ファミリー/インドアエンタテインメントセンターの市場調査。市場成長の原動力となるゲーミング技術の進化Market Study on Family/Indoor Entertainment Centers: Advancements in Gaming Technology Acting as Market Growth Driver ファミリー/インドア・エンターテインメント・センター市場報告書の範囲 この調査レポートは世界のファミリー/インドアエンターテイメントセンタ-市場を分析・予測し、2022-2032年の予測期間における市場機会... もっと見る
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サマリーファミリー/インドア・エンターテインメント・センター市場報告書の範囲この調査レポートは世界のファミリー/インドアエンターテイメントセンタ-市場を分析・予測し、2022-2032年の予測期間における市場機会と現在の市場シナリオ、市場に関わる対応するセグメントに関する洞察と最新情報を提供しています。主要な市場力学の詳細な評価や、市場構造に関する包括的な情報を提供しています。2022-2032年の予測期間中に市場がどのように成長すると予想されるかについての詳細な洞察が含まれています。 本レポートの主な目的は、ファミリー/インドアエンターテイメントセンターに関連するグローバルビジネスの変革を支えている市場の機会に関する洞察を提供することです。読者が市場の分析と評価をより良く理解し、この分野における有利な機会を発見できるように、全体的な予測には複合年間成長率(CAGR)に加えて推定対前年成長率(Yo-Y)を提供していることを考慮することは非常に重要なことです。 また、本レポートでは、市場規模の推定とそれに対応する絶対額での収益予測も行っています。また、市場の将来的な動向に基づいた実用的な洞察も提供しています。さらに、世界のファミリー/屋内エンターテイメントセンター市場における新規および新興プレイヤーは、効果的なビジネス上の意思決定のために本調査で提示された情報を活用することができ、世界市場だけでなく、彼らのビジネスにも勢いを与えることになるでしょう。 この調査レポートは、ファミリー/インドアエンターテイメントセンター市場のメーカー、サプライヤー、流通業者、投資家に関連するものです。すべての利害関係者、業界専門家、研究者、ジャーナリスト、ビジネス研究者は、本レポートに表された情報とデータを活用することができます。 主な市場セグメント Persistence Market Researchの調査レポートでは、世界の家族向け/屋内エンターテイメントセンター市場をタイプ、エンドユーザー、地域の3つのセグメントに分けて情報を提供しています。 タイプ アーケードスタジオ VRゲーミングゾーン インドアゴーカートトラック スポーツアーケード トランポリン インドア・アドベンチャー・パーク エンドユーザー < 5,000 Sq. Feet 5,001 to 10,000 Sq. Feet 10,001 to 20,000 Sq. Feet 20,001 to 40,000 Sq. Feet >40,000 平方フィート 地域 北アメリカ 中南米 ヨーロッパ 南アジア・太平洋 東アジア 中近東・アフリカ 本調査で回答した主な質問 予測期間中に最も高い市場シェアを占めるのはどの地域か? 最も高い成長率(CAGR)を示しているのはどの地域か? 世界のファミリー/インドアエンターテイメントセンター産業に影響を与えている要因は何か? 市場に影響を及ぼしている世界的なトレンドは何か? 市場の様々な地域で機会を捉えるために、新興プレイヤーはどのような戦略を採用しなければならないか? 世界のファミリー/インドアエンターテイメントセンタ市場の構造は? 調査方法 Persistence Market Research社は、お客様に偏りのない市場調査ソリューションを提供することに努めています。同社は、本レポートに含まれるデータの控除について、堅牢な方法論に従っている。世界のファミリー/インドアエンターテイメントセンター市場に関する広範な調査を実施し、市場の将来の成長要因に関する結論を得るために、独自の調査手法を活用している。調査手法は、一次調査手法と二次調査手法の組み合わせで構成されており、本レポートの結論の正確性と信頼性を保証しています。 需要サイドのアプローチで対象製品の売上高を推定し、次に供給サイドのアプローチであらかじめ定義された期間における生成価値、主要トレンド、イベントに関する詳細な評価を行います。 この手法は、Persistence Market Researchが世界市場のセグメント化のために考慮する、北米、中南米、ヨーロッパ、南アジア・太平洋、東アジア、中東・アフリカの6地域以上の現地ソースからのインプットに基づく、標準の市場構造、手法、定義に基づいています。統計、特性、差異を地域レベルで収集し、同じレベルで集計し、世界レベルで統合して、世界市場の測定値を作成しています。 主な調査対象は以下の通りです。 プライマリーリサーチ セカンダリーリサーチ 貿易調査 ソーシャルメディアリサーチ 目次1. Executive Summary1.1. Global Market Outlook 1.2. Demand Side Trends 1.3. Supply Side Trends 1.4. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 2.3. Inclusions and Exclusions 3. Key Market Trends 3.1. Key Trends Impacting the Market 3.2. Product Innovation / Development Trends 4. Key Success Factors 4.1. Product Adoption /Usage Analysis 4.2. Value Chain Analysis 4.3. Key Promotional Strategies, By Manufacturers 4.4. Regulatory Scenario 4.5. Porter’s Analysis 4.6. PESTLE Analysis 5. Market Background 5.1. Macro-Economic Factors 5.1.1. Global GDP Growth Outlook 5.1.2. Global Healthcare GDP Growth Outlook 5.2. Forecast Factors - Relevance & Impact 5.2.1. Historical Growth of Key Players 5.2.2. Cost of Family/Indoor Entertainment Centers 5.2.3. Product Launches 5.2.4. R&D Expenditure by Key Players 5.2.5. Technological Advancements 5.2.6. Adoption Rate 5.3. Market Dynamics 5.3.1. Drivers 5.3.2. Restraints 5.3.3. Opportunity Analysis 6. COVID-19 Crisis Analysis 6.1. COVID-19 and Impact Analysis 6.1.1. Revenue By Type 6.1.2. Revenue By End User 6.1.3. Revenue By Region 6.2. 2021 Market Scenario 7. Global Family/Indoor Entertainment Centers Market Demand (Units) Analysis 2015-2021 and Forecast, 2022-2032 7.1. Historical Market Volume (Units) Analysis, 2015-2021 7.2. Current and Future Market Volume (Units) Projections, 2022-2032 7.2.1. Y-o-Y Growth Trend Analysis 8. Global Family/Indoor Entertainment Centers Market- Pricing Analysis 8.1. Regional Pricing Analysis By Product 8.2. Pricing Break-up 8.2.1. Manufacturer Level Pricing 8.2.2. Distributor Level Pricing 8.3. Global Average Pricing Analysis Benchmark 8.4. Pricing Assumptions 9. Global Family/Indoor Entertainment Centers Market Demand (in Value or Size in US$ Mn) Analysis 2015 – 2021 and Forecast, 2022–2032 9.1. Historical Market Value (US$ Mn) Analysis, 2015-2021 9.2. Current and Future Market Value (US$ Mn) Projections, 2022–2032 9.2.1. Y-o-Y Growth Analysis 9.2.2. Absolute $ Opportunity Analysis 10. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Type 10.1. Introduction / Key Findings 10.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Type, 2015-2021 10.3. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Type, 2022–2032 10.3.1. Arcade Studios 10.3.2. VR Gaming Zones 10.3.3. Indoor Go-Kart Tracks 10.3.4. Sports Arcades 10.3.5. Trampoline 10.3.6. Indoor Adventure Parks 10.4. Market Attractiveness Analysis By Type 11. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, By End User 11.1. Introduction / Key Findings 11.2. Historical Market Size (US$ Mn) Analysis, By End User, 2015-2021 11.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022–2032 11.3.1. < 5,000 Sq. Feet 11.3.2. 5,001 to 10,000 Sq. Feet 11.3.3. 10,001 to 20,000 Sq. Feet 11.3.4. 20,001 to 40,000 Sq. Feet 11.3.5. > 40,000 Sq. Feet 11.4. Market Attractiveness Analysis By End User 12. