世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

世界のメタバース市場、コンポーネント別(ハードウェア、ソフトウェア)、プラットフォーム別(デスクトップ、モバイル)、技術別(ブロックチェーン、VR・AR、複合現実)、アプリケーション別(ゲーム、オンラインショッピング、コンテンツ制作、ソーシャルメディア、その他)、エンドユーザー別(BFSI、小売、製造、メディア・エンターテインメント、教育、航空宇宙・防衛、その他)、地域別、競合予測・機会、2017-2027年


Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others), By Region, Competition Forecast and Opportunities, 2017-2027

世界のメタバース市場は、予測期間中に恐るべき速度で成長すると予想されています。市場の成長は、オンライン教育に対する需要の高まりと複合現実感の人気の高まりに起因していると考えられます。また、コンサー... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
TechSci Research
テックサイリサーチ
2022年7月1日 US$4,900
シングルユーザライセンス(印刷不可)
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120 英語

 

サマリー

世界のメタバース市場は、予測期間中に恐るべき速度で成長すると予想されています。市場の成長は、オンライン教育に対する需要の高まりと複合現実感の人気の高まりに起因していると考えられます。また、コンサート、映画上映、スポーツなどにおいて、視聴者のオンライン体験を高めるために物理的世界とデジタル世界を融合させるニーズの高まりも、世界のメタバース市場の成長に拍車をかけています。消費者の個人可処分所得の増加や、ブロックチェーン、拡張現実、仮想現実などの斬新な技術の進歩も、世界のメタバース市場を牽引しています。市場関係者は、ユーザーエクスペリエンスを高めるための革新的なソリューションを常に模索し、最先端技術の採用や研究開発活動への投資を行っており、これが世界のメタバース市場を押し上げると予想されます。2021年、フェイスブックはメタバース構築に100億米ドルを投資することを発表し、社名をメタに変更した。このプラットフォームにより、ユーザーは自分のデジタルアバターを使って友人や家族、同僚とコミュニケーションを取ることができるようになる。さらに、メタバース業界における巨額の投資、コラボレーション、パートナーシップは、世界中の産業に大きなチャンスをもたらすと期待されています。企業は、既存の構造をアップグレードし、従業員の生産性を向上させるための最新のソリューションを求めており、これが世界のメタバース市場の成長を促進するものと期待されています。また、急速に拡大するゲーム産業やNFTの採用拡大も、世界のメタバース市場の成長を加速させています。
世界のメタバース市場は、コンポーネント、プラットフォーム、テクノロジー、アプリケーション、エンドユーザー、地域分布、競合環境に基づいてセグメント化されています。プラットフォームに基づくと、市場はデスクトップとモバイルに分けられます。デスクトップセグメントは、ユーザーに高い透明度と強化された画質を提供し、ユーザーの体験を高めるため、世界のメタバース市場で最も高い成長を記録すると予想されます。用途別では、ゲーム、オンラインショッピング、コンテンツ制作、ソーシャルメディア、その他に分類されます。ゲーム分野は、多くのゲーム会社が没入感や相互運用性を高めた先進技術を用いたインタラクティブなゲームを導入していることから、世界のメタバース市場において最大のシェアを占めると予想されます。
世界のメタバース市場で事業を展開する主なプレイヤーは、Facebook Inc.、Tencent Holdings Ltd.、ByteDance Ltd.、NetEase Inc.、Nvidia Corporation、Epic Games Inc.、Roblox Corporation、Unity Technologies Inc.、Nextech AR Solutions Inc.などです。
