世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

世界のメタバース市場(2024年版):製品別(ハードウェア、ソフトウェア、サービス)、プラットフォーム別、エンドユーザー産業別、地域別、国別の分析:市場の洞察と予測(2020-2030年)


Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights and Forecast (2020-2030)

エグゼクティブ・サマリー この調査レポートは世界のメタバース市場を製品別(ハードウェア、ソフトウェア、サービス)、プラットフォーム別(デスクトップ、モバイル、ヘッドセット)、エンドユーザー産業別... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Azoth Analytics
アーゾスアナリティクス
2024年4月1日 US$2,450
シングルユーザライセンス
ライセンス・価格情報
注文方法はこちら
269 英語

 

サマリー

エグゼクティブ・サマリー

この調査レポートは世界のメタバース市場を製品別(ハードウェア、ソフトウェア、サービス)、プラットフォーム別(デスクトップ、モバイル、ヘッドセット)、エンドユーザー産業別(ゲーム・エンターテインメント、小売、教育、観光・ホスピタリティ、その他エンドユーザー産業)に分類し、2020-2023年の過去期間、2023年の推定期間、2025-2030年の予測期間について完全分析しています。

本レポートでは、メタバース市場を地域別(南北アメリカ、ヨーロッパ、アジア太平洋、中東・アフリカ)および10ヶ国別(アメリカ、カナダ、ブラジル、ドイツ、イギリス、フランス、イタリア、中国、日本、インド)に分析しています。世界のメタバース市場は、2020年から2023年の間に28.43%のCAGRで成長を示しました。2023年の市場規模は872億ドルで、2030年には8617億7000万ドルに達すると予測されている。メタバースは、物理的世界とデジタル世界をシームレスに融合させた、まったく新しいレベルの没入型体験を提供する。人々は現実から逃避し、よりインタラクティブで魅力的なバーチャル環境に足を踏み入れるというアイデアに惹かれている。メタバースは、ユーザーがデジタル資産を売買・取引できるプラットフォームを提供し、仮想経済の創造につながる。暗号通貨や非可溶トークン(NFT)の台頭により、メタバース内の仮想資産や仮想不動産への関心が高まっており、需要を牽引している。

信頼できるインターネット接続は、メタバースへのアクセスと参加に不可欠である。より多くの人々が高速インターネット接続にアクセスできるようになるにつれ、メタバース・プラットフォームの潜在的なユーザーベースは拡大し、メタバース関連製品やサービスの需要を押し上げる。さらに、高速インターネットは、ユーザーがビデオのストリーミング、バーチャルイベントへのアクセス、マルチプレイヤーゲーム体験など、メタバース内の幅広いコンテンツを消費し、交流することを可能にします。インターネットの接続性が向上するにつれて、ユーザーはメタバースで時間を過ごす可能性が高くなり、コンテンツ需要が増加し、市場の成長が促進される。

ゲーム業界はメタバース採用の主要な推進力となっている。仮想世界、オンラインゲーム環境、没入型体験は、世界中の何百万人ものユーザーを魅了している。ゲーム技術が進歩し、メタバースコンセプトとの統合が進むにつれて、ゲーム関連のメタバース体験の需要は伸び続けている。さらに、ゲーム開発、バーチャルイベント、esports大会の無限の可能性により、ゲーム産業はメタバースで繁栄している。人々は、デジタルの世界で利用可能な新しいゲーム体験やエンターテインメントの選択肢を探求することを熱望している。

さらに、製造業と自動車産業は、物理的に生産する前に製品を設計しテストするために、プロトタイピングとシミュレーションに大きく依存しています。メタバース・プラットフォームは高度なバーチャル・プロトタイピング機能を提供し、製造業者が仮想環境で設計を作成し、反復することを可能にします。これにより、物理的なプロトタイピングに関連する時間とコストが削減され、これらの業界におけるMetaverseソリューションの需要を促進しています。Metaverseテクノロジーは、製造業や自動車チームのリモートコラボレーションやトレーニングを可能にします。仮想ミーティングスペースや没入型トレーニングシミュレーションにより、従業員は世界中のどこからでもコラボレーションやトレーニングができる。これはグローバルサプライチェーンや分散チームにとって特に価値があり、リモートコラボレーションやトレーニングを促進するMetaverseプラットフォームへの需要を促進している。

