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ゲーム用家具の世界市場調査レポート 2024年


Global Gaming Furniture Market Research Report 2024

世界のゲーミング家具市場は、2023年に20.7億米ドルと評価され、2024年から2030年の予測期間中に12.53%のCAGRを目撃し、2030年には46.5億米ドルに達すると予測されている。 北米のゲーミング家具市場は、2023年... もっと見る

 

 

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2024年4月30日 US$2,900
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英語

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実際のレポートは英文のみでご納品いたします。


 

サマリー

世界のゲーミング家具市場は、2023年に20.7億米ドルと評価され、2024年から2030年の予測期間中に12.53%のCAGRを目撃し、2030年には46.5億米ドルに達すると予測されている。
北米のゲーミング家具市場は、2023年の5億7,270万ドルから、2024年から2030年の予測期間中に12.42%のCAGRで、2030年には12億7,000万ドルに達すると推定される。
アジア太平洋地域のゲーム用家具市場は、2023年の8億7,706万ドルから2030年には20億4,000万ドルに達すると推定され、2024年から2030年の予測期間中のCAGRは12.97%である。

ゲーミング家具の主な世界メーカーには、Secretlab、Wudi、Dxracer、Logitech、Haworth、Hangzhou Fighting Victory、Nowy Styl、Cooler Master、Anji Leisa Furnitureなどがある。2023年には、世界のトップ3ベンダーが収益の約34.28%を占めた。
当レポートは、ゲーミング家具の世界市場を量的・質的分析の両面から包括的に紹介することで、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、ゲーミング家具に関する十分な情報に基づいたビジネス上の意思決定を行えるようにすることを目的としています。

ゲーミング家具の市場規模、推計、予測は、2023年を基準年とし、2019年から2030年までの期間の履歴と予測データを考慮した販売台数(Kユニット)と収益(百万ドル)で提供されます。本レポートでは、世界のゲーミング家具市場を包括的に区分しています。タイプ別、用途別、プレイヤー別の製品に関する地域別市場規模も掲載しています。
市場のより詳細な理解のために、競合状況、主要競合企業のプロフィール、それぞれの市場ランクを掲載しています。また、技術動向や新製品開発についても論じています。
本レポートは、本市場におけるゲーミング家具メーカー、新規参入企業、産業チェーン関連企業に対し、市場全体および企業別、タイプ別、用途別、地域別のサブセグメントにおける収益、販売量、平均価格に関する情報を提供します。

市場区分
企業別
シークレットラボ
ウーディ
Dxracer
ロジテック
ハワース
杭州ファイティングビクトリー
ノービスタイル
クーラーマスター
安吉麗莎家具
X ロッカーゲーミング
イケア

タイプ別
ゲーミングチェア
ゲーミングテーブル

用途別セグメント
家庭用
業務用

地域別消費
北米
米国
カナダ

アジア太平洋
中国
日本
韓国
インド
東南アジア
その他のアジア太平洋地域

欧州
ドイツ
フランス
英国
イタリア
ロシア
その他のヨーロッパ

ラテンアメリカ
メキシコ
ブラジル
その他のラテンアメリカ

各章の概要
第1章: レポートの対象範囲、市場セグメント(地域別、製品タイプ別、用途別など)の概要、各市場セグメントの市場規模、今後の発展可能性などを紹介。市場の現状と、短期・中期・長期的にどのような進化を遂げる可能性があるのかについて、ハイレベルな見解を提供しています。
第2章:ゲーム家具メーカーの競争環境、価格、売上高、市場シェアなどの詳細分析
第3章:地域レベルと国レベルでのゲーム用家具の販売、収益。各地域と主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、市場規模などを紹介しています。
第4章:様々な市場セグメントをタイプ別に分析し、各市場セグメントの市場規模と発展可能性を網羅し、読者が様々な市場セグメントにおけるブルーオーシャン市場を見つけるのに役立つ。
第5章:読者が異なる川下市場におけるブルーオーシャン市場を見つけるのを助けるために、各市場セグメントの市場規模と発展の可能性をカバーする、アプリケーション別に様々な市場セグメントの分析を提供します。
第6章:主要企業のプロフィールを提供し、製品の売上高、収益、価格、粗利益率、製品紹介など、市場の主要企業の基本的な状況を詳しく紹介する。
第7章:産業の上流と下流を含む産業チェーンの分析。
第8章:市場力学、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析を紹介する。
第9章:レポートの要点と結論。


