バーチャルアイドルとVTuberの世界市場インサイト、2029年までの予測Global Virtual Idol and VTubers Market Insights, Forecast to 2029 バーチャルアイドルとVTuberの世界市場は、2023年の10億8,270万米ドルから2029年には40億4,433万米ドルに成長すると予測され、予測期間中の年間平均成長率(CAGR)は24.56%である。 米国とカナダのバーチャルア... もっと見る
※当ページの内容はウェブ更新時の情報です。
サマリーバーチャルアイドルとVTuberの世界市場は、2023年の10億8,270万米ドルから2029年には40億4,433万米ドルに成長すると予測され、予測期間中の年間平均成長率(CAGR)は24.56%である。米国とカナダのバーチャルアイドルとVTuber市場は、2023年の1億4,432万ドルから2029年には5億9,675万ドルに達すると推定され、2023年から2029年の予測期間中のCAGRは26.69%である。 バーチャルアイドルとVTuberの中国市場は、2023年の2億4,722万ドルから2029年までに11億3,090万ドルに達すると推定され、2023年から2029年までの予測期間中に28.84%のCAGRで増加する。 バーチャルアイドルとVTuberの世界的な主要企業には、AnyColor(にじさんじ)、Cover(Hololive)、Bilibili、774、inc、Re:AcT(Mikai)、Yuehua Entertainment、iQIYI、Virtual eSports Project、2023年には、世界の上位5社の売上高シェアは約53.65%であった。 レポートの内容 本レポートでは、バーチャルアイドルとVTuberの世界市場規模を概観します。2019年~2023年の過去の市場収益データ、2024年の予測、2029年までのCAGR予測による世界市場動向の分析。 本レポートでは、バーチャルアイドルとVTuberの主要生産者を調査し、主要地域と国の収益も掲載しています。バーチャルアイドルとVTuberの今後の市場可能性のハイライトと、この市場を様々なセグメントとサブセグメントに予測するための主要地域/国の注目点。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データと市場価値分析。 本レポートでは、バーチャルアイドルとVTuberの収益、市場シェア、主要企業の業界ランキングに焦点を当て、2019年から2024年までのデータを掲載しています。世界のバーチャルアイドルとVTubers市場における主要な利害関係者を特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づいて分析します。本レポートは、利害関係者が競争状況を理解し、より多くの洞察を得て、より良い方法で事業と市場戦略を位置づけるのに役立ちます。 本レポートでは、2019年から2029年までのタイプ別、用途別のセグメントデータ、収益、成長率を分析しています。バーチャルアイドルとVTuberの収益、予測される成長動向、生産技術、用途、エンドユーザー産業の市場規模を評価・予測します。 AnyColor(にじさんじ)、Cover(Hololive)、Bilibili、774、inc、Re:AcT(みかい)、Yuehua Entertainment、iQIYI、Virtual eSports Projectなど、世界の主要プレイヤーの詳細な企業プロフィール、 市場区分 企業別 エニーカラー(にじさんじ) カバー(ホロライブ) ビリビリ バーチャルeスポーツプロジェクト 株式会社774 Re:AcT(ミカイ) VShojo iQIYI .LIVE(アップランド) 越華娯楽 ネオ・ポルテ フェーズコネクト ALTERLY(WHIMマネジメント) 青桐高等学校(viviON) ノリプロ V&U タイプ別セグメント 2D Vtuber 3D Vtuber 用途別セグメント ライブストリーミング&パフォーマンス デジタルコンテンツ&派生 その他 地域別 北米 米国 カナダ アジア太平洋 中国 日本 韓国 東南アジア インド オーストラリア その他のアジア ヨーロッパ ドイツ フランス 英国 イタリア ロシア 北欧諸国 その他のヨーロッパ諸国 ラテンアメリカ メキシコ ブラジル その他のラテンアメリカ 中東・アフリカ トルコ サウジアラビア アラブ首長国連邦 その他の地域 各章の概要 第1章: レポートのスコープ、各市場セグメント(製品タイプ、用途など)の市場規模、今後の発展可能性などのエグゼクティブサマリーを紹介。市場の現状と、短期・中期・長期的な展開の可能性についてハイレベルな見解を提供しています。 第2章 バーチャルアイドルとVTuberの世界・地域別売上高各地域と主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場空間、生産能力などを紹介しています。また、市場ダイナミクス、市場の最新動向、市場の促進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介しています。 第3章:バーチャルアイドルとVTuber企業の競争環境、収益、市場シェアと業界ランキング、最新の開発計画、M&A情報などを詳細に分析。 第4章:タイプ別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる市場セグメントでブルーオーシャン市場を見つけるのを助ける。 第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのを助ける。 第6章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の収益。 第7章:ヨーロッパ:タイプ別、用途別、国別、セグメント別収益。 第8章:中国:タイプ別、用途別、セグメント別収益。 第9章:アジア(中国を除く):タイプ別、用途別、地域別、各セグメントの収益。 第10章:中東・アフリカ:タイプ別、用途別、国別、セグメント別収益。 第11章:主要企業のプロフィールを提供し、製品の説明と仕様、バーチャルアイドルとVTuberの収益、粗利益率、最近の開発など、市場の主要企業の基本的な状況を詳細に紹介する。 第12章 アナリストの視点/結論 目次1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1 1.2.2 2D Vtuber 3 1.2.3 3D Vtuber 4 1.3 Market by Application 5 1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029 6 1.3.2 Livestreaming & Performance 7 1.3.3 Digital Contents & Derivative 8 1.3.4 Others 9 1.4 Assumptions and Limitations 9 1.5 Study Objectives 10 1.6 Years Considered 11 2 Global Growth Trends 12 2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029) 12 2.2 Global Virtual Idol and VTubers Growth Trends by Region 13 2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029 14 2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023) 15 2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) 16 2.3 Virtual Idol and VTubers Market Dynamics 17 2.3.1 Virtual Idol and VTubers Industry Trends 17 2.3.2 Virtual Idol and VTubers Market Drivers 17 2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 19 2.3.4 Virtual Idol and VTubers Market Future Trends 20 3 Competition Landscape by Key Players 22 3.1 Global Revenue Virtual Idol and VTubers by Players 22 3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023) 22 3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023) 23 3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 24 3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 25 3.4 Global Virtual Idol and VTubers Market Concentration Ratio 26 3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 26 3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 26 3.5 Top 20 most popular VTubers as of January, 2024 27 3.6 Top 8 Japan-based VTuber agencys 28 3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 28 3.8 Global Key Players of Virtual Idol and VTubers, Product Type 29 3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30 3.10 Mergers & Acquisitions, Expansion Plans 31 4 Virtual Idol and VTubers Breakdown Data by Type 34 4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023) 34 4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) 34 5 Virtual Idol and VTubers Breakdown Data by Application 36 5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023) 36 5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) 37 6 North America 38 6.1 North America Virtual Idol and VTubers Market Size (2018-2029) 38 6.2 North America Virtual Idol and VTubers Market Size by Type 38 6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023) 