VRヘッドセット、ARグラス、没入型テクノロジーの人気の高まりは、メタバース市場のユーザーベースを拡大している。より多くの消費者と企業がVRとARデバイスを採用するにつれて、メタバース内での仮想体験、ソーシャル・インタラクション、デジタル・コマースの潜在的な利用者が増加し、需要と市場拡大を促進している。さらに、VRとAR技術の普及により、メタバース内の多様なコンテンツとアプリケーションの開発が促進されている。仮想世界やゲーム体験から教育シミュレーション、トレーニングプログラム、仮想イベントまで、VRとARはメタバース・エコシステム内での幅広いアプリケーションとユースケースを可能にする。

さらに、VRとARテクノロジーは、メタバース内でのクロスプラットフォームの統合と相互運用性を促進し、異なる仮想世界や環境間でのシームレスな相互作用と接続を可能にします。ユーザーは、VRヘッドセット、ARグラス、スマートフォン、PCなど、さまざまなデバイスから仮想体験やコンテンツにアクセスでき、まとまりのある相互接続されたメタバース・エコシステムが育まれる。

さらに、VRとARの技術は、消費者の買い物やブランドとの関わり方を変え、メタバース内でのバーチャルコマースの成長を促進している。バーチャル試着体験、没入型製品デモンストレーション、バーチャルショールームにより、小売業者はより魅力的でパーソナライズされたショッピング体験を提供できるようになり、メタバース内でのコンバージョン率と売上を促進している。

レポートの範囲
-メタバース市場を金額(10億米ドル)別に分析しています。
-メタバース市場を地域別(南北アメリカ、ヨーロッパ、アジア太平洋、中東・アフリカ)および10カ国別(米国、カナダ、ブラジル、ドイツ、英国、フランス、イタリア、中国、日本、インド)に分析しています。
-当レポートでは、メタバース市場の過去期間(2020-2023年)、推定期間(2023年)、予測期間(2025-2030年)の分析を掲載しています。
-メタバース市場を製品別(ハードウェア、ソフトウェア、サービス)に分析しています。
-メタバース市場をプラットフォーム別(デスクトップ、モバイル、ヘッドセット)に分析しています。
-メタバース市場をエンドユーザー産業別(ゲーム・娯楽、小売、教育、観光・ホスピタリティ、その他のエンドユーザー産業)に分析しています。
-本レポートの主要な洞察は、SWOTおよびポーターのファイブフォース分析の枠組みを通して提示されています。また、市場の魅力を地域別、製品別、運用形態別、エンドユーザー別に紹介しています。
-また、業界の主な機会、動向、促進要因、課題についても分析しています。
-競合の動向、戦略、M&A、新製品開発を追跡しています。本レポートで分析している企業は、Meta Platforms Inc.とNvidia Corporation、Apple Inc.、Microsoft Corporation、Alphabet Inc.、Samsung Electronics Co Ltd.、ソニーグループ株式会社、Baidu Inc.、HTC Corporation、Magic Leap Inc.などである。


ページTOPに戻る


目次

Table of Content

1. Market Background
1.1 Scope and Product Outlook
1.2 Executive Summary
1.3 Research Methodology

2. Analyst Recommendations
2.1 Expanding the Production of VR Head Gear
2.2 Focus on Proliferation of Video Gaming Service in Metaverse

3. Global Metaverse Market: Historic and Forecast

3.1 Impact Analysis of Macro Economic Factors on Global Metaverse Market
3.2 Extended Reality by Technology Application and Expense Share in Global XR Applications
3.3 Number of Games and Applications on Global VR Content Platforms
3.4 Device shipment For Virtual Reality (VR) and Augmented Reality (AR)
3.5 Global Metaverse Market: Dashboard
3.6 Global Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
3.7 Global Metaverse Market: Market Value Assessment
3.8 Assessment Degree of Impact of COVID-19 on Global Metaverse Market
3.9 Global Metaverse Market Segmentation : By Product
3.9.1 Global Metaverse Market, By Product Overview
3.9.2 Market Attractiveness Analysis of Global Metaverse Market, By Product (2025-2030)
3.9.3 Global Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
3.9.4 Global Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
3.9.5 Global Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
3.10 Global Metaverse Market Segmentation : By Platform
3.10.1 Global Metaverse Market, By Platform Overview
3.10.2 Market Attractiveness Analysis of Global Metaverse Market, By Platform (2025-2030)
3.10.3 Global Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
3.10.4 Global Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
3.10.5 Global Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
3.11 Global Metaverse Market Segmentation : By End User Industry
3.11.1 Global Metaverse Market, By End User Industry Overview
3.11.2 Market Attractiveness Analysis of Global Metaverse Market, By End User Industry (2025-2030)
3.11.3 Global Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.4 Global Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.5 Global Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.6 Global Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.7 Global Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)

