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VFXサービス - 世界市場シェアとランキング、全体売上高と需要予測 2024-2030


VFX Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

VFXサービスの世界市場規模は、2023年に102億3,369万米ドルと推定され、予測期間2024-2030年のCAGRは12.15%で、2030年には220億6,957万米ドルに再調整されると予測されている。 VFXサービスの北米市場は、2023年... もっと見る

 

 

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QYResearch
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2024年7月31日 US$3,950
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英語

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サマリー

VFXサービスの世界市場規模は、2023年に102億3,369万米ドルと推定され、予測期間2024-2030年のCAGRは12.15%で、2030年には220億6,957万米ドルに再調整されると予測されている。
VFXサービスの北米市場は、2023年に56億8,483万ドルと評価され、2024年から2030年の予測期間中に12.09%のCAGRで、2030年までに122億4,705万ドルに達すると予測される。
アジア太平洋地域のVFXサービス市場は、2023年に17億7,862万ドルと評価され、2024年から2030年の予測期間中に13.32%のCAGRで、2030年までに41億3,301万ドルに達する。
VFXサービスのヨーロッパ市場は、2023年に25億7,417万ドルと評価され、2024年から2030年の予測期間中に11.69%のCAGRで、2030年までに54億1,832万ドルに達するだろう。

VFXサービスの世界的な主要企業には、Industrial Light and Magic、Technicolor Group、Framestore、Sony Pictures Entertainment、DNEG、Wētā FX、Scanline VFX、Cinesite Group、Animal Logic、Digital Domain、Rodeo FX、Digital Idea、PhantomFX、Flatworld Solutions、Base FX、BUFなどがある。2023年には、世界の大手5社が収益ベースで約24.46%のシェアを占めています。
本レポートでは、VFXサービスの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業の市場シェア、ランキングを中心に包括的に紹介することを目的としています。
VFXサービスの市場規模、推計、予測は、2023年を基準年として、2019年から2030年までの期間の履歴データと予測データを売上高(百万ドル)で提供しています。定量分析および定性分析により、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、VFXサービスに関する情報に基づいたビジネス上の意思決定を行うのに役立ちます。

市場区分
企業別
インダストリアル・ライト・アンド・マジック
テクニカラー・グループ
フレームストア
ソニー・ピクチャーズエンタテインメント
DNEG
ウェターFX
スキャンラインVFX
シネサイトグループ
アニマル・ロジック
デジタルドメイン
ロデオFX
デジタルアイデア
ファントムFX
フラットワールド・ソリューションズ
ベースFX
BUF

タイプ別セグメント
特殊エフェクト
デジタルエフェクト

用途別セグメント
テレビ
映画
ビデオゲーム
その他

地域別
北米
アメリカ
カナダ
メキシコ

アジア太平洋
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア太平洋地域

欧州
ドイツ
フランス
英国
イタリア
その他のヨーロッパ

南米
ブラジル
その他の南米

中東・アフリカ

各章の概要
第1章:報告書のスコープ、世界の総市場規模を紹介します。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析などを提供します。
第2章:VFXサービス企業の競争環境、収益市場シェア、最新の開発計画、合併・買収情報などを詳細に分析。
第3章:各種市場セグメントをタイプ別に分析し、各市場セグメントの市場規模や発展可能性を網羅し、読者が各市場セグメントのブルーオーシャン市場を見つけやすくします。
第4章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる川下市場のブルーオーシャン市場を見つけるのに役立ちます。
第5章:VFXサービスの地域別収益。各地域の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、将来発展展望、市場空間、市場規模を紹介しています。
第6章 VFXサービスの国別売上高各国・地域のタイプ別、用途別のシグメイトデータを提供している。
第7章:主要企業のプロファイルを提供し、製品収益、売上総利益率、製品紹介、最近の開発など、市場の主要企業の基本的な状況を詳細に紹介する。
第8章:産業の上流と下流を含む産業チェーンの分析。
第9章:結論

