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デスクトップ向けデジタルゲームの世界市場成長(現状と展望)2023-2029年


Global Digital Games for Desktop Market Growth (Status and Outlook) 2023-2029

LPI(LPインフォメーション)の最新調査によると、デスクトップ向けデジタルゲームの世界市場規模は2022年に100万米ドルに達すると予測されています。下流市場での需要の増加に伴い、デスクトップ向けデジタルゲ... もっと見る

 

 

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LP Information
LPインフォメーション
2023年11月24日 US$3,660
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130 英語

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サマリー

LPI(LPインフォメーション)の最新調査によると、デスクトップ向けデジタルゲームの世界市場規模は2022年に100万米ドルに達すると予測されています。下流市場での需要の増加に伴い、デスクトップ向けデジタルゲームの市場規模は2029年までに100万米ドルに再調整され、レビュー期間中の年平均成長率は%になると予測されています。
この調査レポートは、デスクトップ向けデジタルゲームの世界市場の成長可能性を明らかにしています。デスクトップ向けデジタルゲームは、今後の市場でも安定した成長が期待されます。しかし、デスクトップ用デジタルゲームの普及には、製品の差別化、コスト削減、サプライチェーンの最適化が依然として重要である。市場関係者は、デスクトップ用デジタルゲーム市場がもたらす莫大な機会を活用するために、研究開発に投資し、戦略的パートナーシップを構築し、進化する消費者の嗜好に合わせた製品を提供する必要があります。
デスクトップ向けデジタルゲームとは、パーソナルコンピュータやデスクトップシステムでプレイするように設計されたコンピュータゲームやビデオゲームを指す。これらのゲームは通常デジタル形式で提供され、オンラインプラットフォームを通じてダウンロードまたは購入することができる。デスクトップ向けデジタルゲームは、幅広いジャンルとゲームプレイ体験を提供し、コンピュータ画面上でプレイヤーにエンターテインメントとインタラクティブ体験を提供する。
主な特徴
本レポートは、デスクトップ向けデジタルゲーム市場について様々な角度から考察し、業界に関する貴重な情報を提供します。
市場規模と成長:この調査レポートは、デスクトップ向けデジタルゲーム市場の現在の規模と成長の概要を提供します。過去データ、タイプ別市場区分(例:対戦型ゲーム、カジュアルゲーム)、地域別内訳などが含まれます。
市場促進要因と課題:政府規制、環境問題、技術の進歩、消費者の嗜好の変化など、デスクトップ向けデジタルゲーム市場の成長を促進する要因を特定・分析することができます。また、インフラの制限、射程距離への不安、初期コストの高さなど、業界が直面する課題も浮き彫りにすることができます。
競合情勢:この調査レポートは、デスクトップ向けデジタルゲーム市場内の競合状況の分析を提供しています。主要企業のプロフィール、市場シェア、戦略、製品提供などが含まれています。また、新興プレイヤーを取り上げ、市場に与える潜在的な影響を明らかにすることもできます。
技術開発:この調査レポートは、デスクトップ用デジタルゲーム業界における最新の技術開発を掘り下げることができます。これには、デスクトップ用デジタルゲーム技術の進歩、デスクトップ用デジタルゲームの新規参入、デスクトップ用デジタルゲームの新規投資、デスクトップ用デジタルゲームの将来を形作るその他の技術革新が含まれます。
川下の事業者の好み:本レポートは、デスクトップ用デジタルゲーム市場における顧客の購買行動や採用動向を明らかにします。顧客の購買決定やデスクトップ向けデジタルゲーム製品の嗜好に影響を与える要因も含まれています。
政府の政策とインセンティブこの調査レポートは、政府の政策やインセンティブがデスクトップ用デジタルゲーム市場に与える影響を分析しています。これには、デスクトップ用デジタルゲーム市場の促進を目的とした規制枠組み、補助金、税制優遇措置、その他の措置の評価が含まれます。また、市場成長促進におけるこれらの政策の有効性についても評価しています。
環境への影響と持続可能性この調査レポートは、デスクトップ向けデジタルゲーム市場の環境への影響と持続可能性の側面を評価しています。
市場予測と将来展望:調査レポートは、実施した分析に基づいて、デスクトップ向けデジタルゲーム産業の市場予測と展望を提供します。これには、市場規模、成長率、地域別動向、技術進歩や政策展開に関する予測などが含まれます。
提言と機会本レポートでは最後に、業界関係者、政策立案者、投資家への提言を掲載しています。市場関係者が新たなトレンドを活用し、課題を克服し、デスクトップ向けデジタルゲーム市場の成長と発展に貢献するための潜在的な機会を明らかにしています。
市場の細分化
デスクトップ向けデジタルゲーム市場は、タイプ別と用途別に分類しています。2018年から2029年までの期間について、セグメント間の成長により、タイプ別、アプリケーション別の消費額の正確な計算と予測を提供します。
タイプ別セグメント
コンペティティブゲーム
カジュアルゲーム
その他
用途別セグメント
シングルプレーヤー
マルチプレイ
本レポートでは、市場を地域別に分けています:
南北アメリカ
アメリカ
カナダ
メキシコ
ブラジル
APAC
中国
日本
韓国
東南アジア
インド
オーストラリア
ヨーロッパ
ドイツ
フランス
英国
イタリア
ロシア
中東・アフリカ
エジプト
南アフリカ
イスラエル
トルコ
GCC諸国
以下の企業は、主要な専門家から収集した情報、および企業のカバレッジ、製品ポートフォリオ、市場浸透度の分析に基づいて選択されています。
アクティビジョン・ブリザード
エレクトロニック・アーツ
ガンホー
マイクロソフト
NCSOFT
任天堂
ソニー
テイクツー・インタラクティブ・ソフトウェア
ユービーアイソフト
ジンガ
4Aゲーム
アソボ・スタジオ
ビヘイビア・インタラクティブ
ティセント
NetEase Games
パーフェクトワールド


