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機内エンターテインメントとコネクティビティの市場:製品別(IFEハードウェア、IFEコネクティビティ、IFEコンテンツ)、クラス別、航空機タイプ別(ナローボディ機、ワイドボディ機、ビジネスジェット機)、エンドユーザー別、地域別 - 2026年までの予測


In-flight Entertainment and Connectivity Market by Product (IFE Hardware, IFE Connectivity, IFE Content), Class, Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets), End User and Region - Forecast to 2026

機内エンターテインメント&コネクティビティの世界市場は、2021年に47億米ドルと推定され、予測期間中のCAGRは5.2%で、2026年には61億米ドルに達すると予測されています。この市場の成長は、主に、機内での体... もっと見る

 

 

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機内エンターテインメント&コネクティビティの世界市場は、2021年に47億米ドルと推定され、予測期間中のCAGRは5.2%で、2026年には61億米ドルに達すると予測されています。この市場の成長は、主に、機内での体験に対する需要の増加、航空機の更新や航空機の納入の増加、技術シフトなどが要因となっています。
COVID-19の突然の発生は、様々な産業分野に打撃を与えており、航空分野は最も大きな影響を受ける分野の一つです。COVID-19のパンデミックはエンドユース産業に悪影響を及ぼし、その結果、2020年の航空機の受注・納入が急減しました。これは短期的には航空機市場にマイナスの影響を与え、2021年の第1四半期にはゆっくりとした回復が見込まれています。
予測期間中、市場をリードするのはIFEハードウェア分野で、2021年には60%のシェアを占めると予想されます。IFEハードウェアは、航空会社が機内エンターテイメントシステムにエンターテイメントコンテンツをアップロード、保存、転送できるようにするものです。タレスグループなどの企業による製品の発表が増えており、この分野の成長を後押ししています。これらの製品は、オープンなオペレーティングシステムや4K HDRディスプレイなどの機能を備えています。
"ファーストクラスセグメントは、予測期間中、最も高いCAGRを示すと予測されています。"
クラス別に見ると、ファーストクラスセグメントは、予測期間中、機内エンターテインメント&コネクティビティ市場のCAGR率が最も高いと予測されています。ファーストクラスは、機内での快適性とプレミアムサービスへの需要が基盤となっています。ファーストクラスは、すべてのセグメントの中で最もプレミアムなものです。ファーストクラスのサービスは、ホテルからの送迎、プライベートチェックイン、プレミアムラウンジの利用など、フライト前から始まっています。機内では、ファーストクラスのシートは、より快適で広々とした高品質のものです。
"予測期間中、狭胴機セグメントが最も高いCAGRを示すと予測されています。"
航空機の種類別に見ると、予測期間中、機内エンターテインメント&コネクティビティ市場では、ナローボディ機セグメントが最も高いCAGR率で成長すると予測されています。インド、日本、オーストラリア、中国、米国、ロシアなどの国では、国内航空旅行の需要が年々増加しています。IATAによると、2019年の国際航空旅客輸送量は、2018年と比較して4.1%増加しました。航空旅行の増加により、ナローボディ機の需要は世界中で増加すると予想されています。
"予測期間中、OEMセグメントが最も高いCAGRを示すと予測される"
エンドユーザー別に見ると、予測期間中、機内エンターテインメント&コネクティビティ市場は、OEMセグメントが最も高いCAGR率で成長すると予測されています。新しい航空会社は、メーカーが提供するプレインストールされた機内システムを重視します。また、東南アジア地域では、格安航空会社の需要が増加しています。世界的な航空機数の増加に伴う乗客数の増加に伴い、機内エンターテイメントの需要も増加しています。機内エンターテインメントの需要も増加している。

"2021年から2030年にかけて、北米市場が最大のシェアを占めると予測される"
北米の機内エンターテインメント&コネクティビティ市場は、予測期間中に最も高い市場シェアを占めると予測されています。北米は、機内エンターテインメント&コネクティビティ市場において50.0%の最大シェアを占めており、予測期間中に5.7%のCAGRで成長することが見込まれています。Viasat, Inc.、Astronics Corporation ridium Communications Inc.、Gogo LLCなどの主要な機内エンターテインメント&接続機器メーカーが存在することが、成長の大きな理由の一つです。

プライマリーの内訳 本調査では、部品メーカーからTier1企業、OEMまで、さまざまな業界の専門家による知見が得られています。プライマリーの内訳は以下の通りです。
- 企業タイプ別。Tier1-39%, Tier2-37%, Tier3-24
- 呼称別Cレベル:35%、ディレクター:27%、その他:38
- 地域別地域別:北米-55%、欧州-27%、アジア太平洋-9%、およびその他の地域-9

機内エンターテインメント・接続機器市場は、Thales Group(フランス)、Viasat, Inc.(米国)、Astronics Corporation (米国)、Iridium Communications Inc.(米国)、Gogo LLC(米国)などがあります。
調査範囲
本調査では、様々なセグメントおよびサブセグメントにおける機内エンターテインメントと接続性の市場を対象としています。本調査では、製品、クラス、航空機の種類、エンドユーザー、地域に基づくさまざまなセグメントにおける市場規模と成長の可能性を推定することを目的としています。また、本調査では、主要企業の詳細な競合分析に加え、企業プロフィール、製品や事業内容に関する主な見解、企業が行っている最近の開発、企業が採用している主要な市場戦略などを紹介しています。
本レポートを購入する理由
本レポートは、市場リーダーや新規参入者が、機内エンターテインメントとコネクティビティ市場全体とそのセグメントの収益数値の最も近い近似値に関する情報を得るのに役立つと期待されています。また、本調査では、最終用途に関する地域別の情報や、どのような種類の機内エンターテインメント&コネクティビティが使用されているのかを提供することが期待されています。本レポートは、ステークホルダーが市場の競争状況を理解し、ビジネスのポジションを向上させるための洞察を得て、適切な市場参入戦略を計画するのに役立つことを目的としています。また、本レポートは、市場の脈動を理解し、市場の成長に影響を与える主要なドライバー、阻害要因、課題、および機会に関する情報を提供することが期待されます。


