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ゲーム内ギャンブルと戦利品ボックスに関する市場調査。2032年までのCAGRは5.6%で、Covid-19とロックダウンが市場の成長を後押ししています。


Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032

ゲーム内ギャンブルと戦利品ボックスの市場。レポート対象範囲 Persistence Market Research社の最新刊は、世界のゲーム内ギャンブルと戦利品ボックス市場について、機会や現在の市場状況を評価し、詳細な分析... もっと見る

 

 

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Persistence Market Research
パーシスタンスマーケットリサーチ
2022年4月1日 US$4,900
シングルユーザーライセンス
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333 英語

 

サマリー

ゲーム内ギャンブルと戦利品ボックスの市場。レポート対象範囲

Persistence Market Research社の最新刊は、世界のゲーム内ギャンブルと戦利品ボックス市場について、機会や現在の市場状況を評価し、詳細な分析、市場に影響を与える対応するセクションについての最新情報を提供しています。この調査は、市場の促進要因、抑制要因、動向、機会など、現在の市場力学に関する詳細な洞察を提供します。市場調査の主な目的は、市場が2022年から2032年の予測期間中にどのように実行されるかという排他的な情報を提示することです。

市場の成功成長のための重要な指標は、この包括的なレポートで提示されており、市場の前年比(YoY)成長分析、複合年間成長率(CAGR)など、Persistence Market Research社の調査において網羅的に記述されています。この調査研究は、読者がゲーム内ギャンブルと戦利品ボックス製品の需要や調査期間中の定量的な発展機会を知るためのサポートとなる。

この調査は、投資家、メーカー、サービスプロバイダー、流通業者、サプライヤーなどの景観の株主にとって有益であり、ゲーム内ギャンブルと戦利品ボックス市場で繁栄するために適切なビジネス戦略を開発する際に役立ちます。ゲーム内ギャンブルと戦利品ボックス市場の株主、業界専門家、投資家、研究者、記者、ビジネス愛好家は、このPersistence Market Researchの調査で示された洞察と情報を活用することができます。

市場統計、およびゲーム内ギャンブルと戦利品ボックス市場のビジネスシナリオに影響を与えるマクロおよびミクロ経済変数に関連する情報も、現在の研究に含まれています。市場の潜在的な発展に応じて、実質的な洞察も本レポートで遭遇します。さらに、このレポートで提出されたデータによって、業界のマイナーな企業や新規参入者は、市場で牽引力を得るために適切な会社の選択をする際に支援されることができます。

主要な市場セグメント

Persistence Market Researchのゲーム内ギャンブルと戦利品ボックス市場に関する調査では、ゲームタイプ、エンドユーザー、地域という3つの重要なセグメントに分けられた情報を提供しています。本レポートでは、これらのカテゴリに関連する重要な市場力学と成長パラメータに関する包括的なデータおよび情報を提供しています。

ゲームタイプ

スポーツベッティング
カジノ
宝くじ
ビンゴ
エンドユーザー

デスクトップ
モバイル
地域

北アメリカ
ラテンアメリカ
欧州
APAC
中東・アフリカ
報告書に記載されている主な質問

今後数年間、ゲーム内ギャンブルと戦利品ボックスで最も収益性の高い市場を維持し続けるのはどの地域か?
トレンドの変化は市場にどのような影響を与えるか?
COVID-19危機は市場の成長にどのような影響を与えたか?
市場参加者はどのようにして先進地域の低空飛行の機会を捕らえることができますか?
市場におけるステークホルダーの戦略はどのようなものですか?
投資家が認識する必要があり、市場への投資中に取り組む可能性がある抑制要因は何か?
市場に影響を与える開発トレンドは何か?
ゲーム内ギャンブルおよび戦利品ボックス市場の企業は、先進国および新興国の成長機会をどのように利用することができますか?
調査方法

Persistence Market Research社の調査では、ゲーム内ギャンブルと戦利品ボックス市場の成長に関する広範な調査を実施し、市場の将来の成長パラメータに関する結論を得るために、独自の調査手法を利用しています。この調査方法は、一次調査と二次調査を組み合わせたもので、アナリストが結論の正確性と信頼性を保証するのに役立ちます。

市場調査作成時にアナリストが参照した二次資料には、政府機関の統計、業界誌、白書、社内外の独自データベースなどがあります。アナリストは一次資料として、本レポートの作成に貢献したシニアマネージャー、製品ポートフォリオマネージャー、CEO、副社長、マーケティング/プロダクトマネージャー、マーケットインテリジェンスマネージャーにインタビューを行いました。