4. Metaverse Market, Region Analysis
4.1 Regional Coverage of the Study
4.2 Regional Snapshot

5. Americas Metaverse Market: Historic and Forecast
5.1 Americas Metaverse Market: Snapshot
5.2 Americas Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.3 Americas Metaverse Market: Key Factors
5.4 Americas Metaverse Market: Segment Analysis
5.5 Americas Metaverse Market Segmentation : By Product
5.5.1 Americas Metaverse Market, By Product Overview
5.5.2 Americas Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
5.5.3 Americas Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
5.5.4 Americas Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
5.6 Americas Metaverse Market Segmentation : By Platform
5.6.1 Americas Metaverse Market, By Platform Overview
5.6.2 Americas Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
5.6.3 Americas Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
5.6.4 Americas Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
5.7 Americas Metaverse Market Segmentation : By End User Industry
5.7.1 Americas Metaverse Market, By End User Industry Overview
5.7.2 Americas Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.3 Americas Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.4 Americas Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.5 Americas Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.6 Americas Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
5.8 Americas Metaverse Market Segmentation : By Country
5.8.1 Americas Metaverse Market, by Country Overview
5.8.2 United States Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.2.1 United States Metaverse Market, By Product
5.8.2.2 United States Metaverse Market, By Platform
5.8.2.3 United States Metaverse Market, By End User Industry
5.8.3 Canada Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.3.1 Canada Metaverse Market, By Product
5.8.3.2 Canada Metaverse Market, By Platform
5.8.3.3 Canada Metaverse Market, By End User Industry
5.8.4 Brazil Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.4.1 Brazil Metaverse Market, By Product
5.8.4.2 Brazil Metaverse Market, By Platform
5.8.4.3 Brazil Metaverse Market, By End User Industry
5.8.5 Rest of Americas Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.5.1 Rest of Americas Metaverse Market, By Product
5.8.5.2 Rest of Americas Metaverse Market, By Platform
5.8.5.3 Rest of Americas Metaverse Market, By End User Industry

6. Europe Metaverse Market: Historic and Forecast
6.1 Europe Metaverse Market: Snapshot
6.2 Europe Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.3 Europe Metaverse Market: Key Factors
6.4 Europe Metaverse Market: Segment Analysis
6.5 Europe Metaverse Market Segmentation : By Product
6.5.1 Europe Metaverse Market, By Product Overview
6.5.2 Europe Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
6.5.3 Europe Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
6.5.4 Europe Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
6.6 Europe Metaverse Market Segmentation : By Platform
6.6.1 Europe Metaverse Market, By Platform Overview
6.6.2 Europe Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
6.6.3 Europe Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
6.6.4 Europe Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
6.7 Europe Metaverse Market Segmentation : By End User Industry
6.7.1 Europe Metaverse Market, By End User Industry Overview
6.7.2 Europe Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.3 Europe Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.4 Europe Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.5 Europe Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.6 Europe Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
6.8 Europe Metaverse Market Segmentation : By Country
6.8.1 Europe Metaverse Market, by Country Overview
6.8.2 Germany Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.2.1 Germany Metaverse Market, By Product
6.8.2.2 Germany Metaverse Market, By Platform
6.8.2.3 Germany Metaverse Market, By End User Industry
6.8.3 United Kingdom Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.3.1 United Kingdom Metaverse Market, By Product
6.8.3.2 United Kingdom Metaverse Market, By Platform
6.8.3.3 United Kingdom Metaverse Market, By End User Industry
6.8.4 France Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.4.1 France Metaverse Market, By Product
6.8.4.2 France Metaverse Market, By Platform
6.8.4.3 France Metaverse Market, By End User Industry
6.8.5 Italy Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.5.1 Italy Metaverse Market, By Product
6.8.5.2 Italy Metaverse Market, By Platform
6.8.5.3 Italy Metaverse Market, By End User Industry
6.8.6 Rest of Europe Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.6.1 Rest of Europe Metaverse Market, By Product
6.8.6.2 Rest of Europe Metaverse Market, By Platform
6.8.6.3 Rest of Europe Metaverse Market, By End User Industry