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Region 12.1. Introduction 12.2. Pricing Analysis 12.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2015-2021 12.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Region, 2022–2032 12.4.1. North America 12.4.2. Latin America 12.4.3. Europe 12.4.4. East Asia 12.4.5. South Asia 12.4.6. Oceania 12.4.7. Middle East and Africa (MEA) 12.5. Market Attractiveness Analysis By Region 13. North America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 13.1. Introduction 13.2. Pricing Analysis 13.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 13.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 13.4.1. By Country 13.4.1.1. U.S. 13.4.1.2. Canada 13.4.2. By Type 13.4.3. By End User 13.5. Market Attractiveness Analysis 13.5.1. By Country 13.5.2. By Type 13.5.3. By End User 13.6. Market Trends 13.7. Key Market Participants - Intensity Mapping 13.8. Drivers and Restraints - Impact Analysis 13.9. Country Level Analysis & Forecast 13.9.1. U.S. Family/Indoor Entertainment Centers Market Analysis 13.9.1.1. Introduction 13.9.1.2. Market Analysis and Forecast by Market Taxonomy 13.9.1.2.1. By Type 13.9.1.2.2. By End User 13.9.2. Canada Family/Indoor Entertainment Centers Market Analysis 13.9.2.1. Introduction 13.9.2.2. Market Analysis and Forecast by Market Taxonomy 13.9.2.2.1. By Type 13.9.2.2.2. By End User 14. Latin America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 14.1. Introduction 14.2. Pricing Analysis 14.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 14.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 14.4.1. By Country 14.4.1.1. Mexico 14.4.1.2. Brazil 14.4.1.3. Argentina 14.4.1.4. Rest of Latin America 14.4.2. By Type 14.4.3. By End User 14.5. Market Attractiveness Analysis 14.5.1. By Country 14.5.2. By Type 14.5.3. By End User 14.6. Market Trends 14.7. Key Market Participants - Intensity Mapping 14.8. Drivers and Restraints - Impact Analysis 14.9. Country Level Analysis & Forecast 14.9.1. Mexico Family/Indoor Entertainment Centers Market Analysis 14.9.1.1. Introduction 14.9.1.2. Market Analysis and Forecast by Market Taxonomy 14.9.1.2.1. By Type 14.9.1.2.2. By End User 14.9.2. Brazil Family/Indoor Entertainment Centers Market Analysis 14.9.2.1. Introduction 14.9.2.2. Market Analysis and Forecast by Market Taxonomy 14.9.2.2.1. By Type 14.9.2.2.2. By End User 14.9.3. Argentina Family/Indoor Entertainment Centers Market Analysis 14.9.3.1. Introduction 14.9.3.2. Market Analysis and Forecast by Market Taxonomy 14.9.3.2.1. By Type 14.9.3.2.2. By End User 15. Europe Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 15.1. Introduction 15.2. Pricing Analysis 15.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 15.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 15.4.1. By Country 15.4.1.1. Germany 15.4.1.2. Italy 15.4.1.3. France 15.4.1.4. U.K. 15.4.1.5. Spain 15.4.1.6. BENELUX 15.4.1.7. Nordic Countries 15.4.1.8. Russia 15.4.1.9. Rest of Europe 15.4.2. By Type 15.4.3. By End User 15.5. Market Attractiveness Analysis 15.5.1. By Country 15.5.2. By Type 15.5.3. By End User 15.6. Market Trends 15.7. Key Market Participants - Intensity Mapping 15.8. Drivers and Restraints - Impact Analysis 15.9. Country Level Analysis & Forecast 15.9.1. Germany Family/Indoor Entertainment Centers Market Analysis 15.9.1.1. Introduction 15.9.1.2. Market Analysis and Forecast by Market Taxonomy 15.9.1.2.1. By Type 15.9.1.2.2. By End User 15.9.2. Italy Family/Indoor Entertainment Centers Market Analysis 15.9.2.1. Introduction 15.9.2.2. Market Analysis and Forecast by Market Taxonomy 15.9.2.2.1. By Type 15.9.2.2.2. By End User 15.9.3. France Family/Indoor Entertainment Centers Market Analysis 15.9.3.1. Introduction 15.9.3.2. Market Analysis and Forecast by Market Taxonomy 15.9.3.2.1. By Type 15.9.3.2.2. By End User 15.9.4. U.K. Family/Indoor Entertainment Centers Market Analysis 15.9.4.1. Introduction 15.9.4.2. Market Analysis and Forecast by Market Taxonomy 15.9.4.2.1. By Type 15.9.4.2.2. By End User 15.9.5. Spain Family/Indoor Entertainment Centers Market Analysis 15.9.5.1. Introduction 15.9.5.2. Market Analysis and Forecast by Market Taxonomy 15.9.5.2.1. By Type 15.9.5.2.2. By End User 15.9.6. BENELUX Family/Indoor Entertainment Centers Market Analysis 15.9.6.1. Introduction 15.9.6.2. Market Analysis and Forecast by Market Taxonomy 15.9.6.2.1. By Type 15.9.6.2.2. By End User 15.9.7. Nordic Countries Family/Indoor Entertainment Centers Market Analysis 15.9.7.1. Introduction 15.9.7.2. Market Analysis and Forecast by Market Taxonomy 15.9.7.2.1. By Type 15.9.7.2.2. By End User 15.9.8. Russia Family/Indoor Entertainment Centers Market Analysis 15.9.8.1. Introduction 15.9.8.2. Market Analysis and Forecast by Market Taxonomy 15.9.8.2.1. By Type 15.9.8.2.2. By End User 16. East Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 16.1. Introduction 16.2. Pricing Analysis 16.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 16.