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目次

1 Gaming Furniture Market Overview 1
1.1 Product Definition 1
1.2 Gaming Furniture by Type 1
1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024-2030) 2
1.2.2 Gaming Table 2
1.2.3 Gaming Chair 3
1.3 Gaming Furniture by Application 4
1.3.1 Global Gaming Furniture Market Value by Application (2024-2030) 4
1.3.2 Residential 5
1.3.3 Commercial 5
1.4 Global Gaming Furniture Market Size Estimates and Forecasts 6
1.4.1 Global Gaming Furniture Revenue 2019-2030 6
1.4.2 Global Gaming Furniture Sales 2019-2030 7
1.4.3 Global Gaming Furniture Market Average Price (2019-2030) 8
1.5 Assumptions and Limitations 9
2 Gaming Furniture Market Competition by Manufacturers 11
2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024) 11
2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2019-2024) 13
2.3 Global Gaming Furniture Average Price by Manufacturers (2019-2024) 14
2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024 15
2.5 Global Gaming Furniture Market Competitive Situation and Trends 15
2.5.1 Global Gaming Furniture Market Concentration Rate 15
2.5.2 The Global 3 and 5 Largest Gaming Furniture Players Market Share by Revenue 16
2.5.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 17
3 Global Gaming Furniture Market Scenario by Region 19
3.1 Global Gaming Furniture Market Size by Region: 2019 Versus 2023 Versus 2030 19
3.2 Global Gaming Furniture Sales by Region: 2019-2030 20
3.2.1 Global Gaming Furniture Sales by Region: 2019-2024 20
3.2.2 Global Gaming Furniture Sales by Region: 2025-2030 20
3.3 Global Gaming Furniture Revenue by Region: 2019-2030 21
3.3.1 Global Gaming Furniture Revenue by Region: 2019-2024 21
3.3.2 Global Gaming Furniture Revenue by Region: 2025-2030 22
3.4 North America Gaming Furniture Market Facts & Figures by Country 22
3.4.1 North America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 22
3.4.2 North America Gaming Furniture Sales by Country (2019-2030) 23
3.4.3 North America Gaming Furniture Revenue by Country (2019-2030) 24
3.4.4 United States 25
3.4.5 Canada 25
3.5 Europe Gaming Furniture Market Facts & Figures by Country 26
3.5.1 Europe Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 26
3.5.2 Europe Gaming Furniture Sales by Country (2019-2030) 26
3.5.3 Europe Gaming Furniture Revenue by Country (2019-2030) 28
3.5.4 Germany 29
3.5.5 France 30
3.5.6 U.K. 30
3.5.7 Russia 31
3.5.8 Italy 31
3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region 32
3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2019 VS 2023 VS 2030 32
3.6.2 Asia Pacific Gaming Furniture Sales by Region (2019-2030) 32
3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2019-2030) 34
3.6.4 China 35
3.6.5 Japan 36
3.6.6 South Korea 36
3.6.7 India 37
3.6.8 Southeast Asia 37
3.7 Latin America Gaming Furniture Market Facts & Figures by Country 38
3.7.1 Latin America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 38
3.7.2 Latin America Gaming Furniture Sales by Country (2019-2030) 38
3.7.3 Latin America Gaming Furniture Revenue by Country 39
3.7.4 Brazil 40
3.7.5 Mexico 41
3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country 41
3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 41
3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2019-2030) 42
3.8.3 Middle East and Africa Gaming Furniture Revenue by Country 43
3.8.4 Middle East 44
3.8.5 Africa 44
4 Segment by Type 45
4.1 Global Gaming Furniture Sales by Type (2019-2030) 45
4.1.1 Global Gaming Furniture Sales by Type (2019-2024) 45
4.1.2 Global Gaming Furniture Sales by Type (2025-2030) 45
4.1.3 Global Gaming Furniture Sales Market Share by Type (2019-2030) 45
4.2 Global Gaming Furniture Revenue by Type (2019-2030) 46
4.2.1 Global Gaming Furniture Revenue by Type (2019-2024) 46
4.2.2 Global Gaming Furniture Revenue by Type (2025-2030) 46
4.2.3 Global Gaming Furniture Revenue Market Share by Type (2019-2030) 46
4.3 Global Gaming Furniture Price by Type (2019-2030) 47
5 Segment by Application 48
5.1 Global Gaming Furniture Sales by Application (2019-2030) 48