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目次

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Digital Games for Desktop Market Size 2018-2029
2.1.2 Digital Games for Desktop Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Digital Games for Desktop Segment by Type
2.2.1 Competitive Games
2.2.2 Casual Games
2.2.3 Others
2.3 Digital Games for Desktop Market Size by Type
2.3.1 Digital Games for Desktop Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Digital Games for Desktop Market Size Market Share by Type (2018-2023)
2.4 Digital Games for Desktop Segment by Application
2.4.1 Single Player
2.4.2 Multiplayer
2.5 Digital Games for Desktop Market Size by Application
2.5.1 Digital Games for Desktop Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Digital Games for Desktop Market Size Market Share by Application (2018-2023)
3 Digital Games for Desktop Market Size by Player
3.1 Digital Games for Desktop Market Size Market Share by Players
3.1.1 Global Digital Games for Desktop Revenue by Players (2018-2023)
3.1.2 Global Digital Games for Desktop Revenue Market Share by Players (2018-2023)
3.2 Global Digital Games for Desktop Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Digital Games for Desktop by Regions
4.1 Digital Games for Desktop Market Size by Regions (2018-2023)
4.2 Americas Digital Games for Desktop Market Size Growth (2018-2023)
4.3 APAC Digital Games for Desktop Market Size Growth (2018-2023)
4.4 Europe Digital Games for Desktop Market Size Growth (2018-2023)
4.5 Middle East & Africa Digital Games for Desktop Market Size Growth (2018-2023)
5 Americas
5.1 Americas Digital Games for Desktop Market Size by Country (2018-2023)
5.2 Americas Digital Games for Desktop Market Size by Type (2018-2023)
5.3 Americas Digital Games for Desktop Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Digital Games for Desktop Market Size by Region (2018-2023)
6.2 APAC Digital Games for Desktop Market Size by Type (2018-2023)
6.3 APAC Digital Games for Desktop Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Digital Games for Desktop by Country (2018-2023)
7.2 Europe Digital Games for Desktop Market Size by Type (2018-2023)
7.3 Europe Digital Games for Desktop Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Digital Games for Desktop by Region (2018-2023)
8.2 Middle East & Africa Digital Games for Desktop Market Size by Type (2018-2023)
8.3 Middle East & Africa Digital Games for Desktop Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Digital Games for Desktop Market Forecast
10.1 Global Digital Games for Desktop Forecast by Regions (2024-2029)
10.1.1 Global Digital Games for Desktop Forecast by Regions (2024-2029)
10.1.2 Americas Digital Games for Desktop Forecast
10.1.3 APAC Digital Games for Desktop Forecast
10.1.4 Europe Digital Games for Desktop Forecast
10.1.5 Middle East & Africa Digital Games for Desktop Forecast
10.2 Americas Digital Games for Desktop Forecast by Country (2024-2029)
10.2.1 United States Digital Games for Desktop Market Forecast
10.2.2 Canada Digital Games for Desktop Market Forecast
10.2.3 Mexico Digital Games for Desktop Market Forecast
10.2.4 Brazil Digital Games for Desktop Market Forecast
10.3 APAC Digital Games for Desktop Forecast by Region (2024-2029)
10.3.1 China Digital Games for Desktop Market Forecast
10.3.2 Japan Digital Games for Desktop Market Forecast
10.3.3 Korea Digital Games for Desktop Market Forecast
10.3.4 Southeast Asia Digital Games for Desktop Market Forecast
10.3.5 India Digital Games for Desktop Market Forecast
10.3.6 Australia Digital Games for Desktop Market Forecast
10.4 Europe Digital Games for Desktop Forecast by Country (2024-2029)
10.4.1 Germany Digital Games for Desktop Market Forecast
10.4.2 France Digital Games for Desktop Market Forecast
10.4.3 UK Digital Games for Desktop Market Forecast
10.4.4 Italy Digital Games for Desktop Market Forecast
10.4.5 Russia Digital Games for Desktop Market Forecast
10.5 Middle East & Africa Digital Games for Desktop Forecast by Region (2024-2029)
10.5.1 Egypt Digital Games for Desktop Market Forecast
10.5.2 South Africa Digital Games for Desktop Market Forecast
10.5.3 Israel Digital Games for Desktop Market Forecast
10.5.4 Turkey Digital Games for Desktop Market Forecast
10.5.5 GCC Countries Digital Games for Desktop Market Forecast
10.6 Global Digital Games for Desktop Forecast by Type (2024-2029)
10.7 Global Digital Games for Desktop Forecast by Application (2024-2029)