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目次

1 Market Overview 1
1.1 VFX Services Product Introduction 1
1.2 Global VFX Services Market Size Forecast (2019-2030) 1
1.3 VFX Services Market Trends & Drivers 3
1.3.1 VFX Services Industry Trends 3
1.3.2 VFX Services Market Drivers & Opportunity 4
1.3.3 VFX Services Market Challenges 6
1.3.4 VFX Services Market Restraints 7
1.4 Assumptions and Limitations 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 Competitive Analysis by Company 10
2.1 Global VFX Services Players Revenue Ranking (2023) 10
2.2 Global VFX Services Revenue by Company (2019-2024) 11
2.3 Key Companies VFX Services Founded Time and Headquarters 13
2.4 VFX Services Market Competitive Analysis 14
2.4.1 VFX Services Market Concentration Rate (2019-2024) 14
2.4.2 Global 5 and 10 Largest Companies by VFX Services Revenue in 2023 15
2.4.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VFX Services as of 2023) 16
2.5 Mergers & Acquisitions, Expansion 18
3 Segmentation by Type 20
3.1 Introduction by Type 20
3.1.1 Special Effects 20
3.1.2 Digital Effects 21
3.2 Global VFX Services Sales Value by Type 22
3.2.1 Global VFX Services Sales Value by Type (2019 VS 2023 VS 2030) 22
3.2.2 Global VFX Services Sales Value, by Type (2019-2030) 23
3.2.3 Global VFX Services Sales Value, by Type (%) (2019-2030) 24
4 Segmentation by Application 25
4.1 Introduction by Application 25
4.1.1 Television 25
4.1.2 Film 25
4.1.3 Video Game 26
4.1.4 Others 27
4.2 Global VFX Services Sales Value by Application 28
4.2.1 Global VFX Services Sales Value by Application (2019 VS 2023 VS 2030) 28
4.2.2 Global VFX Services Sales Value, by Application (2019-2030) 30
4.2.3 Global VFX Services Sales Value, by Application (%) (2019-2030) 30
5 Segmentation by Region 32
5.1 Global VFX Services Sales Value by Region 32
5.1.1 Global VFX Services Sales Value by Region: 2019 VS 2023 VS 2030 32
5.1.2 Global VFX Services Sales Value by Region (2019-2024) 32
5.1.3 Global VFX Services Sales Value by Region (2025-2030) 33
5.1.4 Global VFX Services Sales Value by Region (%), (2019-2030) 33
5.2 North America 34
5.2.1 North America VFX Services Sales Value, 2019-2030 34
5.2.2 North America VFX Services Sales Value by Country (%), 2023 VS 2030 35
5.3 Europe 36
5.3.1 Europe VFX Services Sales Value, 2019-2030 36
5.3.2 Europe VFX Services Sales Value by Country (%), 2023 VS 2030 37
5.4 Asia Pacific 38
5.4.1 Asia Pacific VFX Services Sales Value, 2019-2030 38
5.4.2 Asia Pacific VFX Services Sales Value by Region (%), 2023 VS 2030 39
5.5 South America 40
5.5.1 South America VFX Services Sales Value, 2019-2030 40
5.5.2 South America VFX Services Sales Value by Country (%), 2023 VS 2030 41
5.6 Middle East and Africa 41
6 Segmentation by Key Countries/Regions 42
6.1 Key Countries/Regions VFX Services Sales Value Growth Trends, 2019 VS 2023 VS 2030 42
6.2 Key Countries/Regions VFX Services Sales Value, 2019-2030 43
6.3 United States 46
6.3.1 United States VFX Services Sales Value, 2019-2030 46
6.3.2 United States VFX Services Sales Value by Type (%), 2023 VS 2030 47
6.3.3 United States VFX Services Sales Value by Application, 2023 VS 2030 47
6.4 Europe 48
6.4.1 Europe VFX Services Sales Value, 2019-2030 48
6.4.2 Europe VFX Services Sales Value by Type (%), 2023 VS 2030 49
6.4.3 Europe VFX Services Sales Value by Application, 2023 VS 2030 49
6.5 China 50
6.5.1 China VFX Services Sales Value, 2019-2030 50
6.5.2 China VFX Services Sales Value by Type (%), 2023 VS 2030 51
6.5.3 China VFX Services Sales Value by Application, 2023 VS 2030 51
6.6 Japan 52
6.6.1 Japan VFX Services Sales Value, 2019-2030 52
6.6.2 Japan VFX Services Sales Value by Type (%), 2023 VS 2030 53
6.6.3 Japan VFX Services Sales Value by Application, 2023 VS 2030 53
6.7 South Korea 54
6.7.1 South Korea VFX Services Sales Value, 2019-2030 54
6.7.2 South Korea VFX Services Sales Value by Type (%), 2023 VS 2030 55
6.7.3 South Korea VFX Services Sales Value by Application, 2023 VS 2030 55
6.8 Southeast Asia 56
6.8.1 Southeast Asia VFX Services Sales Value, 2019-2030 56
6.8.2 Southeast Asia VFX Services Sales Value by Type (%), 2023 VS 2030 57
6.8.3 Southeast Asia VFX Services Sales Value by Application, 2023 VS 2030 57
6.9 India 58
6.9.1 India VFX Services Sales Value, 2019-2030 58
6.9.2 India VFX Services Sales Value by Type (%), 2023 VS 2030 59
6.9.3 India VFX Services Sales Value by Application, 2023 VS 2030 59
7 Company Profiles 60
7.1 Industrial Light and Magic 60
7.1.1 Industrial Light and Magic Profile 60
7.1.2 Industrial Light and Magic Main Business 61
