ローグライクゲーム - 世界市場シェア・ランキング、全体売上・需要予測 2024-2030Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030 Roguelikeゲームの世界市場は、2023年に10億5,306万米ドルの価値があると推定され、2024年から2030年の予測期間中のCAGRは6.12%で、2030年までに15億2,501万米ドルの再調整された規模になると予測されています。... もっと見る
※当ページの内容はウェブ更新時の情報です。
サマリーRoguelikeゲームの世界市場は、2023年に10億5,306万米ドルの価値があると推定され、2024年から2030年の予測期間中のCAGRは6.12%で、2030年までに15億2,501万米ドルの再調整された規模になると予測されています。Roguelikeゲームの北米市場は、2023年に2億6,442万ドルと評価され、2024年から2030年の予測期間中に5.54%のCAGRで、2030年までに3億7,557万ドルに達すると予測しています。 Roguelikeゲームのアジア太平洋市場は、2023年に4億6,166万ドルと評価され、2024年から2030年の予測期間中に6.77%のCAGRで、2030年までに6億8,891万ドルに達するだろう。 Roguelikeゲームのヨーロッパ市場は、2023年に2億2,599万ドルと評価され、2024年から2030年の予測期間中に5.05%のCAGRで、2030年までに3億687万ドルに達するだろう。 Roguelikeゲームの世界の主要企業は、HABBY、Spike Chunsoft、Qingci Games、Supergiant Games、Motion Twin、Hopoo Games、Housemarque、Mega Crit Games、Avalon Gamesなどが含まれます。2023年、世界5大プレイヤーの売上高シェアは約40.58%である。 本レポートでは、ローグライクゲームの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業の市場シェア、ランキングを中心に包括的に紹介することを目的としています。 当レポートでは、ローグライクゲームの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業シェア、ランキングを中心に包括的に紹介することを目的としています。 ローグライクゲーム(Roguelike Game)市場規模、推計、予測は、2023年を基準年として、2019年から2030年までの期間の履歴データと予測データを売上高(百万ドル)で提供します。定量的、定性的な分析により、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、Roguelike Gameに関する情報に基づいたビジネス上の意思決定を行うことを支援します。 市場区分 企業別 ハビー スパイク・チュンソフト Qingci Games スーパージャイアント モーション・ツイン Hopoo Games ハウスマルク メガ・クリット・ゲーム アヴァロンゲーム ポンクル デボルバー・デジタル ノーラ・ゲームス ダニエル・マリンズ・ゲームズ 上海サンボーンネットワークテクノロジー セラードアゲーム ブレース・ユアセルフ・ゲーム チリールーム モスマウス タイプ別セグメント 2Dローグライクゲーム 3Dローグライクゲーム アプリケーション別 モバイルゲーム コンピュータゲーム 地域別 北米 アメリカ カナダ メキシコ アジア太平洋 中国 日本 韓国 インド 東南アジア ヨーロッパ ドイツ フランス 英国 イタリア スペイン その他のヨーロッパ ラテンアメリカ メキシコ ブラジル その他のラテンアメリカ 中東・アフリカ トルコ サウジアラビア アラブ首長国連邦 その他の地域 各章の概要 第1章: レポートのスコープ、世界の総市場規模を紹介します。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析を提供します。 第2章:ローグライクゲーム企業の競争環境、収益市場シェア、最新の開発計画、合併・買収情報などを詳細に分析。 第3章:各種市場セグメントをタイプ別に分析し、各市場セグメントの市場規模と発展可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけやすくする。 第4章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる川下市場のブルーオーシャン市場を見つけるのに役立ちます。 第5章:地域レベルでのローグライクゲームの収益。各地域の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、市場規模を紹介しています。 第6章:国別Roguelikeゲームの収益。各国・地域のタイプ別、用途別のシグメイトデータを提供。 第7章:主要企業のプロファイルを提供し、製品収益、売上総利益率、製品紹介、最近の開発など、市場の主要企業の基本的な状況を詳細に紹介します。 第8章:産業の上流と下流を含む産業チェーンの分析。 第9章:結論 目次1 Market Overview 11.1 Roguelike Game Product Introduction 1 1.2 Global Roguelike Game Market Size Forecast (2019-2030) 1 1.3 Roguelike Game Market Trends & Drivers 3 1.3.1 Roguelike Game Industry Trends 3 1.3.2 Roguelike Game Market Drivers & Opportunity 3 1.3.3 Roguelike Game Market Challenges and Restraints 4 1.4 Assumptions and Limitations 4 1.5 Study Objectives 5 1.6 Years Considered 6 2 Competitive Analysis by Company 7 2.1 Global Roguelike Game Players Revenue Ranking (2023) 7 2.2 Global Roguelike Game Revenue by Company (2021-2024) 8 2.3 Key Companies Roguelike Game Headquarters 10 2.4 Key Companies Time to Begin Mass Production of Roguelike Game 11 2.5 Roguelike Game Market Competitive Analysis 12 2.5.1 Roguelike Game Market Concentration Rate (2021-2024) 12 2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023 13 2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 14 3 Segmentation by Type 16 3.1 Introduction by Type 16 3.1.1 2D Roguelike Game 16 3.1.2 3D Roguelike Game 16 3.2 Global Roguelike Game Sales Value by Type 17 3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030) 17 3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030) 19 3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030) 20 4 Segmentation by Application 21 4.1 Introduction by Application 21 4.1.1 Mobile Game 21 4.1.2 Computer Game 21 4.2 Global Roguelike Game Sales Value by Application 22 4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030) 22 4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030) 24 4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030) 25 5 Segmentation by Region 26 5.1 Global Roguelike Game Sales