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ローグライクゲーム - 世界市場シェア・ランキング、全体売上・需要予測 2024-2030


Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Roguelikeゲームの世界市場は、2023年に10億5,306万米ドルの価値があると推定され、2024年から2030年の予測期間中のCAGRは6.12%で、2030年までに15億2,501万米ドルの再調整された規模になると予測されています。... もっと見る

 

 

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Roguelikeゲームの世界市場は、2023年に10億5,306万米ドルの価値があると推定され、2024年から2030年の予測期間中のCAGRは6.12%で、2030年までに15億2,501万米ドルの再調整された規模になると予測されています。
Roguelikeゲームの北米市場は、2023年に2億6,442万ドルと評価され、2024年から2030年の予測期間中に5.54%のCAGRで、2030年までに3億7,557万ドルに達すると予測しています。
Roguelikeゲームのアジア太平洋市場は、2023年に4億6,166万ドルと評価され、2024年から2030年の予測期間中に6.77%のCAGRで、2030年までに6億8,891万ドルに達するだろう。
Roguelikeゲームのヨーロッパ市場は、2023年に2億2,599万ドルと評価され、2024年から2030年の予測期間中に5.05%のCAGRで、2030年までに3億687万ドルに達するだろう。

Roguelikeゲームの世界の主要企業は、HABBY、Spike Chunsoft、Qingci Games、Supergiant Games、Motion Twin、Hopoo Games、Housemarque、Mega Crit Games、Avalon Gamesなどが含まれます。2023年、世界5大プレイヤーの売上高シェアは約40.58%である。

本レポートでは、ローグライクゲームの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業の市場シェア、ランキングを中心に包括的に紹介することを目的としています。
当レポートでは、ローグライクゲームの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業シェア、ランキングを中心に包括的に紹介することを目的としています。
ローグライクゲーム(Roguelike Game)市場規模、推計、予測は、2023年を基準年として、2019年から2030年までの期間の履歴データと予測データを売上高(百万ドル)で提供します。定量的、定性的な分析により、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、Roguelike Gameに関する情報に基づいたビジネス上の意思決定を行うことを支援します。

市場区分

企業別
ハビー
スパイク・チュンソフト
Qingci Games
スーパージャイアント
モーション・ツイン
Hopoo Games
ハウスマルク
メガ・クリット・ゲーム
アヴァロンゲーム
ポンクル
デボルバー・デジタル
ノーラ・ゲームス
ダニエル・マリンズ・ゲームズ
上海サンボーンネットワークテクノロジー
セラードアゲーム
ブレース・ユアセルフ・ゲーム
チリールーム
モスマウス

タイプ別セグメント
2Dローグライクゲーム
3Dローグライクゲーム

アプリケーション別
モバイルゲーム
コンピュータゲーム

地域別
北米
アメリカ
カナダ
メキシコ

アジア太平洋
中国
日本
韓国
インド
東南アジア

ヨーロッパ
ドイツ
フランス
英国
イタリア
スペイン
その他のヨーロッパ

ラテンアメリカ
メキシコ
ブラジル
その他のラテンアメリカ

中東・アフリカ
トルコ
サウジアラビア
アラブ首長国連邦
その他の地域

各章の概要
第1章: レポートのスコープ、世界の総市場規模を紹介します。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析を提供します。
第2章:ローグライクゲーム企業の競争環境、収益市場シェア、最新の開発計画、合併・買収情報などを詳細に分析。
第3章:各種市場セグメントをタイプ別に分析し、各市場セグメントの市場規模と発展可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけやすくする。
第4章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる川下市場のブルーオーシャン市場を見つけるのに役立ちます。
第5章:地域レベルでのローグライクゲームの収益。各地域の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、市場規模を紹介しています。
第6章:国別Roguelikeゲームの収益。各国・地域のタイプ別、用途別のシグメイトデータを提供。
第7章:主要企業のプロファイルを提供し、製品収益、売上総利益率、製品紹介、最近の開発など、市場の主要企業の基本的な状況を詳細に紹介します。
第8章:産業の上流と下流を含む産業チェーンの分析。
第9章:結論