7.1.3 Industrial Light and Magic VFX Services Products, Services and Solutions 61
7.1.4 Industrial Light and Magic VFX Services Revenue (US$ Million) & (2019-2024) 62
7.1.5 Industrial Light and Magic Recent Developments 62
7.2 Technicolor Group 63
7.2.1 Technicolor Group Profile 63
7.2.2 Technicolor Group Main Business 63
7.2.3 Technicolor Group VFX Services Products, Services and Solutions 64
7.2.4 Technicolor Group VFX Services Revenue (US$ Million) & (2019-2024) 65
7.2.5 Technicolor Group Recent Developments 65
7.3 Framestore 65
7.3.1 Framestore Profile 65
7.3.2 Framestore Main Business 66
7.3.3 Framestore VFX Services Products, Services and Solutions 66
7.3.4 Framestore VFX Services Revenue (US$ Million) & (2019-2024) 67
7.3.5 Framestore Recent Developments 67
7.4 Sony Pictures Entertainment 67
7.4.1 Sony Pictures Entertainment Profile 68
7.4.2 Sony Pictures Entertainment Main Business 68
7.4.3 Sony Pictures Entertainment VFX Services Products, Services and Solutions 69
7.4.4 Sony Pictures Entertainment VFX Services Revenue (US$ Million) & (2019-2024) 70
7.4.5 Sony Pictures Entertainment Recent Developments 70
7.5 DNEG 70
7.5.1 DNEG Profile 70
7.5.2 DNEG Main Business 71
7.5.3 DNEG VFX Services Products, Services and Solutions 71
7.5.4 DNEG VFX Services Revenue (US$ Million) & (2019-2024) 72
7.5.5 DNEG Recent Developments 73
7.6 Wētā FX 73
7.6.1 Wētā FX Profile 73
7.6.2 Wētā FX Main Business 74
7.6.3 Wētā FX VFX Services Products, Services and Solutions 75
7.6.4 Wētā FX VFX Services Revenue (US$ Million) & (2019-2024) 75
7.6.5 Wētā FX Recent Developments 75
7.7 Scanline VFX 76
7.7.1 Scanline VFX Profile 76
7.7.2 Scanline VFX Main Business 76
7.7.3 Scanline VFX VFX Services Products, Services and Solutions 77
7.7.4 Scanline VFX VFX Services Revenue (US$ Million) & (2019-2024) 77
7.7.5 Scanline VFX Recent Developments 78
7.8 Cinesite 78
7.8.1 Cinesite Profile 78
7.8.2 Cinesite Main Business 79
7.8.3 Cinesite VFX Services Products, Services and Solutions 79
7.8.4 Cinesite VFX Services Revenue (US$ Million) & (2019-2024) 80
7.8.5 Cinesite Recent Developments 80
7.9 Animal Logic 80
7.9.1 Animal Logic Profile 81
7.9.2 Animal Logic Main Business 81
7.9.3 Animal Logic VFX Services Products, Services and Solutions 82
7.9.4 Animal Logic VFX Services Revenue (US$ Million) & (2019-2024) 82
7.9.5 Animal Logic Recent Developments 83
7.10 Digital Domain 83
7.10.1 Digital Domain Profile 83
7.10.2 Digital Domain Main Business 84
7.10.3 Digital Domain VFX Services Products, Services and Solutions 84
7.10.4 Digital Domain VFX Services Revenue (US$ Million) & (2019-2024) 86
7.10.5 Digital Domain Recent Developments 86
7.11 Rodeo FX 87
7.11.1 Rodeo FX Profile 87
7.11.2 Rodeo FX Main Business 87
7.11.3 Rodeo FX VFX Services Products, Services and Solutions 88
7.11.4 Rodeo FX VFX Services Revenue (US$ Million) & (2019-2024) 89
7.11.5 Rodeo FX Recent Developments 89
7.12 Digital Idea 89
7.12.1 Digital Idea Profile 89
7.12.2 Digital Idea Main Business 90
7.12.3 Digital Idea VFX Services Products, Services and Solutions 90
7.12.4 Digital Idea VFX Services Revenue (US$ Million) & (2019-2024) 91
7.13 PhantomFX 91
7.13.1 PhantomFX Profile 92
7.13.2 PhantomFX Main Business 92
7.13.3 PhantomFX VFX Services Products, Services and Solutions 93
7.13.4 PhantomFX VFX Services Revenue (US$ Million) & (2019-2024) 94
7.13.5 PhantomFX Recent Developments 94
7.14 Flatworld Solutions 94
7.14.1 Flatworld Solutions Profile 94
7.14.2 Flatworld Solutions Main Business 95
7.14.3 Flatworld Solutions VFX Services Products, Services and Solutions 95
7.14.4 Flatworld Solutions VFX Services Revenue (US$ Million) & (2019-2024) 97
7.14.5 Flatworld Solutions Recent Developments 97
7.15 Base FX 97
7.15.1 Base FX Profile 97
7.15.2 Base FX Main Business 98
7.15.3 Base FX VFX Services Products, Services and Solutions 98
7.15.4 Base FX VFX Services Revenue (US$ Million) & (2019-2024) 99
7.16 BUF 100
7.16.1 BUF Profile 100
7.16.2 BUF Main Business 100
7.16.3 BUF VFX Services Products, Services and Solutions 101
7.16.4 BUF VFX Services Revenue (US$ Million) & (2019-2024) 101
7.16.5 BUF Recent Developments 101
8 Industry Chain Analysis 103
8.1 VFX Services Industrial Chain 103
8.2 Raw Materials Key Suppliers 103
8.3 Midstream Analysis 104
8.4 Downstream Analysis (Customers Analysis) 104
8.5 Sales Model and Sales Channels 105
9 Research Findings and Conclusion 106
10 Appendix 108
10.1 Research Methodology 108
10.1.1 Methodology/Research Approach 108
10.1.2 Data Source 111
10.2 Author Details 114
10.3 Disclaimer 115

