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Portable Projector Market by Digital Light Processing (DLP), Liquid Crystal Display (LCD), LCoS Technology, VGA, XGA, HD & Full-HD, 4K, 2D, 3D, <50 inches, 50 to 200 inches, >200 inches, <500 Lumens, 500 to 3,000, >3,000 Lumens Global Forecast to 2029


The global portable projector market is projected to reach USD 1.7 billion by 2024 and USD 2.1 billion by 2029, at a CAGR of 4.4%. The growth of this market is driven by the digital transformation ... もっと見る

 

 

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MarketsandMarkets
マーケッツアンドマーケッツ
2024年9月3日 US$4,950
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Summary

The global portable projector market is projected to reach USD 1.7 billion by 2024 and USD 2.1 billion by 2029, at a CAGR of 4.4%. The growth of this market is driven by the digital transformation in the education sector and the technological advancements in projector technology especially DLP, is providing more sharper and vibrant images. Along with this, advanced connectivity options like USB, HDMI, MHL ports, and wireless connectivity allows the users to easily interact and project content. "LCD technology is expected to hold significant market share during the forecast period” LCD technology is set to gain a significant market share in the portable projector market during the forecast period. This is mainly because of the excellent color accuracy and contrast ratios of LCD panels. Also when compared with other projection technologies like DLP (Digital Light Processing) , LCD projectors are more affordable and have lower power consumption rate which leads to extended battery life and reduces energy cost making it a popular choice for budget consumers. All these factors are contributing to the popularity of LCD technology in portable projectors. “2D is expected to hold highest market share during the forecast period.” 2D is anticipated to hold the largest market share in portable projector market during the forecast period. This is mainly because of the widespread use of 2D projectors in various applications like education, business presentations, and home entertainment. The affordability of 2D projectors when compared with 3D projectors makes it more suitable for broader audience. Advancements in projection technology has improved the image quality of 2D projectors, the ease of operating 2D projectors, content availability and its compatibility makes it more popular among consumers. “In lumens 500–3,000 lm is expected to hold a significant market share during the forecast period.” Portable projectors with lumen range of 500-3000 lm are expected to hold a significant market share during the forecast period. This range provides a balance between brightness and portability, making it suitable for a wide variety of applications. Projectors in this range often provides more energy efficiency and are capable of delivering bright and clear images. This makes them suitable for business , education,and home entertainment. All these factors drives the growth of 500–3,000 lm projectors in the market. “In projected image size 50–200 inches to hold largest market share in 2024.” 50-200 inches is expected to hold largest market share in portable projector market in 2024. The size range offers a balance between screen size and portability making it more convenient for on the go presentations. The comfortable viewing experience provided by 50–200 inch projection size makes its more suitable for home entertainment and educational purposes. The advancements in projector technology like improved image quality, contrast ratio and brightness are further driving the market growth. “4K is expected to grow at the highest CAGR during the forecast period..” During the forecast period, the 4K is expected to register the highest annual growth rate (CAGR) in the portable projector market. The growing consumer demand for high quality content for enhanced viewing experience of streaming services and gaming consoles are driving the 4K resolution market growth. The increasing availability of 4k content is also increasing the demand for these projectors. “Consumer Electronics is expected to hold largest market share of the portable projector market in 2024.” The consumer electronics segment is poised to hold the largest market share in the portable projector market in 2024. The rising trend toward streaming services, gaming, and home theatres has created a great demand for high quality projection solutions. Also as the demand for versatile and immersive viewing experience rises, portable projectors are increasingly adopted. The advancements in projection technology and the integration of features like wireless connectivity and smart capabilities, are making them more appealing to tech savvy consumers. Due to their affordable prices, portability and significant viewing experiences solidifies the consumer electronics segment as a dominant application for portable display devices. “North America is expected to hold a significant market share during the forecast period.” North America is expected to hold a significant market share during the forecast period. The strong consumer electronics market, high adoption rates of advanced technologies and increased demand for high quality entertainment solutions in the region is mainly driving the market growth. The presence of major portable projector manufactures in the region and the government initiatives in digitalization especially in educational sector is driving the market growth. Breakdown of primaries A variety of executives from key organizations operating in the portable projector market were interviewed in-depth, including CEOs, marketing directors, and innovation and technology directors. • By Company Type: Tier 1 –40%, Tier 2 – 35%, and Tier 3 – 25% • By Designation: C-level Executives – 40%, Directors – 35%, and others – 25% • By Region: North America – 35%, Europe – 30%, Asia Pacific – 25%, and RoW – 10% Major players profiled in this report are as follows: Seiko Epson Corporation (Japan), Canon Inc. (Japan), LG Electronics. (South Korea), Eastman Kodak Company. (US), and ViewSonic Corporation (US), and others. These leading companies possess a wide portfolio of products, establishing a prominent presence in established as well as emerging markets. The study provides a detailed competitive analysis of these key players in the portable projector market, presenting their company profiles, most recent developments, and key market strategies. Research Coverage In this report, the portable projector market has been segmented based on technology, dimension, resolution, projected image size, application, lumen and region. The technology segment consists of portable projectors based on Digital light processing (DLP), Liquid Crystal Display (LCD) and Liquid Crystal on Silicon (LCOS) . The dimension segment consists of 2D and 3D. The Lumen segment consists of <500, 500–3,000, and >3,000 Im. The resolution segment consists of VGA, XGA, HD & FHD and 4K. The projected image size segments consists of <50, 50-200, >200 inches. The application segment consists enterprise; education; consumer and healthcare applications are covered in this report. The market has been segmented into four regions-North America, Asia Pacific, Europe, and RoW. Reasons to buy the report The report will help the leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall market and the sub-segments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the portable projector market's pulse and provides information on key market drivers, restraints, challenges, and opportunities. Key Benefits of Buying the Report  Analysis of key drivers (Digital transformation in education sector, Technological advancements in portable projectors, Personalized and Adaptive Learning), restraints (Technological constraints associated with DLP projectors, Battery life limitations, Competition from Alternative Display Technologies), opportunities (Lucrative opportunities for portable projectors in entertainment applications, Reduction of average selling price of portable projectors, Increasing Demand for Mobility), and challenges (Operational challenges for low-end models, Limited Upgradeability, Integration with Emerging Technologies) influencing the growth of the portable projector market. • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and new product launches in the portable projector market. • Market Development: Comprehensive information about lucrative markets – the report analyses the portable projector market across varied regions. • Market Diversification: Exhaustive information about new products/services, untapped geographies, recent developments, and investments in the portable projector market. • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Seiko Epson Corporation (Japan), Canon Inc. (Japan), LG Electronics. (South Korea), Eastman Kodak Company. (US), and ViewSonic Corporation (US), and others.