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目次

1 INTRODUCTION 29
1.1 OBJECTIVES OF THE STUDY 29
1.2 MARKET DEFINITION 29
1.2.1 MARKETS COVERED 30
FIGURE 1 IFEC MARKET SEGMENTATION 30
1.2.2 YEARS CONSIDERED FOR THE STUDY 30
1.2.3 INCLUSIONS AND EXCLUSIONS 31
TABLE 1 INCLUSIONS AND EXCLUSIONS IN IFEC MARKET 31
1.3 CURRENCY & PRICING 31
1.4 LIMITATIONS 31
1.5 MARKET STAKEHOLDERS 32
1.6 SUMMARY OF CHANGES 32
FIGURE 2 IFEC MARKET TO GROW AT A LOWER RATE COMPARED TO PREVIOUS ESTIMATES 32
2 RESEARCH METHODOLOGY 34
2.1 RESEARCH DATA 34
FIGURE 3 REPORT PROCESS FLOW 34
FIGURE 4 RESEARCH DESIGN 35
2.1.1 SECONDARY DATA 35
2.1.1.1 Key data from secondary sources 36
2.1.2 PRIMARY DATA 36
2.1.2.1 Key primary sources 37
2.2 MARKET SIZE ESTIMATION 37
2.2.1 SEGMENTS AND SUBSEGMENTS 38
2.3 RESEARCH APPROACH & METHODOLOGY 38
2.3.1 BOTTOM-UP APPROACH 38
2.3.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET 39
FIGURE 5 OEM MARKET SIZE CALCULATION 39
2.3.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET 39
FIGURE 6 MARKET SIZE CALCULATION FOR AFTERMARKET 39
FIGURE 7 MARKET SIZE ESTIMATION: BOTTOM-UP APPROACH 40
2.3.4 TOP-DOWN APPROACH 40
FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 40
2.4 DATA TRIANGULATION 41
FIGURE 9 DATA TRIANGULATION 41
2.4.1 TRIANGULATION THROUGH PRIMARY AND SECONDARY RESEARCH 42
2.5 GROWTH RATE ASSUMPTIONS 42
2.6 ASSUMPTIONS FOR RESEARCH STUDY 42
2.7 RISKS 42
3 EXECUTIVE SUMMARY 43
FIGURE 10 IFE HARDWARE SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN 2021 43
FIGURE 11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021 44
FIGURE 12 AFTERMARKET ESTIMATED TO ACCOUNT FOR A LARGER SHARE IN 2021 44
FIGURE 13 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN NORTH AMERICA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 45
4 PREMIUM INSIGHTS 46
4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 46
FIGURE 14 DEMAND FOR IN-FLIGHT EXPERIENCE EXPECTED TO DRIVE MARKET FROM 2O21 TO 2026 46
4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE 46
FIGURE 15 WIDE BODY AIRCRAFT SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026 46
4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT 47
FIGURE 16 IFE HARDWARE SEGMENT PROJECTED TO LEAD MARKET FROM 
2021 TO 2026 47
4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY 47
FIGURE 17 MARKET IN INDIA PROJECTED TO GROW AT HIGHEST CAGR FROM 
2021 TO 2026 47
5 MARKET OVERVIEW 48
5.1 INTRODUCTION 48
5.2 MARKET DYNAMICS 49
FIGURE 18 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET DYNAMICS 49
5.2.1 DRIVERS 49
5.2.1.1 Increase in demand for in-flight experience 49
TABLE 2 FEATURES OF IN-FLIGHT ENTERTAINMENT SYSTEMS 50
5.2.1.2 Technology shift 50
5.2.1.3 Rise in aircraft orders and deliveries 50
FIGURE 19 FLEET SIZE FOR TOP 20 AIRLINERS 51
5.2.2 RESTRAINTS 51
5.2.2.1 Complex design architecture 51
5.2.2.2 Regulations and certifications 51
5.2.3 OPPORTUNITIES 52
5.2.3.1 Emerging markets in Southeast Asia 52
5.2.3.2 Rise in adoption rate of IFEC 52
5.2.4 CHALLENGES 52
5.2.4.1 COVID-19 impact 52
5.2.4.2 High cost of IFE systems 52
5.3 COVID-19 IMPACT SCENARIOS 53
5.4 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS 54
5.5 MARKET ECOSYSTEM 54
5.5.1 PROMINENT COMPANIES 54
5.5.2 PRIVATE AND SMALL ENTERPRISES 54
5.5.3 END CUSTOMERS AND USERS 55
FIGURE 20 IFEC MARKET ECOSYSTEM 55
TABLE 3 IFEC MARKET ECOSYSTEM 55
5.6 PRICING ANALYSIS 56
TABLE 4 AVERAGE SELLING PRICE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, 
BY AIRCRAFT TYPE (USD) 56
5.7 TARIFF REGULATORY LANDSCAPE FOR IFEC INDUSTRY 56
5.8 VALUE CHAIN ANALYSIS OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 57
FIGURE 21 VALUE CHAIN ANALYSIS 57
5.9 PORTER’S FIVE FORCES MODEL 58
TABLE 5 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PORTER’S FIVE FORCES ANALYSIS 59
5.9.1 THREAT OF NEW ENTRANTS 59
5.9.2 THREAT OF SUBSTITUTES 59
5.9.3 BARGAINING POWER OF SUPPLIERS 59
5.9.4 BARGAINING POWER OF BUYERS 60
5.9.5 COMPETITION IN THE INDUSTRY 60
5.10 TECHNOLOGY ANALYSIS 60
5.10.1 5G TECHNOLOGY 60
5.10.2 WIRELESS ARCHITECTURE 60
5.10.3 WI-FI AND CONNECTIVITY AND CONSUMER VR 61
5.11 USE CASES 61
5.11.1 URBAN AIR MOBILITY 61
5.11.2 ENABLING A2G AND SATELLITE CONNECTIVITY 61
5.11.3 AIRCRAFT NETWORK INTEGRATION WITH 5G 61
5.12 OPERATIONAL DATA 62
TABLE 6 NEW COMMERCIAL AIRPLANE DELIVERIES, BY REGION, 2019-2038 62
5.13 VOLUME DATA 62
TABLE 7 OEM: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS) 62
TABLE 8 AFTERMARKET: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS) 62
6 INDUSTRY TRENDS 63
6.1 INTRODUCTION 63
6.2 TECHNOLOGY ROADMAP 63
6.3 TECHNOLOGY TRENDS 64
6.3.1 5G CONNECTIVITY ONBOARD 64
6.3.2 TRULY WIRELESS IFE SYSTEMS 64
6.3.3 CONSUMER VR 64
6.3.4 EYE-TRACKING TECHNOLOGY 64
6.4 INNOVATIONS & PATENT REGISTRATION 65
6.5 IMPACT OF MEGATREND 66
7 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PRODUCT 67
7.1 INTRODUCTION 68
FIGURE 22 IFE HARDWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 68
TABLE 9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, 
BY PRODUCT, 2017–2020 (USD MILLION) 68
TABLE 10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, 
BY PRODUCT, 2021–2026 (USD MILLION) 68
7.2 IFE HARDWARE 69
TABLE 11 IFE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 69
TABLE 12 IFE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION) 69
7.2.1 PORTABLE HARDWARE 69
TABLE 13 PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 69
TABLE 14 PORTABLE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION) 70
7.2.1.1 Dock able seatback units 70
7.2.1.1.1 Increasing aircraft deliveries to drive segment growth 70
7.2.1.2 Removable storage devices 70
7.2.1.2.1 Convenience offered by removable storage devices to fuel the segment growth 70
7.2.1.3 Others 70
7.2.1.3.1 Advancement in technology to drive this segment 70
7.2.2 NON-PORTABLE HARDWARE 70
TABLE 15 NON-PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 71
TABLE 16 NON-PORTABLE HARDWARE MARKET, BY PRODUCT TYPE, 
2021–2026 (USD MILLION) 71
7.2.2.1 Embedded seat back units 71
7.2.2.1.1 Advanced products offered by market players to drive segment 71
7.2.2.2 Seat electronic boxes 71
7.2.2.2.1 Increasing air passenger traffic to fuel segment growth 71
7.2.2.3 Media servers 72
7.2.2.3.1 Increasing demand for advanced IFEC systems to drive segment 72
7.2.2.4 Others 72
7.2.2.4.1 Features provided by processors and digital video content to drive segment growth 72
7.3 IFE CONNECTIVITY 72
TABLE 17 IFE CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 72
TABLE 18 IFE CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 72
7.3.1 IFE WIRED CONNECTIVITY 73
TABLE 19 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 73
TABLE 20 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 73
7.3.1.1 Wires & cables 73
7.3.1.1.1 Increasing demand for connected aircraft to fuel the segment growth 73
7.3.1.2 Ethernet cables 73
7.3.1.2.1 High-performance offered by ethernet cables drive their demand 73
7.3.1.3 Control units 74
7.3.1.3.1 Growing demand for onboard internet connectivity to drive the demand for control units 74
7.3.1.4 Others 74
7.3.1.4.1 Features offered by connectors propel the growth of other wired IFE connectivity solutions 74
7.3.2 IFE WIRELESS CONNECTIVITY 74
TABLE 21 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 74
TABLE 22 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 74
7.3.2.1 Wireless access points 75
7.3.2.1.1 Rising demand for in-flight Wi-Fi will drive this segment 75
7.3.2.2 Wireless antennas 75
7.3.2.2.1 Increasing satellite launches propel demand for wireless antennas 75
7.3.2.3 Others 75
7.3.2.3.1 Features provided by modems drive this segment 75
7.4 IFE CONTENT 75
TABLE 23 IFE CONTENT MARKET, BY TYPE, 2017–2020 (USD MILLION) 75
TABLE 24 IFE CONTENT MARKET, BY TYPE, 2021–2026 (USD MILLION) 76
7.4.1 STORED CONTENT SERVICES 76
7.4.2 STREAMED CONTENT SERVICES 76
TABLE 25 STREAMED CONTENT SERVICES MARKET, BY TYPE, 
2017–2020 (USD MILLION) 76
TABLE 26 STREAMED CONTENT SERVICESMARKET, BY TYPE, 
2021–2026 (USD MILLION) 77
7.4.2.1 In-flight media 77
7.4.2.1.1 Rising demand for streaming platforms like Netflix to drive the segment 77
7.4.2.2 In-flight information 77
7.4.2.2.1 Increasing demand from passengers to access real-time aircraft information is driving this segment 77
7.4.2.3 In-flight internet 77
7.4.2.3.1 Adoption of in-flight internet by prominent airlines to drive segment 77
7.4.2.4 In-flight online shopping/advertisement 78