本レポートで考慮した年数
歴史的年数:2017年~2020年
基本年:2021年
推定年:2022E
予測期間:2023F-2027F
本調査の目的
- 2017年から2021年までの世界のメタバース市場の市場規模における歴史的成長を分析すること。
- 2022Eから2027Fまでの世界のメタバース市場の市場規模および2027Fまでの成長率を予測・推計すること。
- 世界のメタバース市場をコンポーネントアプリケーション、プラットフォーム、テクノロジー、エンドユーザー、地域、競合環境に基づいて分類し、予測する。
- 世界のメタバース市場における支配的な地域やセグメントを特定する。
- 世界のメタバース市場の促進要因と課題を特定する。
- 世界のメタバース市場における拡張、新サービス、M&Aなどの競争的展開を検討する。
- 世界のメタバース市場で事業展開する主要企業のプロファイルを特定し、分析する。
- 世界のメタバース市場で市場プレーヤーが採用する主要な持続可能な戦略を特定する。
レポートの範囲
本レポートでは、世界のメタバース市場を、以下に詳述する業界動向に加えて、以下のカテゴリーに区分しています。
- メタバース市場、コンポーネント別
o ハードウェア
o ソフトウェア
- メタバース市場、プラットフォーム別
o デスクトップ
o モバイル
- メタバース市場:技術別
o ブロックチェーン
o VRとAR
o 複合現実感
- メタバース市場:アプリケーション別
o ゲーム
o オンラインショッピング
コンテンツ制作
o ソーシャルメディア
o その他
- メタバース市場、エンドユーザー別
o BFSI
o 小売業
o 製造業
o メディア&エンターテイメント
o 教育
航空宇宙・防衛
o その他
- メタバース市場、地域別
o 北米
米国
カナダ
メキシコ
o アジア太平洋
中国
インド
日本
韓国
オーストラリア
シンガポール
マレーシア
o ヨーロッパ
ドイツ
イギリス
フランス
イタリア
スペイン
ポーランド
デンマーク
o 南米
ブラジル
アルゼンチン
コロンビア
ペルー
チリ
o 中東・アフリカ
サウジアラビア
南アフリカ
UAE
イラク
トルコ
TechSci Researchは、この調査のために一次調査と徹底的な二次調査の両方を実施しました。最初に、TechSci Research は世界中の企業のリストを入手しました。その後、TechSci Research は特定された企業に対して一次調査を実施しました。インタビューしながら、回答者には競合他社についても質問しました。この手法により、TechSci Research は、二次調査の制限により特定できなかった企業を含めることができました。TechSci Researchは、サービスプロバイダとベンダー、および世界中のすべての主要プレイヤーの存在を分析した。
TechSci Researchは、様々なエンドユーザセグメントのデータを記録し、将来の予測を行うボトムアップアプローチを用いて、世界のメタバース市場の市場規模を算出した。TechSci Researchは、これらの値を業界の専門家や企業の代表者から入手し、適切で全体的な市場規模を得るためにこれらのサービスの履歴データの分析を通じて外部で検証した。企業のウェブサイト、ニュース記事、プレスリリース、企業の年次報告書、投資家向けプレゼンテーション、財務報告書など、様々な二次資料もTechSci Researchによって調査されました。
主な対象読者
- メタバースハードウェア製造企業/パートナーおよびサービスプロバイダ
- サプライヤー/流通業者
- エンドユーザー
- 規制当局や政策立案者などの政府機関
- 世界のメタバース市場に関連する組織、業界団体、フォーラム、アライアンス
本調査は、サービスプロバイダー、パートナー、エンドユーザーなどの業界関係者にとって重要ないくつかの重要な質問に対する回答を提供し、投資戦略を立て、市場機会を活用する上で有用である。
競合他社の状況
企業プロフィール。世界のメタバース市場に存在する主要企業の詳細な分析。
利用可能なカスタマイズ。
TechSci Researchでは、与えられた市場データをもとに、企業特有のニーズに応じたカスタマイズを提供しています。このレポートでは、以下のカスタマイズが可能です。
企業情報
- 追加的な市場プレイヤーの詳細分析とプロファイリング(最大5社)。