Value by Region 26 5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 26 5.1.2 Global Roguelike Game Sales Value by Region (2019-2024) 26 5.1.3 Global Roguelike Game Sales Value by Region (2025-2030) 27 5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030) 27 5.2 North America 28 5.2.1 North America Roguelike Game Sales Value, 2019-2030 28 5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29 5.3 Europe 30 5.3.1 Europe Roguelike Game Sales Value, 2019-2030 30 5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31 5.4 Asia Pacific 32 5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030 32 5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33 5.5 South America 34 5.5.1 South America Roguelike Game Sales Value, 2019-2030 34 5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35 5.6 Middle East & Africa 36 5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030 36 5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 37 6 Segmentation by Key Countries/Regions 38 6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030 38 6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030 39 6.3 United States 42 6.3.1 United States Roguelike Game Sales Value, 2019-2030 42 6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43 6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030 44 6.4 Europe 45 6.4.1 Europe Roguelike Game Sales Value, 2019-2030 45 6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46 6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030 47 6.5 China 48 6.5.1 China Roguelike Game Sales Value, 2019-2030 48 6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49 6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030 50 6.6 Japan 51 6.6.1 Japan Roguelike Game Sales Value, 2019-2030 51 6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52 6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030 53 6.7 South Korea 54 6.7.1 South Korea Roguelike Game Sales Value, 2019-2030 54 6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55 6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030 56 6.8 Southeast Asia 57 6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030 57 6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58 6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030 59 6.9 India 60 6.9.1 India Roguelike Game Sales Value, 2019-2030 60 6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61 6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030 62 7 Company Profiles 63 7.1 Spike Chunsoft 63 7.1.1 Spike Chunsoft Profile 63 7.1.2 Spike Chunsoft Main Business 63 7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions 64 7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024) 64 7.2 Qingci Games 65 7.2.1 Qingci Games Profile 65 7.2.2 Qingci Games Main Business 65 7.2.3 Qingci Games Roguelike Game Products, Services and Solutions 66 7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024) 67 7.3 Supergiant Games 67 7.3.1 Supergiant Games Profile 67 7.3.2 Supergiant Games Main Business 68 7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions 68 7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024) 69 7.4 HABBY 69 7.4.1 HABBY Profile 69 7.4.2 HABBY Main Business 70 7.4.3 HABBY Roguelike Game Products, Services and Solutions 70 7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024) 70 7.5 Motion Twin 71 7.5.1 Motion Twin Profile 71 7.5.2 Motion Twin Main Business 71 7.5.3 Motion Twin Roguelike Game Products, Services and Solutions 72 7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024) 72 7.6 Housemarque 72 7.6.1 Housemarque Profile 73 7.6.2 Housemarque Main Business 73 7.6.3 Housemarque Roguelike Game Products, Services and Solutions 74 7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024) 74 7.7 Hopoo Games 74 7.7.1 Hopoo Games Profile 75 7.7.2 Hopoo Games Main Business 75 7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions 76 7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024) 