7.4.2.4.1 Increasing need for ancillary revenue by airlines to fuel the segment growth 78
7.4.2.5 In-flight phone/messaging/email 78
7.4.2.5.1 Increasing need of passengers to remain connected during air travel propel demand for these connectivity solutions 78
7.4.2.6 Others 78
7.4.2.6.1 Advanced services offered by IFEC players is fueling growth this segment 78
8 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY AIRCRAFT TYPE 79
8.1 INTRODUCTION 80
FIGURE 23 WIDE BODY AIRCRAFT SEGMENT TO LEAD MARKET FOR DURING FORECAST PERIOD 80
TABLE 27 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 80
TABLE 28 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 80
8.2 NARROW BODY AIRCRAFT 81
8.2.1 GROWTH IN AIR PASSENGER TRAFFIC TO DRIVE DEMAND 81
FIGURE 24 NARROW BODY AIRCRAFT DELIVERIES (UNITS), 2019-2021 81
8.3 WIDE BODY AIRCRAFT 82
8.3.1 INCREASING DEMAND FOR IN-FLIGHT ENTERTAINMENT OVER LONG DISTANCES TO FUEL GROWTH OF THESE AIRCRAFT 82
FIGURE 25 WIDE BODY AIRCRAFT DELIVERIES (UNITS), 2019 TO 2021 (Q1) 82
8.4 BUSINESS JETS 82
8.4.1 INCREASE IN CORPORATE PROFITS TO DRIVE SEGMENT GROWTH 82
9 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CLASS 83
9.1 INTRODUCTION 84
FIGURE 26 FIRST CLASS SEGMENT TO LEAD IFEC MARKET DURING FORECAST PERIOD 84
TABLE 29 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 
2017–2020 (USD MILLION) 84
TABLE 30 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 
2021–2026 (USD MILLION) 85
9.2 FIRST CLASS 85
9.2.1 DEMAND FOR IN-FLIGHT COMFORT AND PREMIUM SERVICES DRIVES THIS SEGMENT 85
9.3 BUSINESS CLASS 85
9.3.1 INCREASING NUMBER OF BUSINESS TRAVELERS FUELS SEGMENT GROWTH 85
9.4 PREMIUM ECONOMY 85
9.4.1 UPGRADATION OF IN-FLIGHT ENTERTAINMENT SYSTEMS DRIVES THIS SEGMENT 85
9.5 ECONOMY 86
9.5.1 DEMAND FOR ADDITIONAL IN-FLIGHT SERVICES FUELS GROWTH OF THIS SEGMENT 86
10 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER 87
10.1 INTRODUCTION 88
FIGURE 27 OEM SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD 88
TABLE 31 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 88
TABLE 32 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 89
10.2 OEM 89
10.2.1 INCREASING NEW AIRCRAFT DELIVERIES DRIVES THE SEGMENT 89
TABLE 33 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 89
TABLE 34 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 90
10.3 AFTERMARKET 90
10.3.1 RISE IN UPGRADATION OF IFEC SYSTEMS DRIVES THIS SEGMENT 90
TABLE 35 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 90
TABLE 36 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 90
11 REGIONAL ANALYSIS 91
11.1 INTRODUCTION 92
FIGURE 28 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: REGIONAL SNAPSHOT 92
11.2 IMPACT OF COVID-19 93
FIGURE 29 IMPACT OF COVID-19 ON IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET 94
TABLE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 
2017–2020 (USD MILLION) 94
TABLE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 
2021–2026 (USD MILLION) 94
11.3 NORTH AMERICA 95
FIGURE 30 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 95
TABLE 39 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 96
TABLE 40 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 96
TABLE 41 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 96
TABLE 42 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 96
TABLE 43 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 97
TABLE 44 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 97
TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 97
TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 97
11.3.1 NORTH AMERICA: PESTLE ANALYSIS 98
11.3.2 US 99
11.3.2.1 Growing civil aviation to drive market 99
TABLE 47 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 99
TABLE 48 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 99
TABLE 49 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 99
TABLE 50 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 100
TABLE 51 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 100
TABLE 52 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 100
11.3.3 CANADA 100
11.3.3.1 Increased R&D in aerospace sector to drive market 100
TABLE 53 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 101
TABLE 54 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 101
TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 101
TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 101
TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 102
TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 102
11.4 EUROPE 102
FIGURE 31 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 103
TABLE 59 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 103
TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 104
TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 104
TABLE 62 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 104
TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 104
TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 105
TABLE 65 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 105
TABLE 66 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 105
11.4.1 EUROPE: PESTLE ANALYSIS 105
11.4.2 FRANCE 106
11.4.2.1 Investment in the aerospace sector and presence of major IFE players and aircraft OEM to drive market 106
TABLE 67 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 107
TABLE 68 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 107
TABLE 69 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 107
TABLE 70 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 108
TABLE 71 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 108
TABLE 72 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 108
11.4.3 RUSSIA 109
11.4.3.1 Presence of prominent airlines to drive market in Russia 109
TABLE 73 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 109
TABLE 74 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 109
TABLE 75 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 109
TABLE 76 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 109
TABLE 77 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 110
11.4.4 GERMANY 110
11.4.4.1 Rising investments in air travel and aircraft to drive the market 110
TABLE 78 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 110
TABLE 79 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 110
TABLE 80 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 111
TABLE 81 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 111
11.4.5 UK 111
11.4.5.1 Investments in airports to drive the market 111
TABLE 82 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 111
TABLE 83 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 112
TABLE 84 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 112
TABLE 85 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 112
11.4.6 REST OF EUROPE 112
11.4.6.1 Rising air passenger traffic to boost market growth 112
TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 113
TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 113
TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 113
TABLE 89 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 113
TABLE 90 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 114
TABLE 91 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 114
11.5 ASIA PACIFIC 114
FIGURE 32 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 115
TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 115
TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 116
TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 116
TABLE 95 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 116
TABLE 96 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 116
TABLE 97 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 117
11.5.1 ASIA PACIFIC: PESTLE ANALYSIS 117
11.5.2 CHINA 118
11.5.2.1 Increasing demand for new aircraft to drive the market 118
TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 118
TABLE 99 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 118
TABLE 100 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 118
TABLE 101 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 119
11.5.3 INDIA 119
11.5.3.1 Development of airport infrastructure to drive market 119
TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 119
TABLE 103 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 119
TABLE 104 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 120
TABLE 105 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 120
11.5.4 JAPAN 120