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Table of Contents

1 INTRODUCTION 24
1.1 STUDY OBJECTIVES 24
1.2 MARKET DEFINITION 24
1.3 STUDY SCOPE 25
1.3.1 MARKETS COVERED AND REGIONAL SCOPE 25
1.3.2 INCLUSIONS AND EXCLUSIONS 25
1.3.3 YEARS CONSIDERED 26
1.4 CURRENCY CONSIDERED 27
1.5 LIMITATIONS 27
1.6 STAKEHOLDERS 27
1.7 SUMMARY OF CHANGES 27
2 RESEARCH METHODOLOGY 29
2.1 RESEARCH DATA 29
2.1.1 SECONDARY AND PRIMARY RESEARCH 30
2.1.2 SECONDARY DATA 31
2.1.2.1 List of major secondary sources 31
2.1.2.2 Key data from secondary sources 32
2.1.3 PRIMARY DATA 32
2.1.3.1 List of primary interview sources 32
2.1.3.2 Key data from primary interviews 33
2.1.3.3 Key industry insights 33
2.1.3.4 Breakdown of primaries 34
2.2 MARKET SIZE ESTIMATION 34
2.2.1 BOTTOM-UP APPROACH 34
2.2.1.1 Approach for estimating market size by bottom-up analysis
(demand side) 34
2.2.2 TOP-DOWN APPROACH 35
2.2.2.1 Approach for estimating market size by top-down analysis
(supply side) 36
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 37
2.4 RESEARCH ASSUMPTIONS 38
2.5 RESEARCH LIMITATIONS 38
2.6 RISK ASSESSMENT 38
3 EXECUTIVE SUMMARY 39