7. Asia Pacific Metaverse Market: Historic and Forecast
7.1 Asia Pacific Metaverse Market: Snapshot
7.2 Asia Pacific Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.3 Asia Pacific Metaverse Market: Key Factors
7.4 Asia Pacific Metaverse Market: Segment Analysis
7.5 Asia Pacific Metaverse Market Segmentation : By Product
7.5.1 Asia Pacific Metaverse Market, By Product Overview
7.5.2 Asia Pacific Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
7.5.3 Asia Pacific Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
7.5.4 Asia Pacific Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
7.6 Asia Pacific Metaverse Market Segmentation : By Platform
7.6.1 Asia Pacific Metaverse Market, By Platform Overview
7.6.2 Asia Pacific Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
7.6.3 Asia Pacific Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
7.6.4 Asia Pacific Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
7.7 Asia Pacific Metaverse Market Segmentation : By End User Industry
7.7.1 Asia Pacific Metaverse Market, By End User Industry Overview
7.7.2 Asia Pacific Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.3 Asia Pacific Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.4 Asia Pacific Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.5 Asia Pacific Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.6 Asia Pacific Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
7.8 Asia Pacific Metaverse Market Segmentation : By Country
7.8.1 Asia Pacific Metaverse Market, by Country Overview
7.8.2 China Metaverse Market : Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.2.1 China Metaverse Market, By Product
7.8.2.2 China Metaverse Market, By Platform
7.8.2.3 China Metaverse Market, By End User Industry
7.8.3 Japan Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.3.1 Japan Metaverse Market, By Product
7.8.3.2 Japan Metaverse Market, By Platform
7.8.3.3 Japan Metaverse Market, By End User Industry
7.8.4 India Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.4.1 India Metaverse Market, By Product
7.8.4.2 India Metaverse Market, By Platform
7.8.4.3 India Metaverse Market, By End User Industry
7.8.5 Rest of Asia Pacific Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.5.1 Rest of Asia Pacific Metaverse Market, By Product
7.8.5.2 Rest of Asia Pacific Metaverse Market, By Platform
7.8.5.3 Rest of Asia Pacific Metaverse Market, By End User Industry

8. Middle East & Africa Metaverse Market: Historic and Forecast
8.1 Middle East & Africa Metaverse Market: Snapshot
8.2 Middle East & Africa Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
8.3 Middle East & Africa Metaverse Market: Key Factors
8.4 Middle East and Africa Metaverse Market: Segment Analysis
8.5 Middle East & Africa Metaverse Market Segmentation : By Product
8.5.1 Middle East & Africa Metaverse Market, By Product Overview
8.5.2 Middle East & Africa Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
8.5.3 Middle East & Africa Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
8.5.4 Middle East & Africa Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
8.6 Middle East & Africa Metaverse Market Segmentation : By Platform
8.6.1 Middle East & Africa Metaverse Market, By Platform Overview
8.6.2 Middle East & Africa Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
8.6.3 Middle East & Africa Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
8.6.4 Middle East & Africa Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
8.7 Middle East & Africa Metaverse Market Segmentation : By End User Industry
8.7.1 Middle East & Africa Metaverse Market, By End User Industry Overview
8.7.2 Middle East & Africa Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.3 Middle East & Africa Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.4 Middle East & Africa Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.5 Middle East & Africa Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.6 Middle East & Africa Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)

9. Market Dynamics
9.1 Impact assessment of Market Dynamics on Metaverse Market
9.2 Drivers
9.3 Restraints
9.4 Trends

10. Industry Ecosystem Analysis
10.1 Value Chain Analysis
10.2 Porter Analysis

11. Competitive Positioning
11.1 Companies’ Product Positioning
11.2 Market Position Matrix
11.3 Market Share Analysis of Metaverse Market
11.4 Company Profiles
11.4.1 Meta Platforms Inc.
11.4.2 Nvidia Corporation
11.4.3 Apple Inc.
11.4.4 Microsoft Corporation
11.4.5 Alphabet Inc.
11.4.6 Samsung Electronics Co Ltd.
11.4.7 Sony Group Corporation
11.4.8 Baidu Inc.
11.4.9 HTC Corporation
11.4.10 Magic Leap Inc.