11 Key Players Analysis
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Information
11.1.2 Activision Blizzard Digital Games for Desktop Product Offered
11.1.3 Activision Blizzard Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Activision Blizzard Main Business Overview
11.1.5 Activision Blizzard Latest Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Information
11.2.2 Electronic Arts Digital Games for Desktop Product Offered
11.2.3 Electronic Arts Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Electronic Arts Main Business Overview
11.2.5 Electronic Arts Latest Developments
11.3 GungHo
11.3.1 GungHo Company Information
11.3.2 GungHo Digital Games for Desktop Product Offered
11.3.3 GungHo Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 GungHo Main Business Overview
11.3.5 GungHo Latest Developments
11.4 Microsoft
11.4.1 Microsoft Company Information
11.4.2 Microsoft Digital Games for Desktop Product Offered
11.4.3 Microsoft Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Microsoft Main Business Overview
11.4.5 Microsoft Latest Developments
11.5 NCSOFT
11.5.1 NCSOFT Company Information
11.5.2 NCSOFT Digital Games for Desktop Product Offered
11.5.3 NCSOFT Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 NCSOFT Main Business Overview
11.5.5 NCSOFT Latest Developments
11.6 Nintendo
11.6.1 Nintendo Company Information
11.6.2 Nintendo Digital Games for Desktop Product Offered
11.6.3 Nintendo Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Nintendo Main Business Overview
11.6.5 Nintendo Latest Developments
11.7 Sony
11.7.1 Sony Company Information
11.7.2 Sony Digital Games for Desktop Product Offered
11.7.3 Sony Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Sony Main Business Overview
11.7.5 Sony Latest Developments
11.8 Take-Two Interactive Software
11.8.1 Take-Two Interactive Software Company Information
11.8.2 Take-Two Interactive Software Digital Games for Desktop Product Offered
11.8.3 Take-Two Interactive Software Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Take-Two Interactive Software Main Business Overview
11.8.5 Take-Two Interactive Software Latest Developments
11.9 Ubisoft
11.9.1 Ubisoft Company Information
11.9.2 Ubisoft Digital Games for Desktop Product Offered
11.9.3 Ubisoft Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Ubisoft Main Business Overview
11.9.5 Ubisoft Latest Developments
11.10 Zynga
11.10.1 Zynga Company Information
11.10.2 Zynga Digital Games for Desktop Product Offered
11.10.3 Zynga Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Zynga Main Business Overview
11.10.5 Zynga Latest Developments
11.11 4A Games
11.11.1 4A Games Company Information
11.11.2 4A Games Digital Games for Desktop Product Offered
11.11.3 4A Games Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 4A Games Main Business Overview
11.11.5 4A Games Latest Developments
11.12 Asobo Studio
11.12.1 Asobo Studio Company Information
11.12.2 Asobo Studio Digital Games for Desktop Product Offered
11.12.3 Asobo Studio Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Asobo Studio Main Business Overview
11.12.5 Asobo Studio Latest Developments
11.13 Behaviour Interactive
11.13.1 Behaviour Interactive Company Information
11.13.2 Behaviour Interactive Digital Games for Desktop Product Offered
11.13.3 Behaviour Interactive Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Behaviour Interactive Main Business Overview
11.13.5 Behaviour Interactive Latest Developments
11.14 Tecent
11.14.1 Tecent Company Information
11.14.2 Tecent Digital Games for Desktop Product Offered
11.14.3 Tecent Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Tecent Main Business Overview
11.14.5 Tecent Latest Developments
11.15 NetEase Games
11.15.1 NetEase Games Company Information
11.15.2 NetEase Games Digital Games for Desktop Product Offered
11.15.3 NetEase Games Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 NetEase Games Main Business Overview
11.15.5 NetEase Games Latest Developments
11.16 Perfect World
11.16.1 Perfect World Company Information
11.16.2 Perfect World Digital Games for Desktop Product Offered
11.16.3 Perfect World Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Perfect World Main Business Overview
11.16.5 Perfect World Latest Developments
12 Research Findings and Conclusion