4 PREMIUM INSIGHTS 44
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN PORTABLE PROJECTOR MARKET 44
4.2 PORTABLE PROJECTOR MARKET, BY TECHNOLOGY 44
4.3 PORTABLE PROJECTOR MARKET, BY RESOLUTION 45
4.4 PORTABLE PROJECTOR MARKET, BY LUMEN 45
4.5 PORTABLE PROJECTOR MARKET, BY PROJECTED IMAGE SIZE 46
4.6 PORTABLE PROJECTOR MARKET, BY DIMENSION 46
4.7 PORTABLE PROJECTOR MARKET, BY APPLICATION 47
4.8 PORTABLE PROJECTOR MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY 47
4.9 PORTABLE PROJECTOR MARKET, BY COUNTRY 48
5 MARKET OVERVIEW 49
5.1 INTRODUCTION 49
5.2 MARKET DYNAMICS 49
5.2.1 DRIVERS 50
5.2.1.1 Digital transformation in education sector 50
5.2.1.2 Technological advancements in portable projectors 50
5.2.1.3 Increasing focus on personalized and adaptive learning 50
5.2.2 RESTRAINTS 51
5.2.2.1 Technological constraints associated with DLP projectors 51
5.2.2.2 Battery life limitations 51
5.2.2.3 Competition from alternative display technologies 52
5.2.3 OPPORTUNITIES 53
5.2.3.1 Growing demand in entertainment applications 53
5.2.3.2 Decreasing cost of portable projectors 53
5.2.3.3 Increasing demand for mobility 53
5.2.4 CHALLENGES 54
5.2.4.1 Operational challenges for low-end models 54
5.2.4.2 Limited upgradeability 55
5.2.4.3 Complexities in integration with emerging technologies 55
5.3 VALUE CHAIN ANALYSIS 56
5.4 ECOSYSTEM ANALYSIS 57
5.5 INVESTMENT AND FUNDING SCENARIO 59
5.6 PRICING ANALYSIS 59
5.6.1 INDICATIVE PRICING TREND OF KEY PLAYERS, BY LUMEN 60
5.6.2 INDICATIVE PRICING TREND, BY RESOLUTION 61
5.6.3 INDICATIVE PRICING TREND, BY REGION 62
5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 63
5.8 TECHNOLOGY ANALYSIS 63
5.8.1 KEY TECHNOLOGIES 63
5.8.1.1 Light source technology 63
5.8.1.2 Microelectromechanical systems (MEMS) technology 63
5.8.1.3 DLP technology 64
5.8.2 COMPLEMENTARY TECHNOLOGIES 64
5.8.2.1 Screen technologies 64
5.8.2.2 Battery technologies 64
5.8.3 ADJACENT TECHNOLOGIES 65
5.8.3.1 Microelectronics 65
5.8.3.2 Wireless technologies 65
5.9 PORTER'S FIVE FORCES ANALYSIS 65
5.9.1 THREAT OF NEW ENTRANTS 67
5.9.2 THREAT OF SUBSTITUTES 67
5.9.3 BARGAINING POWER OF SUPPLIERS 67
5.9.4 BARGAINING POWER OF BUYERS 67