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目次

1. Service Overview
2. Research Methodology
3. Executive Summary
4. Impact of COVID-19 on Global Metaverse Market
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting a Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Metaverse Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware and Software)
6.2.2. By Platform (Desktop, Mobile)
6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
6.2.6. By Region
6.2.7. By Company
6.3. Market Map
7. North America Metaverse Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By Application
7.2.5. By End User
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Metaverse Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Platform
7.3.1.2.3. By Technology
7.3.1.2.4. By Application
7.3.1.2.5. By End User
7.3.2. Canada Metaverse Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Platform
7.3.2.2.3. By Technology
7.3.2.2.4. By Application
7.3.2.2.5. By End User
7.3.3. Mexico Metaverse Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Platform
7.3.3.2.3. By Technology
7.3.3.2.4. By Application
7.3.3.2.5. By End User
8. Asia-Pacific Metaverse Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Platform
8.2.3. By Technology
8.2.4. By Application
8.2.5. By End User
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Metaverse Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Platform
8.3.1.2.3. By Technology
8.3.1.2.4. By Application
8.3.1.2.5. By End User
8.3.2. India Metaverse Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Platform
8.3.2.2.3. By Technology
8.3.2.2.4. By Application
8.3.2.2.5. By End User
8.3.3. Japan Metaverse Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Platform
8.3.3.2.3. By Technology
8.3.3.2.4. By Application
8.3.3.2.5. By End User
8.3.4. South Korea Metaverse Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Platform
8.3.4.2.3. By Technology
8.3.4.2.4. By Application
8.3.4.2.5. By End User
8.3.5. Australia Metaverse Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Platform
8.3.5.2.3. By Technology
8.3.5.2.4. By Application
8.3.5.2.5. By End User
8.3.6. Singapore Metaverse Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Platform
8.3.6.2.3. By Technology
8.3.6.2.4. By Application
8.3.6.2.5. By End User
8.3.7. Malaysia Metaverse Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Platform
8.3.7.2.3. By Technology
8.3.7.2.4. By Application
8.3.7.2.5. By End User
9. Europe Metaverse Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Platform
9.2.3. By Technology
9.2.4. By Application
9.2.5. By End User
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Metaverse Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Platform
9.3.1.2.3. By Technology
9.3.1.2.4. By Application
9.3.1.2.5. By End User
9.3.2. United Kingdom Metaverse Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Platform
9.3.2.2.3. By Technology
9.3.2.2.4. By Application
9.3.2.2.5. By End User
9.3.3. France Metaverse Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Platform
9.3.3.2.3. By Technology
9.3.3.2.4. By Application
9.3.3.2.5. By End User
9.3.4. Italy Metaverse Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Platform
9.3.4.2.3. By Technology
9.3.4.2.4. By Application
9.3.4.2.5. By End User
9.3.5. Spain Metaverse Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Platform
9.3.5.2.3. By Technology
9.3.5.2.4. By Application
9.3.5.2.5. By End User
9.3.6. Poland Metaverse Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Platform
9.3.6.2.3. By Technology
9.3.6.2.4. By Application
9.3.6.2.5. By End User
9.3.7. Denmark Metaverse Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Platform
9.3.7.2.3. By Technology
9.3.7.2.4. By Application
9.3.7.2.5. By End User
10. South America Metaverse Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By Application
10.2.5. By End User
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Metaverse Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Platform
10.3.1.2.3. By Technology
10.3.1.2.4. By Application
10.3.1.2.5. By End User
10.3.2. Argentina Metaverse Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Platform
10.3.2.2.3. By Technology
10.3.2.2.4. By Application
10.3.2.2.5. By End User
10.3.3. Colombia Metaverse Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Platform
10.3.3.2.3. By Technology
10.3.3.2.4. By Application
10.3.3.2.5. By End User
10.3.4. Peru Metaverse Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Platform
10.3.4.2.3. By Technology
10.3.4.2.4. By Application
10.3.4.2.5. By End User
10.3.5. Chile Metaverse Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Platform
10.3.5.2.3. By Technology
10.3.5.2.4. By Application
10.3.5.2.5. By End User
11. Middle East & Africa Metaverse Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Platform
11.2.3. By Technology
11.2.4. By Application
11.2.5. By End User
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Metaverse Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Platform
11.3.1.2.3. By Technology
11.3.1.2.4. By Application
11.3.1.2.5. By End User
11.3.2. South Africa Metaverse Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Platform
11.3.2.2.3. By Technology
11.3.2.2.4. By Application
11.3.2.2.5. By End User
11.3.3. UAE Metaverse Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Platform
11.3.3.2.3. By Technology
11.3.3.2.4. By Application
11.3.3.2.5. By End User
11.3.4. Iraq Metaverse Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Platform
11.3.4.2.3. By Technology
11.3.4.2.4. By Application
11.3.4.2.5. By End User
11.3.5. Turkey Metaverse Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Platform
11.3.5.2.3. By Technology
11.3.5.2.4. By Application
11.3.5.2.5. By End User
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Facebook Inc.
14.2. Tencent Holdings Ltd.
14.3. ByteDance Ltd.
14.4. NetEase Inc.
14.5. Nvidia Corporation
14.6. Epic Games Inc.
14.7. Roblox Corporation
14.8. Unity Technologies Inc.
14.9. Nextech AR Solutions Inc.
15. Strategic Recommendations

 