 

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Summary

According to our LPI (LP Information) latest study, the global Digital Games for Desktop market size was valued at US$ million in 2022. With growing demand in downstream market, the Digital Games for Desktop is forecast to a readjusted size of US$ million by 2029 with a CAGR of % during review period.
The research report highlights the growth potential of the global Digital Games for Desktop market. Digital Games for Desktop are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Digital Games for Desktop. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Digital Games for Desktop market.
Digital games for desktop refers to computer games or video games that are designed to be played on personal computers or desktop systems. These games are typically available in digital form and can be downloaded or purchased through online platforms. Digital Games for Desktop offer a wide range of genres and gameplay experiences, providing entertainment and interactive experiences for players on their computer screens.
Key Features:
The report on Digital Games for Desktop market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the Digital Games for Desktop market. It may include historical data, market segmentation by Type (e.g., Competitive Games, Casual Games), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Digital Games for Desktop market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the Digital Games for Desktop market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the Digital Games for Desktop industry. This include advancements in Digital Games for Desktop technology, Digital Games for Desktop new entrants, Digital Games for Desktop new investment, and other innovations that are shaping the future of Digital Games for Desktop.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Digital Games for Desktop market. It includes factors influencing customer ' purchasing decisions, preferences for Digital Games for Desktop product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Digital Games for Desktop market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Digital Games for Desktop market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Digital Games for Desktop market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Digital Games for Desktop industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Digital Games for Desktop market.
Market Segmentation:
Digital Games for Desktop market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Segmentation by type
Competitive Games
Casual Games
Others
Segmentation by application
Single Player
Multiplayer
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Electronic Arts
GungHo
Microsoft
NCSOFT
Nintendo
Sony
Take-Two Interactive Software
Ubisoft
Zynga
4A Games
Asobo Studio
Behaviour Interactive
Tecent
NetEase Games
Perfect World



