中国テーブルトップゲーム市場レポート&予測2021-2027China Tabletop Games Market Report & Forecast 2021-2027 This report contains market size and forecasts of Tabletop Games in China, including the following market information: China Tabletop Games Market Revenue, 2016-2021, 2022-2027, ($ millions) Chin... もっと見る
※当ページの内容はウェブ更新時の情報です。
サマリーThis report contains market size and forecasts of Tabletop Games in China, including the following market information:China Tabletop Games Market Revenue, 2016-2021, 2022-2027, ($ millions) China top five Tabletop Games companies in 2020 (%) The global Tabletop Games market size is expected to growth from US$ XX million in 2020 to US$ XX million by 2027; it is expected to grow at a CAGR of XX% during 2021-2027. The China Tabletop Games market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period. QYResearch has surveyed the Tabletop Games Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: China Tabletop Games Market, By Type, 2016-2021, 2022-2027 ($ Millions) China Tabletop Games Market Segment Percentages, By Type, 2020 (%) Card Games Quiz Games Strategy Games Others China Tabletop Games Market, By Application, 2016-2021, 2022-2027 ($ Millions) China Tabletop Games Market Segment Percentages, By Application, 2020 (%) Supermarkets or Hypermarkets Convenience Store Specialty Stores Online Others Competitor Analysis The report also provides analysis of leading market participants including: Key companies Tabletop Games revenues in China market, 2016-2021 (Estimated), ($ millions) Key companies Tabletop Games revenues share in China market, 2020 (%) Further, the report presents profiles of competitors in the market, key players include: Hasbro Asmodee Mattel Ravensburger AG Goliath B.V. Grand Prix International Buffalo Games Lifestyle Boardgames Korea Boardgames 目次1 Introduction to Research & Analysis Reports1.1 Tabletop Games Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 China Tabletop Games Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 China Tabletop Games Overall Market Size 2.1 China Tabletop Games Market Size: 2021 VS 2027 2.2 China Tabletop Games Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Tabletop Games Players in China Market 3.2 Top China Tabletop Games Companies Ranked by Revenue 3.3 China Tabletop Games Revenue by Companies 3.4 Top 3 and Top 5 Tabletop Games Companies in China Market, by Revenue in 2020 3.5 Companies Tabletop Games Product Type 3.6 Tier 1, Tier 2 and Tier 3 Tabletop Games Players in China Market 3.6.1 List of Tier 1 Tabletop Games Companies in China 3.6.2 List of Tier 2 and Tier 3 Tabletop Games Companies in China 4 Sights by Type 4.1 Overview 4.1.1 By Type - China Tabletop Games Market Size Markets, 2021 & 2027 4.1.2 Card Games 4.1.3 Quiz Games 4.1.4 Strategy Games 4.1.5 Others 4.2 By Type - China Tabletop Games Revenue & Forecasts 4.2.1 By Type - China Tabletop Games Revenue, 2016-2021 4.2.2 By Type - China Tabletop Games Revenue, 2022-2027 4.2.3 By Type - China Tabletop Games Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - China Tabletop Games Market Size, 2021 & 2027 5.1.2 Supermarkets or Hypermarkets 5.1.3 Convenience Store 5.1.4 Specialty Stores 5.1.5 Online 5.1.6 Others 5.2 By Application - China Tabletop Games Revenue & Forecasts 5.2.1 By Application - China Tabletop Games Revenue, 2016-2021 5.2.2 By Application - China Tabletop Games Revenue, 2022-2027 5.2.3 By Application - China Tabletop Games Revenue Market Share, 2016-2027 6 Tabletop Games Companies Profiles 6.1 Hasbro 6.1.1 Hasbro Company Details 6.1.2 Hasbro Business Overview 6.1.3 Hasbro Tabletop Games Introduction 6.1.4 Hasbro Tabletop Games Revenue in China Market (2016-2021) 6.1.5 Hasbro Recent Developments 6.2 Asmodee 6.2.1 Asmodee Company Details 6.2.2 Asmodee Business Overview 6.2.3 Asmodee Tabletop Games Introduction 6.2.4 Asmodee Tabletop Games