5.1.1 Global Gaming Furniture Sales by Application (2019-2024) 48
5.1.2 Global Gaming Furniture Sales by Application (2025-2030) 48
5.1.3 Global Gaming Furniture Sales Market Share by Application (2019-2030) 48
5.2 Global Gaming Furniture Revenue by Application (2019-2030) 49
5.2.1 Global Gaming Furniture Revenue by Application (2019-2024) 49
5.2.2 Global Gaming Furniture Revenue by Application (2025-2030) 49
5.2.3 Global Gaming Furniture Revenue Market Share by Application (2019-2030) 50
5.3 Global Gaming Furniture Price by Application (2019-2030) 50
6 Key Companies Profiled 51
6.1 Secretlab 51
6.1.1 Secretlab Company Information 51
6.1.2 Secretlab Description and Business Overview 51
6.1.3 Secretlab Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 52
6.1.4 Secretlab Gaming Furniture Product Portfolio 53
6.2 Wudi 54
6.2.1 Wudi Company Information 54
6.2.2 Wudi Description and Business Overview 55
6.2.3 Wudi Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 55
6.2.4 Wudi Gaming Furniture Product Portfolio 56
6.3 Dxracer 57
6.3.1 Dxracer Company Information 57
6.3.2 Dxracer Description and Business Overview 58
6.3.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 58
6.3.4 Dxracer Gaming Furniture Product Portfolio 59
6.4 Logitech 60
6.4.1 Logitech Company Information 60
6.4.2 Logitech Description and Business Overview 60
6.4.3 Logitech Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 61
6.4.4 Logitech Gaming Furniture Product Portfolio 61
6.5 Haworth 62
6.5.1 Haworth Company Information 62
6.5.2 Haworth Description and Business Overview 63
6.5.3 Haworth Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 63
6.5.4 Haworth Gaming Furniture Product Portfolio 64
6.6 Dxracer 66
6.6.1 Dxracer Company Information 66
6.6.2 Dxracer Description and Business Overview 66
6.6.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 67
6.6.4 Dxracer Gaming Furniture Product Portfolio 67
6.7 Nowy Styl 68
6.7.1 Nowy Styl Company Information 68
6.7.2 Nowy Styl Description and Business Overview 68
6.7.3 Nowy Styl Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 69
6.7.4 Nowy Styl Gaming Furniture Product Portfolio 69
6.8 Cooler Master 69
6.8.1 Cooler Master Company Information 70
6.8.2 Cooler Master Description and Business Overview 70
6.8.3 Cooler Master Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 71
6.8.4 Cooler Master Gaming Furniture Product Portfolio 71
6.9 Anji Leisa Furniture 72
6.9.1 Anji Leisa Furniture Company Information 72
6.9.2 Anji Leisa Furniture Description and Business Overview 73
6.9.3 Anji Leisa Furniture Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 73
6.9.4 Anji Leisa Furniture Gaming Furniture Product Portfolio 74
6.10 X Rocker Gaming 75
6.10.1 X Rocker Gaming Company Information 75
6.10.2 X Rocker Gaming Description and Business Overview 76
6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 76
6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio 77
6.11 IKEA 79
6.11.1 IKEA Company Information 79
6.11.2 IKEA Description and Business Overview 79
6.11.3 IKEA Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 80
6.11.4 IKEA Gaming Furniture Product Portfolio 81
7 Industry Chain and Sales Channels Analysis 84
7.1 Gaming Furniture Industry Chain Analysis 84
7.2 Gaming Furniture Key Raw Materials 84
7.3 Gaming Furniture Production Mode & Process 85
7.4 Gaming Furniture Sales and Marketing 85
7.4.1 Gaming Furniture Sales Channels 85
7.4.2 Gaming Furniture Distributors 86
7.5 Gaming Furniture Customers 86
8 Gaming Furniture Market Dynamics 87
8.1 Gaming Furniture Industry Trends 87
8.2 Gaming Furniture Market Drivers 87
8.3 Gaming Furniture Market Challenges 88
8.4 Gaming Furniture Market Restraints 89
9 Research Findings and Conclusion 90
10 Methodology and Data Source 92
10.1 Methodology/Research Approach 92
10.1.1 Research Programs/Design 92
10.1.2 Market Size Estimation 93
10.1.3 Market Breakdown and Data Triangulation 94
10.2 Data Source 95
10.2.1 Secondary Sources 95
10.2.2 Primary Sources 96
10.3 Author List 98
10.4 Disclaimer 98