一次および二次リソースから取得した包括的な情報は、市場の企業からの検証として機能し、ゲーム内ギャンブルと戦利品ボックス市場の成長見通しに関するPersistence Market Researchの予測はより正確で信頼できるものとなっています。

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目次

1. Executive Summary

1.1. Global Market Outlook

1.2. Summary of Statistics

1.3. Key Market Characteristics & Attributes

1.4. Fact.MR Analysis and Recommendations

2. Market Overview

2.1. Market Coverage / Taxonomy

2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment

3.1. Risk Assessment

3.1.1. COVID-19 Crisis and Impact on In-Game Gambling and Loot Boxes Demand

3.1.2. COVID-19 Impact Benchmark with Previous Crisis

3.1.3. Impact on Market Value (US$ Mn)

3.1.4. Assessment by Key Countries

3.1.5. Assessment by Key Market Segments

3.1.6. Action Points and Recommendation for Suppliers

3.2. Key Trends Impacting the Market

3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points

4.1. Global Protective Coatings Market (US$ Mn)

4.2. In-Game Gambling and Loot Boxes Market Opportunity Assessment (US$ Mn)

4.2.1. Total Available Market

4.2.2. Serviceable Addressable Market

4.2.3. Serviceable Obtainable Market

4.3. Market Scenario Forecast

4.3.1. Demand in optimistic Scenario

4.3.2. Demand in Likely Scenario

4.3.3. Demand in Conservative Scenario

4.4. Investment Feasibility Analysis

4.4.1. Investment in Established Markets

4.4.1.1. In Short Term

4.4.1.2. In Long Term

4.4.2. Investment in Emerging Markets

4.4.2.1. In Short Term

4.4.2.2. In Long Term

4.5. Forecast Factors - Relevance & Impact

4.5.1. Top Companies Historical Growth

4.5.2. Global Protective Coatings Market Growth

4.5.3. In-Game Gambling and Loot Boxes Adoption Rate, By Country

4.6. Market Dynamics

4.6.1. Market Driving Factors and Impact Assessment

4.6.2. Prominent Market Challenges and Impact Assessment

4.6.3. In-Game Gambling and Loot Boxes Market Opportunities

4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors

5.1. Manufacturers’ Focus on Low Penetration High Growth Markets

5.2. Banking on with Segments High Incremental Opportunity

5.3. Peer Benchmarking

6. Global In-Game Gambling and Loot Boxes Market Demand Analysis 2015-2021 and Forecast, 2022-2032

6.1. Historical Market Analysis, 2015-2021

6.2. Current and Future Market Projections, 2022-2032

6.3. Y-o-Y Growth Trend Analysis

7. Global In-Game Gambling and Loot Boxes Market Value Analysis 2015-2021 and Forecast, 2022-2032

7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021

7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032

7.2.1. Y-o-Y Growth Trend Analysis

7.2.2. Absolute $ Opportunity Analysis

8. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Game Type

8.1. Introduction / Key Findings

8.2. Historical Market Size (US$ Mn) Analysis By Game Type, 2015-2021

8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Game Type, 2022-2032

8.3.1. Sports Betting

8.3.2. Casino

8.3.3. Lottery

8.3.4. Bingo

8.4. Market Attractiveness Analysis By Game Type

9. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By End User

9.1. Introduction / Key Findings

9.2. Historical Market Size (US$ Mn) Analysis By End User, 2015-2021

9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022-2032

9.3.1. Desktop

9.3.2. Mobile

9.4. Market Attractiveness Analysis By End User

10. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Region

10.1. Introduction

10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021

10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032

10.3.1. North America

10.3.2. Latin America

10.3.3. Europe

10.3.4. Asia Pacific

10.3.5. Middle East and Africa (MEA)

10.4. Market Attractiveness Analysis By Region

11. North America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

11.1. Introduction

11.2. Pricing Analysis

11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

11.4.1. By Country

11.4.1.1. U.S.

11.4.1.2. Canada

11.4.1.3. Rest of North America

11.4.2. By Game Type

11.4.3. By End User

11.5. Market Attractiveness Analysis

11.5.1. By Country

11.5.2. By Game Type

11.5.3. By End User

12. Latin America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

12.1. Introduction

12.2. Pricing Analysis

12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

12.4.1. By Country

12.4.1.1. Brazil

12.4.1.2. Mexico

12.4.1.3. Rest of Latin America

12.4.2. By Game Type

12.4.3. By End User

12.5. Market Attractiveness Analysis

12.5.1. By Country

12.5.2. By Game Type

12.5.3. By End User

13. Europe In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

13.1. Introduction

13.2. Pricing Analysis

13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

13.4.1. By Country

13.4.1.1. Germany

13.4.1.2. France

13.4.1.3. U.K.

13.4.1.4. Italy

13.4.1.5. Benelux

13.4.1.6. Nordic Countries

13.4.1.7. Rest of Europe

13.4.2. By Game Type

13.4.3. By End User

13.5. Market Attractiveness Analysis

13.5.1. By Country

13.5.2. By Game Type

13.5.3. By End User

14. Asia Pacific In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

14.1. Introduction

14.2. Pricing Analysis

14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

14.4.1. By Country

14.4.1.1. China

14.4.1.2. Japan

14.4.1.3. South Korea

14.4.1.4. Rest of Asia Pacific

14.4.2. By Game Type

14.4.3. By End User

14.5. Market Attractiveness Analysis

14.5.1. By Country

14.5.2. By Game Type

14.5.3. By End User

15. Middle East and Africa In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

15.1. Introduction

15.2. Pricing Analysis

15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

15.4.1. By Country

15.4.1.1. GCC Countries

15.4.1.2. South Africa

15.4.1.3. Turkey

15.4.1.4. Rest of Middle East and Africa

15.4.2. By Game Type

15.4.3. By End User

15.5. Market Attractiveness Analysis

15.5.1. By Country

15.5.2. By Game Type

15.5.3. By End User

16. Key Countries In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

16.1. Introduction

16.1.1. Market Value Proportion Analysis, By Key Countries

16.1.2. Global Vs. Country Growth Comparison

16.2. US In-Game Gambling and Loot Boxes Market Analysis

16.2.1. Value Proportion Analysis by Market Taxonomy

16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.2.2.1. By Game Type

16.2.2.2. By End User

16.3. Canada In-Game Gambling and Loot Boxes Market Analysis

16.3.1. Value Proportion Analysis by Market Taxonomy

16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.3.2.1. By Game Type

16.3.2.2. By End User

16.4. Mexico In-Game Gambling and Loot Boxes Market Analysis

16.4.1. Value Proportion Analysis by Market Taxonomy

16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.4.2.1. By Game Type

16.4.2.2. By End User

16.5. Brazil In-Game Gambling and Loot Boxes Market Analysis

16.5.1. Value Proportion Analysis by Market Taxonomy

16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.5.2.1. By Game Type

16.5.2.2. By End User

16.6. Germany In-Game Gambling and Loot Boxes Market Analysis

16.6.1. Value Proportion Analysis by Market Taxonomy

16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.6.2.1. By Game Type

16.6.2.2. By End User

16.7. France In-Game Gambling and Loot Boxes Market Analysis

16.7.1. Value Proportion Analysis by Market Taxonomy

