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3Dオーディオ市場規模・予測(2020年~2030年)、世界・地域シェア、動向、成長機会分析レポート対象範囲:コンポーネント別(ハードウェア、ソフトウェア、サービス)、エンドユース産業別(家電、自動車、メディア・エンターテイメント、ゲーム、その他)


3D Audio Market Size and Forecasts (2020 - 2030), Global and Regional Share, Trends, and Growth Opportunity Analysis Report Coverage: By Component (Hardware, Software, and Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

3Dオーディオ市場は2022年に62.8億米ドルと評価され、2030年には190.7億米ドルに達すると予想されている。 ゲーム産業の継続的な発展に伴い、さまざまな年齢層の人々が日常生活にゲーム文化を徐々に取り入れて... もっと見る

 

 

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3Dオーディオ市場は2022年に62.8億米ドルと評価され、2030年には190.7億米ドルに達すると予想されている。

ゲーム産業の継続的な発展に伴い、さまざまな年齢層の人々が日常生活にゲーム文化を徐々に取り入れている。多くの人がレジャーとしてビデオゲームをプレイしているが、有利なキャリアの選択肢として見なす人の割合も増えている。ゲームプレイ動画やストリームなどのコンテンツを作成・共有するゲーマーは、コンテンツの質を高めるために3Dオーディオ機器に投資する傾向が高く、間接的に3Dオーディオ技術を促進しています。インターネットユーザーの増加に伴い、ストリーミング活動も増加しています。例えば、internet world statsによると、2023年のインターネットユーザーの割合は、北米、ヨーロッパ、APAC、MEA、SAMでそれぞれ93.4%、89.2%、57.9%、77.1%、80.5%を占めている。

さらに、ゲーム業界における3Dオーディオ・システムは、消費者にリアルな体験を提供するために利用されている。これにより、ユーザーは音が発生する距離を判断することができる。ゲーム業界では、3Dオーディオ技術は拡張現実(AR)や仮想現実(VR)アプリケーションと統合されており、3Dオーディオシステムの採用を後押ししている。ゲームがコンソール、PC、モバイル機器など他のプラットフォームにも拡大するにつれ、一貫した高品質の3Dオーディオ体験に対する需要も増加しています。したがって、ゲーム産業の普及が3Dオーディオ市場の成長を後押ししています。

北米の主要国は米国、カナダ、メキシコです。豊かなサウンド体験を提供するプレミアム品質の製品を購入する傾向が強いため、米国の消費者の間では3Dオーディオ製品に対する需要が大幅に高まっています。そのため、国内外のさまざまなブランドが継続的に新製品を提供している。3Dオーディオ・システムは、サラウンド・サウンドに垂直性を加え、より豊かなオーディオ体験を提供する能力により、消費者の間で人気を集めており、3Dオーディオ市場の成長を後押ししている。さらに、3Dビデオや仮想現実(VR)ゲーム機器の出現は、この技術をオーディオ・システムに組み込むことで市場の成長を後押ししている。マイクロソフトやソニーなどの大手市場プレーヤーは、ゲーム機に3Dオーディオ機能を搭載している。マイクロソフトは最新のゲーム機で3D空間オーディオ機能の提供を開始した。また、PS5、XboxシリーズX、XboxシリーズSは3Dオーディオシステムを搭載している。このように、北米のゲーム業界からの3Dオーディオ・システムやサービスに対する需要の増加は、3Dオーディオ市場の成長を後押しする顕著な要因の1つである。

さらに、多くの3Dオーディオ・ソリューション・プロバイダーが存在することも、北米3Dオーディオ市場の成長を後押しする要因の1つです。技術先進国である米国のメーカーは、革新的な製品にいち早くアクセスできるというメリットがあります。その結果、3Dヘッドフォンの需要はエンドユーザーの間で高く、この傾向は今後数年間も続くと予想されるため、米国の3Dオーディオ市場の成長に拍車をかけている。さらに、カナダとメキシコのオーディオ・エレクトロニクス製造業は成長しており、消費者のエンターテイメント向けに先進的なソリューションを提供しているため、これらの国々では3Dオーディオ・ソリューションの需要が高まり、この地域の3Dオーディオ市場の成長に拍車をかけています。