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目次

1 Market Overview 1
1.1 Roguelike Game Product Introduction 1
1.2 Global Roguelike Game Market Size Forecast (2019-2030) 1
1.3 Roguelike Game Market Trends & Drivers 3
1.3.1 Roguelike Game Industry Trends 3
1.3.2 Roguelike Game Market Drivers & Opportunity 3
1.3.3 Roguelike Game Market Challenges and Restraints 4
1.4 Assumptions and Limitations 4
1.5 Study Objectives 5
1.6 Years Considered 6
2 Competitive Analysis by Company 7
2.1 Global Roguelike Game Players Revenue Ranking (2023) 7
2.2 Global Roguelike Game Revenue by Company (2021-2024) 8
2.3 Key Companies Roguelike Game Headquarters 10
2.4 Key Companies Time to Begin Mass Production of Roguelike Game 11
2.5 Roguelike Game Market Competitive Analysis 12
2.5.1 Roguelike Game Market Concentration Rate (2021-2024) 12
2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023 13
2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 14
3 Segmentation by Type 16
3.1 Introduction by Type 16
3.1.1 2D Roguelike Game 16
3.1.2 3D Roguelike Game 16
3.2 Global Roguelike Game Sales Value by Type 17
3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030) 17
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030) 19
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030) 20
4 Segmentation by Application 21
4.1 Introduction by Application 21
4.1.1 Mobile Game 21
4.1.2 Computer Game 21
4.2 Global Roguelike Game Sales Value by Application 22
4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030) 22
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030) 24
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030) 25
5 Segmentation by Region 26
5.1 Global Roguelike Game Sales Value by Region 26
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 26
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024) 26
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030) 27
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030) 27
5.2 North America 28
5.2.1 North America Roguelike Game Sales Value, 2019-2030 28
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29
5.3 Europe 30
5.3.1 Europe Roguelike Game Sales Value, 2019-2030 30
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31
5.4 Asia Pacific 32
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030 32
5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33
5.5 South America 34
5.5.1 South America Roguelike Game Sales Value, 2019-2030 34
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35
5.6 Middle East & Africa 36
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030 36
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 37
6 Segmentation by Key Countries/Regions 38
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030 38
6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030 39
6.3 United States 42
6.3.1 United States Roguelike Game Sales Value, 2019-2030 42
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030 44
6.4 Europe 45
6.4.1 Europe Roguelike Game Sales Value, 2019-2030 45
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030 47
6.5 China 48
6.5.1 China Roguelike Game Sales Value, 2019-2030 48
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030 50
6.6 Japan 51
6.6.1 Japan Roguelike Game Sales Value, 2019-2030 51
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030 53
6.7 South Korea 54
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030 54
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030 56
6.8 Southeast Asia 57
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030 57
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030 59
6.9 India 60
6.9.1 India Roguelike Game Sales Value, 2019-2030 60
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030 62
7 Company Profiles 63
7.1 Spike Chunsoft 63
7.1.1 Spike Chunsoft Profile 63
7.1.2 Spike Chunsoft Main Business 63
7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions 64
7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024) 64
7.2 Qingci Games 65
7.2.1 Qingci Games Profile 65
7.2.2 Qingci Games Main Business 65
7.2.3 Qingci Games Roguelike Game Products, Services and Solutions 66
7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024) 67
7.3 Supergiant Games 67
7.3.1 Supergiant Games Profile 67
7.3.2 Supergiant Games Main Business 68
7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions 68
7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024) 69
7.4 HABBY 69
7.4.1 HABBY Profile 69
7.4.2 HABBY Main Business 70
7.4.3 HABBY Roguelike Game Products, Services and Solutions 70
7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024) 70
7.5 Motion Twin 71
7.5.1 Motion Twin Profile 71
7.5.2 Motion Twin Main Business 71
7.5.3 Motion Twin Roguelike Game Products, Services and Solutions 72
7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024) 72
7.6 Housemarque 72
7.6.1 Housemarque Profile 73
7.6.2 Housemarque Main Business 73
7.6.3 Housemarque Roguelike Game Products, Services and Solutions 74
7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024) 74
7.7 Hopoo Games 74
7.7.1 Hopoo Games Profile 75
7.7.2 Hopoo Games Main Business 75
7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions 76
7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024) 76
7.8 Mega Crit Games 76
7.8.1 Mega Crit Games Profile 77
7.8.2 Mega Crit Games Main Business 77
7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions 78
7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024) 78
7.9 Avalon Games 78
7.9.1 Avalon Games Profile 79
7.9.2 Avalon Games Main Business 79
7.9.3 Avalon Games Roguelike Game Products, Services and Solutions 80
7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024) 80
7.10 Poncle 80
7.10.1 Poncle Profile 81
7.10.2 Poncle Main Business 81
7.10.3 Poncle Roguelike Game Products, Services and Solutions 81
7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024) 82
7.11 Devolver Digital 82
7.11.1 Devolver Digital Profile 82
7.11.2 Devolver Digital Main Business 83
7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions 83
7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024) 84
7.11.5 Devolver Digital Recent Developments 84
7.12 Nolla Games 85
7.12.1 Nolla Games Profile 85
7.12.2 Nolla Games Main Business 85
7.12.3 Nolla Games Roguelike Game Products, Services and Solutions 86
7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024) 86
7.13 Daniel Mullins Games 87
7.13.1 Daniel Mullins Games Profile 87
7.13.2 Daniel Mullins Games Main Business 87
7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions 88
7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024) 88
7.14 Shanghai Sunborn Network Technology 89
7.14.1 Shanghai Sunborn Network Technology Profile 89
7.14.2 Shanghai Sunborn Network Technology Main Business 89
7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90
7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024) 90
7.15 Cellar Door Games 91
7.15.1 Cellar Door Games Profile 91
7.15.2 Cellar Door Games Main Business 91
7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions 92
7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024) 92
7.16 Brace Yourself Games 92
7.16.1 Brace Yourself Games Profile 93
7.16.2 Brace Yourself Games Main Business 93
7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions 94
7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024) 94
7.17 ChillyRoom 95
7.17.1 ChillyRoom Profile 95
7.17.2 ChillyRoom Main Business 95
7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions 96
7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024) 96
7.18 Mossmouth 96
7.18.1 Mossmouth Profile 97
7.18.2 Mossmouth Main Business 97
7.18.3 Mossmouth Roguelike Game Products, Services and Solutions 97
7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024) 98
8 Industry Chain Analysis 99
8.1 Game Industry Analysis 99
8.2 Roguelike Game Distributors 100
9 Research Findings and Conclusion 101
10 Appendix 102
10.1 Research Methodology 102
10.1.1 Methodology/Research Approach 102
10.1.2 Data Source 105
10.2 Author Details 108
10.3 Disclaimer 109