12. About Us & Disclaimer

 

ページTOPに戻る


 

Summary

Executive Summary

Azoth Analytics has released a research report titled “Global Metaverse Market (2024 Edition)” which provides a complete analysis of the Global Metaverse industry in terms of market segmentation By Product (Hardware, Software and Services), By Platform (Desktop, Mobile and Headsets), By End User Industry (Gaming and Entertainment, Retail, Education, Tourism and Hospitality and Other End User Industries) for the historical period of 2020-2023, the estimates of 2023 and the forecast period of 2025-2030.

The report analyses the Metaverse Market by Region (Americas, Europe, Asia Pacific, Middle East & Africa) and 10 Countries (United States, Canada, Brazil, Germany, United Kingdom, France, Italy, China, Japan, India). The Global Metaverse market showcased growth at a CAGR of 28.43% during 2020-2023. The market was valued at USD 87.20 Billion in 2023 which is expected to reach USD 861.77 Billion in 2030. The Metaverse offers a whole new level of immersive experiences that blend the physical and digital worlds seamlessly. People are drawn to the idea of escaping reality and stepping into a more interactive and engaging virtual environment. The Metaverse provides a platform where users can buy, sell, and trade digital assets, leading to the creation of virtual economies. With the rise of cryptocurrencies and non-fungible tokens (NFTs), there is a growing interest in virtual assets and virtual real estate within the Metaverse, driving demand.

Reliable internet connectivity is essential for accessing and participating in the Metaverse. As more people gain access to high-speed internet connections, the potential user base for Metaverse platforms expands, driving up demand for Metaverse-related products and services. Furthermore, High-speed internet enables users to consume and interact with a wide range of content within the Metaverse, including streaming videos, accessing virtual events, and engaging in multiplayer gaming experiences. As internet connectivity improves, users are more likely to spend time in the Metaverse, increasing demand for content and driving growth in the market.

The gaming industry has been a major driver of Metaverse adoption. Virtual worlds, online gaming environments, and immersive experiences attract millions of users worldwide. As gaming technology advances and becomes more integrated with the Metaverse concept, the demand for gaming-related Metaverse experiences continues to grow. Furthermore, gaming industry thrives in the Metaverse with endless possibilities for game development, virtual events, and esports competitions. People are eager to explore new gaming experiences and entertainment options available in a digital world.

Additionally, the manufacturing and automotive sectors rely heavily on prototyping and simulation to design and test products before they are produced physically. Metaverse platforms offer advanced virtual prototyping capabilities, allowing manufacturers to create and iterate on designs in a virtual environment. This reduces the time and cost associated with physical prototyping, driving demand for Metaverse solutions in these industries. Metaverse technologies enable remote collaboration and training for manufacturing and automotive teams. With virtual meeting spaces and immersive training simulations, employees can collaborate and train from anywhere in the world. This is particularly valuable for global supply chains and distributed teams, driving demand for Metaverse platforms that facilitate remote collaboration and training.

The growing popularity of VR headsets, AR glasses, and immersive technologies is expanding the user base for the metaverse market. As more consumers and businesses adopt VR and AR devices, the potential audience for virtual experiences, social interactions, and digital commerce within the metaverse grows, driving demand and market expansion. Furthermore, due proliferation of VR and AR technologies is driving the development of diverse content and applications within the metaverse. From virtual worlds and gaming experiences to educational simulations, training programs, and virtual events, VR and AR enable a wide range of applications and use cases within the metaverse ecosystem.

Moreover, VR and AR technologies facilitate cross-platform integration and interoperability within the metaverse, enabling seamless interactions and connectivity across different virtual worlds and environments. Users can access virtual experiences and content from various devices, including VR headsets, AR glasses, smartphones, and PCs, fostering a cohesive and interconnected metaverse ecosystem.

Additionally, VR and AR technologies are transforming the way consumers shop and engage with brands, driving the growth of virtual commerce within the metaverse. Virtual try-on experiences, immersive product demonstrations, and virtual showrooms enable retailers to provide more engaging and personalized shopping experiences, driving conversion rates and sales within the metaverse.