76 7.8 Mega Crit Games 76 7.8.1 Mega Crit Games Profile 77 7.8.2 Mega Crit Games Main Business 77 7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions 78 7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024) 78 7.9 Avalon Games 78 7.9.1 Avalon Games Profile 79 7.9.2 Avalon Games Main Business 79 7.9.3 Avalon Games Roguelike Game Products, Services and Solutions 80 7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024) 80 7.10 Poncle 80 7.10.1 Poncle Profile 81 7.10.2 Poncle Main Business 81 7.10.3 Poncle Roguelike Game Products, Services and Solutions 81 7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024) 82 7.11 Devolver Digital 82 7.11.1 Devolver Digital Profile 82 7.11.2 Devolver Digital Main Business 83 7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions 83 7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024) 84 7.11.5 Devolver Digital Recent Developments 84 7.12 Nolla Games 85 7.12.1 Nolla Games Profile 85 7.12.2 Nolla Games Main Business 85 7.12.3 Nolla Games Roguelike Game Products, Services and Solutions 86 7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024) 86 7.13 Daniel Mullins Games 87 7.13.1 Daniel Mullins Games Profile 87 7.13.2 Daniel Mullins Games Main Business 87 7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions 88 7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024) 88 7.14 Shanghai Sunborn Network Technology 89 7.14.1 Shanghai Sunborn Network Technology Profile 89 7.14.2 Shanghai Sunborn Network Technology Main Business 89 7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90 7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024) 90 7.15 Cellar Door Games 91 7.15.1 Cellar Door Games Profile 91 7.15.2 Cellar Door Games Main Business 91 7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions 92 7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024) 92 7.16 Brace Yourself Games 92 7.16.1 Brace Yourself Games Profile 93 7.16.2 Brace Yourself Games Main Business 93 7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions 94 7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024) 94 7.17 ChillyRoom 95 7.17.1 ChillyRoom Profile 95 7.17.2 ChillyRoom Main Business 95 7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions 96 7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024) 96 7.18 Mossmouth 96 7.18.1 Mossmouth Profile 97 7.18.2 Mossmouth Main Business 97 7.18.3 Mossmouth Roguelike Game Products, Services and Solutions 97 7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024) 98 8 Industry Chain Analysis 99 8.1 Game Industry Analysis 99 8.2 Roguelike Game Distributors 100 9 Research Findings and Conclusion 101 10 Appendix 102 10.1 Research Methodology 102 10.1.1 Methodology/Research Approach 102 10.1.2 Data Source 105 10.2 Author Details 108 10.3 Disclaimer 109
SummaryThe global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030. Table of Contents1 Market Overview 11.1 Roguelike Game Product Introduction 1 1.2 Global Roguelike Game Market Size Forecast (2019-2030) 1 1.3 Roguelike Game Market Trends & Drivers 3 1.3.1 Roguelike Game Industry Trends 3 1.3.2 Roguelike Game Market Drivers & Opportunity 3 1.3.3 Roguelike Game Market Challenges and Restraints 4 1.4 Assumptions and Limitations 4 1.5 Study Objectives 5 1.6 Years Considered 6 2 Competitive Analysis by Company 7 2.1 Global Roguelike Game Players Revenue Ranking (2023) 7 2.2 Global Roguelike Game Revenue by Company (2021-2024) 8 2.3 Key Companies Roguelike Game Headquarters 10 2.4 Key Companies Time to Begin Mass Production of Roguelike Game 11 2.5 Roguelike Game Market Competitive Analysis 12 2.5.1 Roguelike Game Market Concentration Rate (2021-2024) 12 2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023 13 2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023) 14 3 Segmentation by Type 16 3.1 Introduction by Type 16 3.1.1 2D Roguelike Game 16 3.1.2 3D Roguelike Game 16 3.2 Global Roguelike Game Sales