16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.7.2.1. By Game Type

16.7.2.2. By End User

16.8. Italy In-Game Gambling and Loot Boxes Market Analysis

16.8.1. Value Proportion Analysis by Market Taxonomy

16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.8.2.1. By Game Type

16.8.2.2. By End User

16.9. BENELUX In-Game Gambling and Loot Boxes Market Analysis

16.9.1. Value Proportion Analysis by Market Taxonomy

16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.9.2.1. By Game Type

16.9.2.2. By End User

16.10. UK In-Game Gambling and Loot Boxes Market Analysis

16.10.1. Value Proportion Analysis by Market Taxonomy

16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.10.2.1. By Game Type

16.10.2.2. By End User

16.11. Nordic Countries In-Game Gambling and Loot Boxes Market Analysis

16.11.1. Value Proportion Analysis by Market Taxonomy

16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.11.2.1. By Game Type

16.11.2.2. By End User

16.12. China In-Game Gambling and Loot Boxes Market Analysis

16.12.1. Value Proportion Analysis by Market Taxonomy

16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.12.2.1. By Game Type

16.12.2.2. By End User

16.13. Japan In-Game Gambling and Loot Boxes Market Analysis

16.13.1. Value Proportion Analysis by Market Taxonomy

16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.13.2.1. By Game Type

16.13.2.2. By End User

16.14. South Korea In-Game Gambling and Loot Boxes Market Analysis

16.14.1. Value Proportion Analysis by Market Taxonomy

16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.14.2.1. By Game Type

16.14.2.2. By End User

16.15. GCC Countries In-Game Gambling and Loot Boxes Market Analysis

16.15.1. Value Proportion Analysis by Market Taxonomy

16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.15.2.1. By Game Type

16.15.2.2. By End User

16.16. South Africa In-Game Gambling and Loot Boxes Market Analysis

16.16.1. Value Proportion Analysis by Market Taxonomy

16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.16.2.1. By Game Type

16.16.2.2. By End User

16.17. Turkey In-Game Gambling and Loot Boxes Market Analysis

16.17.1. Value Proportion Analysis by Market Taxonomy

16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.17.2.1. By Game Type

16.17.2.2. By End User

16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis

17.1. Market Analysis by Tier of Companies

17.2. Market Concentration

17.3. Market Share Analysis of Top Players

17.4. Market Presence Analysis

17.4.1. By Regional footprint of Players

17.4.2. Product footprint by Players

18. Competition Analysis

18.1. Competition Dashboard

18.2. Competition Benchmarking

18.3. Competition Deep Dive

18.3.1. 2K Games

18.3.1.1. Overview

18.3.1.2. Product Portfolio

18.3.1.3. Sales Footprint

18.3.1.4. Strategy Overview

18.3.2. ARJEL (National Gaming Authority)

18.3.2.1. Overview

18.3.2.2. Product Portfolio

18.3.2.3. Sales Footprint

18.3.2.4. Strategy Overview

18.3.3. Belgian Gaming Commission

18.3.3.1. Overview

18.3.3.2. Product Portfolio

18.3.3.3. Sales Footprint

18.3.3.4. Strategy Overview

18.3.4. Bet365

18.3.4.1. Overview

18.3.4.2. Product Portfolio

18.3.4.3. Sales Footprint

18.3.4.4. Strategy Overview

18.3.5. Bethesda

18.3.5.1. Overview

18.3.5.2. Product Portfolio

18.3.5.3. Sales Footprint

18.3.5.4. Strategy Overview

18.3.6. Big Fish Games

18.3.6.1. Overview

18.3.6.2. Product Portfolio

18.3.6.3. Sales Footprint

18.3.6.4. Strategy Overview

18.3.7. Bungie

18.3.7.1. Overview

18.3.7.2. Product Portfolio

18.3.7.3. Sales Footprint

18.3.7.4. Strategy Overview

18.3.8. CS:GO Diamonds

18.3.8.1. Overview

18.3.8.2. Product Portfolio

18.3.8.3. Sales Footprint

18.3.8.4. Strategy Overview

18.3.9. CSGO Lotto

18.3.9.1. Overview

18.3.9.2. Product Portfolio

18.3.9.3. Sales Footprint

18.3.9.4. Strategy Overview

19. Assumptions and Acronyms Used

20. Research Methodology


Table 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 2: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 3: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 4: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 5: Global In-Game Gambling and Loot Boxes Market, By Region, 2015 – 2021

Table 6: Global In-Game Gambling and Loot Boxes Market, By Region, 2022 – 2032

Table 7: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 8: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 9: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 10: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 11: North America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 12: North America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 13: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 14: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 15: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 16: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 17: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 18: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 19: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 20: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 21: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 22: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 23: Europe In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 24: Europe In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 25: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 26: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 27: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 28: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 29: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 30: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 31: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 32: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 33: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 34: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 35: MEA In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 36: MEA In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 37: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 38: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 39: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Region, 2022 – 2032

Table 40: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 41: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 42: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 43: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 44: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 45: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 46: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 47: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 48: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 49: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 50: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 51: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 52: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 53: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 54: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032


Figure 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 2: Global In-Game Gambling and Loot Boxes Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 – 2032), US$ Mn