 

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Summary

The global market for VFX Services was estimated to be worth US$ 10,203.69 million in 2023 and is forecast to a readjusted size of US$ 22,069.57 million by 2030 with a CAGR of 12.15% during the forecast period 2024-2030.
North American market for VFX Services was valued at $ 5,684.83 million in 2023 and will reach $ 12,247.05 million by 2030, at a CAGR of 12.09% during the forecast period of 2024 through 2030.
Asia-Pacific market for VFX Services was valued at $ 1,778.62 million in 2023 and will reach $ 4,133.01 million by 2030, at a CAGR of 13.32% during the forecast period of 2024 through 2030.
Europe market for VFX Services was valued at $ 2,574.17 million in 2023 and will reach $ 5,418.32 million by 2030, at a CAGR of 11.69% during the forecast period of 2024 through 2030.

The global key companies of VFX Services include Industrial Light and Magic, Technicolor Group, Framestore, Sony Pictures Entertainment, DNEG, Wētā FX, Scanline VFX, Cinesite Group, Animal Logic, Digital Domain, Rodeo FX, Digital Idea, PhantomFX, Flatworld Solutions, Base FX, BUF, etc. In 2023, the global five largest players hold a share approximately 24.46% in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for VFX Services, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of VFX Services by region & country, by Type, and by Application.
The VFX Services market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VFX Services.