5.9.5 INTENSITY OF COMPETITIVE RIVALRY 67
5.10 KEY STAKEHOLDERS AND BUYING CRITERIA 68
5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS 68
5.10.2 BUYING CRITERIA 68
5.11 CASE STUDY ANALYSIS 69
5.11.1 ENHANCING EDUCATION IN INDIA: MEGHSHALA'S SUCCESS WITH ASUS S1 PORTABLE PROJECTOR 69
5.11.2 REVIVING HISTORY: YORK CASTLE MUSEUM'S TRANSFORMATION WITH VIVITEK QUMI Q5 PROJECTORS 70
5.11.3 PORTABLE PROJECTORS: ELEVATING PRESENTATIONS WITH BENQ GV1 70
5.12 TRADE ANALYSIS 71
5.12.1 IMPORT SCENARIO (HS CODE 852869) 71
5.12.2 EXPORT SCENARIO (HS CODE 852869) 72
5.13 PATENT ANALYSIS 73
5.14 KEY CONFERENCES AND EVENTS, 2024–2025 78
5.15 REGULATORY LANDSCAPE 79
5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 79
5.15.2 STANDARDS 83
5.15.3 REGULATIONS 84
5.15.3.1 North America 84
5.15.3.1.1 US 84
5.15.3.1.2 Canada 84
5.15.3.2 Europe 84
5.15.3.2.1 European Union 84
5.15.3.2.2 Germany 85
5.15.3.2.3 UK 85
5.15.3.3 Asia Pacific 85
5.15.3.3.1 China 85
5.15.3.3.2 India 85
5.15.3.3.3 Japan 86
5.15.3.4 RoW 86
5.15.3.4.1 Brazil 86
5.16 IMPACT OF AI ON PORTABLE PROJECTOR MARKET 86
5.16.1 USE CASES 87
5.16.2 KEY COMPANIES IMPLEMENTING AI 88
6 DISTRIBUTION CHANNELS FOR PORTABLE PROJECTOR MARKET 90
6.1 INTRODUCTION 90
6.2 ONLINE 90
6.3 OFFLINE 92
7 PORTABLE PROJECTOR MARKET, BY TECHNOLOGY 93
7.1 INTRODUCTION 94
7.2 DLP 96
7.2.1 DLP TO REMAIN DOMINANT TECHNOLOGY IN PORTABLE PROJECTOR MARKET 96
7.3 LCD 98
7.3.1 COLOR ACCURACY, HIGH BRIGHTNESS, AND EFFICIENCY TO DRIVE DEMAND 98
7.4 LCOS 101
7.4.1 OFFERS HIGHER NATIVE DYNAMIC CONTRAST RATIO AND SMOOTHER APPEARANCE 101
8 PORTABLE PROJECTOR MARKET, BY DIMENSION 104
8.1 INTRODUCTION 105
8.2 2D 106
8.2.1 TECHNOLOGICAL INNOVATIONS TO INCREASE DEMAND FOR 2D PORTABLE PROJECTORS 106
8.3 3D 107
8.3.1 GROWING DEMAND FOR IMMERSIVE VIEWING EXPERIENCES TO DRIVE MARKET 107
9 PORTABLE PROJECTOR MARKET, BY LUMEN 109
9.1 INTRODUCTION 110
9.2 BELOW 500 112
9.2.1 ENHANCED VIEWING AND SMART CONNECTIVITY WITH VARIOUS WIRELESS DEVICES TO DRIVE GROWTH 112
9.3 500 TO 3,000 113
9.3.1 TECHNOLOGICAL INNOVATIONS TO FUEL MARKET FOR 500 TO 3,000 SEGMENT 113
9.4 ABOVE 3,000 114
9.4.1 OFFERS SUPERIOR PERFORMANCE AND ADAPTABILITY TO DIVERSE NEEDS 114