11.5.4.1 High economic stability to drive IFEC market in Japan 120
TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 120
TABLE 107 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 121
TABLE 108 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 121
TABLE 109 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 121
11.5.5 SINGAPORE 121
11.5.5.1 Increasing adoption of IFEC systems to enhance passenger experience to drive the market 121
TABLE 110 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 122
TABLE 111 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 122
TABLE 112 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 122
TABLE 113 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 122
11.5.6 REST OF ASIA PACIFIC 123
11.5.6.1 Replacement of old aircraft to drive IFEC market 123
TABLE 114 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 123
TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 123
TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 123
TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 124
11.6 MIDDLE EAST 124
FIGURE 33 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 125
TABLE 118 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 125
TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 126
TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 126
TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 126
TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2017–2020 (USD MILLION) 126
TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2021–2026 (USD MILLION) 127
11.6.1 MIDDLE EAST: PESTLE ANALYSIS 127
11.6.2 UAE 128
11.6.2.1 Growth of civil aviation to drive market 128
TABLE 124 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 128
TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 128
TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 128
TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 129
11.6.3 QATAR 129
11.6.3.1 High air passenger traffic to drive the market 129
TABLE 128 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 129
TABLE 129 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 129
TABLE 130 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 130
TABLE 131 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 130
11.6.4 SAUDI ARABIA 130
11.6.4.1 Construction of airports to drive market 130
TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 130
TABLE 133 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 131
TABLE 134 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 131
TABLE 135 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 131
11.6.5 REST OF MIDDLE EAST 131
11.6.5.1 Growth of IFE aftermarket services in wide body aircraft will drive market 131
TABLE 136 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 132
TABLE 137 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 132
TABLE 138 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 132
TABLE 139 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 132
11.7 REST OF THE WORLD 133
FIGURE 34 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 133
TABLE 140 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017–2020 (USD MILLION) 134
TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021–2026 (USD MILLION) 134
TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 134
TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 134
TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 135
TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 135
TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 135
TABLE 147 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 135
11.7.1 REST OF THE WORLD: PESTLE ANALYSIS 136
11.7.2 SOUTH AFRICA 137
11.7.2.1 Single African Transport Market to aid the growth of aviation sector and IFEC market in the region 137
TABLE 148 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 137
TABLE 149 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 137
TABLE 150 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 137
TABLE 151 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 138
11.7.3 BRAZIL 138
11.7.3.1 Growing investment in aviation sector will drive market 138
TABLE 152 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 138
TABLE 153 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 138
TABLE 154 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 139
TABLE 155 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 139
TABLE 156 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 139
TABLE 157 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 139
12 COMPETITIVE LANDSCAPE 140
12.1 INTRODUCTION 140
TABLE 158 KEY DEVELOPMENTS BY LEADING PLAYERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET BETWEEN 2018 AND 2021 140
12.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS 2020 140
TABLE 159 DEGREE OF COMPETITION 140
FIGURE 35 MARKET SHARE OF THE TOP PLAYERS IN THE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2020 141
12.3 REVENUE ANALYSIS OF THE TOP FIVE MARKET PLAYERS, 2020 142
FIGURE 36 COLLECTIVE REVENUE SHARE OF TOP 5 PLAYERS 142
TABLE 160 COMPANY REGION FOOTPRINT 143
TABLE 161 COMPANY PRODUCT FOOTPRINT 144
TABLE 162 COMPANY AIRCRAFT TYPE FOOTPRINT 145
12.4 COMPETITIVE EVALUATION QUADRANT 146
12.4.1 STAR 146
12.4.2 PERVASIVE 146
12.4.3 EMERGING LEADER 146
12.4.4 PARTICIPANT 146
FIGURE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET COMPETITIVE LEADERSHIP MAPPING, 2021 147
12.4.5 PROGRESSIVE COMPANIES 148
12.4.6 RESPONSIVE COMPANIES 148
12.4.7 STARTING BLOCKS 148
12.4.8 DYNAMIC COMPANIES 148
FIGURE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY COMPETITIVE LEADERSHIP MAPPING (SME) 149
12.5 COMPETITIVE SCENARIO 150
12.5.1 NEW PRODUCT LAUNCHES 150
TABLE 163 NEW PRODUCT LAUNCHES, AUGUST 2018–AUGUST 2021 150
12.5.2 DEALS 151
TABLE 164 DEALS, AUGUST 2018– AUGUST 2021 151
12.5.3 DIVESTMENTS 155
TABLE 165 DIVESTMENTS, AUGUST 2018–AUGUST 2021 155
12.5.4 EXPANSION 155
TABLE 166 EXPANSION, AUGUST 2018–AUGUST 2021 155
12.5.5 ACQUISITION 155
TABLE 167 ACQUISITION, AUGUST 2017–AUGUST 2021 155
13 COMPANY PROFILES 156
(Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) *
13.1 INTRODUCTION 156
13.2 KEY PLAYERS 157
13.2.1 PANASONIC AVIONICS CORPORATION 157
TABLE 168 PANASONIC AVIONICS CORPORATION: BUSINESS OVERVIEW 157
TABLE 169 PANASONIC AVIONICS CORPORATION: AGREEMENT 158
TABLE 170 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCH 159
13.2.2 THALES GROUP 161
TABLE 171 THALES GROUP: BUSINESS OVERVIEW 161
FIGURE 39 THALES GROUP: COMPANY SNAPSHOT 162
TABLE 172 THALES GROUP: PRODUCT LAUNCH 163
TABLE 173 THALES GROUP: AGREEMENT 163
TABLE 174 THALES GROUP: EXPANSION 164
TABLE 175 THALES GROUP: PARTNERSHIP 164
13.2.3 GOGO LLC 166
TABLE 176 GOGO LLC: BUSINESS OVERVIEW 166
FIGURE 40 GOGO LLC.: COMPANY SNAPSHOT 166
13.2.4 VIASAT INC. 169
TABLE 177 VIASAT, INC.: BUSINESS OVERVIEW 169
FIGURE 41 VIASAT, INC.: COMPANY SNAPSHOT 170
13.2.5 SAFRAN GROUP 173
TABLE 178 SAFRAN GROUP: BUSINESS OVERVIEW 173
FIGURE 42 SAFRAN GROUP: COMPANY SNAPSHOT 174
13.2.6 SITA 176
TABLE 179 SITA: BUSINESS OVERVIEW 176
13.2.7 HONEYWELL INTERNATIONAL INC. 178
TABLE 180 HONEYWELL INTERNATIONAL INC.: BUSINESS OVERVIEW 178
FIGURE 43 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT 179
13.2.8 ASTRONICS CORPORATION 180
TABLE 181 ASTRONICS CORPORATION: BUSINESS OVERVIEW 180
FIGURE 44 ASTRONICS CORPORATION: COMPANY SNAPSHOT 181
TABLE 182 ASTRONICS CORPORATION: AGREEMENT 182
13.2.9 BAE SYSTEMS 184
TABLE 183 BAE SYSTEMS: BUSINESS OVERVIEW 184
FIGURE 45 BAE SYSTEMS: COMPANY SNAPSHOT 185
13.2.10 IRIDIUM COMMUNICATIONS INC. 186
TABLE 184 IRIDIUM COMMUNICATIONS INC.: BUSINESS OVERVIEW 186
FIGURE 46 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT 187
13.2.11 COLLINS AEROSPACE 189
TABLE 185 COLLINS AEROSPACE: BUSINESS OVERVIEW 189
13.3 OTHER PLAYERS 192
13.3.1 ANUVU 192
13.3.2 LUFTHANSA SYSTEMS 193
13.3.3 COBHAM AEROSPACE COMMUNICATION 193
13.3.4 EUTELSAT COMMUNICATIONS SA 194
13.3.5 INMARSAT GLOBAL LIMITED 194
13.3.6 IMMFLY 195
13.3.7 INFLIGHT VR 195
13.3.8 SMARTSKY NETWORKS, LLC 196
13.3.9 FDS AVIONICS CORP. 196
13.3.10 AEROPLAY ENTERTAINMENT 197
13.3.11 IMAGIK INTERNATIONAL CORP. 197
13.3.12 BLUEBOX AVIATION 198
13.3.13 SKYLIGHTS 198
13.3.14 BURRANA 199
*Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.
14 APPENDIX 200
14.1 DISCUSSION GUIDE 200
14.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 203
14.3 AVAILABLE CUSTOMIZATION 205
14.4 RELATED REPORTS 205
14.5 AUTHOR DETAILS 206