Barco NV、Dolby Laboratories Inc、Auro Technologies、Sound Particles S.A.、XPERI HOLDING CORPORATION、Waves Audio Ltd、Sennheiser electronic GmbH & Co.KG;Fraunhofer;VisiSonics;およびTHX Ltdが、このレポートで紹介されている主要な3Dオーディオ市場プレイヤーの一人です。この市場調査研究では、市場とそのエコシステムの全体像を把握するために、他のいくつかの主要な3Dオーディオ市場プレイヤーを調査・分析しています。3Dオーディオ市場レポートは詳細な市場洞察を提供し、主要企業の成長戦略を支援します。

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目次

TABLE OF CONTENTS

1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. 3D Audio Market Landscape
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
4.3.1 Component Providers:
4.3.2 3D Audio System Manufacturers:
4.3.3 End Users:
4.3.4 List of Vendors in the Value Chain:
5. 3D Audio Market - Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market - Global Market Analysis
6.1 3D Audio Market Overview
6.2 3D Audio Market Revenue (US$ Million), 2022 – 2030
6.3 3D Audio Market Forecast and Analysis
7. 3D Audio Market Analysis - Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.4 Headphones
7.1.4.1 Overview
7.1.5 Microphones
7.1.5.1 Overview
7.1.6 Others
7.1.6.1 Overview
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. 3D Audio Market Analysis – End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. 3D Audio Market - Geographical Analysis
9.1 North America
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3 North America 3D Audio Market Breakdown by Component
9.1.3.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
9.1.4 North America 3D Audio Market Breakdown by End-Use Industries
9.1.4.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
9.1.5 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.1.5.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.1.1 US 3D Audio Market Breakdown by Component
9.1.5.1.2 US 3D Audio Market Breakdown by End-Use Industries
9.1.5.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.2.1 Canada 3D Audio Market Breakdown by Component
9.1.5.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
9.1.5.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.3.1 Mexico 3D Audio Market Breakdown by Component
9.1.5.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
9.2 Europe
9.2.1 Europe 3D Audio Market Overview
9.2.2 Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.3 Europe 3D Audio Market Breakdown by Component
9.2.3.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Component
9.2.4 Europe 3D Audio Market Breakdown by End-Use Industries
9.2.4.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.2.5 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.2.5.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.1.1 France 3D Audio Market Breakdown by Component
9.2.5.1.2 France 3D Audio Market Breakdown by End-Use Industries
9.2.5.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.2.1 Germany 3D Audio Market Breakdown by Component
9.2.5.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
9.2.5.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.3.1 UK 3D Audio Market Breakdown by Component
9.2.5.3.2 UK 3D Audio Market Breakdown by End-Use Industries
9.2.5.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.4.1 Italy 3D Audio Market Breakdown by Component
9.2.5.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
9.2.5.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.5.1 Russia 3D Audio Market Breakdown by Component
9.2.5.5.2 by End-Use Industries
9.2.5.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.6.1 Rest of Europe 3D Audio Market Breakdown by Component
9.2.5.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
9.3 Asia Pacific 3D Audio Market
9.3.1 Overview
9.3.2 Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
9.3.3 Asia Pacific 3D Audio Market Breakdown by Component
9.3.3.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By Component
9.3.4 Asia Pacific 3D Audio Market Breakdown by End-Use Industries
9.3.4.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.3.5 3D audio market Breakdown by Countries
9.3.5.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.1.1 Australia 3D Audio Market Breakdown by Component
9.3.5.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
9.3.5.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.2.1 China 3D Audio Market Breakdown by Component
9.3.5.2.2 China 3D Audio Market Breakdown by End-Use Industries
9.3.5.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.3.1 India 3D Audio Market Breakdown by Component