10 PORTABLE PROJECTOR MARKET, BY RESOLUTION 116
10.1 INTRODUCTION 117
10.2 VGA 119
10.2.1 AFFORDABILITY TO BE MAJOR DRIVER OF VGA SEGMENT DURING FORECAST PERIOD 119
10.3 XGA 120
10.3.1 OFFERS ENHANCED PORTABILITY AND PERFORMANCE 120
10.4 HD & FULL HD 121
10.4.1 PROVIDES BETTER VISUAL EXPERIENCE FOR ENTERTAINMENT APPLICATIONS 121
10.5 4K 123
10.5.1 RISING DEMAND FOR HIGH-RESOLUTION CONTENT TO DRIVE GROWTH 123
11 PORTABLE PROJECTOR MARKET, BY PROJECTED IMAGE SIZE 124
11.1 INTRODUCTION 125
11.2 BELOW 50 INCHES 127
11.2.1 OFFERS PORTABILITY, AFFORDABILITY, AND SUITABILITY FOR SMALLER SPACES 127
11.3 50 TO 200 INCHES 127
11.3.1 50 TO 200 INCHES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD 127
11.4 ABOVE 200 INCHES 128
11.4.1 DEMAND IN ENTERTAINMENT APPLICATIONS TO DRIVE MARKET FOR ABOVE 200 INCHES SEGMENT 128
12 PORTABLE PROJECTOR MARKET, BY APPLICATION 129
12.1 INTRODUCTION 130
12.2 CONSUMER 132
12.2.1 TECHNOLOGICAL ADVANCEMENTS TO BOOST DEMAND FOR PORTABLE PROJECTORS IN CONSUMER APPLICATIONS 132
12.3 ENTERPRISE 134
12.3.1 DLP TO BE MOST WIDELY USED TECHNOLOGY IN ENTERPRISE APPLICATION 134
12.4 EDUCATION 135
12.4.1 INCREASING ADOPTION OF VISUAL LEARNING AND INTERACTIVE TEACHING METHODS TO BOOST DEMAND 135
12.5 HEALTHCARE 137
12.5.1 ADOPTION OF PORTABLE PROJECTION TECHNOLOGY TRANSFORMING PATIENT CARE 137
12.6 OTHER APPLICATIONS 139