 

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Summary

The global market for in-flight entertainment & connectivity is estimated to be USD 4.7 billion in 2021 and is projected to reach USD 6.1 billion by 2026, at a CAGR of 5.2% during the forecast period. The growth of this market is mainly driven by the increased demand for in-flight experience, increase in aircraft renewals and aircraft deliveries and technological shift.
The sudden outbreak of the COVID-19 has taken a toll on various industrial sectors, with aviation being one of the worst affected. The COVID-19 pandemic has impacted the end-use industries adversely, resulting in a sudden dip in 2020 aircraft orders and deliveries. This is expected to negatively impact the aircraft market in the short term, with slow recovery expected in Q1 of 2021.
The IFE hardware segment is estimated to lead the market during the forecast period, with a share of 60% in 2021. IFE hardware enables airline operators to upload, store, and transfer entertainment content on the in-flight entertainment systems. Increasing product launches by companies such as Thales Group drive the growth of the segment. These products offer features such as open operating system and 4K HDR displays.
“The first class segment is projected to witness the highest CAGR during the forecast period.”
Based on class, the first class segment is projected to be the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The demand for in-flight comfort and premium services laid the foundation for first class segment. It is the most premium of all the segments. The services start even before the actual flight with transfer from hotels, private check in, premium lounge access. In-flight, the first-class seats are more comfortable and spacious with high quality.
“The narrow body aircraft segment is projected to witness the highest CAGR during the forecast period.”
Based on the aircraft type, the narrow body aircraft segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. In countries such as India, Japan, Australia, China, the US, and Russia, the demand for domestic air travel has been increasing over the years. According to IATA, in 2019, international air passenger traffic increased 4.1% compared to 2018. Due to the increase in air travel, the demand for narrow body aircraft is expected to grow across the world.
“The OEM segment is projected to witness the highest CAGR during the forecast period”
Based on end user, the OEM segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The new airlines focus on pre-installed in-flight system provided by manufacturers. The increase demand of Low-cost carrier can also be seen the southeast Asian region. With the increase in number of passengers aided by the increase in number of aircrafts around the world. The demand of in-flight entertainment has also picked up pace.

“The North American market is projected to contribute the largest share from 2021 to 2030”
In-flight entertainment & connectivity market in North America is projected to hold the highest market share during the forecast period. North America accounted for the largest share of 50.0% of the in-flight entertainment & connectivity market and is expected to grow at a CAGR of 5.7% during the forecast period. The presence of major in-flight entertainment & connectivity manufacturers like Viasat, Inc., Astronics Corporation ridium Communications Inc. and Gogo LLC is one of the major reasons for the growth.

Breakdown of primaries The study contains insights from various industry experts, ranging from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:
• By Company Type: Tier 1–39%; Tier 2–37%; and Tier 3–24%
• By Designation: C Level–35%; Directors–27%; and Others–38%
• By Region: North America–55%; Europe–27%; Asia Pacific–9%; and Rest of the World–9%

The in-flight entertainment & connectivity market is dominated by a few globally established players such as Thales Group (France), Viasat, Inc. (US), Astronics Corporation (US), Iridium Communications Inc. (US), Gogo LLC (US).
Research Coverage
The study covers the in-flight entertainment & connectivity market across various segments and subsegments. It aims at estimating the size and growth potential of this market across different segments based on product, class, aircraft type, end user and by region. This study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to their product and business offerings, recent developments undertaken by them, and key market strategies adopted by them.
Reasons to Buy this Report
This report is expected to help market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall In-flight Entertainment & Connectivity Market and its segments. This study is also expected to provide region wise information about the end use, and what types of in-flight entertainment & connectivity are used. This report aims at helping the stakeholders understand the competitive landscape of the market, gain insights to improve the position of their businesses and plan suitable go-to-market strategies. This report is also expected to help them understand the pulse of the market and provide them with information on key drivers, restraints, challenges, and opportunities influencing the growth of the market.