Figure 3: Global In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 4: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 5: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 6: Global In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 7: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 8: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 9: Global In-Game Gambling and Loot Boxes Market Share, By Region, 2022 & 2032

Figure 10: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Region – 2022-2032

Figure 11: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Region – 2022-2032

Figure 12: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 13: North America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 14: North America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 15: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 16: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 17: North America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 18: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 19: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 20: North America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 21: North America Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 22: North America Market Attractiveness Index, By Country – 2022-2032

Figure 23: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 24: Latin America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 25: Latin America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 26: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 27: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 28: Latin America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 29: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 30: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 31: Latin America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 32: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 33: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 34: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 35: Europe In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 36: Europe In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 37: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 38: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 39: Europe In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 40: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 41: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 42: Europe In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 43: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 44: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 45: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 46: MEA In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 47: MEA In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 48: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 49: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 50: MEA In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 51: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 52: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 53: MEA In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 54: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 55: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 56: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 57: Asia Pacific In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 58: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 59: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 60: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 61: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 62: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 63: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 64: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 65: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 66: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 67: US In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 68: US In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 69: US In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 70: Canada In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 71: Canada In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 72: Canada In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 73: Brazil In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 74: Brazil In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 75: Brazil In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 76: Mexico In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 77: Mexico In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 78: Mexico In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 79: Germany In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 80: Germany In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 81: Germany In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 82: U.K. In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 83: U.K. In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 84: U.K. In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 85: France In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 86: France In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 87: France In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 88: Italy In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 89: Italy In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 90: Italy In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 91: BENELUX In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 92: BENELUX In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 93: BENELUX In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 94: Nordic Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 95: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 96: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 97: China In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 98: China In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 99: China In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 100: Japan In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 101: Japan In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 102: Japan In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 103: South Korea In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 104: South Korea In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 105: South Korea In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 106: GCC Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 107: GCC Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 108: GCC Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 109: South Africa In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 110: South Africa In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 111: South Africa In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 112: Turkey In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 113: Turkey In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 114: Turkey In-Game Gambling and Loot Boxes Market Share, By End User, 2021