13 PORTABLE PROJECTOR MARKET, BY REGION 141
13.1 INTRODUCTION 142
13.2 NORTH AMERICA 144
13.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA 145
13.2.2 US 148
13.2.2.1 Rising adoption of digital technologies by educational institutions to boost market 148
13.2.3 CANADA 149
13.2.3.1 Government initiatives for improving education system to foster market growth 149
13.2.4 MEXICO 149
13.2.4.1 High demand in education applications to contribute significantly to market growth 149
13.3 EUROPE 150
13.3.1 MACROECONOMIC OUTLOOK FOR EUROPE 150
13.3.2 GERMANY 153
13.3.2.1 Education to be major application of portable projector in Germany 153
13.3.3 UK 154
13.3.3.1 Technological advancements to create opportunities for market players 154
13.3.4 FRANCE 154
13.3.4.1 Evolving consumer preferences to support market growth 154
13.3.5 ITALY 155
13.3.5.1 Advancements in wearable technology to increase demand 155
13.3.6 SPAIN 155
13.3.6.1 Demand for versatile home entertainment solutions to fuel market growth 155
13.3.7 REST OF EUROPE 156
13.4 ASIA PACIFIC 156
13.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC 157
13.4.2 CHINA 161
13.4.2.1 Presence of major players to support market growth 161
13.4.3 INDIA 161
13.4.3.1 Adoption of digital technologies in education sector to provide growth opportunities 161
13.4.4 SOUTH KOREA 162
13.4.4.1 Technological breakthroughs to drive portable projector market in South Korea 162
13.4.5 JAPAN 162
13.4.5.1 Presence of major players to boost market growth 162
13.4.6 AUSTRALIA 162
13.4.6.1 Government initiatives to foster digital literacy to drive market 162
13.4.7 SINGAPORE 163
13.4.7.1 Growing emphasis on blended learning to increase demand 163
13.4.8 MALAYSIA 163
13.4.8.1 Integration of advanced technologies in education to fuel demand 163
13.4.9 REST OF ASIA PACIFIC 164
13.5 ROW 164
13.5.1 MACROECONOMIC OUTLOOK FOR ROW 164
13.5.2 MIDDLE EAST 166
13.5.2.1 Advances in education sector to create demand for portable projectors 166
13.5.3 SOUTH AMERICA 167
13.5.3.1 Enterprise and education sectors to boost demand 167
13.5.4 AFRICA 167
13.5.4.1 Rapid digitalization in education sector to support market growth 167
14 COMPETITIVE LANDSCAPE 169
14.1 INTRODUCTION 169
14.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020–2023 169
14.3 MARKET SHARE ANALYSIS, 2023 171
14.4 REVENUE ANALYSIS 173
14.5 COMPANY VALUATION AND FINANCIAL METRICS 173
14.6 BRAND/PRODUCT COMPARISON 174
14.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023 175
14.7.1 STARS 175
14.7.2 EMERGING LEADERS 175
14.7.3 PERVASIVE PLAYERS 175
14.7.4 PARTICIPANTS 175
14.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2023 177
14.7.5.1 Company footprint 177
14.7.5.2 Technology footprint 178
14.7.5.3 Application footprint 179
14.7.5.4 Resolution footprint 180
14.7.5.5 Region footprint 181
14.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023 182
14.8.1 PROGRESSIVE COMPANIES 182
14.8.2 RESPONSIVE COMPANIES 182
14.8.3 DYNAMIC COMPANIES 182
14.8.4 STARTING BLOCKS 183
14.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023 184
14.8.5.1 Detailed list of key startups/SMEs 184
14.8.5.2 Competitive benchmarking of key startups/SMEs 184
14.9 COMPETITIVE SCENARIO 185
14.9.1 PRODUCT LAUNCHES/DEVELOPMENTS 185
14.9.2 EXPANSIONS 186
14.9.3 OTHER DEVELOPMENTS 187
15 COMPANY PROFILES 188
15.1 KEY PLAYERS 188
15.1.1 SEIKO EPSON CORPORATION 188
15.1.1.1 Business overview 188
15.1.1.2 Products/Solutions/Services offered 190
15.1.1.3 Recent developments 190
15.1.1.3.1 Product launches/developments 190
15.1.1.3.2 Other developments 191
15.1.1.4 MnM view 192
15.1.1.4.1 Key strengths 192
15.1.1.4.2 Strategic choices 192
15.1.1.4.3 Weaknesses and competitive threats 192
15.1.2 CANON INC. 193
15.1.2.1 Business overview 193
15.1.2.2 Products/Solutions/Services offered 195
15.1.2.3 Recent developments 195
15.1.2.3.1 Product launches/developments 195
15.1.2.4 MnM view 195
15.1.2.4.1 Key strengths 195
15.1.2.4.2 Strategic choices 195
15.1.2.4.3 Weaknesses and competitive threats 196
15.1.3 LG ELECTRONICS 197
15.1.3.1 Business overview 197
15.1.3.2 Products/Solutions/Services offered 199
15.1.3.3 Recent developments 199
15.1.3.3.1 Product launches/developments 199
15.1.3.3.2 Expansions 200
15.1.3.3.3 Other developments 201
15.1.3.4 MnM view 201
15.1.3.4.1 Key strengths 201
15.1.3.4.2 Strategic choices 201
15.1.3.4.3 Weaknesses and competitive threats 202
15.1.4 EASTMAN KODAK COMPANY 203
15.1.4.1 Business overview 203
15.1.4.2 Products/Solutions/Services offered 204
15.1.4.3 MnM view 205
15.1.4.3.1 Key strengths 205
15.1.4.3.2 Strategic choices 205
15.1.4.3.3 Weaknesses and competitive threat 205