9.3.5.3.2 India 3D Audio Market Breakdown by End-Use Industries
9.3.5.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.4.1 Japan 3D Audio Market Breakdown by Component
9.3.5.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
9.3.5.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.5.1 South Korea 3D Audio Market Breakdown by Component
9.3.5.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
9.3.5.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
9.3.5.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries
9.4 Middle East & Africa
9.4.1 Middle East & Africa 3D Audio Market Overview
9.4.2 Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
9.4.3 Middle East & Africa 3D Audio Market Breakdown by Component
9.4.3.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By Component
9.4.4 Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
9.4.4.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By End-Use Industries
9.4.5 Middle East & Africa 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.4.5.1 South Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.1.1 South Africa 3D Audio Market Breakdown by Component
9.4.5.1.2 South Africa 3D Audio Market Breakdown by Deployment
9.4.5.1.3 South Africa 3D Audio Market Breakdown by End-Use Industries
9.4.5.2 Saudi Arabia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.2.1 Saudi Arabia 3D Audio Market Breakdown by Component
9.4.5.2.2 Saudi Arabia 3D Audio Market Breakdown by End-Use Industries
9.4.5.3 UAE 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.3.1 UAE 3D Audio Market Breakdown by Component
9.4.5.3.2 UAE 3D Audio Market Breakdown by End-Use Industries
9.4.5.4 Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.4.1 Rest of Middle East & Africa 3D Audio Market Breakdown by Component
9.4.5.4.2 Rest of Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
9.5 South & Central America
9.5.1 South & Central America 3D Audio Market Overview
9.5.2 South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
9.5.3 South & Central America 3D Audio Market Breakdown by Component
9.5.3.1 South & Central America 3D Audio Market and Forecasts and Analysis - By Component
9.5.4 South & Central America 3D Audio Market Breakdown by End-Use Industries
9.5.4.1 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.5.5 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.5.5.1 Brazil 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.1.1 Brazil 3D Audio Market Breakdown by Component
9.5.5.1.2 Brazil 3D Audio Market Breakdown by End-Use Industries
9.5.5.2 Argentina 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.2.1 Argentina 3D Audio Market Breakdown by Component
9.5.5.2.2 Argentina 3D Audio Market Breakdown by End-Use Industries
9.5.5.3 Rest of South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.3.1 Rest of South & Central America 3D Audio Market Breakdown by Component
9.5.5.3.2 Rest of South & Central America 3D Audio Market Breakdown by End-Use Industries
10. 3D Audio Market – Impact of COVID-19 Pandemic
10.1 Pre & Post Covid-19 Impact
11. Competitive Landscape
11.1 Heat Map Analysis By Key Players
11.2 Company Positioning & Concentration
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
13. Company Profiles
13.1 Barco NV
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Dolby Laboratories Inc
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Auro Technologies
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Sound Particles S.A.
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 XPERI HOLDING CORPORATION
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Waves Audio Ltd.
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Sennheiser electronic GmbH & Co. KG
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 Fraunhofer
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 VisiSonics
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 THX Ltd
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 Word Index

 

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Summary

The 3D audio market was valued at US$ 6.28 billion in 2022 and is expected to reach US$ 19.07 billion by 2030; it is estimated to record a CAGR of 14.9% from 2022 to 2030.

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 93.4%, 89.2%, 57.9%, 77.1%, and 80.5% in North America, Europe, APAC, MEA, and SAM, respectively.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the 3D audio market growth.