Value by Type 17 3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030) 17 3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030) 19 3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030) 20 4 Segmentation by Application 21 4.1 Introduction by Application 21 4.1.1 Mobile Game 21 4.1.2 Computer Game 21 4.2 Global Roguelike Game Sales Value by Application 22 4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030) 22 4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030) 24 4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030) 25 5 Segmentation by Region 26 5.1 Global Roguelike Game Sales Value by Region 26 5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 26 5.1.2 Global Roguelike Game Sales Value by Region (2019-2024) 26 5.1.3 Global Roguelike Game Sales Value by Region (2025-2030) 27 5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030) 27 5.2 North America 28 5.2.1 North America Roguelike Game Sales Value, 2019-2030 28 5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030 29 5.3 Europe 30 5.3.1 Europe Roguelike Game Sales Value, 2019-2030 30 5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030 31 5.4 Asia Pacific 32 5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030 32 5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030 33 5.5 South America 34 5.5.1 South America Roguelike Game Sales Value, 2019-2030 34 5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030 35 5.6 Middle East & Africa 36 5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030 36 5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030 37 6 Segmentation by Key Countries/Regions 38 6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030 38 6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030 39 6.3 United States 42 6.3.1 United States Roguelike Game Sales Value, 2019-2030 42 6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030 43 6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030 44 6.4 Europe 45 6.4.1 Europe Roguelike Game Sales Value, 2019-2030 45 6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030 46 6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030 47 6.5 China 48 6.5.1 China Roguelike Game Sales Value, 2019-2030 48 6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030 49 6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030 50 6.6 Japan 51 6.6.1 Japan Roguelike Game Sales Value, 2019-2030 51 6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030 52 6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030 53 6.7 South Korea 54 6.7.1 South Korea Roguelike Game Sales Value, 2019-2030 54 6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030 55 6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030 56 6.8 Southeast Asia 57 6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030 57 6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030 58 6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030 59 6.9 India 60 6.9.1 India Roguelike Game Sales Value, 2019-2030 60 6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030 61 6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030 62 7 Company Profiles 63 7.1 Spike Chunsoft 63 7.1.1 Spike Chunsoft Profile 63 7.1.2 Spike Chunsoft Main Business 63 7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions 64 7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024) 64 7.2 Qingci Games 65 7.2.1 Qingci Games Profile 65 7.2.2 Qingci Games Main Business 65 7.2.3 Qingci Games Roguelike Game Products, Services and Solutions 66 7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024) 67 7.3 Supergiant Games 67 7.3.1 Supergiant Games Profile 67 7.3.2 Supergiant Games Main Business 68 7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions 68 7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024) 69 7.4 HABBY 69 7.4.1 HABBY Profile 69 7.4.2 HABBY Main Business 70 7.4.3 HABBY Roguelike Game Products, Services and Solutions 70 