LTE and 5G Applications and Services Market by Service Provider Type, Connection Type, Deployment Type, Use Cases, 5G Service Category, Computing as a Service, Industry Verticals, Region and Country 2020 - 2025
この調査レポートはLTEと5Gの用途とサービス市場を様々なセグメント別に詳細に調査・分析し、2025年までの市場を予測を行っています。
Overview:
This 5G applications market report is the most comprehensive research available addressing the LTE and 5G applic…
Actionable Benefits
Guidance for Communication Service Providers (CSPs) to develop a sustainable monetizing strategy for consumer-focused entertainment use cases, as well as media enterprise applications.
Identify business models for In…
3D Design, Engineering, and Manufacturing by Design Method (VR, Holographic), 3D Printer Type, Software, Services, Materials, Applications, Industry Verticals and Regions 2020 – 2025
Actionable Benefits
Understand the AR consumer device landscape and prepare optimized roadmaps and product timelines.
Identify and target killer consumer applications in accordance with device technical capabilities.
Understand the best pra…
米国調査会社インサイドクァンタムテクノロジー(Inside Quantum Technology)の調査レポート「原子時計市場:10年間の市場予測」は、原子時計の今後10年間の市場を査定している。
This report surveys the new business opportunities for atomic clocks in the coming …
Actionable Benefits
Identify emerging interaction methods for AR smart glasses which optimize user experience (UX) and enable application efficiency.
Identify and utilize the most suitable interaction/input methods in accordance with AR device …
Actionable Benefits
Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and…
米国調査会社マインドコマース(Mind Commerce)の下記の調査レポートのセット販売です。たいへんお得な価格設定です。
モノの人工知能(AIoT):技術毎とソリューション毎のAIoT市場 2019-2024年
Artificial Intelligence of Things: AIoT Market by Technology and S…
Actionable Benefits
Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and…