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Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Digital Games for Desktop Market Size 2018-2029
2.1.2 Digital Games for Desktop Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Digital Games for Desktop Segment by Type
2.2.1 Competitive Games
2.2.2 Casual Games
2.2.3 Others
2.3 Digital Games for Desktop Market Size by Type
2.3.1 Digital Games for Desktop Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Digital Games for Desktop Market Size Market Share by Type (2018-2023)
2.4 Digital Games for Desktop Segment by Application
2.4.1 Single Player
2.4.2 Multiplayer
2.5 Digital Games for Desktop Market Size by Application
2.5.1 Digital Games for Desktop Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Digital Games for Desktop Market Size Market Share by Application (2018-2023)
3 Digital Games for Desktop Market Size by Player
3.1 Digital Games for Desktop Market Size Market Share by Players
3.1.1 Global Digital Games for Desktop Revenue by Players (2018-2023)
3.1.2 Global Digital Games for Desktop Revenue Market Share by Players (2018-2023)
3.2 Global Digital Games for Desktop Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Digital Games for Desktop by Regions
4.1 Digital Games for Desktop Market Size by Regions (2018-2023)
4.2 Americas Digital Games for Desktop Market Size Growth (2018-2023)
4.3 APAC Digital Games for Desktop Market Size Growth (2018-2023)
4.4 Europe Digital Games for Desktop Market Size Growth (2018-2023)
4.5 Middle East & Africa Digital Games for Desktop Market Size Growth (2018-2023)
5 Americas
5.1 Americas Digital Games for Desktop Market Size by Country (2018-2023)
5.2 Americas Digital Games for Desktop Market Size by Type (2018-2023)
5.3 Americas Digital Games for Desktop Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Digital Games for Desktop Market Size by Region (2018-2023)
6.2 APAC Digital Games for Desktop Market Size by Type (2018-2023)
6.3 APAC Digital Games for Desktop Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Digital Games for Desktop by Country (2018-2023)
7.2 Europe Digital Games for Desktop Market Size by Type (2018-2023)
7.3 Europe Digital Games for Desktop Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Digital Games for Desktop by Region (2018-2023)
8.2 Middle East & Africa Digital Games for Desktop Market Size by Type (2018-2023)
8.3 Middle East & Africa Digital Games for Desktop Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Digital Games for Desktop Market Forecast
10.1 Global Digital Games for Desktop Forecast by Regions (2024-2029)
10.1.1 Global Digital Games for Desktop Forecast by Regions (2024-2029)
10.1.2 Americas Digital Games for Desktop Forecast
10.1.3 APAC Digital Games for Desktop Forecast
10.1.4 Europe Digital Games for Desktop Forecast
10.1.5 Middle East & Africa Digital Games for Desktop Forecast
10.2 Americas Digital Games for Desktop Forecast by Country (2024-2029)
10.2.1 United States Digital Games for Desktop Market Forecast
10.2.2 Canada Digital Games for Desktop Market Forecast
10.2.3 Mexico Digital Games for Desktop Market Forecast
10.2.4 Brazil Digital Games for Desktop Market Forecast
10.3 APAC Digital Games for Desktop Forecast by Region (2024-2029)
10.3.1 China Digital Games for Desktop Market Forecast
10.3.2 Japan Digital Games for Desktop Market Forecast
10.3.3 Korea Digital Games for Desktop Market Forecast
10.3.4 Southeast Asia Digital Games for Desktop Market Forecast
10.3.5 India Digital Games for Desktop Market Forecast
10.3.6 Australia Digital Games for Desktop Market Forecast
10.4 Europe Digital Games for Desktop Forecast by Country (2024-2029)
10.4.1 Germany Digital Games for Desktop Market Forecast
10.4.2 France Digital Games for Desktop Market Forecast
10.4.3 UK Digital Games for Desktop Market Forecast
10.4.4 Italy Digital Games for Desktop Market Forecast
10.4.5 Russia Digital Games for Desktop Market Forecast
10.5 Middle East & Africa Digital Games for Desktop Forecast by Region (2024-2029)
10.5.1 Egypt Digital Games for Desktop Market Forecast
10.5.2 South Africa Digital Games for Desktop Market Forecast
10.5.3 Israel Digital Games for Desktop Market Forecast
10.5.4 Turkey Digital Games for Desktop Market Forecast
10.5.5 GCC Countries Digital Games for Desktop Market Forecast
10.6 Global Digital Games for Desktop Forecast by Type (2024-2029)
10.7 Global Digital Games for Desktop Forecast by Application (2024-2029)