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Summary

The global metaverse market is anticipated to grow at a formidable rate during the forecast period. The market growth can be attributed to the rising demand for online education and the growing popularity of mixed reality. Besides, the increasing need for converging physical and digital world for concerts, film showings, and sports to elevate the online experience of viewers is also fueling the growth of the global metaverse market. Growing personal disposable income of consumers and advances in novel technologies like blockchain, Augmented Reality, Virtual Reality, etc., are also driving the global metaverse market. Market players are constantly looking for innovative solutions to enhance user experience, adopting cutting-edge technology and investing in R&D activities, which is expected to boost the global metaverse market. In 2021, Facebook announced to invest USD10 billion in building metaverse and changed the company's name to Meta. The platform would allow users to communicate with friends, families, or colleagues using their digital avatars. Furthermore, huge investments, collaborations, and partnerships in the metaverse industry are expected to create massive opportunities for industries across the globe. Enterprises are looking for modern solutions to upgrade their existing structure and improve the productivity of employees, which is expected to propel the growth of the global metaverse market. The rapidly expanding gaming industry and increasing adoption of NFTs are also accelerating the growth of the global metaverse market.
The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape. Based on the platform, the market is divided into desktop and mobile. The desktop segment is anticipated to register the highest growth in the global metaverse market as it offers high clarity and enhanced picture quality to users, which enhances their experience. Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. The gaming segment is expected to hold the largest share in the global metaverse market as many gaming companies are introducing interactive games using advanced technologies with enhanced levels of emersion and interoperability.
Major players operating in the global metaverse market are Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc.
Years considered for this report:
Historical Years: 2017-2020
Base Year: 2021
Estimated Year: 2022E
Forecast Period: 2023F–2027F
Objective of the Study:
• To analyze the historical growth in the market size of global metaverse market from 2017 to 2021.
• To estimate and forecast the market size of global metaverse market from 2022E to 2027F and growth rate until 2027F.
• To classify and forecast global metaverse market based on component application, platform, technology, end user, region and competitive landscape.
• To identify dominant region or segment in the global metaverse market.
• To identify drivers and challenges for global metaverse market.
• To examine competitive developments such as expansions, new services, mergers & acquisitions, etc., in global metaverse market.
• To identify and analyze the profile of leading players operating in global metaverse market.
• To identify key sustainable strategies adopted by market players in global metaverse market.
Report Scope:
In this report, global metaverse market has been segmented into following categories, in addition to the industry trends which have also been detailed below:
• Metaverse Market, By Component:
o Hardware
o Software
• Metaverse Market, By Platform:
o Desktop
o Mobile
• Metaverse Market, By Technology:
o Blockchain
o VR & AR
o Mixed Reality
• Metaverse Market, By Application:
o Gaming
o Online Shopping
o Content Creation
o Social Media
o Others
• Metaverse Market, By End User:
o BFSI
o Retail
o Manufacturing
o Media & Entertainment
o Education
o Aerospace & Defense
o Others
• Metaverse Market, By Region:
o North America
 United States
 Canada
 Mexico
o Asia-Pacific
 China
 India
 Japan
 South Korea
 Australia
 Singapore
 Malaysia
o Europe
 Germany
 United Kingdom
 France
 Italy
 Spain
 Poland
 Denmark
o South America
 Brazil
 Argentina
 Colombia
 Peru
 Chile
o Middle East & Africa
 Saudi Arabia
 South Africa
 UAE
 Iraq
 Turkey
TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of companies across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was not able to include the companies, which could not be identified due to the limitations of secondary research. TechSci Research analyzed the service providers and vendors and presence of all major players across the globe.
TechSci Research calculated the market size of global metaverse market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these services for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.
Key Target Audience:
• Metaverse hardware manufacturing companies/partners and service providers
• Suppliers/Distributers
• End-Users
• Government bodies such as regulating authorities and policy makers
• Organizations, industry associations, forums and alliances related to global metaverse market
The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as service providers, partners, end users, etc. besides allowing them in strategizing investments and capitalizing on market opportunities.
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in global metaverse market.
Available Customizations:
With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:
Company Information
• Detailed analysis and profiling of additional market players (up to five).