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 16.4.1. By Country 16.4.1.1. China 16.4.1.2. Japan 16.4.1.3. South Korea 16.4.2. By Type 16.4.3. By End User 16.5. Market Attractiveness Analysis 16.5.1. By Country 16.5.2. By Type 16.5.3. By End User 16.6. Market Trends 16.7. Key Market Participants - Intensity Mapping 16.8. Drivers and Restraints - Impact Analysis 16.9. Country Level Analysis & Forecast 16.9.1. China Family/Indoor Entertainment Centers Market Analysis 16.9.1.1. Introduction 16.9.1.2. Market Analysis and Forecast by Market Taxonomy 16.9.1.2.1. By Type 16.9.1.2.2. By End User 16.9.2. Japan Family/Indoor Entertainment Centers Market Analysis 16.9.2.1. Introduction 16.9.2.2. Market Analysis and Forecast by Market Taxonomy 16.9.2.2.1. By Type 16.9.2.2.2. By End User 16.9.3. South Korea Family/Indoor Entertainment Centers Market Analysis 16.9.3.1. Introduction 16.9.3.2. Market Analysis and Forecast by Market Taxonomy 16.9.3.2.1. By Type 16.9.3.2.2. By End User 17. South Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 17.1. Introduction 17.2. Pricing Analysis 17.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 17.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 17.4.1. By Country 17.4.1.1. India 17.4.1.2. Indonesia 17.4.1.3. Malaysia 17.4.1.4. Thailand 17.4.1.5. Philippines 17.4.1.6. Vietnam 17.4.1.7. Rest of South Asia 17.4.2. By Type 17.4.3. By End User 17.5. Market Attractiveness Analysis 17.5.1. By Country 17.5.2. By Type 17.5.3. By End User 17.6. Market Trends 17.7. Key Market Participants - Intensity Mapping 17.8. Drivers and Restraints - Impact Analysis 17.9. Country Level Analysis & Forecast 17.9.1. India Family/Indoor Entertainment Centers Market Analysis 17.9.1.1. Introduction 17.9.1.2. Market Analysis and Forecast by Market Taxonomy 17.9.1.2.1. By Type 17.9.1.2.2. By End User 17.9.2. Indonesia Family/Indoor Entertainment Centers Market Analysis 17.9.2.1. Introduction 17.9.2.2. Market Analysis and Forecast by Market Taxonomy 17.9.2.2.1. By Type 17.9.2.2.2. By End User 17.9.3. Malaysia Family/Indoor Entertainment Centers Market Analysis 17.9.3.1. Introduction 17.9.3.2. Market Analysis and Forecast by Market Taxonomy 17.9.3.2.1. By Type 17.9.3.2.2. By End User 17.9.4. Thailand Family/Indoor Entertainment Centers Market Analysis 17.9.4.1. Introduction 17.9.4.2. Market Analysis and Forecast by Market Taxonomy 17.9.4.2.1. By Type 17.9.4.2.2. By End User 17.9.5. Philippines Family/Indoor Entertainment Centers Market Analysis 17.9.5.1. Introduction 17.9.5.2. Market Analysis and Forecast by Market Taxonomy 17.9.5.2.1. By Type 17.9.5.2.2. By End User 17.9.6. Vietnam Family/Indoor Entertainment Centers Market Analysis 17.9.6.1. Introduction 17.9.6.2. Market Analysis and Forecast by Market Taxonomy 17.9.6.2.1. By Type 17.9.6.2.2. By End User 18. Oceania Family/Indoor Entertainment Centers Market 2015-2021 and Forecast 2022-2032 18.1. Introduction 18.2. Pricing Analysis 18.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 18.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 18.4.1. By Country 18.4.1.1. Australia 18.4.1.2. New Zealand 18.4.2. By Type 18.4.3. By End User 18.5. Market Attractiveness Analysis 18.5.1. By Country 18.5.2. By Type 18.5.3. By End User 18.6. Key Market Participants - Intensity Mapping 18.7. Drivers and Restraints - Impact Analysis 18.8. Country Level Analysis & Forecast 18.8.1. Australia Family/Indoor Entertainment Centers Market Analysis 18.8.1.1. Introduction 18.8.1.2. Market Analysis and Forecast by Market Taxonomy 18.8.1.2.1. By Type 18.8.1.2.2. By End User 18.8.2. New Zealand Family/Indoor Entertainment Centers Market Analysis 18.8.2.1. Introduction 18.8.2.2. Market Analysis and Forecast by Market Taxonomy 18.8.2.2.1. By Type 18.8.2.2.2. By End User 19. Middle East and Africa (MEA) Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 19.1. Introduction 19.2. Pricing Analysis 19.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 19.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 19.4.1. By Country 19.4.1.1. GCC Countries 19.4.1.2. Turkey 19.4.1.3. Israel 19.4.1.4. South Africa 19.4.1.5. North Africa 19.4.1.6. Rest of Middle East and Africa 19.4.2. By Type 19.4.3. By End User 19.5. Market Attractiveness Analysis 19.5.1. By Country 19.5.2. By Type 19.5.3. By End User 19.6. Market Trends 19.7. Key Market Participants - Intensity Mapping 19.8. Drivers and Restraints - Impact Analysis 19.9. Country Level Analysis & Forecast 19.9.1. GCC Countries Family/Indoor Entertainment Centers Market Analysis 19.9.1.1. Introduction 19.9.1.2. Market Analysis and Forecast by Market Taxonomy 19.9.1.2.1. By Type 19.9.1.2.2. By End User 19.9.2. Turkey Family/Indoor Entertainment Centers Market Analysis 19.9.2.1. Introduction 19.9.2.2. Market Analysis and Forecast by Market Taxonomy 19.9.2.2.1. By Type 19.9.2.2.2. By End User 19.9.3. Israel Family/Indoor Entertainment Centers Market Analysis 19.9.3.1. Introduction 19.9.3.2. Market Analysis and Forecast by Market Taxonomy 19.9.3.2.1. By Type 19.9.3.2.2. By End User 19.9.4. South Africa Family/Indoor Entertainment Centers Market Analysis 19.9.4.1. Introduction 19.9.4.2. Market Analysis and Forecast by Market Taxonomy 19.9.4.2.1. By Type 19.9.4.2.2. By End