 

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Summary

The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030.
North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.
Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030.
Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030.

The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.
This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.
The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.

Market Segmentation

By Company
HABBY
Spike Chunsoft
Qingci Games
Supergiant Games
Motion Twin
Hopoo Games
Housemarque
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth

Segment by Type
2D Roguelike Game
3D Roguelike Game

Segment by Application
Mobile Game
Computer Game

By Region
North America
United States
Canada
Mexico

Asia-Pacific
China
Japan
South Korea
India
Southeast Asia

Europe
Germany
France
UK
Italy
Spain
Rest of Europe

Latin America
Mexico
Brazil
Rest of Latin America

Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.



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Table of Contents

1 Market Overview 1
1.1 Roguelike Game Product Introduction 1
1.2 Global Roguelike Game Market Size Forecast (2019-2030) 1
1.3 Roguelike Game Market Trends & Drivers 3
1.3.1 Roguelike Game Industry Trends 3
1.3.2 Roguelike Game Market Drivers & Opportunity 3
1.3.3 Roguelike Game Market Challenges and Restraints 4
1.4 Assumptions and Limitations 4
1.5 Study Objectives 5
1.6 Years Considered 6
2 Competitive Analysis by Company 7
2.1 Global Roguelike Game Players Revenue Ranking (2023) 7
2.2 Global Roguelike Game Revenue by Company (2021-2024) 8
2.3 Key Companies Roguelike Game Headquarters 10
2.4 Key Companies Time to Begin Mass Production of Roguelike Game 11
2.5 Roguelike Game Market Competitive Analysis 12
2.5.1 Roguelike Game Market Concentration Rate (2021-2024) 12
2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023 13
2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 14
3 Segmentation by Type 16
3.1 Introduction by Type 16
3.1.1 2D Roguelike Game 16
3.1.2 3D Roguelike Game 16
3.2 Global Roguelike Game Sales Value by Type 17
3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030) 17
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030) 19
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030) 20
4 Segmentation by Application 21
4.1 Introduction by Application 21
4.1.1 Mobile Game 21
4.1.2 Computer Game 21
4.2 Global Roguelike Game Sales Value by Application 22
4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030) 22
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030) 24
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030) 25
5 Segmentation by Region 26
5.1 Global Roguelike Game Sales Value by Region 26
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 26
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024) 26
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030) 27
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030) 27
5.2 North America 28
5.2.1 North America Roguelike Game Sales Value, 2019-2030 28
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29
5.3 Europe 30
5.3.1 Europe Roguelike Game Sales Value, 2019-2030 30
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31
5.4 Asia Pacific 32
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030 32
5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33
5.5 South America 34
5.5.1 South America Roguelike Game Sales Value, 2019-2030 34
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35
5.6 Middle East & Africa 36
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030 36
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 37
6 Segmentation by Key Countries/Regions 38
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030 38
6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030 39
6.3 United States 42
6.3.1 United States Roguelike Game Sales Value, 2019-2030 42
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030 44
6.4 Europe 45
6.4.1 Europe Roguelike Game Sales Value, 2019-2030 45
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030 47
6.5 China 48
6.5.1 China Roguelike Game Sales Value, 2019-2030 48
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030 50
6.6 Japan 51
6.6.1 Japan Roguelike Game Sales Value, 2019-2030 51
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030 53
6.7 South Korea 54
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030 54
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030 56
6.8 Southeast Asia 57
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030 57