Scope of the Report:
•The report analyses the Metaverse Market by Value (USD Billion).
•The report analyses the Metaverse Market by Region (Americas, Europe, Asia Pacific, Middle East & Africa) and 10 Countries (United States, Canada, Brazil, Germany, United Kingdom, France, Italy, China, Japan, India).
•The report presents the analysis of Metaverse Market for the historical period of 2020-2023, the estimated year 2023 and the forecast period of 2025-2030.
•The report analyses the Metaverse Market By Product (Hardware, Software and Services)
•The report analyses the Metaverse Market By Platform (Desktop, Mobile and Headsets).
•The report analyses the Metaverse Market By End User Industry (Gaming and Entertainment, Retail, Education, Tourism and Hospitality and Other End User Industries).
•The key insights of the report have been presented through the frameworks of SWOT and Porter’s Five Forces Analysis. Also, the attractiveness of the market has been presented by region, By Products, by mode of operation & by end users.
•Also, the major opportunities, trends, drivers, and challenges of the industry has been analyzed in the report.
•The report tracks competitive developments, strategies, mergers and acquisitions and new product development. The companies analysed in the report include Meta Platforms Inc. and Nvidia Corporation, Apple Inc., Microsoft Corporation, Alphabet Inc., Samsung Electronics Co Ltd., Sony Group Corporation, Baidu Inc., HTC Corporation and Magic Leap Inc.



ページTOPに戻る


Table of Contents

Table of Content

1. Market Background
1.1 Scope and Product Outlook
1.2 Executive Summary
1.3 Research Methodology

2. Analyst Recommendations
2.1 Expanding the Production of VR Head Gear
2.2 Focus on Proliferation of Video Gaming Service in Metaverse

3. Global Metaverse Market: Historic and Forecast

3.1 Impact Analysis of Macro Economic Factors on Global Metaverse Market
3.2 Extended Reality by Technology Application and Expense Share in Global XR Applications
3.3 Number of Games and Applications on Global VR Content Platforms
3.4 Device shipment For Virtual Reality (VR) and Augmented Reality (AR)
3.5 Global Metaverse Market: Dashboard
3.6 Global Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
3.7 Global Metaverse Market: Market Value Assessment
3.8 Assessment Degree of Impact of COVID-19 on Global Metaverse Market
3.9 Global Metaverse Market Segmentation : By Product
3.9.1 Global Metaverse Market, By Product Overview
3.9.2 Market Attractiveness Analysis of Global Metaverse Market, By Product (2025-2030)
3.9.3 Global Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
3.9.4 Global Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
3.9.5 Global Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
3.10 Global Metaverse Market Segmentation : By Platform
3.10.1 Global Metaverse Market, By Platform Overview
3.10.2 Market Attractiveness Analysis of Global Metaverse Market, By Platform (2025-2030)
3.10.3 Global Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
3.10.4 Global Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
3.10.5 Global Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
3.11 Global Metaverse Market Segmentation : By End User Industry
3.11.1 Global Metaverse Market, By End User Industry Overview
3.11.2 Market Attractiveness Analysis of Global Metaverse Market, By End User Industry (2025-2030)
3.11.3 Global Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.4 Global Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.5 Global Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.6 Global Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
3.11.7 Global Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)