 

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Summary

In-game Gambling and Loot Boxes Market: Scope of Report

The latest publication by Persistence Market Research on the global in-game gambling and loot boxes market evaluates the opportunities and current market landscape, provides detailed analysis, and updates about corresponding sections affecting the market. The study offers detailed insights on current market dynamics, which include the drivers, restraints, trends, and opportunities in the market. The principal aim of the market study is to present exclusive information about how the market will perform during the forecast period of 2022-2032.

Important indicators for the successful growth of the market are presented in this comprehensive report, which includes a Year-on-Year (Y-o-Y) growth analysis of the market, and compounded annual growth rate (CAGR), which are described exhaustively in Persistence Market Research's study. This research study can support readers to know the demand for In-game gambling and loot boxes products and the quantitative development opportunities during the study period.

The research is beneficial for shareholders in the landscape, including investors, manufacturers, service providers, distributors, and suppliers, and can help them in developing suitable business strategies to flourish in the In-game gambling and loot boxes market. Shareholders in the In-game gambling and loot boxes market, industry experts, investors, researchers, and reporters, as well as business enthusiasts can leverage insights and information presented in this Persistence Market Research study.

Market statistics, as well as information linked to the macro- as well as micro-economic variables affecting the business scenario in the In-game gambling and loot boxes market, are also included in the current study. Depending on potential developments in the market, substantive insights are also encountered in this report. Additionally, by the data submitted in this report, minor companies and new entrants in the industry can be aided in making suitable company choices to achieve traction in the market.

Key Market Segments

Persistence Market Research’s study on the In-game gambling and loot boxes market offers information divided into three important segments – game type, end user, and region. This report offers comprehensive data and information about the important market dynamics and growth parameters associated with these categories.

Game Type

Sports Betting
Casino
Lottery
Bingo
End User

Desktop
Mobile
Region

North America
Latin America
Europe
APAC
Middle East & Africa
Key Questions Answered in Report

Which regions will continue to remain the most profitable markets for In-game gambling and loot boxes over the coming years?
How will changing trends impact the market?
How has the COVID-19 crisis impacted market growth?
How can market players capture the low-hanging opportunities in developed regions?
What are the strategies of stakeholders in the market to shape their position in this landscape?
What are the restraining factors that investors need to be aware of and might tackle while investing in the market?
What are the developmental trends that will impact the market?
How can companies in the In-game gambling and loot boxes market avail themselves the growth opportunities in developed and emerging sectors?
Research Methodology

In Persistence Market Research’s study, a unique research methodology is utilized to conduct extensive research on the growth of the In-game gambling and loot boxes market, and reach conclusions on the future growth parameters of the market. This research methodology is a combination of primary and secondary research, which helps analysts to ensure the accuracy and reliability of the conclusions.

Secondary resources referred to by analysts during the production of the market study include statistics from governmental organizations, trade journals, white papers, and internal and external proprietary databases. Analysts have interviewed senior managers, product portfolio managers, CEOs, VPs, marketing/product managers, and market intelligence managers, who contributed to the development of this report as a primary resource.

Comprehensive information acquired from primary and secondary resources acts as validation from companies in the market, and makes Persistence Market Research’s projections on the growth prospects of the in-game gambling and loot boxes market are more accurate and reliable.