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Table of Contents

1 INTRODUCTION 29
1.1 OBJECTIVES OF THE STUDY 29
1.2 MARKET DEFINITION 29
1.2.1 MARKETS COVERED 30
FIGURE 1 IFEC MARKET SEGMENTATION 30
1.2.2 YEARS CONSIDERED FOR THE STUDY 30
1.2.3 INCLUSIONS AND EXCLUSIONS 31
TABLE 1 INCLUSIONS AND EXCLUSIONS IN IFEC MARKET 31
1.3 CURRENCY & PRICING 31
1.4 LIMITATIONS 31
1.5 MARKET STAKEHOLDERS 32
1.6 SUMMARY OF CHANGES 32
FIGURE 2 IFEC MARKET TO GROW AT A LOWER RATE COMPARED TO PREVIOUS ESTIMATES 32
2 RESEARCH METHODOLOGY 34
2.1 RESEARCH DATA 34
FIGURE 3 REPORT PROCESS FLOW 34
FIGURE 4 RESEARCH DESIGN 35
2.1.1 SECONDARY DATA 35
2.1.1.1 Key data from secondary sources 36
2.1.2 PRIMARY DATA 36
2.1.2.1 Key primary sources 37
2.2 MARKET SIZE ESTIMATION 37
2.2.1 SEGMENTS AND SUBSEGMENTS 38
2.3 RESEARCH APPROACH & METHODOLOGY 38
2.3.1 BOTTOM-UP APPROACH 38
2.3.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET 39
FIGURE 5 OEM MARKET SIZE CALCULATION 39
2.3.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET 39
FIGURE 6 MARKET SIZE CALCULATION FOR AFTERMARKET 39
FIGURE 7 MARKET SIZE ESTIMATION: BOTTOM-UP APPROACH 40
2.3.4 TOP-DOWN APPROACH 40
FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 40
2.4 DATA TRIANGULATION 41
FIGURE 9 DATA TRIANGULATION 41
2.4.1 TRIANGULATION THROUGH PRIMARY AND SECONDARY RESEARCH 42
2.5 GROWTH RATE ASSUMPTIONS 42
2.6 ASSUMPTIONS FOR RESEARCH STUDY 42
2.7 RISKS 42
3 EXECUTIVE SUMMARY 43
FIGURE 10 IFE HARDWARE SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN 2021 43
FIGURE 11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021 44
FIGURE 12 AFTERMARKET ESTIMATED TO ACCOUNT FOR A LARGER SHARE IN 2021 44
FIGURE 13 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN NORTH AMERICA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 45
4 PREMIUM INSIGHTS 46
4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 46
FIGURE 14 DEMAND FOR IN-FLIGHT EXPERIENCE EXPECTED TO DRIVE MARKET FROM 2O21 TO 2026 46
4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE 46
FIGURE 15 WIDE BODY AIRCRAFT SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026 46
4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT 47
FIGURE 16 IFE HARDWARE SEGMENT PROJECTED TO LEAD MARKET FROM 
2021 TO 2026 47
4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY 47
FIGURE 17 MARKET IN INDIA PROJECTED TO GROW AT HIGHEST CAGR FROM 
2021 TO 2026 47
5 MARKET OVERVIEW 48
5.1 INTRODUCTION 48
5.2 MARKET DYNAMICS 49
FIGURE 18 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET DYNAMICS 49
5.2.1 DRIVERS 49
5.2.1.1 Increase in demand for in-flight experience 49
TABLE 2 FEATURES OF IN-FLIGHT ENTERTAINMENT SYSTEMS 50
5.2.1.2 Technology shift 50
5.2.1.3 Rise in aircraft orders and deliveries 50
FIGURE 19 FLEET SIZE FOR TOP 20 AIRLINERS 51
5.2.2 RESTRAINTS 51
5.2.2.1 Complex design architecture 51
5.2.2.2 Regulations and certifications 51
5.2.3 OPPORTUNITIES 52
5.2.3.1 Emerging markets in Southeast Asia 52
5.2.3.2 Rise in adoption rate of IFEC 52
5.2.4 CHALLENGES 52
5.2.4.1 COVID-19 impact 52
5.2.4.2 High cost of IFE systems 52
5.3 COVID-19 IMPACT SCENARIOS 53
5.4 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS 54
5.5 MARKET ECOSYSTEM 54
5.5.1 PROMINENT COMPANIES 54
5.5.2 PRIVATE AND SMALL ENTERPRISES 54
5.5.3 END CUSTOMERS AND USERS 55
FIGURE 20 IFEC MARKET ECOSYSTEM 55
TABLE 3 IFEC MARKET ECOSYSTEM 55
5.6 PRICING ANALYSIS 56
TABLE 4 AVERAGE SELLING PRICE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, 
BY AIRCRAFT TYPE (USD) 56
5.7 TARIFF REGULATORY LANDSCAPE FOR IFEC INDUSTRY 56
5.8 VALUE CHAIN ANALYSIS OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET 57
FIGURE 21 VALUE CHAIN ANALYSIS 57
5.9 PORTER’S FIVE FORCES MODEL 58
TABLE 5 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PORTER’S FIVE FORCES ANALYSIS 59
5.9.1 THREAT OF NEW ENTRANTS 59
5.9.2 THREAT OF SUBSTITUTES 59
5.9.3 BARGAINING POWER OF SUPPLIERS 59
5.9.4 BARGAINING POWER OF BUYERS 60
5.9.5 COMPETITION IN THE INDUSTRY 60
5.10 TECHNOLOGY ANALYSIS 60
5.10.1 5G TECHNOLOGY 60
5.10.2 WIRELESS ARCHITECTURE 60
5.10.3 WI-FI AND CONNECTIVITY AND CONSUMER VR 61
5.11 USE CASES 61
5.11.1 URBAN AIR MOBILITY 61
5.11.2 ENABLING A2G AND SATELLITE CONNECTIVITY 61
5.11.3 AIRCRAFT NETWORK INTEGRATION WITH 5G 61
5.12 OPERATIONAL DATA 62
TABLE 6 NEW COMMERCIAL AIRPLANE DELIVERIES, BY REGION, 2019-2038 62
5.13 VOLUME DATA 62
TABLE 7 OEM: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS) 62
TABLE 8 AFTERMARKET: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS) 62
6 INDUSTRY TRENDS 63
6.1 INTRODUCTION 63
6.2 TECHNOLOGY ROADMAP 63
6.3 TECHNOLOGY TRENDS 64
6.3.1 5G CONNECTIVITY ONBOARD 64
6.3.2 TRULY WIRELESS IFE SYSTEMS 64
6.3.3 CONSUMER VR 64
6.3.4 EYE-TRACKING TECHNOLOGY 64
6.4 INNOVATIONS & PATENT REGISTRATION 65
6.5 IMPACT OF MEGATREND 66
7 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PRODUCT 67
7.1 INTRODUCTION 68
FIGURE 22 IFE HARDWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 68
TABLE 9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, 
BY PRODUCT, 2017–2020 (USD MILLION) 68
TABLE 10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, 
BY PRODUCT, 2021–2026 (USD MILLION) 68
7.2 IFE HARDWARE 69
TABLE 11 IFE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 69
TABLE 12 IFE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION) 69
7.2.1 PORTABLE HARDWARE 69
TABLE 13 PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 69
TABLE 14 PORTABLE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION) 70
7.2.1.1 Dock able seatback units 70
7.2.1.1.1 Increasing aircraft deliveries to drive segment growth 70
7.2.1.2 Removable storage devices 70
7.2.1.2.1 Convenience offered by removable storage devices to fuel the segment growth 70
7.2.1.3 Others 70
7.2.1.3.1 Advancement in technology to drive this segment 70
7.2.2 NON-PORTABLE HARDWARE 70
TABLE 15 NON-PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION) 71
TABLE 16 NON-PORTABLE HARDWARE MARKET, BY PRODUCT TYPE, 
2021–2026 (USD MILLION) 71
7.2.2.1 Embedded seat back units 71
7.2.2.1.1 Advanced products offered by market players to drive segment 71
7.2.2.2 Seat electronic boxes 71
7.2.2.2.1 Increasing air passenger traffic to fuel segment growth 71
7.2.2.3 Media servers 72
7.2.2.3.1 Increasing demand for advanced IFEC systems to drive segment 72
7.2.2.4 Others 72
7.2.2.4.1 Features provided by processors and digital video content to drive segment growth 72
7.3 IFE CONNECTIVITY 72
TABLE 17 IFE CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 72
TABLE 18 IFE CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 72
7.3.1 IFE WIRED CONNECTIVITY 73
TABLE 19 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 73
TABLE 20 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 73
7.3.1.1 Wires & cables 73
7.3.1.1.1 Increasing demand for connected aircraft to fuel the segment growth 73
7.3.1.2 Ethernet cables 73
7.3.1.2.1 High-performance offered by ethernet cables drive their demand 73
7.3.1.3 Control units 74
7.3.1.3.1 Growing demand for onboard internet connectivity to drive the demand for control units 74
7.3.1.4 Others 74
7.3.1.4.1 Features offered by connectors propel the growth of other wired IFE connectivity solutions 74
7.3.2 IFE WIRELESS CONNECTIVITY 74
TABLE 21 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION) 74
TABLE 22 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION) 74
7.3.2.1 Wireless access points 75
7.3.2.1.1 Rising demand for in-flight Wi-Fi will drive this segment 75
7.3.2.2 Wireless antennas 75
7.3.2.2.1 Increasing satellite launches propel demand for wireless antennas 75
7.3.2.3 Others 75
7.3.2.3.1 Features provided by modems drive this segment 75
7.4 IFE CONTENT 75
TABLE 23 IFE CONTENT MARKET, BY TYPE, 2017–2020 (USD MILLION) 75
TABLE 24 IFE CONTENT MARKET, BY TYPE, 2021–2026 (USD MILLION) 76
7.4.1 STORED CONTENT SERVICES 76
7.4.2 STREAMED CONTENT SERVICES 76
TABLE 25 STREAMED CONTENT SERVICES MARKET, BY TYPE, 
2017–2020 (USD MILLION) 76
TABLE 26 STREAMED CONTENT SERVICESMARKET, BY TYPE, 
2021–2026 (USD MILLION) 77
7.4.2.1 In-flight media 77
7.4.2.1.1 Rising demand for streaming platforms like Netflix to drive the segment 77
7.4.2.2 In-flight information 77
7.4.2.2.1 Increasing demand from passengers to access real-time aircraft information is driving this segment 77
7.4.2.3 In-flight internet 77
7.4.2.3.1 Adoption of in-flight internet by prominent airlines to drive segment 77
7.4.2.4 In-flight online shopping/advertisement 78
7.4.2.4.1 Increasing need for ancillary revenue by airlines to fuel the segment growth 78