4. Metaverse Market, Region Analysis
4.1 Regional Coverage of the Study
4.2 Regional Snapshot

5. Americas Metaverse Market: Historic and Forecast
5.1 Americas Metaverse Market: Snapshot
5.2 Americas Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.3 Americas Metaverse Market: Key Factors
5.4 Americas Metaverse Market: Segment Analysis
5.5 Americas Metaverse Market Segmentation : By Product
5.5.1 Americas Metaverse Market, By Product Overview
5.5.2 Americas Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
5.5.3 Americas Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
5.5.4 Americas Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
5.6 Americas Metaverse Market Segmentation : By Platform
5.6.1 Americas Metaverse Market, By Platform Overview
5.6.2 Americas Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
5.6.3 Americas Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
5.6.4 Americas Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
5.7 Americas Metaverse Market Segmentation : By End User Industry
5.7.1 Americas Metaverse Market, By End User Industry Overview
5.7.2 Americas Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.3 Americas Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.4 Americas Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.5 Americas Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
5.7.6 Americas Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
5.8 Americas Metaverse Market Segmentation : By Country
5.8.1 Americas Metaverse Market, by Country Overview
5.8.2 United States Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.2.1 United States Metaverse Market, By Product
5.8.2.2 United States Metaverse Market, By Platform
5.8.2.3 United States Metaverse Market, By End User Industry
5.8.3 Canada Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.3.1 Canada Metaverse Market, By Product
5.8.3.2 Canada Metaverse Market, By Platform
5.8.3.3 Canada Metaverse Market, By End User Industry
5.8.4 Brazil Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.4.1 Brazil Metaverse Market, By Product
5.8.4.2 Brazil Metaverse Market, By Platform
5.8.4.3 Brazil Metaverse Market, By End User Industry
5.8.5 Rest of Americas Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
5.8.5.1 Rest of Americas Metaverse Market, By Product
5.8.5.2 Rest of Americas Metaverse Market, By Platform
5.8.5.3 Rest of Americas Metaverse Market, By End User Industry

6. Europe Metaverse Market: Historic and Forecast
6.1 Europe Metaverse Market: Snapshot
6.2 Europe Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.3 Europe Metaverse Market: Key Factors
6.4 Europe Metaverse Market: Segment Analysis
6.5 Europe Metaverse Market Segmentation : By Product
6.5.1 Europe Metaverse Market, By Product Overview
6.5.2 Europe Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
6.5.3 Europe Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
6.5.4 Europe Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
6.6 Europe Metaverse Market Segmentation : By Platform
6.6.1 Europe Metaverse Market, By Platform Overview
6.6.2 Europe Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
6.6.3 Europe Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
6.6.4 Europe Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
6.7 Europe Metaverse Market Segmentation : By End User Industry
6.7.1 Europe Metaverse Market, By End User Industry Overview
6.7.2 Europe Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.3 Europe Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.4 Europe Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.5 Europe Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
6.7.6 Europe Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
6.8 Europe Metaverse Market Segmentation : By Country
6.8.1 Europe Metaverse Market, by Country Overview
6.8.2 Germany Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.2.1 Germany Metaverse Market, By Product
6.8.2.2 Germany Metaverse Market, By Platform
6.8.2.3 Germany Metaverse Market, By End User Industry
6.8.3 United Kingdom Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.3.1 United Kingdom Metaverse Market, By Product
6.8.3.2 United Kingdom Metaverse Market, By Platform
6.8.3.3 United Kingdom Metaverse Market, By End User Industry
6.8.4 France Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.4.1 France Metaverse Market, By Product
6.8.4.2 France Metaverse Market, By Platform
6.8.4.3 France Metaverse Market, By End User Industry
6.8.5 Italy Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.5.1 Italy Metaverse Market, By Product
6.8.5.2 Italy Metaverse Market, By Platform
6.8.5.3 Italy Metaverse Market, By End User Industry
6.8.6 Rest of Europe Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
6.8.6.1 Rest of Europe Metaverse Market, By Product
6.8.6.2 Rest of Europe Metaverse Market, By Platform
6.8.6.3 Rest of Europe Metaverse Market, By End User Industry

7. Asia Pacific Metaverse Market: Historic and Forecast
7.1 Asia Pacific Metaverse Market: Snapshot
7.2 Asia Pacific Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.3 Asia Pacific Metaverse Market: Key Factors
7.4 Asia Pacific Metaverse Market: Segment Analysis
7.5 Asia Pacific Metaverse Market Segmentation : By Product
7.5.1 Asia Pacific Metaverse Market, By Product Overview
7.5.2 Asia Pacific Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
7.5.3 Asia Pacific Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
7.5.4 Asia Pacific Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
7.6 Asia Pacific Metaverse Market Segmentation : By Platform
7.6.1 Asia Pacific Metaverse Market, By Platform Overview
7.6.2 Asia Pacific Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
7.6.3 Asia Pacific Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
7.6.4 Asia Pacific Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
7.7 Asia Pacific Metaverse Market Segmentation : By End User Industry
7.7.1 Asia Pacific Metaverse Market, By End User Industry Overview
7.7.2 Asia Pacific Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.3 Asia Pacific Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.4 Asia Pacific Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.5 Asia Pacific Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
7.7.6 Asia Pacific Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)
7.8 Asia Pacific Metaverse Market Segmentation : By Country
7.8.1 Asia Pacific Metaverse Market, by Country Overview
7.8.2 China Metaverse Market : Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.2.1 China Metaverse Market, By Product
7.8.2.2 China Metaverse Market, By Platform
7.8.2.3 China Metaverse Market, By End User Industry
7.8.3 Japan Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.3.1 Japan Metaverse Market, By Product
7.8.3.2 Japan Metaverse Market, By Platform
7.8.3.3 Japan Metaverse Market, By End User Industry
7.8.4 India Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.4.1 India Metaverse Market, By Product
7.8.4.2 India Metaverse Market, By Platform
7.8.4.3 India Metaverse Market, By End User Industry
7.8.5 Rest of Asia Pacific Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
7.8.5.1 Rest of Asia Pacific Metaverse Market, By Product
7.8.5.2 Rest of Asia Pacific Metaverse Market, By Platform
7.8.5.3 Rest of Asia Pacific Metaverse Market, By End User Industry