 

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Summary

The global Gaming Furniture market was valued at US$ 2.07 billion in 2023 and is anticipated to reach US$ 4.65 billion by 2030, witnessing a CAGR of 12.53% during the forecast period 2024-2030.
North American market for Gaming Furniture is estimated to increase from $ 572.70 million in 2023 to reach $ 1.27 billion by 2030, at a CAGR of 12.42% during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Furniture is estimated to increase from $ 877.06 million in 2023 to reach $ 2.04 billion by 2030, at a CAGR of 12.97% during the forecast period of 2024 through 2030.

The major global manufacturers of Gaming Furniture include Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, and Anji Leisa Furniture, etc. In 2023, the world's top three vendors accounted for approximately 34.28% of the revenue.
This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.

The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation
By Company
Secretlab
Wudi
Dxracer
Logitech
Haworth
Hangzhou Fighting Victory
Nowy Styl
Cooler Master
Anji Leisa Furniture
X Rocker Gaming
IKEA

Segment by Type
Gaming Chair
Gaming Table

Segment by Application
Residential
Commercial

Consumption by Region
North America
United States
Canada

Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Rest of Asia-Pacific

Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe

Latin America
Mexico
Brazil
Rest of Latin America

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, etc.
Chapter 3: Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.



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Table of Contents

1 Gaming Furniture Market Overview 1
1.1 Product Definition 1
1.2 Gaming Furniture by Type 1
1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024-2030) 2
1.2.2 Gaming Table 2
1.2.3 Gaming Chair 3
1.3 Gaming Furniture by Application 4
1.3.1 Global Gaming Furniture Market Value by Application (2024-2030) 4
1.3.2 Residential 5
1.3.3 Commercial 5
1.4 Global Gaming Furniture Market Size Estimates and Forecasts 6
1.4.1 Global Gaming Furniture Revenue 2019-2030 6
1.4.2 Global Gaming Furniture Sales 2019-2030 7
1.4.3 Global Gaming Furniture Market Average Price (2019-2030) 8
1.5 Assumptions and Limitations 9
2 Gaming Furniture Market Competition by Manufacturers 11
2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024) 11
2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2019-2024) 13
2.3 Global Gaming Furniture Average Price by Manufacturers (2019-2024) 14
2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024 15
2.5 Global Gaming Furniture Market Competitive Situation and Trends 15
2.5.1 Global Gaming Furniture Market Concentration Rate 15
2.5.2 The Global 3 and 5 Largest Gaming Furniture Players Market Share by Revenue 16
2.5.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 17
3 Global Gaming Furniture Market Scenario by Region 19
3.1 Global Gaming Furniture Market Size by Region: 2019 Versus 2023 Versus 2030 19
3.2 Global Gaming Furniture Sales by Region: 2019-2030 20
3.2.1 Global Gaming Furniture Sales by Region: 2019-2024 20
3.2.2 Global Gaming Furniture Sales by Region: 2025-2030 20
3.3 Global Gaming Furniture Revenue by Region: 2019-2030 21