Market Segmentation
By Company
Industrial Light and Magic
Technicolor Group
Framestore
Sony Pictures Entertainment
DNEG
Wētā FX
Scanline VFX
Cinesite Group
Animal Logic
Digital Domain
Rodeo FX
Digital Idea
PhantomFX
Flatworld Solutions
Base FX
BUF

Segment by Type
Special Effects
Digital Effects

Segment by Application
Television
Film
Video Game
Others

By Region
North America
United States
Canada
Mexico

Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific

Europe
Germany
France
U.K.
Italy
Rest of Europe

South America
Brazil
Rest of South America

Middle East and Africa

Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of VFX Services company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of VFX Services in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of VFX Services in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.



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Table of Contents

1 Market Overview 1
1.1 VFX Services Product Introduction 1
1.2 Global VFX Services Market Size Forecast (2019-2030) 1
1.3 VFX Services Market Trends & Drivers 3
1.3.1 VFX Services Industry Trends 3
1.3.2 VFX Services Market Drivers & Opportunity 4
1.3.3 VFX Services Market Challenges 6
1.3.4 VFX Services Market Restraints 7
1.4 Assumptions and Limitations 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 Competitive Analysis by Company 10
2.1 Global VFX Services Players Revenue Ranking (2023) 10
2.2 Global VFX Services Revenue by Company (2019-2024) 11
2.3 Key Companies VFX Services Founded Time and Headquarters 13
2.4 VFX Services Market Competitive Analysis 14
2.4.1 VFX Services Market Concentration Rate (2019-2024) 14
2.4.2 Global 5 and 10 Largest Companies by VFX Services Revenue in 2023 15
2.4.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VFX Services as of 2023) 16
2.5 Mergers & Acquisitions, Expansion 18
3 Segmentation by Type 20
3.1 Introduction by Type 20
3.1.1 Special Effects 20
3.1.2 Digital Effects 21
3.2 Global VFX Services Sales Value by Type 22
3.2.1 Global VFX Services Sales Value by Type (2019 VS 2023 VS 2030) 22
3.2.2 Global VFX Services Sales Value, by Type (2019-2030) 23
3.2.3 Global VFX Services Sales Value, by Type (%) (2019-2030) 24
4 Segmentation by Application 25
4.1 Introduction by Application 25
4.1.1 Television 25
4.1.2 Film 25
4.1.3 Video Game 26
4.1.4 Others 27
4.2 Global VFX Services Sales Value by Application 28
4.2.1 Global VFX Services Sales Value by Application (2019 VS 2023 VS 2030) 28
4.2.2 Global VFX Services Sales Value, by Application (2019-2030) 30
4.2.3 Global VFX Services Sales Value, by Application (%) (2019-2030) 30
5 Segmentation by Region 32
5.1 Global VFX Services Sales Value by Region 32
5.1.1 Global VFX Services Sales Value by Region: 2019 VS 2023 VS 2030 32
5.1.2 Global VFX Services Sales Value by Region (2019-2024) 32
5.1.3 Global VFX Services Sales Value by Region (2025-2030) 33
5.1.4 Global VFX Services Sales Value by Region (%), (2019-2030) 33
5.2 North America 34
5.2.1 North America VFX Services Sales Value, 2019-2030 34
5.2.2 North America VFX Services Sales Value by Country (%), 2023 VS 2030 35
5.3 Europe 36
5.3.1 Europe VFX Services Sales Value, 2019-2030 36
5.3.2 Europe VFX Services Sales Value by Country (%), 2023 VS 2030 37
5.4 Asia Pacific 38
5.4.1 Asia Pacific VFX Services Sales Value, 2019-2030 38