Revenue in China Market (2016-2021) 6.2.5 Asmodee Recent Developments 6.3 Mattel 6.3.1 Mattel Company Details 6.3.2 Mattel Business Overview 6.3.3 Mattel Tabletop Games Introduction 6.3.4 Mattel Tabletop Games Revenue in China Market (2016-2021) 6.3.5 Mattel Recent Developments 6.4 Ravensburger AG 6.4.1 Ravensburger AG Company Details 6.4.2 Ravensburger AG Business Overview 6.4.3 Ravensburger AG Tabletop Games Introduction 6.4.4 Ravensburger AG Tabletop Games Revenue in China Market (2016-2021) 6.4.5 Ravensburger AG Recent Developments 6.5 Goliath B.V. 6.5.1 Goliath B.V. Company Details 6.5.2 Goliath B.V. Business Overview 6.5.3 Goliath B.V. Tabletop Games Introduction 6.5.4 Goliath B.V. Tabletop Games Revenue in China Market (2016-2021) 6.5.5 Goliath B.V. Recent Developments 6.6 Grand Prix International 6.6.1 Grand Prix International Company Details 6.6.2 Grand Prix International Business Overview 6.6.3 Grand Prix International Tabletop Games Introduction 6.6.4 Grand Prix International Tabletop Games Revenue in China Market (2016-2021) 6.6.5 Grand Prix International Recent Developments 6.7 Buffalo Games 6.7.1 Buffalo Games Company Details 6.7.2 Buffalo Games Business Overview 6.7.3 Buffalo Games Tabletop Games Introduction 6.7.4 Buffalo Games Tabletop Games Revenue in China Market (2016-2021) 6.7.5 Buffalo Games Recent Developments 6.8 Lifestyle Boardgames 6.8.1 Lifestyle Boardgames Company Details 6.8.2 Lifestyle Boardgames Business Overview 6.8.3 Lifestyle Boardgames Tabletop Games Introduction 6.8.4 Lifestyle Boardgames Tabletop Games Revenue in China Market (2016-2021) 6.8.5 Lifestyle Boardgames Recent Developments 6.9 Korea Boardgames 6.9.1 Korea Boardgames Company Details 6.9.2 Korea Boardgames Business Overview 6.9.3 Korea Boardgames Tabletop Games Introduction 6.9.4 Korea Boardgames Tabletop Games Revenue in China Market (2016-2021) 6.9.5 Korea Boardgames Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
SummaryThis report contains market size and forecasts of Tabletop Games in China, including the following market information:China Tabletop Games Market Revenue, 2016-2021, 2022-2027, ($ millions) China top five Tabletop Games companies in 2020 (%) The global Tabletop Games market size is expected to growth from US$ XX million in 2020 to US$ XX million by 2027; it is expected to grow at a CAGR of XX% during 2021-2027. The China Tabletop Games market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period. QYResearch has surveyed the Tabletop Games Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: China Tabletop Games Market, By Type, 2016-2021, 2022-2027 ($ Millions) China Tabletop Games Market Segment Percentages, By Type, 2020 (%) Card Games Quiz Games Strategy Games Others China Tabletop Games Market, By Application, 2016-2021, 2022-2027 ($ Millions) China Tabletop Games Market Segment Percentages, By Application, 2020 (%) Supermarkets or Hypermarkets Convenience Store Specialty Stores Online Others Competitor Analysis The report also provides analysis of leading market participants including: Key companies Tabletop Games revenues in China market, 2016-2021 (Estimated), ($ millions) Key companies Tabletop Games revenues share in China market, 2020 (%) Further, the report presents profiles of competitors in the market, key players include: Hasbro Asmodee Mattel Ravensburger AG Goliath B.V. Grand Prix International Buffalo Games Lifestyle Boardgames Korea Boardgames Table of Contents1 Introduction to Research & Analysis Reports1.1 Tabletop Games Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 China Tabletop Games Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 China Tabletop Games Overall Market Size 2.1 China Tabletop Games Market Size: 2021 VS 2027 2.2 China Tabletop Games Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Tabletop Games Players in China