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030 59
6.9 India 60
6.9.1 India Roguelike Game Sales Value, 2019-2030 60
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030 62
7 Company Profiles 63
7.1 Spike Chunsoft 63
7.1.1 Spike Chunsoft Profile 63
7.1.2 Spike Chunsoft Main Business 63
7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions 64
7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024) 64
7.2 Qingci Games 65
7.2.1 Qingci Games Profile 65
7.2.2 Qingci Games Main Business 65
7.2.3 Qingci Games Roguelike Game Products, Services and Solutions 66
7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024) 67
7.3 Supergiant Games 67
7.3.1 Supergiant Games Profile 67
7.3.2 Supergiant Games Main Business 68
7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions 68
7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024) 69
7.4 HABBY 69
7.4.1 HABBY Profile 69
7.4.2 HABBY Main Business 70
7.4.3 HABBY Roguelike Game Products, Services and Solutions 70
7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024) 70
7.5 Motion Twin 71
7.5.1 Motion Twin Profile 71
7.5.2 Motion Twin Main Business 71
7.5.3 Motion Twin Roguelike Game Products, Services and Solutions 72
7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024) 72
7.6 Housemarque 72
7.6.1 Housemarque Profile 73
7.6.2 Housemarque Main Business 73
7.6.3 Housemarque Roguelike Game Products, Services and Solutions 74
7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024) 74
7.7 Hopoo Games 74
7.7.1 Hopoo Games Profile 75
7.7.2 Hopoo Games Main Business 75
7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions 76
7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024) 76
7.8 Mega Crit Games 76
7.8.1 Mega Crit Games Profile 77
7.8.2 Mega Crit Games Main Business 77
7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions 78
7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024) 78
7.9 Avalon Games 78
7.9.1 Avalon Games Profile 79
7.9.2 Avalon Games Main Business 79
7.9.3 Avalon Games Roguelike Game Products, Services and Solutions 80
7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024) 80
7.10 Poncle 80
7.10.1 Poncle Profile 81
7.10.2 Poncle Main Business 81
7.10.3 Poncle Roguelike Game Products, Services and Solutions 81
7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024) 82
7.11 Devolver Digital 82
7.11.1 Devolver Digital Profile 82
7.11.2 Devolver Digital Main Business 83
7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions 83
7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024) 84
7.11.5 Devolver Digital Recent Developments 84
7.12 Nolla Games 85
7.12.1 Nolla Games Profile 85
7.12.2 Nolla Games Main Business 85
7.12.3 Nolla Games Roguelike Game Products, Services and Solutions 86
7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024) 86
7.13 Daniel Mullins Games 87
7.13.1 Daniel Mullins Games Profile 87
7.13.2 Daniel Mullins Games Main Business 87
7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions 88
7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024) 88
7.14 Shanghai Sunborn Network Technology 89
7.14.1 Shanghai Sunborn Network Technology Profile 89
7.14.2 Shanghai Sunborn Network Technology Main Business 89
7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90
7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024) 90
7.15 Cellar Door Games 91
7.15.1 Cellar Door Games Profile 91
7.15.2 Cellar Door Games Main Business 91
7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions 92
7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024) 92
7.16 Brace Yourself Games 92
7.16.1 Brace Yourself Games Profile 93
7.16.2 Brace Yourself Games Main Business 93
7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions 94
7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024) 94
7.17 ChillyRoom 95
7.17.1 ChillyRoom Profile 95
7.17.2 ChillyRoom Main Business 95
7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions 96
7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024) 96
7.18 Mossmouth 96
7.18.1 Mossmouth Profile 97
7.18.2 Mossmouth Main Business 97
7.18.3 Mossmouth Roguelike Game Products, Services and Solutions 97
7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024) 98
8 Industry Chain Analysis 99
8.1 Game Industry Analysis 99
8.2 Roguelike Game Distributors 100
9 Research Findings and Conclusion 101
10 Appendix 102
10.1 Research Methodology 102
10.1.1 Methodology/Research Approach 102
10.1.2 Data Source 105
10.2 Author Details 108
10.3 Disclaimer 109

 

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