8. Middle East & Africa Metaverse Market: Historic and Forecast
8.1 Middle East & Africa Metaverse Market: Snapshot
8.2 Middle East & Africa Metaverse Market: Market Size and CAGR, 2020-2030 (USD Billion & CAGR)
8.3 Middle East & Africa Metaverse Market: Key Factors
8.4 Middle East and Africa Metaverse Market: Segment Analysis
8.5 Middle East & Africa Metaverse Market Segmentation : By Product
8.5.1 Middle East & Africa Metaverse Market, By Product Overview
8.5.2 Middle East & Africa Metaverse Market Size, By Hardware, By Value, 2020H-2030F (USD Billion & CAGR)
8.5.3 Middle East & Africa Metaverse Market Size, By Software, By Value, 2020H-2030F (USD Billion & CAGR)
8.5.4 Middle East & Africa Metaverse Market Size, By Services, By Value, 2020H-2030F (USD Billion & CAGR)
8.6 Middle East & Africa Metaverse Market Segmentation : By Platform
8.6.1 Middle East & Africa Metaverse Market, By Platform Overview
8.6.2 Middle East & Africa Metaverse Market Size, By Desktop, By Value, 2020H-2030F (USD Billion & CAGR)
8.6.3 Middle East & Africa Metaverse Market Size, By Mobile, By Value, 2020H-2030F (USD Billion & CAGR)
8.6.4 Middle East & Africa Metaverse Market Size, By Headsets, By Value, 2020H-2030F (USD Billion & CAGR)
8.7 Middle East & Africa Metaverse Market Segmentation : By End User Industry
8.7.1 Middle East & Africa Metaverse Market, By End User Industry Overview
8.7.2 Middle East & Africa Metaverse Market Size, By Gaming and Entertainment Industry, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.3 Middle East & Africa Metaverse Market Size, By Retail, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.4 Middle East & Africa Metaverse Market Size, By Education, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.5 Middle East & Africa Metaverse Market Size, By Tourism and Hospitality, By Value, 2020H-2030F (USD Billion & CAGR)
8.7.6 Middle East & Africa Metaverse Market Size, By Other End User Industries, By Value, 2020H-2030F (USD Billion & CAGR)

9. Market Dynamics
9.1 Impact assessment of Market Dynamics on Metaverse Market
9.2 Drivers
9.3 Restraints
9.4 Trends

10. Industry Ecosystem Analysis
10.1 Value Chain Analysis
10.2 Porter Analysis

11. Competitive Positioning
11.1 Companies’ Product Positioning
11.2 Market Position Matrix
11.3 Market Share Analysis of Metaverse Market
11.4 Company Profiles
11.4.1 Meta Platforms Inc.
11.4.2 Nvidia Corporation
11.4.3 Apple Inc.
11.4.4 Microsoft Corporation
11.4.5 Alphabet Inc.
11.4.6 Samsung Electronics Co Ltd.
11.4.7 Sony Group Corporation
11.4.8 Baidu Inc.
11.4.9 HTC Corporation
11.4.10 Magic Leap Inc.

12. About Us & Disclaimer

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野(通信・IT)の最新刊レポート

Azoth Analytics社の電子機器・技術分野での最新刊レポート


よくあるご質問


Azoth Analytics社はどのような調査会社ですか?


 もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/11/21 10:26

156.13 円

165.08 円

200.38 円

ページTOPに戻る