User 19.9.5. North Africa Family/Indoor Entertainment Centers Market Analysis 19.9.5.1. Introduction 19.9.5.2. Market Analysis and Forecast by Market Taxonomy 19.9.5.2.1. By Type 19.9.5.2.2. By End User 20. Market Structure Analysis 20.1. Market Analysis by Tier of Companies 20.2. Market Share Analysis of Top Players 20.3. Market Presence Analysis 20.3.1. By Regional Footprint of Players 20.3.2. Product Footprint of Players 20.3.3. Channel Footprint of Players 21. Competition Analysis 21.1. Competition Dashboard 21.2. Competition Benchmarking 21.3. Competition Deep Dive (Tentative List) 21.3.1. CEC Entertainment 21.3.1.1. Overview 21.3.1.2. Product Portfolio 21.3.1.3. Key Financials 21.3.1.4. Sales Footprint 21.3.1.5. SWOT Analysis 21.3.1.6. Strategy Overview 21.3.2. Dave & Buster's 21.3.2.1. Overview 21.3.2.2. Product Portfolio 21.3.2.3. Key Financials 21.3.2.4. Sales Footprint 21.3.2.5. SWOT Analysis 21.3.2.6. Strategy Overview 21.3.3. Main Event Entertainment 21.3.3.1. Overview 21.3.3.2. Product Portfolio 21.3.3.3. Key Financials 21.3.3.4. Sales Footprint 21.3.3.5. SWOT Analysis 21.3.3.6. Strategy Overview 21.3.4. Legoland Discovery Center 21.3.4.1. Overview 21.3.4.2. Product Portfolio 21.3.4.3. Key Financials 21.3.4.4. Sales Footprint 21.3.4.5. SWOT Analysis 21.3.4.6. Strategy Overview 21.3.5. Scene 75 Entertainment Centers 21.3.5.1. Overview 21.3.5.2. Product Portfolio 21.3.5.3. Key Financials 21.3.5.4. Sales Footprint 21.3.5.5. SWOT Analysis 21.3.5.6. Strategy Overview 21.3.6. Gatti's Pizza 21.3.6.1. Overview 21.3.6.2. Product Portfolio 21.3.6.3. Key Financials 21.3.6.4. Sales Footprint 21.3.6.5. SWOT Analysis 21.3.6.6. Strategy Overview 21.3.7. Bowlmor AMF 21.3.7.1. Overview 21.3.7.2. Product Portfolio 21.3.7.3. Key Financials 21.3.7.4. Sales Footprint 21.3.7.5. SWOT Analysis 21.3.7.6. Strategy Overview 21.3.8. Nickelodeon Universe 21.3.8.1. Overview 21.3.8.2. Product Portfolio 21.3.8.3. Key Financials 21.3.8.4. Sales Footprint 21.3.8.5. SWOT Analysis 21.3.8.6. Strategy Overview 21.3.9. Lucky Strike 21.3.9.1. Overview 21.3.9.2. Product Portfolio 21.3.9.3. Key Financials 21.3.9.4. Sales Footprint 21.3.9.5. SWOT Analysis 21.3.9.6. Strategy Overview 21.3.10. Smaash Entertainment 21.3.10.1. Overview 21.3.10.2. Product Portfolio 21.3.10.3. Key Financials 21.3.10.4. Sales Footprint 21.3.10.5. SWOT Analysis 21.3.10.6. Strategy Overview 21.3.11. Amoeba Services 21.3.11.1. Overview 21.3.11.2. Product Portfolio 21.3.11.3. Key Financials 21.3.11.4. Sales Footprint 21.3.11.5. SWOT Analysis 21.3.11.6. Strategy Overview 21.3.12. Funcity 21.3.12.1. Overview 21.3.12.2. Product Portfolio 21.3.12.3. Key Financials 21.3.12.4. Sales Footprint 21.3.12.5. SWOT Analysis 21.3.12.6. Strategy Overview 21.3.13. Time Zone Entertainment 21.3.13.1. Overview 21.3.13.2. Product Portfolio 21.3.13.3. Key Financials 21.3.13.4. Sales Footprint 21.3.13.5. SWOT Analysis 21.3.13.6. Strategy Overview 21.3.14. Tenpin 21.3.14.1. Overview 21.3.14.2. Product Portfolio 21.3.14.3. Key Financials 21.3.14.4. Sales Footprint 21.3.14.5. SWOT Analysis 21.3.14.6. Strategy Overview 21.3.15. Kidzania 21.3.15.1. Overview 21.3.15.2. Product Portfolio 21.3.15.3. Key Financials 21.3.15.4. Sales Footprint 21.3.15.5. SWOT Analysis 21.3.15.6. Strategy Overview 21.3.16. Bandai Namco Entertainment 21.3.16.1. Overview 21.3.16.2. Product Portfolio 21.3.16.3. Key Financials 21.3.16.4. Sales Footprint 21.3.16.5. SWOT Analysis 21.3.16.6. Strategy Overview 21.3.17. Toy Town 21.3.17.1. Overview 21.3.17.2. Product Portfolio 21.3.17.3. Key Financials 21.3.17.4. Sales Footprint 21.3.17.5. SWOT Analysis 21.3.17.6. Strategy Overview 21.3.18. Walt Disney 21.3.18.1. Overview 21.3.18.2. Product Portfolio 21.3.18.3. Key Financials 21.3.18.4. Sales Footprint 21.3.18.5. SWOT Analysis 21.3.18.6. Strategy Overview 22. Assumptions and Acronyms Used 23. Research Methodology
SummaryFamily/Indoor Entertainment Centers Market: Report ScopeThe latest market report by Persistence Market Research on the global family/indoor entertainment centers market evaluates the opportunities and current market scenario, providing insights and updates about corresponding segments involved in the market for the forecast period of 2022-2032. The report provides detailed assessment of key market dynamics, and comprehensive information about the structure of the market. This study contains detailed insights into how the market is anticipated to grow during the forecast period of 2022-2032. The primary objective of the report is to provide insights regarding opportunities in the market that are supporting the transformation of global businesses associated with Family/Indoor Entertainment Centers. It is very important to consider that, in an ever-wavering economy, we provide estimated (Y-o-Y) year-on-year growth rate in addition to compound annual growth rate (CAGR) for overall forecasts, to enable readers better understand the analysis and evaluation of the market, and to discover lucrative opportunities in this space. This report also provides an estimate of market size and corresponding revenue forecasts carried out in