7.4.2.5 In-flight phone/messaging/email 78
7.4.2.5.1 Increasing need of passengers to remain connected during air travel propel demand for these connectivity solutions 78
7.4.2.6 Others 78
7.4.2.6.1 Advanced services offered by IFEC players is fueling growth this segment 78
8 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY AIRCRAFT TYPE 79
8.1 INTRODUCTION 80
FIGURE 23 WIDE BODY AIRCRAFT SEGMENT TO LEAD MARKET FOR DURING FORECAST PERIOD 80
TABLE 27 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 80
TABLE 28 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 80
8.2 NARROW BODY AIRCRAFT 81
8.2.1 GROWTH IN AIR PASSENGER TRAFFIC TO DRIVE DEMAND 81
FIGURE 24 NARROW BODY AIRCRAFT DELIVERIES (UNITS), 2019-2021 81
8.3 WIDE BODY AIRCRAFT 82
8.3.1 INCREASING DEMAND FOR IN-FLIGHT ENTERTAINMENT OVER LONG DISTANCES TO FUEL GROWTH OF THESE AIRCRAFT 82
FIGURE 25 WIDE BODY AIRCRAFT DELIVERIES (UNITS), 2019 TO 2021 (Q1) 82
8.4 BUSINESS JETS 82
8.4.1 INCREASE IN CORPORATE PROFITS TO DRIVE SEGMENT GROWTH 82
9 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CLASS 83
9.1 INTRODUCTION 84
FIGURE 26 FIRST CLASS SEGMENT TO LEAD IFEC MARKET DURING FORECAST PERIOD 84
TABLE 29 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 
2017–2020 (USD MILLION) 84
TABLE 30 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 
2021–2026 (USD MILLION) 85
9.2 FIRST CLASS 85
9.2.1 DEMAND FOR IN-FLIGHT COMFORT AND PREMIUM SERVICES DRIVES THIS SEGMENT 85
9.3 BUSINESS CLASS 85
9.3.1 INCREASING NUMBER OF BUSINESS TRAVELERS FUELS SEGMENT GROWTH 85
9.4 PREMIUM ECONOMY 85
9.4.1 UPGRADATION OF IN-FLIGHT ENTERTAINMENT SYSTEMS DRIVES THIS SEGMENT 85
9.5 ECONOMY 86
9.5.1 DEMAND FOR ADDITIONAL IN-FLIGHT SERVICES FUELS GROWTH OF THIS SEGMENT 86
10 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER 87
10.1 INTRODUCTION 88
FIGURE 27 OEM SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD 88
TABLE 31 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 88
TABLE 32 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 89
10.2 OEM 89
10.2.1 INCREASING NEW AIRCRAFT DELIVERIES DRIVES THE SEGMENT 89
TABLE 33 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 89
TABLE 34 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 90
10.3 AFTERMARKET 90
10.3.1 RISE IN UPGRADATION OF IFEC SYSTEMS DRIVES THIS SEGMENT 90
TABLE 35 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 90
TABLE 36 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 90
11 REGIONAL ANALYSIS 91
11.1 INTRODUCTION 92
FIGURE 28 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: REGIONAL SNAPSHOT 92
11.2 IMPACT OF COVID-19 93
FIGURE 29 IMPACT OF COVID-19 ON IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET 94
TABLE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 
2017–2020 (USD MILLION) 94
TABLE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 
2021–2026 (USD MILLION) 94
11.3 NORTH AMERICA 95
FIGURE 30 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 95
TABLE 39 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 96
TABLE 40 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 96
TABLE 41 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 96
TABLE 42 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 96
TABLE 43 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 97
TABLE 44 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 97
TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 97
TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 97
11.3.1 NORTH AMERICA: PESTLE ANALYSIS 98
11.3.2 US 99
11.3.2.1 Growing civil aviation to drive market 99
TABLE 47 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 99
TABLE 48 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 99
TABLE 49 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 99
TABLE 50 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 100
TABLE 51 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 100
TABLE 52 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 100
11.3.3 CANADA 100
11.3.3.1 Increased R&D in aerospace sector to drive market 100
TABLE 53 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 101
TABLE 54 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 101
TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 101
TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 101
TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 102
TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 102
11.4 EUROPE 102
FIGURE 31 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 103
TABLE 59 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 103
TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 104
TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 104
TABLE 62 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 104
TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 104
TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 105
TABLE 65 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 105
TABLE 66 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 105
11.4.1 EUROPE: PESTLE ANALYSIS 105
11.4.2 FRANCE 106
11.4.2.1 Investment in the aerospace sector and presence of major IFE players and aircraft OEM to drive market 106
TABLE 67 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 107
TABLE 68 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 107
TABLE 69 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 107
TABLE 70 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 108
TABLE 71 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 108
TABLE 72 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 108
11.4.3 RUSSIA 109
11.4.3.1 Presence of prominent airlines to drive market in Russia 109
TABLE 73 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 109
TABLE 74 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 109
TABLE 75 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 109
TABLE 76 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 109
TABLE 77 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 110
11.4.4 GERMANY 110
11.4.4.1 Rising investments in air travel and aircraft to drive the market 110
TABLE 78 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 110
TABLE 79 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 110
TABLE 80 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 111
TABLE 81 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 111
11.4.5 UK 111
11.4.5.1 Investments in airports to drive the market 111
TABLE 82 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 111
TABLE 83 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 112
TABLE 84 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 112
TABLE 85 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 112
11.4.6 REST OF EUROPE 112
11.4.6.1 Rising air passenger traffic to boost market growth 112
TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 113
TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 113
TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 113
TABLE 89 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 113
TABLE 90 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 114
TABLE 91 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 114
11.5 ASIA PACIFIC 114
FIGURE 32 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 115
TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 115
TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 116
TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 116
TABLE 95 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 116
TABLE 96 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 116
TABLE 97 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 117
11.5.1 ASIA PACIFIC: PESTLE ANALYSIS 117
11.5.2 CHINA 118
11.5.2.1 Increasing demand for new aircraft to drive the market 118
TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 118
TABLE 99 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 118
TABLE 100 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 118
TABLE 101 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 119
11.5.3 INDIA 119
11.5.3.1 Development of airport infrastructure to drive market 119
TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 119
TABLE 103 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 119
TABLE 104 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 120
TABLE 105 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 120
11.5.4 JAPAN 120
11.5.4.1 High economic stability to drive IFEC market in Japan 120
TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 120