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Table of Contents

1. Service Overview
2. Research Methodology
3. Executive Summary
4. Impact of COVID-19 on Global Metaverse Market
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting a Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Metaverse Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware and Software)
6.2.2. By Platform (Desktop, Mobile)
6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
6.2.6. By Region
6.2.7. By Company
6.3. Market Map
7. North America Metaverse Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By Application
7.2.5. By End User
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Metaverse Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Platform
7.3.1.2.3. By Technology
7.3.1.2.4. By Application
7.3.1.2.5. By End User
7.3.2. Canada Metaverse Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Platform
7.3.2.2.3. By Technology
7.3.2.2.4. By Application
7.3.2.2.5. By End User
7.3.3. Mexico Metaverse Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Platform
7.3.3.2.3. By Technology
7.3.3.2.4. By Application
7.3.3.2.5. By End User
8. Asia-Pacific Metaverse Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Platform
8.2.3. By Technology
8.2.4. By Application
8.2.5. By End User
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Metaverse Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Platform
8.3.1.2.3. By Technology
8.3.1.2.4. By Application
8.3.1.2.5. By End User
8.3.2. India Metaverse Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Platform
8.3.2.2.3. By Technology
8.3.2.2.4. By Application
8.3.2.2.5. By End User
8.3.3. Japan Metaverse Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Platform
8.3.3.2.3. By Technology
8.3.3.2.4. By Application
8.3.3.2.5. By End User
8.3.4. South Korea Metaverse Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Platform
8.3.4.2.3. By Technology
8.3.4.2.4. By Application
8.3.4.2.5. By End User
8.3.5. Australia Metaverse Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Platform
8.3.5.2.3. By Technology
8.3.5.2.4. By Application
8.3.5.2.5. By End User
8.3.6. Singapore Metaverse Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Platform
8.3.6.2.3. By Technology
8.3.6.2.4. By Application
8.3.6.2.5. By End User
8.3.7. Malaysia Metaverse Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Platform
8.3.7.2.3. By Technology
8.3.7.2.4. By Application
8.3.7.2.5. By End User
9. Europe Metaverse Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Platform
9.2.3. By Technology
9.2.4. By Application
9.2.5. By End User
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Metaverse Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Platform
9.3.1.2.3. By Technology
9.3.1.2.4. By Application
9.3.1.2.5. By End User
9.3.2. United Kingdom Metaverse Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Platform
9.3.2.2.3. By Technology
9.3.2.2.4. By Application
9.3.2.2.5. By End User
9.3.3. France Metaverse Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Platform
9.3.3.2.3. By Technology
9.3.3.2.4. By Application
9.3.3.2.5. By End User
9.3.4. Italy Metaverse Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Platform
9.3.4.2.3. By Technology
9.3.4.2.4. By Application
9.3.4.2.5. By End User
9.3.5. Spain Metaverse Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Platform
9.3.5.2.3. By Technology
9.3.5.2.4. By Application
9.3.5.2.5. By End User
9.3.6. Poland Metaverse Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Platform
9.3.6.2.3. By Technology
9.3.6.2.4. By Application
9.3.6.2.5. By End User
9.3.7. Denmark Metaverse Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Platform
9.3.7.2.3. By Technology
9.3.7.2.4. By Application
9.3.7.2.5. By End User
10. South America Metaverse Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By Application
10.2.5. By End User
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Metaverse Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Platform
10.3.1.2.3. By Technology
10.3.1.2.4. By Application
10.3.1.2.5. By End User
10.3.2. Argentina Metaverse Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Platform
10.3.2.2.3. By Technology
10.3.2.2.4. By Application
10.3.2.2.5. By End User
10.3.3. Colombia Metaverse Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Platform
10.3.3.2.3. By Technology
10.3.3.2.4. By Application
10.3.3.2.5. By End User
10.3.4. Peru Metaverse Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Platform
10.3.4.2.3. By Technology
10.3.4.2.4. By Application
10.3.4.2.5. By End User
10.3.5. Chile Metaverse Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Platform
10.3.5.2.3. By Technology
10.3.5.2.4. By Application
10.3.5.2.5. By End User
11. Middle East & Africa Metaverse Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Platform
11.2.3. By Technology
11.2.4. By Application
11.2.5. By End User
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Metaverse Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Platform
11.3.1.2.3. By Technology
11.3.1.2.4. By Application
11.3.1.2.5. By End User
11.3.2. South Africa Metaverse Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Platform
11.3.2.2.3. By Technology
11.3.2.2.4. By Application
11.3.2.2.5. By End User
11.3.3. UAE Metaverse Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Platform
11.3.3.2.3. By Technology
11.3.3.2.4. By Application
11.3.3.2.5. By End User
11.3.4. Iraq Metaverse Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Platform
11.3.4.2.3. By Technology
11.3.4.2.4. By Application
11.3.4.2.5. By End User
11.3.5. Turkey Metaverse Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Platform
11.3.5.2.3. By Technology
11.3.5.2.4. By Application
11.3.5.2.5. By End User
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Facebook Inc.
14.2. Tencent Holdings Ltd.
14.3. ByteDance Ltd.
14.4. NetEase Inc.
14.5. Nvidia Corporation
14.6. Epic Games Inc.
14.7. Roblox Corporation
14.8. Unity Technologies Inc.
14.9. Nextech AR Solutions Inc.
15. Strategic Recommendations

 

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