5.4.2 Asia Pacific VFX Services Sales Value by Region (%), 2023 VS 2030 39
5.5 South America 40
5.5.1 South America VFX Services Sales Value, 2019-2030 40
5.5.2 South America VFX Services Sales Value by Country (%), 2023 VS 2030 41
5.6 Middle East and Africa 41
6 Segmentation by Key Countries/Regions 42
6.1 Key Countries/Regions VFX Services Sales Value Growth Trends, 2019 VS 2023 VS 2030 42
6.2 Key Countries/Regions VFX Services Sales Value, 2019-2030 43
6.3 United States 46
6.3.1 United States VFX Services Sales Value, 2019-2030 46
6.3.2 United States VFX Services Sales Value by Type (%), 2023 VS 2030 47
6.3.3 United States VFX Services Sales Value by Application, 2023 VS 2030 47
6.4 Europe 48
6.4.1 Europe VFX Services Sales Value, 2019-2030 48
6.4.2 Europe VFX Services Sales Value by Type (%), 2023 VS 2030 49
6.4.3 Europe VFX Services Sales Value by Application, 2023 VS 2030 49
6.5 China 50
6.5.1 China VFX Services Sales Value, 2019-2030 50
6.5.2 China VFX Services Sales Value by Type (%), 2023 VS 2030 51
6.5.3 China VFX Services Sales Value by Application, 2023 VS 2030 51
6.6 Japan 52
6.6.1 Japan VFX Services Sales Value, 2019-2030 52
6.6.2 Japan VFX Services Sales Value by Type (%), 2023 VS 2030 53
6.6.3 Japan VFX Services Sales Value by Application, 2023 VS 2030 53
6.7 South Korea 54
6.7.1 South Korea VFX Services Sales Value, 2019-2030 54
6.7.2 South Korea VFX Services Sales Value by Type (%), 2023 VS 2030 55
6.7.3 South Korea VFX Services Sales Value by Application, 2023 VS 2030 55
6.8 Southeast Asia 56
6.8.1 Southeast Asia VFX Services Sales Value, 2019-2030 56
6.8.2 Southeast Asia VFX Services Sales Value by Type (%), 2023 VS 2030 57
6.8.3 Southeast Asia VFX Services Sales Value by Application, 2023 VS 2030 57
6.9 India 58
6.9.1 India VFX Services Sales Value, 2019-2030 58
6.9.2 India VFX Services Sales Value by Type (%), 2023 VS 2030 59
6.9.3 India VFX Services Sales Value by Application, 2023 VS 2030 59
7 Company Profiles 60
7.1 Industrial Light and Magic 60
7.1.1 Industrial Light and Magic Profile 60
7.1.2 Industrial Light and Magic Main Business 61
7.1.3 Industrial Light and Magic VFX Services Products, Services and Solutions 61
7.1.4 Industrial Light and Magic VFX Services Revenue (US$ Million) & (2019-2024) 62
7.1.5 Industrial Light and Magic Recent Developments 62
7.2 Technicolor Group 63
7.2.1 Technicolor Group Profile 63
7.2.2 Technicolor Group Main Business 63
7.2.3 Technicolor Group VFX Services Products, Services and Solutions 64
7.2.4 Technicolor Group VFX Services Revenue (US$ Million) & (2019-2024) 65
7.2.5 Technicolor Group Recent Developments 65
7.3 Framestore 65
7.3.1 Framestore Profile 65
7.3.2 Framestore Main Business 66
7.3.3 Framestore VFX Services Products, Services and Solutions 66
7.3.4 Framestore VFX Services Revenue (US$ Million) & (2019-2024) 67
7.3.5 Framestore Recent Developments 67
7.4 Sony Pictures Entertainment 67
7.4.1 Sony Pictures Entertainment Profile 68
7.4.2 Sony Pictures Entertainment Main Business 68
7.4.3 Sony Pictures Entertainment VFX Services Products, Services and Solutions 69
7.4.4 Sony Pictures Entertainment VFX Services Revenue (US$ Million) & (2019-2024) 70
7.4.5 Sony Pictures Entertainment Recent Developments 70
7.5 DNEG 70
7.5.1 DNEG Profile 70
7.5.2 DNEG Main Business 71
7.5.3 DNEG VFX Services Products, Services and Solutions 71