3.3.1 Global Gaming Furniture Revenue by Region: 2019-2024 21
3.3.2 Global Gaming Furniture Revenue by Region: 2025-2030 22
3.4 North America Gaming Furniture Market Facts & Figures by Country 22
3.4.1 North America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 22
3.4.2 North America Gaming Furniture Sales by Country (2019-2030) 23
3.4.3 North America Gaming Furniture Revenue by Country (2019-2030) 24
3.4.4 United States 25
3.4.5 Canada 25
3.5 Europe Gaming Furniture Market Facts & Figures by Country 26
3.5.1 Europe Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 26
3.5.2 Europe Gaming Furniture Sales by Country (2019-2030) 26
3.5.3 Europe Gaming Furniture Revenue by Country (2019-2030) 28
3.5.4 Germany 29
3.5.5 France 30
3.5.6 U.K. 30
3.5.7 Russia 31
3.5.8 Italy 31
3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region 32
3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2019 VS 2023 VS 2030 32
3.6.2 Asia Pacific Gaming Furniture Sales by Region (2019-2030) 32
3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2019-2030) 34
3.6.4 China 35
3.6.5 Japan 36
3.6.6 South Korea 36
3.6.7 India 37
3.6.8 Southeast Asia 37
3.7 Latin America Gaming Furniture Market Facts & Figures by Country 38
3.7.1 Latin America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 38
3.7.2 Latin America Gaming Furniture Sales by Country (2019-2030) 38
3.7.3 Latin America Gaming Furniture Revenue by Country 39
3.7.4 Brazil 40
3.7.5 Mexico 41
3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country 41
3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 41
3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2019-2030) 42
3.8.3 Middle East and Africa Gaming Furniture Revenue by Country 43
3.8.4 Middle East 44
3.8.5 Africa 44
4 Segment by Type 45
4.1 Global Gaming Furniture Sales by Type (2019-2030) 45
4.1.1 Global Gaming Furniture Sales by Type (2019-2024) 45
4.1.2 Global Gaming Furniture Sales by Type (2025-2030) 45
4.1.3 Global Gaming Furniture Sales Market Share by Type (2019-2030) 45
4.2 Global Gaming Furniture Revenue by Type (2019-2030) 46
4.2.1 Global Gaming Furniture Revenue by Type (2019-2024) 46
4.2.2 Global Gaming Furniture Revenue by Type (2025-2030) 46
4.2.3 Global Gaming Furniture Revenue Market Share by Type (2019-2030) 46
4.3 Global Gaming Furniture Price by Type (2019-2030) 47
5 Segment by Application 48
5.1 Global Gaming Furniture Sales by Application (2019-2030) 48
5.1.1 Global Gaming Furniture Sales by Application (2019-2024) 48
5.1.2 Global Gaming Furniture Sales by Application (2025-2030) 48
5.1.3 Global Gaming Furniture Sales Market Share by Application (2019-2030) 48
5.2 Global Gaming Furniture Revenue by Application (2019-2030) 49
5.2.1 Global Gaming Furniture Revenue by Application (2019-2024) 49
5.2.2 Global Gaming Furniture Revenue by Application (2025-2030) 49
5.2.3 Global Gaming Furniture Revenue Market Share by Application (2019-2030) 50
5.3 Global Gaming Furniture Price by Application (2019-2030) 50
6 Key Companies Profiled 51
6.1 Secretlab 51
6.1.1 Secretlab Company Information 51
6.1.2 Secretlab Description and Business Overview 51
6.1.3 Secretlab Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 52
6.1.4 Secretlab Gaming Furniture Product Portfolio 53
6.2 Wudi 54