terms of absolute $ opportunity. It also offers actionable insights based on the future trends in the market. Furthermore, new and emerging players in the global family/indoor entertainment centers market can make use of the information presented in the study for effective business decisions, which will provide momentum to their businesses as well as the global market. The study is relevant for manufacturers, suppliers, distributors, and investors in the family/indoor entertainment centers market. All stakeholders, as well as industry experts, researchers, journalists, and business researchers can leverage the information and data represented in the report. Key Market Segments Persistence Market Research’s report on the global family/indoor entertainment centers market offers information divided into three segments – type, end user, and region. Type Arcade Studios VR Gaming Zones Indoor Go-Kart Tracks Sports Arcades Trampoline Indoor Adventure Parks End User < 5,000 Sq. Feet 5,001 to 10,000 Sq. Feet 10,001 to 20,000 Sq. Feet 20,001 to 40,000 Sq. Feet > 40,000 Sq. Feet Region North America Latin America Europe South Asia and Pacific East Asia Middle East and Africa Key Questions Answered in Study Which region will hold the highest market share over the forecast period? Which region is experiencing the highest growth (CAGR)? Which factors are impacting the global family/indoor entertainment centers industry? What are the global trends impacting the market? What strategies must emerge players adopt to capture opportunities in various regions in the market? What is the structure of the global family/indoor entertainment centers market? Research Methodology Persistence Market Research is committed to providing unbiased market research solutions to its clients. The company follows a robust methodology for the deduction of data included in this report. A unique research methodology is utilized to conduct extensive research on the global family/indoor entertainment centers market, and reach conclusions about the future growth factors of the market. The research methodology comprises primary research methods coupled with secondary research methods, which ensures the accuracy and reliability of the conclusions in this report. A demand-side approach is followed to estimate the sales of target products, followed by an in-depth supply-side assessment of value generated, key trends, and events over a predefined period. This methodology is based on standard market structures, methods, and definitions that are based on inputs from local sources in over six regions - North America, Latin America, Europe, South Asia and Pacific, East Asia, and the Middle East & Africa, which Persistence Market Research considers for segmenting the global market. Statistics, characteristics, and variances are collected at a regional level, aggregated at the same level, and then synthesized at a worldwide level, to create global market measurements. Our main sources of research include: Primary Research Secondary Research Trade Research Social Media Research Table of Contents1. Executive Summary1.1. Global Market Outlook 1.2. Demand Side Trends 1.3. Supply Side Trends 1.4. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 2.3. Inclusions and Exclusions 3. Key Market Trends 3.1. Key Trends Impacting the Market 3.2. Product Innovation / Development Trends 4. Key Success Factors 4.1. Product Adoption /Usage Analysis 4.2. Value Chain Analysis 4.3. Key Promotional Strategies, By Manufacturers 4.4. Regulatory Scenario 4.5. Porter’s Analysis 4.6. PESTLE Analysis 5. Market Background 5.1. Macro-Economic Factors 5.1.1. Global GDP Growth Outlook 5.1.2. Global Healthcare GDP Growth Outlook 5.2. Forecast Factors - Relevance & Impact 5.2.1. Historical Growth of Key Players 5.2.2. Cost of Family/Indoor Entertainment Centers 5.2.3. Product Launches 5.2.4. R&D Expenditure by Key Players 5.2.5. Technological Advancements 5.2.6. Adoption Rate 5.3. Market Dynamics 5.3.1. Drivers 5.3.2. Restraints 5.3.3. Opportunity Analysis 6. COVID-19 Crisis Analysis 6.1. COVID-19 and Impact Analysis 6.1.1. Revenue By Type 6.1.2. Revenue By End User 6.1.3. Revenue By Region 6.2. 2021 Market Scenario 7. Global Family/Indoor Entertainment Centers Market Demand (Units) Analysis 2015-2021 and Forecast, 2022-2032 7.1. Historical Market Volume (Units) Analysis, 2015-2021 7.2. Current and Future Market Volume (Units) Projections, 2022-2032 7.2.1. Y-o-Y Growth Trend Analysis 8. Global Family/Indoor Entertainment Centers Market- Pricing Analysis 8.1. Regional Pricing Analysis By Product 8.2. Pricing Break-up 8.2.1. Manufacturer Level Pricing 8.2.2. Distributor Level Pricing 8.3. Global Average Pricing Analysis Benchmark 8.4. Pricing Assumptions 9. Global Family/Indoor Entertainment Centers Market Demand (in Value or Size in US$ Mn) Analysis 2015 – 2021 and Forecast, 2022–2032 9.1. Historical Market Value (US$ Mn) Analysis, 2015-2021 9.2. Current and Future Market Value (US$ Mn) Projections, 2022–2032 9.2.1. Y-o-Y Growth Analysis 9.2.2. Absolute $ Opportunity Analysis 10. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Type 10.1. Introduction / Key Findings 10.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Type, 2015-2021 10.3. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Type, 2022–2032 10.3.1. Arcade Studios 10.3.2. VR Gaming Zones 10.3.3. Indoor Go-Kart Tracks 10.3.4. Sports Arcades 10.3.5. Trampoline 10.3.6. Indoor Adventure Parks 10.4. Market Attractiveness Analysis By Type 11. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, By End User 11.1. Introduction / Key Findings 11.2. Historical Market Size (US$ Mn) Analysis, By End User, 2015-2021 11.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022–2032 11.3.1. < 5,000 Sq. Feet 11.3.2. 5,001 to 10,000 Sq. Feet 11.3.3. 10,001 to 20,000 Sq. Feet 11.3.4. 20,001 to 40,000 Sq. Feet 11.3.5. > 40,000 Sq. Feet 11.4. Market Attractiveness Analysis By End User 12. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Region 12.1. Introduction 12.2. Pricing Analysis 12.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2015-2021 12.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Region, 2022–2032 12.4.1. North America 12.4.2. Latin America 12.4.3. Europe 12.4.4. East Asia 12.4.5. South Asia 12.4.6. Oceania 12.4.7. Middle East and Africa (MEA) 12.5. Market Attractiveness Analysis By Region 13. North America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 13.1. Introduction 13.2. Pricing Analysis 13.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 13.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 13.4.1. By Country 13.4.1.1. U.S. 13.4.1.2. Canada 13.4.2. By Type 13.4.3. By End User 13.5. Market Attractiveness Analysis 13.5.1. By Country 13.5.2. By Type 13.5.3. By End User 13.6. Market Trends 13.7. Key Market Participants - Intensity Mapping 13.8. Drivers and Restraints - Impact Analysis 13.9. Country Level Analysis & Forecast 13.9.1. U.S. Family/Indoor Entertainment Centers Market Analysis 13.9.1.1. Introduction 13.9.1.2. Market Analysis and Forecast by Market Taxonomy 13.9.1.2.1. By Type 13.9.1.2.2. By End User 13.9.2. Canada Family/Indoor Entertainment Centers Market Analysis 13.9.2.1. Introduction 13.9.2.2. Market Analysis and Forecast by Market Taxonomy 13.9.2.2.1. By Type 13.9.2.2.2. By End User 14. Latin America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 14.1. Introduction 14.2. Pricing Analysis 14.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 14.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 14.4.1. By Country 14.4.1.1. Mexico 14.4.1.2. Brazil 14.4.1.3. Argentina 14.4.1.4. Rest of Latin America 14.4.2. By Type 14.4.3. By End User 14.5. Market Attractiveness Analysis 14.5.1. By Country 14.5.2. By Type 14.5.3. By End User 14.6. Market Trends 14.7. Key Market Participants - Intensity Mapping 14.8. Drivers and Restraints - Impact Analysis 14.9. Country Level Analysis & Forecast 14.9.1. Mexico Family/Indoor Entertainment Centers Market Analysis 14.9.1.1. Introduction 14.9.1.2. Market Analysis and Forecast by Market Taxonomy 14.9.1.2.1. By Type 14.9.1.2.2. By End User 14.9.2. Brazil Family/Indoor Entertainment Centers Market Analysis 14.9.2.1. Introduction 14.9.2.2. Market Analysis and Forecast by Market Taxonomy 14.9.2.2.1. By Type 14.9.2.2.2. By End User 14.9.3. Argentina Family/Indoor Entertainment Centers Market Analysis 14.9.3.1. Introduction 14.9.3.2. Market Analysis and Forecast by Market Taxonomy 14.9.3.2.1. By Type 14.9.3.2.2. By End User 15. Europe Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 15.1. Introduction 15.2. Pricing Analysis 15.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 15.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 15.4.1. By Country 15.4.1.1. Germany 15.4.1.2. Italy 15.4.1.3. France 15.4.1.4. U.K. 15.4.1.5. Spain 15.4.1.6. BENELUX 15.4.1.7. Nordic Countries 15.4.1.8. Russia 15.4.1.9. Rest of Europe 15.4.2. By Type 15.4.3. By End User 15.5. Market Attractiveness Analysis 15.5.1. By Country 15.5.2. By Type 15.5.3. By End User 15.6. Market Trends 15.7. Key Market Participants - Intensity Mapping 15.8. Drivers and Restraints - Impact Analysis 15.9. Country Level Analysis & Forecast 15.9.1. Germany Family/Indoor Entertainment Centers Market Analysis 15.9.1.1. Introduction 15.9.1.2. Market Analysis and Forecast by Market Taxonomy 15.9.1.2.1. By Type 15.9.1.2.2. By End User 15.9.2. Italy Family/Indoor Entertainment Centers Market Analysis 15.9.2.1. Introduction 15.9.2.2. Market Analysis and Forecast by Market Taxonomy 15.9.2.2.1. By Type 15.9.2.2.2. By End User 15.9.3. France Family/Indoor Entertainment Centers Market Analysis 15.9.3.1. Introduction 15.9.3.2. Market Analysis and Forecast by Market Taxonomy 15.9.3.2.1. By Type 15.9.3.2.2. By End User 15.9.4. U.K. Family/Indoor Entertainment Centers Market Analysis 15.9.4.1. Introduction 15.9.4.2. Market Analysis and Forecast by Market Taxonomy 15.9.4.2.1. By Type 15.9.4.2.2. By End User 15.9.5. Spain Family/Indoor Entertainment Centers Market Analysis 15.9.5.1. Introduction 15.9.5.2. Market Analysis and Forecast by Market Taxonomy 15.9.5.2.1. By Type 15.9.5.2.2. By End User 15.9.6. BENELUX Family/Indoor Entertainment Centers Market Analysis 15.9.6.1. Introduction 15.9.6.2. Market Analysis and Forecast by Market Taxonomy 15.9.6.2.1. By Type 15.9.6.2.2. By End User 15.9.7. Nordic Countries Family/Indoor Entertainment Centers Market Analysis 15.9.7.1. Introduction 15.9.7.2. Market Analysis and Forecast by Market Taxonomy 15.9.7.2.1. By Type 15.9.7.2.2. By End User 15.9.8. Russia Family/Indoor Entertainment Centers Market Analysis 15.9.8.1. Introduction 15.9.8.2. Market Analysis and Forecast by Market Taxonomy 15.9.8.2.1. By Type 15.9.8.2.2. By End User 16. East Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 16.1. Introduction 16.2. Pricing Analysis 16.