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Table of Contents

1. Executive Summary

1.1. Global Market Outlook

1.2. Summary of Statistics

1.3. Key Market Characteristics & Attributes

1.4. Fact.MR Analysis and Recommendations

2. Market Overview

2.1. Market Coverage / Taxonomy

2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment

3.1. Risk Assessment

3.1.1. COVID-19 Crisis and Impact on In-Game Gambling and Loot Boxes Demand

3.1.2. COVID-19 Impact Benchmark with Previous Crisis

3.1.3. Impact on Market Value (US$ Mn)

3.1.4. Assessment by Key Countries

3.1.5. Assessment by Key Market Segments

3.1.6. Action Points and Recommendation for Suppliers

3.2. Key Trends Impacting the Market

3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points

4.1. Global Protective Coatings Market (US$ Mn)

4.2. In-Game Gambling and Loot Boxes Market Opportunity Assessment (US$ Mn)

4.2.1. Total Available Market

4.2.2. Serviceable Addressable Market

4.2.3. Serviceable Obtainable Market

4.3. Market Scenario Forecast

4.3.1. Demand in optimistic Scenario

4.3.2. Demand in Likely Scenario

4.3.3. Demand in Conservative Scenario

4.4. Investment Feasibility Analysis

4.4.1. Investment in Established Markets

4.4.1.1. In Short Term

4.4.1.2. In Long Term

4.4.2. Investment in Emerging Markets

4.4.2.1. In Short Term

4.4.2.2. In Long Term

4.5. Forecast Factors - Relevance & Impact

4.5.1. Top Companies Historical Growth

4.5.2. Global Protective Coatings Market Growth

4.5.3. In-Game Gambling and Loot Boxes Adoption Rate, By Country

4.6. Market Dynamics

4.6.1. Market Driving Factors and Impact Assessment

4.6.2. Prominent Market Challenges and Impact Assessment

4.6.3. In-Game Gambling and Loot Boxes Market Opportunities

4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors

5.1. Manufacturers’ Focus on Low Penetration High Growth Markets

5.2. Banking on with Segments High Incremental Opportunity

5.3. Peer Benchmarking

6. Global In-Game Gambling and Loot Boxes Market Demand Analysis 2015-2021 and Forecast, 2022-2032

6.1. Historical Market Analysis, 2015-2021

6.2. Current and Future Market Projections, 2022-2032

6.3. Y-o-Y Growth Trend Analysis

7. Global In-Game Gambling and Loot Boxes Market Value Analysis 2015-2021 and Forecast, 2022-2032

7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021

7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032

7.2.1. Y-o-Y Growth Trend Analysis

7.2.2. Absolute $ Opportunity Analysis

8. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Game Type

8.1. Introduction / Key Findings

8.2. Historical Market Size (US$ Mn) Analysis By Game Type, 2015-2021

8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Game Type, 2022-2032

8.3.1. Sports Betting

8.3.2. Casino

8.3.3. Lottery

8.3.4. Bingo

8.4. Market Attractiveness Analysis By Game Type

9. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By End User

9.1. Introduction / Key Findings

9.2. Historical Market Size (US$ Mn) Analysis By End User, 2015-2021

9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022-2032

9.3.1. Desktop

9.3.2. Mobile

9.4. Market Attractiveness Analysis By End User

10. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Region

10.1. Introduction

10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021

10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032

10.3.1. North America

10.3.2. Latin America

10.3.3. Europe

10.3.4. Asia Pacific

10.3.5. Middle East and Africa (MEA)

10.4. Market Attractiveness Analysis By Region

11. North America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

11.1. Introduction

11.2. Pricing Analysis

11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

11.4.1. By Country

11.4.1.1. U.S.

11.4.1.2. Canada

11.4.1.3. Rest of North America

11.4.2. By Game Type

11.4.3. By End User

11.5. Market Attractiveness Analysis

11.5.1. By Country

11.5.2. By Game Type

11.5.3. By End User

12. Latin America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

12.1. Introduction

12.2. Pricing Analysis

12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

12.4.1. By Country

12.4.1.1. Brazil

12.4.1.2. Mexico

12.4.1.3. Rest of Latin America

12.4.2. By Game Type

12.4.3. By End User

12.5. Market Attractiveness Analysis

12.5.1. By Country

12.5.2. By Game Type

12.5.3. By End User

13. Europe In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

13.1. Introduction

13.2. Pricing Analysis

13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

13.4.1. By Country

13.4.1.1. Germany

13.4.1.2. France

13.4.1.3. U.K.

13.4.1.4. Italy

13.4.1.5. Benelux

13.4.1.6. Nordic Countries

13.4.1.7. Rest of Europe

13.4.2. By Game Type

13.4.3. By End User

13.5. Market Attractiveness Analysis

13.5.1. By Country

13.5.2. By Game Type

13.5.3. By End User

14. Asia Pacific In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

14.1. Introduction

14.2. Pricing Analysis

14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

14.4.1. By Country

14.4.1.1. China

14.4.1.2. Japan

14.4.1.3. South Korea

14.4.1.4. Rest of Asia Pacific

14.4.2. By Game Type

14.4.3. By End User

14.5. Market Attractiveness Analysis

14.5.1. By Country

14.5.2. By Game Type

14.5.3. By End User

15. Middle East and Africa In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

15.1. Introduction

15.2. Pricing Analysis

15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

15.4.1. By Country

15.4.1.1. GCC Countries

15.4.1.2. South Africa

15.4.1.3. Turkey

15.4.1.4. Rest of Middle East and Africa

15.4.2. By Game Type

15.4.3. By End User

15.5. Market Attractiveness Analysis

15.5.1. By Country

15.5.2. By Game Type

15.5.3. By End User

16. Key Countries In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

16.1. Introduction

16.1.1. Market Value Proportion Analysis, By Key Countries

16.1.2. Global Vs. Country Growth Comparison

16.2. US In-Game Gambling and Loot Boxes Market Analysis

16.2.1. Value Proportion Analysis by Market Taxonomy

16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.2.2.1. By Game Type

16.2.2.2. By End User

16.3. Canada In-Game Gambling and Loot Boxes Market Analysis

16.3.1. Value Proportion Analysis by Market Taxonomy

16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.3.2.1. By Game Type

16.3.2.2. By End User

16.4. Mexico In-Game Gambling and Loot Boxes Market Analysis

16.4.1. Value Proportion Analysis by Market Taxonomy

16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.4.2.1. By Game Type

16.4.2.2. By End User

16.5. Brazil In-Game Gambling and Loot Boxes Market Analysis

16.5.1. Value Proportion Analysis by Market Taxonomy

16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.5.2.1. By Game Type

16.5.2.2. By End User

16.6. Germany In-Game Gambling and Loot Boxes Market Analysis

16.6.1. Value Proportion Analysis by Market Taxonomy

16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.6.2.1. By Game Type

16.6.2.2. By End User

16.7. France In-Game Gambling and Loot Boxes Market Analysis

16.7.1. Value Proportion Analysis by Market Taxonomy

16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.7.2.1. By Game Type

16.7.2.2. By End User

16.8. Italy In-Game Gambling and Loot Boxes Market Analysis