7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024) 70 7.5 Motion Twin 71 7.5.1 Motion Twin Profile 71 7.5.2 Motion Twin Main Business 71 7.5.3 Motion Twin Roguelike Game Products, Services and Solutions 72 7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024) 72 7.6 Housemarque 72 7.6.1 Housemarque Profile 73 7.6.2 Housemarque Main Business 73 7.6.3 Housemarque Roguelike Game Products, Services and Solutions 74 7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024) 74 7.7 Hopoo Games 74 7.7.1 Hopoo Games Profile 75 7.7.2 Hopoo Games Main Business 75 7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions 76 7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024) 76 7.8 Mega Crit Games 76 7.8.1 Mega Crit Games Profile 77 7.8.2 Mega Crit Games Main Business 77 7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions 78 7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024) 78 7.9 Avalon Games 78 7.9.1 Avalon Games Profile 79 7.9.2 Avalon Games Main Business 79 7.9.3 Avalon Games Roguelike Game Products, Services and Solutions 80 7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024) 80 7.10 Poncle 80 7.10.1 Poncle Profile 81 7.10.2 Poncle Main Business 81 7.10.3 Poncle Roguelike Game Products, Services and Solutions 81 7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024) 82 7.11 Devolver Digital 82 7.11.1 Devolver Digital Profile 82 7.11.2 Devolver Digital Main Business 83 7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions 83 7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024) 84 7.11.5 Devolver Digital Recent Developments 84 7.12 Nolla Games 85 7.12.1 Nolla Games Profile 85 7.12.2 Nolla Games Main Business 85 7.12.3 Nolla Games Roguelike Game Products, Services and Solutions 86 7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024) 86 7.13 Daniel Mullins Games 87 7.13.1 Daniel Mullins Games Profile 87 7.13.2 Daniel Mullins Games Main Business 87 7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions 88 7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024) 88 7.14 Shanghai Sunborn Network Technology 89 7.14.1 Shanghai Sunborn Network Technology Profile 89 7.14.2 Shanghai Sunborn Network Technology Main Business 89 7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services and Solutions 90 7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (US$ Million) & (2021-2024) 90 7.15 Cellar Door Games 91 7.15.1 Cellar Door Games Profile 91 7.15.2 Cellar Door Games Main Business 91 7.15.3 Cellar Door Games Roguelike Game Products, Services and Solutions 92 7.15.4 Cellar Door Games Roguelike Game Revenue (US$ Million) & (2021-2024) 92 7.16 Brace Yourself Games 92 7.16.1 Brace Yourself Games Profile 93 7.16.2 Brace Yourself Games Main Business 93 7.16.3 Brace Yourself Games Roguelike Game Products, Services and Solutions 94 7.16.4 Brace Yourself Games Roguelike Game Revenue (US$ Million) & (2021-2024) 94 7.17 ChillyRoom 95 7.17.1 ChillyRoom Profile 95 7.17.2 ChillyRoom Main Business 95 7.17.3 ChillyRoom Roguelike Game Products, Services and Solutions 96 7.17.4 ChillyRoom Roguelike Game Revenue (US$ Million) & (2021-2024) 96 7.18 Mossmouth 96 7.18.1 Mossmouth Profile 97 7.18.2 Mossmouth Main Business 97 7.18.3 Mossmouth Roguelike Game Products, Services and Solutions 97 7.18.4 Mossmouth Roguelike Game Revenue (US$ Million) & (2021-2024) 98 8 Industry Chain Analysis 99 8.1 Game Industry Analysis 99 8.2 Roguelike Game Distributors 100 9 Research Findings and Conclusion 101 10 Appendix 102 10.1 Research Methodology 102 10.1.1 Methodology/Research Approach 102 10.1.2 Data Source 105 10.2 Author Details 108 10.3 Disclaimer 109
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(ソフトウェア)の最新刊レポート
QYResearch社のサービス・ソフトウェア分野での最新刊レポート
本レポートと同じKEY WORD(demand forecast)の最新刊レポート
よくあるご質問QYResearch社はどのような調査会社ですか?QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。 QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/15 10:26 157.84 円 166.62 円 202.61 円 |