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 16.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 16.4.1. By Country 16.4.1.1. China 16.4.1.2. Japan 16.4.1.3. South Korea 16.4.2. By Type 16.4.3. By End User 16.5. Market Attractiveness Analysis 16.5.1. By Country 16.5.2. By Type 16.5.3. By End User 16.6. Market Trends 16.7. Key Market Participants - Intensity Mapping 16.8. Drivers and Restraints - Impact Analysis 16.9. Country Level Analysis & Forecast 16.9.1. China Family/Indoor Entertainment Centers Market Analysis 16.9.1.1. Introduction 16.9.1.2. Market Analysis and Forecast by Market Taxonomy 16.9.1.2.1. By Type 16.9.1.2.2. By End User 16.9.2. Japan Family/Indoor Entertainment Centers Market Analysis 16.9.2.1. Introduction 16.9.2.2. Market Analysis and Forecast by Market Taxonomy 16.9.2.2.1. By Type 16.9.2.2.2. By End User 16.9.3. South Korea Family/Indoor Entertainment Centers Market Analysis 16.9.3.1. Introduction 16.9.3.2. Market Analysis and Forecast by Market Taxonomy 16.9.3.2.1. By Type 16.9.3.2.2. By End User 17. South Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 17.1. Introduction 17.2. Pricing Analysis 17.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 17.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 17.4.1. By Country 17.4.1.1. India 17.4.1.2. Indonesia 17.4.1.3. Malaysia 17.4.1.4. Thailand 17.4.1.5. Philippines 17.4.1.6. Vietnam 17.4.1.7. Rest of South Asia 17.4.2. By Type 17.4.3. By End User 17.5. Market Attractiveness Analysis 17.5.1. By Country 17.5.2. By Type 17.5.3. By End User 17.6. Market Trends 17.7. Key Market Participants - Intensity Mapping 17.8. Drivers and Restraints - Impact Analysis 17.9. Country Level Analysis & Forecast 17.9.1. India Family/Indoor Entertainment Centers Market Analysis 17.9.1.1. Introduction 17.9.1.2. Market Analysis and Forecast by Market Taxonomy 17.9.1.2.1. By Type 17.9.1.2.2. By End User 17.9.2. Indonesia Family/Indoor Entertainment Centers Market Analysis 17.9.2.1. Introduction 17.9.2.2. Market Analysis and Forecast by Market Taxonomy 17.9.2.2.1. By Type 17.9.2.2.2. By End User 17.9.3. Malaysia Family/Indoor Entertainment Centers Market Analysis 17.9.3.1. Introduction 17.9.3.2. Market Analysis and Forecast by Market Taxonomy 17.9.3.2.1. By Type 17.9.3.2.2. By End User 17.9.4. Thailand Family/Indoor Entertainment Centers Market Analysis 17.9.4.1. Introduction 17.9.4.2. Market Analysis and Forecast by Market Taxonomy 17.9.4.2.1. By Type 17.9.4.2.2. By End User 17.9.5. Philippines Family/Indoor Entertainment Centers Market Analysis 17.9.5.1. Introduction 17.9.5.2. Market Analysis and Forecast by Market Taxonomy 17.9.5.2.1. By Type 17.9.5.2.2. By End User 17.9.6. Vietnam Family/Indoor Entertainment Centers Market Analysis 17.9.6.1. Introduction 17.9.6.2. Market Analysis and Forecast by Market Taxonomy 17.9.6.2.1. By Type 17.9.6.2.2. By End User 18. Oceania Family/Indoor Entertainment Centers Market 2015-2021 and Forecast 2022-2032 18.1. Introduction 18.2. Pricing Analysis 18.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 18.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 18.4.1. By Country 18.4.1.1. Australia 18.4.1.2. New Zealand 18.4.2. By Type 18.4.3. By End User 18.5. Market Attractiveness Analysis 18.5.1. By Country 18.5.2. By Type 18.5.3. By End User 18.6. Key Market Participants - Intensity Mapping 18.7. Drivers and Restraints - Impact Analysis 18.8. Country Level Analysis & Forecast 18.8.1. Australia Family/Indoor Entertainment Centers Market Analysis 18.8.1.1. Introduction 18.8.1.2. Market Analysis and Forecast by Market Taxonomy 18.8.1.2.1. By Type 18.8.1.2.2. By End User 18.8.2. New Zealand Family/Indoor Entertainment Centers Market Analysis 18.8.2.1. Introduction 18.8.2.2. Market Analysis and Forecast by Market Taxonomy 18.8.2.2.1. By Type 18.8.2.2.2. By End User 19. Middle East and Africa (MEA) Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032 19.1. Introduction 19.2. Pricing Analysis 19.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021 19.