Market 3.2 Top China Tabletop Games Companies Ranked by Revenue 3.3 China Tabletop Games Revenue by Companies 3.4 Top 3 and Top 5 Tabletop Games Companies in China Market, by Revenue in 2020 3.5 Companies Tabletop Games Product Type 3.6 Tier 1, Tier 2 and Tier 3 Tabletop Games Players in China Market 3.6.1 List of Tier 1 Tabletop Games Companies in China 3.6.2 List of Tier 2 and Tier 3 Tabletop Games Companies in China 4 Sights by Type 4.1 Overview 4.1.1 By Type - China Tabletop Games Market Size Markets, 2021 & 2027 4.1.2 Card Games 4.1.3 Quiz Games 4.1.4 Strategy Games 4.1.5 Others 4.2 By Type - China Tabletop Games Revenue & Forecasts 4.2.1 By Type - China Tabletop Games Revenue, 2016-2021 4.2.2 By Type - China Tabletop Games Revenue, 2022-2027 4.2.3 By Type - China Tabletop Games Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - China Tabletop Games Market Size, 2021 & 2027 5.1.2 Supermarkets or Hypermarkets 5.1.3 Convenience Store 5.1.4 Specialty Stores 5.1.5 Online 5.1.6 Others 5.2 By Application - China Tabletop Games Revenue & Forecasts 5.2.1 By Application - China Tabletop Games Revenue, 2016-2021 5.2.2 By Application - China Tabletop Games Revenue, 2022-2027 5.2.3 By Application - China Tabletop Games Revenue Market Share, 2016-2027 6 Tabletop Games Companies Profiles 6.1 Hasbro 6.1.1 Hasbro Company Details 6.1.2 Hasbro Business Overview 6.1.3 Hasbro Tabletop Games Introduction 6.1.4 Hasbro Tabletop Games Revenue in China Market (2016-2021) 6.1.5 Hasbro Recent Developments 6.2 Asmodee 6.2.1 Asmodee Company Details 6.2.2 Asmodee Business Overview 6.2.3 Asmodee Tabletop Games Introduction 6.2.4 Asmodee Tabletop Games Revenue in China Market (2016-2021) 6.2.5 Asmodee Recent Developments 6.3 Mattel 6.3.1 Mattel Company Details 6.3.2 Mattel Business Overview 6.3.3 Mattel Tabletop Games Introduction 6.3.4 Mattel Tabletop Games Revenue in China Market (2016-2021) 6.3.5 Mattel Recent Developments 6.4 Ravensburger AG 6.4.1 Ravensburger AG Company Details 6.4.2 Ravensburger AG Business Overview 6.4.3 Ravensburger AG Tabletop Games Introduction 6.4.4 Ravensburger AG Tabletop Games Revenue in China Market (2016-2021) 6.4.5 Ravensburger AG Recent Developments 6.5 Goliath B.V. 6.5.1 Goliath B.V. Company Details 6.5.2 Goliath B.V. Business Overview 6.5.3 Goliath B.V. Tabletop Games Introduction 6.5.4 Goliath B.V. Tabletop Games Revenue in China Market (2016-2021) 6.5.5 Goliath B.V. Recent Developments 6.6 Grand Prix International 6.6.1 Grand Prix International Company Details 6.6.2 Grand Prix International Business Overview 6.6.3 Grand Prix International Tabletop Games Introduction 6.6.4 Grand Prix International Tabletop Games Revenue in China Market (2016-2021) 6.6.5 Grand Prix International Recent Developments 6.7 Buffalo Games 6.7.1 Buffalo Games Company Details 6.7.2 Buffalo Games Business Overview 6.7.3 Buffalo Games Tabletop Games Introduction 6.7.4 Buffalo Games Tabletop Games Revenue in China Market (2016-2021) 6.7.5 Buffalo Games Recent Developments 6.8 Lifestyle Boardgames 6.8.1 Lifestyle Boardgames Company Details 6.8.2 Lifestyle Boardgames Business Overview 6.8.3 Lifestyle Boardgames Tabletop Games Introduction 6.8.4 Lifestyle Boardgames Tabletop Games Revenue in China Market (2016-2021) 6.8.5 Lifestyle Boardgames Recent Developments 6.9 Korea Boardgames 6.9.1 Korea Boardgames Company Details 6.9.2 Korea Boardgames Business Overview 6.9.3 Korea Boardgames Tabletop Games Introduction 6.9.4 Korea Boardgames Tabletop Games Revenue in China Market (2016-2021) 6.9.5 Korea Boardgames Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野の最新刊レポート
QYResearch社のその他分野での最新刊レポート
本レポートと同じKEY WORD(tabletop)の最新刊レポート
よくあるご質問QYResearch社はどのような調査会社ですか?QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。 QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/22 10:26 155.52 円 163.34 円 198.56 円 |