11 Key Players Analysis
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Information
11.1.2 Activision Blizzard Digital Games for Desktop Product Offered
11.1.3 Activision Blizzard Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Activision Blizzard Main Business Overview
11.1.5 Activision Blizzard Latest Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Information
11.2.2 Electronic Arts Digital Games for Desktop Product Offered
11.2.3 Electronic Arts Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Electronic Arts Main Business Overview
11.2.5 Electronic Arts Latest Developments
11.3 GungHo
11.3.1 GungHo Company Information
11.3.2 GungHo Digital Games for Desktop Product Offered
11.3.3 GungHo Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 GungHo Main Business Overview
11.3.5 GungHo Latest Developments
11.4 Microsoft
11.4.1 Microsoft Company Information
11.4.2 Microsoft Digital Games for Desktop Product Offered
11.4.3 Microsoft Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Microsoft Main Business Overview
11.4.5 Microsoft Latest Developments
11.5 NCSOFT
11.5.1 NCSOFT Company Information
11.5.2 NCSOFT Digital Games for Desktop Product Offered
11.5.3 NCSOFT Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 NCSOFT Main Business Overview
11.5.5 NCSOFT Latest Developments
11.6 Nintendo
11.6.1 Nintendo Company Information
11.6.2 Nintendo Digital Games for Desktop Product Offered
11.6.3 Nintendo Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Nintendo Main Business Overview
11.6.5 Nintendo Latest Developments
11.7 Sony
11.7.1 Sony Company Information
11.7.2 Sony Digital Games for Desktop Product Offered
11.7.3 Sony Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Sony Main Business Overview
11.7.5 Sony Latest Developments
11.8 Take-Two Interactive Software
11.8.1 Take-Two Interactive Software Company Information
11.8.2 Take-Two Interactive Software Digital Games for Desktop Product Offered
11.8.3 Take-Two Interactive Software Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Take-Two Interactive Software Main Business Overview
11.8.5 Take-Two Interactive Software Latest Developments
11.9 Ubisoft
11.9.1 Ubisoft Company Information
11.9.2 Ubisoft Digital Games for Desktop Product Offered
11.9.3 Ubisoft Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Ubisoft Main Business Overview
11.9.5 Ubisoft Latest Developments
11.10 Zynga
11.10.1 Zynga Company Information
11.10.2 Zynga Digital Games for Desktop Product Offered
11.10.3 Zynga Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Zynga Main Business Overview
11.10.5 Zynga Latest Developments
11.11 4A Games
11.11.1 4A Games Company Information
11.11.2 4A Games Digital Games for Desktop Product Offered
11.11.3 4A Games Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 4A Games Main Business Overview
11.11.5 4A Games Latest Developments
11.12 Asobo Studio
11.12.1 Asobo Studio Company Information
11.12.2 Asobo Studio Digital Games for Desktop Product Offered
11.12.3 Asobo Studio Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Asobo Studio Main Business Overview
11.12.5 Asobo Studio Latest Developments
11.13 Behaviour Interactive
11.13.1 Behaviour Interactive Company Information
11.13.2 Behaviour Interactive Digital Games for Desktop Product Offered
11.13.3 Behaviour Interactive Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Behaviour Interactive Main Business Overview
11.13.5 Behaviour Interactive Latest Developments
11.14 Tecent
11.14.1 Tecent Company Information
11.14.2 Tecent Digital Games for Desktop Product Offered
11.14.3 Tecent Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Tecent Main Business Overview
11.14.5 Tecent Latest Developments
11.15 NetEase Games
11.15.1 NetEase Games Company Information
11.15.2 NetEase Games Digital Games for Desktop Product Offered
11.15.3 NetEase Games Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 NetEase Games Main Business Overview
11.15.5 NetEase Games Latest Developments
11.16 Perfect World
11.16.1 Perfect World Company Information
11.16.2 Perfect World Digital Games for Desktop Product Offered
11.16.3 Perfect World Digital Games for Desktop Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Perfect World Main Business Overview
11.16.5 Perfect World Latest Developments
12 Research Findings and Conclusion

 

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