7.5.4 DNEG VFX Services Revenue (US$ Million) & (2019-2024) 72
7.5.5 DNEG Recent Developments 73
7.6 Wētā FX 73
7.6.1 Wētā FX Profile 73
7.6.2 Wētā FX Main Business 74
7.6.3 Wētā FX VFX Services Products, Services and Solutions 75
7.6.4 Wētā FX VFX Services Revenue (US$ Million) & (2019-2024) 75
7.6.5 Wētā FX Recent Developments 75
7.7 Scanline VFX 76
7.7.1 Scanline VFX Profile 76
7.7.2 Scanline VFX Main Business 76
7.7.3 Scanline VFX VFX Services Products, Services and Solutions 77
7.7.4 Scanline VFX VFX Services Revenue (US$ Million) & (2019-2024) 77
7.7.5 Scanline VFX Recent Developments 78
7.8 Cinesite 78
7.8.1 Cinesite Profile 78
7.8.2 Cinesite Main Business 79
7.8.3 Cinesite VFX Services Products, Services and Solutions 79
7.8.4 Cinesite VFX Services Revenue (US$ Million) & (2019-2024) 80
7.8.5 Cinesite Recent Developments 80
7.9 Animal Logic 80
7.9.1 Animal Logic Profile 81
7.9.2 Animal Logic Main Business 81
7.9.3 Animal Logic VFX Services Products, Services and Solutions 82
7.9.4 Animal Logic VFX Services Revenue (US$ Million) & (2019-2024) 82
7.9.5 Animal Logic Recent Developments 83
7.10 Digital Domain 83
7.10.1 Digital Domain Profile 83
7.10.2 Digital Domain Main Business 84
7.10.3 Digital Domain VFX Services Products, Services and Solutions 84
7.10.4 Digital Domain VFX Services Revenue (US$ Million) & (2019-2024) 86
7.10.5 Digital Domain Recent Developments 86
7.11 Rodeo FX 87
7.11.1 Rodeo FX Profile 87
7.11.2 Rodeo FX Main Business 87
7.11.3 Rodeo FX VFX Services Products, Services and Solutions 88
7.11.4 Rodeo FX VFX Services Revenue (US$ Million) & (2019-2024) 89
7.11.5 Rodeo FX Recent Developments 89
7.12 Digital Idea 89
7.12.1 Digital Idea Profile 89
7.12.2 Digital Idea Main Business 90
7.12.3 Digital Idea VFX Services Products, Services and Solutions 90
7.12.4 Digital Idea VFX Services Revenue (US$ Million) & (2019-2024) 91
7.13 PhantomFX 91
7.13.1 PhantomFX Profile 92
7.13.2 PhantomFX Main Business 92
7.13.3 PhantomFX VFX Services Products, Services and Solutions 93
7.13.4 PhantomFX VFX Services Revenue (US$ Million) & (2019-2024) 94
7.13.5 PhantomFX Recent Developments 94
7.14 Flatworld Solutions 94
7.14.1 Flatworld Solutions Profile 94
7.14.2 Flatworld Solutions Main Business 95
7.14.3 Flatworld Solutions VFX Services Products, Services and Solutions 95
7.14.4 Flatworld Solutions VFX Services Revenue (US$ Million) & (2019-2024) 97
7.14.5 Flatworld Solutions Recent Developments 97
7.15 Base FX 97
7.15.1 Base FX Profile 97
7.15.2 Base FX Main Business 98
7.15.3 Base FX VFX Services Products, Services and Solutions 98
7.15.4 Base FX VFX Services Revenue (US$ Million) & (2019-2024) 99
7.16 BUF 100
7.16.1 BUF Profile 100
7.16.2 BUF Main Business 100
7.16.3 BUF VFX Services Products, Services and Solutions 101
7.16.4 BUF VFX Services Revenue (US$ Million) & (2019-2024) 101
7.16.5 BUF Recent Developments 101
8 Industry Chain Analysis 103
8.1 VFX Services Industrial Chain 103
8.2 Raw Materials Key Suppliers 103
8.3 Midstream Analysis 104
8.4 Downstream Analysis (Customers Analysis) 104
8.5 Sales Model and Sales Channels 105
9 Research Findings and Conclusion 106
10 Appendix 108
10.1 Research Methodology 108
10.1.1 Methodology/Research Approach 108
10.1.2 Data Source 111
10.2 Author Details 114
10.3 Disclaimer 115

 

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