16.8.1. Value Proportion Analysis by Market Taxonomy

16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.8.2.1. By Game Type

16.8.2.2. By End User

16.9. BENELUX In-Game Gambling and Loot Boxes Market Analysis

16.9.1. Value Proportion Analysis by Market Taxonomy

16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.9.2.1. By Game Type

16.9.2.2. By End User

16.10. UK In-Game Gambling and Loot Boxes Market Analysis

16.10.1. Value Proportion Analysis by Market Taxonomy

16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.10.2.1. By Game Type

16.10.2.2. By End User

16.11. Nordic Countries In-Game Gambling and Loot Boxes Market Analysis

16.11.1. Value Proportion Analysis by Market Taxonomy

16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.11.2.1. By Game Type

16.11.2.2. By End User

16.12. China In-Game Gambling and Loot Boxes Market Analysis

16.12.1. Value Proportion Analysis by Market Taxonomy

16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.12.2.1. By Game Type

16.12.2.2. By End User

16.13. Japan In-Game Gambling and Loot Boxes Market Analysis

16.13.1. Value Proportion Analysis by Market Taxonomy

16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.13.2.1. By Game Type

16.13.2.2. By End User

16.14. South Korea In-Game Gambling and Loot Boxes Market Analysis

16.14.1. Value Proportion Analysis by Market Taxonomy

16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.14.2.1. By Game Type

16.14.2.2. By End User

16.15. GCC Countries In-Game Gambling and Loot Boxes Market Analysis

16.15.1. Value Proportion Analysis by Market Taxonomy

16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.15.2.1. By Game Type

16.15.2.2. By End User

16.16. South Africa In-Game Gambling and Loot Boxes Market Analysis

16.16.1. Value Proportion Analysis by Market Taxonomy

16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.16.2.1. By Game Type

16.16.2.2. By End User

16.17. Turkey In-Game Gambling and Loot Boxes Market Analysis

16.17.1. Value Proportion Analysis by Market Taxonomy

16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.17.2.1. By Game Type

16.17.2.2. By End User

16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis

17.1. Market Analysis by Tier of Companies

17.2. Market Concentration

17.3. Market Share Analysis of Top Players

17.4. Market Presence Analysis

17.4.1. By Regional footprint of Players

17.4.2. Product footprint by Players

18. Competition Analysis

18.1. Competition Dashboard

18.2. Competition Benchmarking

18.3. Competition Deep Dive

18.3.1. 2K Games

18.3.1.1. Overview

18.3.1.2. Product Portfolio

18.3.1.3. Sales Footprint

18.3.1.4. Strategy Overview

18.3.2. ARJEL (National Gaming Authority)

18.3.2.1. Overview

18.3.2.2. Product Portfolio

18.3.2.3. Sales Footprint

18.3.2.4. Strategy Overview

18.3.3. Belgian Gaming Commission

18.3.3.1. Overview

18.3.3.2. Product Portfolio

18.3.3.3. Sales Footprint

18.3.3.4. Strategy Overview

18.3.4. Bet365

18.3.4.1. Overview

18.3.4.2. Product Portfolio

18.3.4.3. Sales Footprint

18.3.4.4. Strategy Overview

18.3.5. Bethesda

18.3.5.1. Overview

18.3.5.2. Product Portfolio

18.3.5.3. Sales Footprint

18.3.5.4. Strategy Overview

18.3.6. Big Fish Games

18.3.6.1. Overview

18.3.6.2. Product Portfolio

18.3.6.3. Sales Footprint

18.3.6.4. Strategy Overview

18.3.7. Bungie

18.3.7.1. Overview

18.3.7.2. Product Portfolio

18.3.7.3. Sales Footprint

18.3.7.4. Strategy Overview

18.3.8. CS:GO Diamonds

18.3.8.1. Overview

18.3.8.2. Product Portfolio

18.3.8.3. Sales Footprint

18.3.8.4. Strategy Overview

18.3.9. CSGO Lotto

18.3.9.1. Overview

18.3.9.2. Product Portfolio

18.3.9.3. Sales Footprint

18.3.9.4. Strategy Overview

19. Assumptions and Acronyms Used

20. Research Methodology


Table 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 2: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 3: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 4: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 5: Global In-Game Gambling and Loot Boxes Market, By Region, 2015 – 2021

Table 6: Global In-Game Gambling and Loot Boxes Market, By Region, 2022 – 2032

Table 7: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 8: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 9: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 10: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 11: North America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 12: North America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 13: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 14: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 15: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 16: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 17: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 18: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 19: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 20: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 21: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 22: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 23: Europe In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 24: Europe In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 25: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 26: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 27: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 28: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 29: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 30: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 31: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 32: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 33: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 34: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 35: MEA In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 36: MEA In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 37: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 38: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 39: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Region, 2022 – 2032

Table 40: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 41: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 42: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 43: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 44: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 45: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 46: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 47: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 48: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 49: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 50: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 51: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 52: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 53: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 54: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032


Figure 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 2: Global In-Game Gambling and Loot Boxes Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 – 2032), US$ Mn