The US, Canada, and Mexico are the major countries in North America. The demand for 3D audio products is substantially higher among consumers in the US due to the greater tendency to purchase premium-quality products offering rich sound experience. The visibility of the US manufactured products across other countries is significant; hence, various local and international brands are continuously offering new products. 3D audio systems are gaining popularity among consumers due to their ability to add verticality to surround sound, thereby offering enhanced audio experiences, booting the growth of the 3D audio market. Further, the emergence of 3D videos and virtual reality (VR) gaming devices bolsters the market growth by integrating the technology into audio systems. Leading market players such as Microsoft and Sony are offering 3D audio features in their gaming consoles. Microsoft has started offering 3D spatial audio features in its latest gaming consoles. In addition, PS5, Xbox Series X, and Xbox Series S feature 3D audio systems. Thus, increasing demand for 3D audio systems and services from the gaming industry in North America is one of the prominent factors boosting the growth of the 3D audio market.

Further, the presence of many 3D audio solution providers is another factor bolstering the growth of the North America 3D audio market. Being a technologically advanced country, manufacturers in the US benefit from receiving early access to innovative products. As a result, the demand for 3D headphones is high among the end users, and the same is expected to continue in the coming years, thereby catalyzing the growth of the 3D audio market in the US. Moreover, the audio electronics manufacturing industries in Canada and Mexico are growing and offering advanced solutions for consumers' entertainment, which is boosting the demand for 3D audio solutions in these countries, fueling the 3D audio market growth in the region.

Barco NV; Dolby Laboratories Inc; Auro Technologies; Sound Particles S.A.; XPERI HOLDING CORPORATION; Waves Audio Ltd; Sennheiser electronic GmbH & Co. KG; Fraunhofer; VisiSonics; and THX Ltd are among the key 3D audio market players profiled in the report. Several other major 3D audio market players were studied and analyzed during this market research study to get a holistic view of the market and its ecosystem. The 3D audio market report provides detailed market insights, which helps the key players strategize their growth.