TABLE 107 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 121
TABLE 108 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 121
TABLE 109 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 121
11.5.5 SINGAPORE 121
11.5.5.1 Increasing adoption of IFEC systems to enhance passenger experience to drive the market 121
TABLE 110 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 122
TABLE 111 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 122
TABLE 112 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 122
TABLE 113 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 122
11.5.6 REST OF ASIA PACIFIC 123
11.5.6.1 Replacement of old aircraft to drive IFEC market 123
TABLE 114 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 123
TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 123
TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 123
TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 124
11.6 MIDDLE EAST 124
FIGURE 33 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 125
TABLE 118 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2017–2020 (USD MILLION) 125
TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY COUNTRY, 2021–2026 (USD MILLION) 126
TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 126
TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 126
TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2017–2020 (USD MILLION) 126
TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2021–2026 (USD MILLION) 127
11.6.1 MIDDLE EAST: PESTLE ANALYSIS 127
11.6.2 UAE 128
11.6.2.1 Growth of civil aviation to drive market 128
TABLE 124 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 128
TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 128
TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 128
TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 129
11.6.3 QATAR 129
11.6.3.1 High air passenger traffic to drive the market 129
TABLE 128 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 129
TABLE 129 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 129
TABLE 130 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 130
TABLE 131 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 130
11.6.4 SAUDI ARABIA 130
11.6.4.1 Construction of airports to drive market 130
TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 130
TABLE 133 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 131
TABLE 134 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 131
TABLE 135 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 131
11.6.5 REST OF MIDDLE EAST 131
11.6.5.1 Growth of IFE aftermarket services in wide body aircraft will drive market 131
TABLE 136 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 132
TABLE 137 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 132
TABLE 138 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 132
TABLE 139 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 132
11.7 REST OF THE WORLD 133
FIGURE 34 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT 133
TABLE 140 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017–2020 (USD MILLION) 134
TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021–2026 (USD MILLION) 134
TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION) 134
TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION) 134
TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 135
TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 135
TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 135
TABLE 147 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 135
11.7.1 REST OF THE WORLD: PESTLE ANALYSIS 136
11.7.2 SOUTH AFRICA 137
11.7.2.1 Single African Transport Market to aid the growth of aviation sector and IFEC market in the region 137
TABLE 148 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 137
TABLE 149 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 137
TABLE 150 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 137
TABLE 151 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 138
11.7.3 BRAZIL 138
11.7.3.1 Growing investment in aviation sector will drive market 138
TABLE 152 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2017–2020 (USD MILLION) 138
TABLE 153 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 
BY END USER, 2021–2026 (USD MILLION) 138
TABLE 154 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 139
TABLE 155 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 139
TABLE 156 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2017–2020 (USD MILLION) 139
TABLE 157 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 
BY AIRCRAFT TYPE, 2021–2026 (USD MILLION) 139
12 COMPETITIVE LANDSCAPE 140
12.1 INTRODUCTION 140
TABLE 158 KEY DEVELOPMENTS BY LEADING PLAYERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET BETWEEN 2018 AND 2021 140
12.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS 2020 140
TABLE 159 DEGREE OF COMPETITION 140
FIGURE 35 MARKET SHARE OF THE TOP PLAYERS IN THE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2020 141
12.3 REVENUE ANALYSIS OF THE TOP FIVE MARKET PLAYERS, 2020 142
FIGURE 36 COLLECTIVE REVENUE SHARE OF TOP 5 PLAYERS 142
TABLE 160 COMPANY REGION FOOTPRINT 143
TABLE 161 COMPANY PRODUCT FOOTPRINT 144
TABLE 162 COMPANY AIRCRAFT TYPE FOOTPRINT 145
12.4 COMPETITIVE EVALUATION QUADRANT 146
12.4.1 STAR 146
12.4.2 PERVASIVE 146
12.4.3 EMERGING LEADER 146
12.4.4 PARTICIPANT 146
FIGURE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET COMPETITIVE LEADERSHIP MAPPING, 2021 147
12.4.5 PROGRESSIVE COMPANIES 148
12.4.6 RESPONSIVE COMPANIES 148
12.4.7 STARTING BLOCKS 148
12.4.8 DYNAMIC COMPANIES 148
FIGURE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY COMPETITIVE LEADERSHIP MAPPING (SME) 149
12.5 COMPETITIVE SCENARIO 150
12.5.1 NEW PRODUCT LAUNCHES 150
TABLE 163 NEW PRODUCT LAUNCHES, AUGUST 2018–AUGUST 2021 150
12.5.2 DEALS 151
TABLE 164 DEALS, AUGUST 2018– AUGUST 2021 151
12.5.3 DIVESTMENTS 155
TABLE 165 DIVESTMENTS, AUGUST 2018–AUGUST 2021 155
12.5.4 EXPANSION 155
TABLE 166 EXPANSION, AUGUST 2018–AUGUST 2021 155
12.5.5 ACQUISITION 155
TABLE 167 ACQUISITION, AUGUST 2017–AUGUST 2021 155
13 COMPANY PROFILES 156
(Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) *
13.1 INTRODUCTION 156
13.2 KEY PLAYERS 157
13.2.1 PANASONIC AVIONICS CORPORATION 157
TABLE 168 PANASONIC AVIONICS CORPORATION: BUSINESS OVERVIEW 157
TABLE 169 PANASONIC AVIONICS CORPORATION: AGREEMENT 158
TABLE 170 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCH 159
13.2.2 THALES GROUP 161
TABLE 171 THALES GROUP: BUSINESS OVERVIEW 161
FIGURE 39 THALES GROUP: COMPANY SNAPSHOT 162
TABLE 172 THALES GROUP: PRODUCT LAUNCH 163
TABLE 173 THALES GROUP: AGREEMENT 163
TABLE 174 THALES GROUP: EXPANSION 164
TABLE 175 THALES GROUP: PARTNERSHIP 164
13.2.3 GOGO LLC 166
TABLE 176 GOGO LLC: BUSINESS OVERVIEW 166
FIGURE 40 GOGO LLC.: COMPANY SNAPSHOT 166
13.2.4 VIASAT INC. 169
TABLE 177 VIASAT, INC.: BUSINESS OVERVIEW 169
FIGURE 41 VIASAT, INC.: COMPANY SNAPSHOT 170
13.2.5 SAFRAN GROUP 173
TABLE 178 SAFRAN GROUP: BUSINESS OVERVIEW 173
FIGURE 42 SAFRAN GROUP: COMPANY SNAPSHOT 174
13.2.6 SITA 176
TABLE 179 SITA: BUSINESS OVERVIEW 176
13.2.7 HONEYWELL INTERNATIONAL INC. 178
TABLE 180 HONEYWELL INTERNATIONAL INC.: BUSINESS OVERVIEW 178
FIGURE 43 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT 179
13.2.8 ASTRONICS CORPORATION 180
TABLE 181 ASTRONICS CORPORATION: BUSINESS OVERVIEW 180
FIGURE 44 ASTRONICS CORPORATION: COMPANY SNAPSHOT 181
TABLE 182 ASTRONICS CORPORATION: AGREEMENT 182
13.2.9 BAE SYSTEMS 184
TABLE 183 BAE SYSTEMS: BUSINESS OVERVIEW 184
FIGURE 45 BAE SYSTEMS: COMPANY SNAPSHOT 185
13.2.10 IRIDIUM COMMUNICATIONS INC. 186
TABLE 184 IRIDIUM COMMUNICATIONS INC.: BUSINESS OVERVIEW 186
FIGURE 46 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT 187
13.2.11 COLLINS AEROSPACE 189
TABLE 185 COLLINS AEROSPACE: BUSINESS OVERVIEW 189
13.3 OTHER PLAYERS 192
13.3.1 ANUVU 192
13.3.2 LUFTHANSA SYSTEMS 193
13.3.3 COBHAM AEROSPACE COMMUNICATION 193
13.3.4 EUTELSAT COMMUNICATIONS SA 194
13.3.5 INMARSAT GLOBAL LIMITED 194
13.3.6 IMMFLY 195
13.3.7 INFLIGHT VR 195
13.3.8 SMARTSKY NETWORKS, LLC 196
13.3.9 FDS AVIONICS CORP. 196
13.3.10 AEROPLAY ENTERTAINMENT 197
13.3.11 IMAGIK INTERNATIONAL CORP. 197
13.3.12 BLUEBOX AVIATION 198
13.3.13 SKYLIGHTS 198
13.3.14 BURRANA 199
*Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.
14 APPENDIX 200
14.1 DISCUSSION GUIDE 200
14.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 203
14.3 AVAILABLE CUSTOMIZATION 205
14.4 RELATED REPORTS 205
14.5 AUTHOR DETAILS 206

 

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