Figure 3: Global In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 4: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 5: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 6: Global In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 7: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 8: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 9: Global In-Game Gambling and Loot Boxes Market Share, By Region, 2022 & 2032

Figure 10: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Region – 2022-2032

Figure 11: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Region – 2022-2032

Figure 12: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 13: North America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 14: North America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 15: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 16: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 17: North America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 18: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 19: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 20: North America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 21: North America Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 22: North America Market Attractiveness Index, By Country – 2022-2032

Figure 23: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 24: Latin America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 25: Latin America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 26: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 27: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 28: Latin America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 29: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 30: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 31: Latin America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 32: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 33: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 34: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 35: Europe In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 36: Europe In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 37: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 38: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 39: Europe In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 40: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 41: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 42: Europe In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 43: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 44: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 45: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 46: MEA In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 47: MEA In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 48: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 49: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 50: MEA In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 51: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 52: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 53: MEA In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 54: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 55: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 56: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 57: Asia Pacific In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 58: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032

Figure 59: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type – 2022-2032

Figure 60: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type – 2022-2032

Figure 61: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032

Figure 62: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User – 2022-2032

Figure 63: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User – 2022-2032

Figure 64: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032

Figure 65: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 66: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country – 2022-2032

Figure 67: US In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 68: US In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 69: US In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 70: Canada In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 71: Canada In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 72: Canada In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 73: Brazil In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 74: Brazil In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 75: Brazil In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 76: Mexico In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 77: Mexico In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 78: Mexico In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 79: Germany In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 80: Germany In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 81: Germany In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 82: U.K. In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 83: U.K. In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 84: U.K. In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 85: France In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 86: France In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 87: France In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 88: Italy In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 89: Italy In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 90: Italy In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 91: BENELUX In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 92: BENELUX In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 93: BENELUX In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 94: Nordic Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 95: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 96: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 97: China In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 98: China In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 99: China In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 100: Japan In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 101: Japan In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 102: Japan In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 103: South Korea In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 104: South Korea In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 105: South Korea In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 106: GCC Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 107: GCC Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 108: GCC Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 109: South Africa In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 110: South Africa In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 111: South Africa In-Game Gambling and Loot Boxes Market Share, By End User, 2021

Figure 112: Turkey In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 113: Turkey In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021

Figure 114: Turkey In-Game Gambling and Loot Boxes Market Share, By End User, 2021

 

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