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Table of Contents

TABLE OF CONTENTS

1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. 3D Audio Market Landscape
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
4.3.1 Component Providers:
4.3.2 3D Audio System Manufacturers:
4.3.3 End Users:
4.3.4 List of Vendors in the Value Chain:
5. 3D Audio Market - Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market - Global Market Analysis
6.1 3D Audio Market Overview
6.2 3D Audio Market Revenue (US$ Million), 2022 – 2030
6.3 3D Audio Market Forecast and Analysis
7. 3D Audio Market Analysis - Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.4 Headphones
7.1.4.1 Overview
7.1.5 Microphones
7.1.5.1 Overview
7.1.6 Others
7.1.6.1 Overview
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. 3D Audio Market Analysis – End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. 3D Audio Market - Geographical Analysis
9.1 North America
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3 North America 3D Audio Market Breakdown by Component
9.1.3.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
9.1.4 North America 3D Audio Market Breakdown by End-Use Industries
9.1.4.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
9.1.5 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.1.5.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.1.1 US 3D Audio Market Breakdown by Component
9.1.5.1.2 US 3D Audio Market Breakdown by End-Use Industries
9.1.5.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.2.1 Canada 3D Audio Market Breakdown by Component
9.1.5.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
9.1.5.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.5.3.1 Mexico 3D Audio Market Breakdown by Component
9.1.5.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
9.2 Europe
9.2.1 Europe 3D Audio Market Overview
9.2.2 Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.3 Europe 3D Audio Market Breakdown by Component
9.2.3.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Component
9.2.4 Europe 3D Audio Market Breakdown by End-Use Industries
9.2.4.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.2.5 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.2.5.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.1.1 France 3D Audio Market Breakdown by Component
9.2.5.1.2 France 3D Audio Market Breakdown by End-Use Industries
9.2.5.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.2.1 Germany 3D Audio Market Breakdown by Component
9.2.5.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
9.2.5.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.3.1 UK 3D Audio Market Breakdown by Component
9.2.5.3.2 UK 3D Audio Market Breakdown by End-Use Industries
9.2.5.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.4.1 Italy 3D Audio Market Breakdown by Component
9.2.5.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
9.2.5.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.5.1 Russia 3D Audio Market Breakdown by Component
9.2.5.5.2 by End-Use Industries
9.2.5.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.2.5.6.1 Rest of Europe 3D Audio Market Breakdown by Component
9.2.5.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
9.3 Asia Pacific 3D Audio Market
9.3.1 Overview
9.3.2 Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
9.3.3 Asia Pacific 3D Audio Market Breakdown by Component
9.3.3.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By Component
9.3.4 Asia Pacific 3D Audio Market Breakdown by End-Use Industries
9.3.4.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.3.5 3D audio market Breakdown by Countries
9.3.5.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.1.1 Australia 3D Audio Market Breakdown by Component
9.3.5.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
9.3.5.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.2.1 China 3D Audio Market Breakdown by Component
9.3.5.2.2 China 3D Audio Market Breakdown by End-Use Industries
9.3.5.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.3.1 India 3D Audio Market Breakdown by Component
9.3.5.3.2 India 3D Audio Market Breakdown by End-Use Industries
9.3.5.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.4.1 Japan 3D Audio Market Breakdown by Component
9.3.5.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
9.3.5.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.5.1 South Korea 3D Audio Market Breakdown by Component
9.3.5.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
9.3.5.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.3.5.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
9.3.5.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries
9.4 Middle East & Africa
9.4.1 Middle East & Africa 3D Audio Market Overview
9.4.2 Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
9.4.3 Middle East & Africa 3D Audio Market Breakdown by Component
9.4.3.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By Component
9.4.4 Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
9.4.4.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By End-Use Industries
9.4.5 Middle East & Africa 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.4.5.1 South Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.1.1 South Africa 3D Audio Market Breakdown by Component
9.4.5.1.2 South Africa 3D Audio Market Breakdown by Deployment
9.4.5.1.3 South Africa 3D Audio Market Breakdown by End-Use Industries
9.4.5.2 Saudi Arabia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.2.1 Saudi Arabia 3D Audio Market Breakdown by Component
9.4.5.2.2 Saudi Arabia 3D Audio Market Breakdown by End-Use Industries
9.4.5.3 UAE 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.3.1 UAE 3D Audio Market Breakdown by Component
9.4.5.3.2 UAE 3D Audio Market Breakdown by End-Use Industries
9.4.5.4 Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.4.5.4.1 Rest of Middle East & Africa 3D Audio Market Breakdown by Component
9.4.5.4.2 Rest of Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
9.5 South & Central America
9.5.1 South & Central America 3D Audio Market Overview
9.5.2 South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
9.5.3 South & Central America 3D Audio Market Breakdown by Component
9.5.3.1 South & Central America 3D Audio Market and Forecasts and Analysis - By Component
9.5.4 South & Central America 3D Audio Market Breakdown by End-Use Industries
9.5.4.1 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
9.5.5 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.5.5.1 Brazil 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.1.1 Brazil 3D Audio Market Breakdown by Component
9.5.5.1.2 Brazil 3D Audio Market Breakdown by End-Use Industries
9.5.5.2 Argentina 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.2.1 Argentina 3D Audio Market Breakdown by Component
9.5.5.2.2 Argentina 3D Audio Market Breakdown by End-Use Industries
9.5.5.3 Rest of South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.5.5.3.1 Rest of South & Central America 3D Audio Market Breakdown by Component
9.5.5.3.2 Rest of South & Central America 3D Audio Market Breakdown by End-Use Industries
10. 3D Audio Market – Impact of COVID-19 Pandemic
10.1 Pre & Post Covid-19 Impact
11. Competitive Landscape
11.1 Heat Map Analysis By Key Players
11.2 Company Positioning & Concentration
12. Industry Landscape
12.1 Overview
12.2 Market Initiative
13. Company Profiles
13.1 Barco NV
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 Dolby Laboratories Inc
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 Auro Technologies
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Sound Particles S.A.
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 XPERI HOLDING CORPORATION
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Waves Audio Ltd.
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Sennheiser electronic GmbH & Co. KG
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 Fraunhofer
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 VisiSonics
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 THX Ltd
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 Word Index

 

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