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032 19.4.1. By Country 19.4.1.1. GCC Countries 19.4.1.2. Turkey 19.4.1.3. Israel 19.4.1.4. South Africa 19.4.1.5. North Africa 19.4.1.6. Rest of Middle East and Africa 19.4.2. By Type 19.4.3. By End User 19.5. Market Attractiveness Analysis 19.5.1. By Country 19.5.2. By Type 19.5.3. By End User 19.6. Market Trends 19.7. Key Market Participants - Intensity Mapping 19.8. Drivers and Restraints - Impact Analysis 19.9. Country Level Analysis & Forecast 19.9.1. GCC Countries Family/Indoor Entertainment Centers Market Analysis 19.9.1.1. Introduction 19.9.1.2. Market Analysis and Forecast by Market Taxonomy 19.9.1.2.1. By Type 19.9.1.2.2. By End User 19.9.2. Turkey Family/Indoor Entertainment Centers Market Analysis 19.9.2.1. Introduction 19.9.2.2. Market Analysis and Forecast by Market Taxonomy 19.9.2.2.1. By Type 19.9.2.2.2. By End User 19.9.3. Israel Family/Indoor Entertainment Centers Market Analysis 19.9.3.1. Introduction 19.9.3.2. Market Analysis and Forecast by Market Taxonomy 19.9.3.2.1. By Type 19.9.3.2.2. By End User 19.9.4. South Africa Family/Indoor Entertainment Centers Market Analysis 19.9.4.1. Introduction 19.9.4.2. Market Analysis and Forecast by Market Taxonomy 19.9.4.2.1. By Type 19.9.4.2.2. By End User 19.9.5. North Africa Family/Indoor Entertainment Centers Market Analysis 19.9.5.1. Introduction 19.9.5.2. Market Analysis and Forecast by Market Taxonomy 19.9.5.2.1. By Type 19.9.5.2.2. By End User 20. Market Structure Analysis 20.1. Market Analysis by Tier of Companies 20.2. Market Share Analysis of Top Players 20.3. Market Presence Analysis 20.3.1. By Regional Footprint of Players 20.3.2. Product Footprint of Players 20.3.3. Channel Footprint of Players 21. Competition Analysis 21.1. Competition Dashboard 21.2. Competition Benchmarking 21.3. Competition Deep Dive (Tentative List) 21.3.1. CEC Entertainment 21.3.1.1. Overview 21.3.1.2. Product Portfolio 21.3.1.3. Key Financials 21.3.1.4. Sales Footprint 21.3.1.5. SWOT Analysis 21.3.1.6. Strategy Overview 21.3.2. Dave & Buster's 21.3.2.1. Overview 21.3.2.2. Product Portfolio 21.3.2.3. Key Financials 21.3.2.4. Sales Footprint 21.3.2.5. SWOT Analysis 21.3.2.6. Strategy Overview 21.3.3. Main Event Entertainment 21.3.3.1. Overview 21.3.3.2. Product Portfolio 21.3.3.3. Key Financials 21.3.3.4. Sales Footprint 21.3.3.5. SWOT Analysis 21.3.3.6. Strategy Overview 21.3.4. Legoland Discovery Center 21.3.4.1. Overview 21.3.4.2. Product Portfolio 21.3.4.3. Key Financials 21.3.4.4. Sales Footprint 21.3.4.5. SWOT Analysis 21.3.4.6. Strategy Overview 21.3.5. Scene 75 Entertainment Centers 21.3.5.1. Overview 21.3.5.2. Product Portfolio 21.3.5.3. Key Financials 21.3.5.4. Sales Footprint 21.3.5.5. SWOT Analysis 21.3.5.6. Strategy Overview 21.3.6. Gatti's Pizza 21.3.6.1. Overview 21.3.6.2. Product Portfolio 21.3.6.3. Key Financials 21.3.6.4. Sales Footprint 21.3.6.5. SWOT Analysis 21.3.6.6. Strategy Overview 21.3.7. Bowlmor AMF 21.3.7.1. Overview 21.3.7.2. Product Portfolio 21.3.7.3. Key Financials 21.3.7.4. Sales Footprint 21.3.7.5. SWOT Analysis 21.3.7.6. Strategy Overview 21.3.8. Nickelodeon Universe 21.3.8.1. Overview 21.3.8.2. Product Portfolio 21.3.8.3. Key Financials 21.3.8.4. Sales Footprint 21.3.8.5. SWOT Analysis 21.3.8.6. Strategy Overview 21.3.9. Lucky Strike 21.3.9.1. Overview 21.3.9.2. Product Portfolio 21.3.9.3. Key Financials 21.3.9.4. Sales Footprint 21.3.9.5. SWOT Analysis 21.3.9.6. Strategy Overview 21.3.10. Smaash Entertainment 21.3.10.1. Overview 21.3.10.2. Product Portfolio 21.3.10.3. Key Financials 21.3.10.4. Sales Footprint 21.3.10.5. SWOT Analysis 21.3.10.6. Strategy Overview 21.3.11. Amoeba Services 21.3.11.1. Overview 21.3.11.2. Product Portfolio 21.3.11.3. Key Financials 21.3.11.4. Sales Footprint 21.3.11.5. SWOT Analysis 21.3.11.6. Strategy Overview 21.3.12. Funcity 21.3.12.1. Overview 21.3.12.2. Product Portfolio 21.3.12.3. Key Financials 21.3.12.4. Sales Footprint 21.3.12.5. SWOT Analysis 21.3.12.6. Strategy Overview 21.3.13. Time Zone Entertainment 21.3.13.1. Overview 21.3.13.2. Product Portfolio 21.3.13.3. Key Financials 21.3.13.4. Sales Footprint 21.3.13.5. SWOT Analysis 21.3.13.6. Strategy Overview 21.3.14. Tenpin 21.3.14.1. Overview 21.3.14.2. Product Portfolio 21.3.14.3. Key Financials 21.3.14.4. Sales Footprint 21.3.14.5. SWOT Analysis 21.3.14.6. Strategy Overview 21.3.15. Kidzania 21.3.15.1. Overview 21.3.15.2. Product Portfolio 21.3.15.3. Key Financials 21.3.15.4. Sales Footprint 21.3.15.5. SWOT Analysis 21.3.15.6. Strategy Overview 21.3.16. Bandai Namco Entertainment 21.3.16.1. Overview 21.3.16.2. Product Portfolio 21.3.16.3. Key Financials 21.3.16.4. Sales Footprint 21.3.16.5. SWOT Analysis 21.3.16.6. Strategy Overview 21.3.17. Toy Town 21.3.17.1. Overview 21.3.17.2. Product Portfolio 21.3.17.3. Key Financials 21.3.17.4. Sales Footprint 21.3.17.5. SWOT Analysis 21.3.17.6. Strategy Overview 21.3.18. Walt Disney 21.3.18.1. Overview 21.3.18.2. Product Portfolio 21.3.18.3. Key Financials 21.3.18.4. Sales Footprint 21.3.18.5. SWOT Analysis 21.3.18.6. Strategy Overview 22. Assumptions and Acronyms Used 23. Research Methodology
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Persistence Market Research社の半導体分野での最新刊レポート
本レポートと同じKEY WORD(entertainment)の最新刊レポートよくあるご質問Persistence Market Research社はどのような調査会社ですか?パーシスタンスマーケットリサーチ(Persistence Market Research/PMR)は独自の方法論を用いたデータ解析と市場調査をベースに広範な産業調査報告書とカスタム調査を提供しています... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
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