6.2.1 Wudi Company Information 54
6.2.2 Wudi Description and Business Overview 55
6.2.3 Wudi Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 55
6.2.4 Wudi Gaming Furniture Product Portfolio 56
6.3 Dxracer 57
6.3.1 Dxracer Company Information 57
6.3.2 Dxracer Description and Business Overview 58
6.3.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 58
6.3.4 Dxracer Gaming Furniture Product Portfolio 59
6.4 Logitech 60
6.4.1 Logitech Company Information 60
6.4.2 Logitech Description and Business Overview 60
6.4.3 Logitech Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 61
6.4.4 Logitech Gaming Furniture Product Portfolio 61
6.5 Haworth 62
6.5.1 Haworth Company Information 62
6.5.2 Haworth Description and Business Overview 63
6.5.3 Haworth Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 63
6.5.4 Haworth Gaming Furniture Product Portfolio 64
6.6 Dxracer 66
6.6.1 Dxracer Company Information 66
6.6.2 Dxracer Description and Business Overview 66
6.6.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 67
6.6.4 Dxracer Gaming Furniture Product Portfolio 67
6.7 Nowy Styl 68
6.7.1 Nowy Styl Company Information 68
6.7.2 Nowy Styl Description and Business Overview 68
6.7.3 Nowy Styl Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 69
6.7.4 Nowy Styl Gaming Furniture Product Portfolio 69
6.8 Cooler Master 69
6.8.1 Cooler Master Company Information 70
6.8.2 Cooler Master Description and Business Overview 70
6.8.3 Cooler Master Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 71
6.8.4 Cooler Master Gaming Furniture Product Portfolio 71
6.9 Anji Leisa Furniture 72
6.9.1 Anji Leisa Furniture Company Information 72
6.9.2 Anji Leisa Furniture Description and Business Overview 73
6.9.3 Anji Leisa Furniture Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 73
6.9.4 Anji Leisa Furniture Gaming Furniture Product Portfolio 74
6.10 X Rocker Gaming 75
6.10.1 X Rocker Gaming Company Information 75
6.10.2 X Rocker Gaming Description and Business Overview 76
6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 76
6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio 77
6.11 IKEA 79
6.11.1 IKEA Company Information 79
6.11.2 IKEA Description and Business Overview 79
6.11.3 IKEA Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 80
6.11.4 IKEA Gaming Furniture Product Portfolio 81
7 Industry Chain and Sales Channels Analysis 84
7.1 Gaming Furniture Industry Chain Analysis 84
7.2 Gaming Furniture Key Raw Materials 84
7.3 Gaming Furniture Production Mode & Process 85
7.4 Gaming Furniture Sales and Marketing 85
7.4.1 Gaming Furniture Sales Channels 85
7.4.2 Gaming Furniture Distributors 86
7.5 Gaming Furniture Customers 86
8 Gaming Furniture Market Dynamics 87
8.1 Gaming Furniture Industry Trends 87
8.2 Gaming Furniture Market Drivers 87
8.3 Gaming Furniture Market Challenges 88
8.4 Gaming Furniture Market Restraints 89
9 Research Findings and Conclusion 90
10 Methodology and Data Source 92
10.1 Methodology/Research Approach 92
10.1.1 Research Programs/Design 92
10.1.2 Market Size Estimation 93
10.1.3 Market Breakdown and Data Triangulation 94
10.2 Data Source 95
10.2.1 Secondary Sources 95
10.2.2 Primary Sources 96
10.3 Author List 98
10.4 Disclaimer 98

 

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