15.1.5 KONINKLIJKE PHILIPS N.V. 206
15.1.5.1 Business overview 206
15.1.5.2 Products/Solutions/Services offered 207
15.1.5.3 Recent developments 208
15.1.5.3.1 Product launches/developments 208
15.1.5.4 MnM view 209
15.1.5.4.1 Key strengths 209
15.1.5.4.2 Strategic choices 209
15.1.5.4.3 Weaknesses and competitive threats 209
15.1.6 VIEWSONIC CORPORATION 210
15.1.6.1 Business overview 210
15.1.6.2 Products/Solutions/Services offered 211
15.1.6.3 Recent developments 211
15.1.6.3.1 Product launches/developments 211
15.1.7 ACER INC. 213
15.1.7.1 Business overview 213
15.1.7.2 Products/Solutions/Services offered 214
15.1.7.3 Recent developments 215
15.1.7.3.1 Product launches/developments 215
15.1.8 SONY CORPORATION 216
15.1.8.1 Business overview 216
15.1.8.2 Products/Solutions/Services offered 217
15.1.8.3 Recent developments 218
15.1.8.3.1 Product launches/developments 218
15.1.8.3.2 Expansions 218
15.1.9 HP DEVELOPMENT COMPANY, L.P. 219
15.1.9.1 Business overview 219
15.1.9.2 Products/Solutions/Services offered 220
15.1.9.3 Recent developments 221
15.1.9.3.1 Product launches/developments 221
15.1.10 PANASONIC HOLDINGS CORPORATION 223
15.1.10.1 Business overview 223
15.1.10.2 Products/Solutions/Services offered 224
15.1.10.3 Recent developments 225
15.1.10.3.1 Product launches/developments 225
15.2 OTHER PROMINENT PLAYERS 226
15.2.1 SAMSUNG 226
15.2.2 XIAOMI 227
15.2.3 ASUSTEK COMPUTER INC. 228
15.2.4 RICOH 229
15.2.5 NEC CORPORATION 230
15.2.6 XGIMI TECHNOLOGY CO. 231
15.3 OTHER PLAYERS 232
15.3.1 AAXA TECHNOLOGIES INC. 232
15.3.2 MIROIR USA 233
15.3.3 VIVITEK 234
15.3.4 OPTOMA CORPORATION 235
15.3.5 INFOCUS 236
15.3.6 BENQ 237
15.3.7 VANKYO 238
15.3.8 ANKER INNOVATIONS 239
15.3.9 SHENZHEN HOTACK TECHNOLOGY CO., LTD. 240
15.3.10 EGATE INFOTEL PVT. LTD. 241
15.3.11 MAGNASONIC 242
16 ADJACENT MARKET 243
16.1 INTRODUCTION 243
16.2 DISPLAY MARKET, BY DISPLAY TECHNOLOGY 243
16.3 LCD 244
16.3.1 HIGH ADOPTION OF LCD IN SMARTPHONES AND TELEVISION SETS TO DRIVE MARKET 244
16.3.2 TWISTED NEMATIC (TN) DISPLAY 245
16.3.3 IN-PLANE SWITCHING (IPS) DISPLAY 245
16.3.4 VERTICAL ALIGNMENT (VA) 245
16.3.5 ADVANCED FRINGE FIELD SWITCHING (AFFS) 246
16.3.6 LED-BACKLIGHT LCD 246
16.3.7 THIN-FILM TRANSISTORS (TFTS) 246
16.4 ORGANIC LIGHT-EMITTING DIODE (OLED) 247
16.4.1 BETTER ALTERNATIVE TO LCD TECHNOLOGY TO FOSTER SEGMENTAL GROWTH 247
16.4.2 PASSIVE MATRIX ORGANIC LIGHT-EMITTING DIODE (PMOLED) 248
16.4.3 ACTIVE-MATRIX ORGANIC LIGHT-EMITTING DIODE (AMOLED) 248
16.5 MICRO-LED 248
16.5.1 ENHANCED CONTRAST, ENERGY EFFICIENCY, AND FASTER RESPONSE TIME TO BOOST DEMAND 248
16.6 DIRECT-VIEW LED (DLED) 249
16.6.1 TRANSFORMATIVE SHIFT TOWARD VIDEO WALL TECHNOLOGY TO DRIVE DEMAND 249
16.6.2 DIRECT-VIEW FINE-PIXEL LED 249
16.6.3 DIRECT-VIEW LARGE-PIXEL LED 250
16.7 QUANTUM DOT DISPLAY (QD DISPLAY) 250
16.7.1 ENHANCED COLOR GAMUT AND ENERGY EFFICIENCY TO DRIVE MARKET 250
16.7.2 QD-LCD 250
16.7.3 MINI-LED 251
16.7.4 QD-OLED 251

16.8 OTHER DISPLAY TECHNOLOGIES 251
16.8.1 E-PAPER DISPLAY (ELECTROPHORETIC DISPLAYS) 252
16.8.2 DLP 252
16.8.3 PROJECTION CUBES 252
16.8.4 LCOS 253
17 APPENDIX 254
17.1 DISCUSSION GUIDE 254
17.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 257
17.3 CUSTOMIZATION OPTIONS 259
17.4 RELATED REPORTS 259
17.5 AUTHOR DETAILS 260

 

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MarketsandMarkets社はどのような調査会社ですか?


マーケッツアンドマーケッツ(MarketsandMarkets)は通信、半導体、医療機器、エネルギーなど、幅広い市場に関する調査レポートを出版しています。また広範な市場を対象としたカスタム調査も行って... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



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