38 6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029) 39 6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39 6.3 North America Virtual Idol and VTubers Market Size by Application 40 6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023) 40 6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029) 40 6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41 6.4 North America Virtual Idol and VTubers Market Size by Country 41 6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 41 6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023) 42 6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029) 42 6.4.4 United States 43 6.4.5 Canada 44 7 Europe 45 7.1 Europe Virtual Idol and VTubers Market Size (2018-2029) 45 7.2 Europe Virtual Idol and VTubers Market Size by Type 45 7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023) 45 7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029) 46 7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46 7.3 Europe Virtual Idol and VTubers Market Size by Application 47 7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023) 47 7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029) 47 7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48 7.4 Europe Virtual Idol and VTubers Market Size by Country 48 7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 48 7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023) 49 7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029) 49 7.4.4 Germany 50 7.4.5 France 51 7.4.6 U.K. 51 7.4.7 Italy 52 7.4.8 Russia 52 7.4.9 Nordic Countries 53 8 China 54 8.1 China Virtual Idol and VTubers Market Size (2018-2029) 54 8.2 China Virtual Idol and VTubers Market Size by Type 54 8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023) 54 8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029) 55 8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029) 55 8.3 China Virtual Idol and VTubers Market Size by Application 56 8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023) 56 8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029) 56 8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029) 57 9 Asia (excluding China) 58 9.1 Asia Virtual Idol and VTubers Market Size (2018-2029) 58 9.2 Asia Virtual Idol and VTubers Market Size by Type 58 9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023) 58 9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029) 59 9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59 9.3 Asia Virtual Idol and VTubers Market Size by Application 60 9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023) 60 9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029) 60 9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61 9.4 Asia Virtual Idol and VTubers Market Size by Region 61 9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029 61 9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023) 62 9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029) 62 9.4.4 Japan 63 9.4.5 South Korea 64 9.4.6 Southeast Asia 64 9.4.7 India 65 9.4.8 Australia 65 10 Latin America 66 10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029) 66 10.2 Latin America Virtual Idol and VTubers Market Size by Type 66 10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) 66 10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) 67 10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67 10.3 Latin America Virtual Idol and VTubers Market Size by Application 68 10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) 68 10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) 68 10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69 10.4 Latin America Virtual Idol and VTubers Market Size by Country 69 10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 69 10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) 70 10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) 70 10.4.4 Brazil 71 10.4.5 Mexico 72 11 Middle East and Africa 73 11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029) 73 11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 73 11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) 73 11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) 74 11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74 11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 75 11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) 75 11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) 75 11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76 11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 76 11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 76 11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) 77 11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) 77 11.4.4 Turkey 78 11.4.5 Saudi Arabia 79 11.4.6 UAE 79 12 Key Players Profiles 80 12.1 AnyColor (Nijisanji) 80 12.1.1 AnyColor (Nijisanji) Company Details 80 12.1.2 AnyColor (Nijisanji) Business Overview 80 12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 81 12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) 88 12.1.5 AnyColor (Nijisanji) Recent Development 89 12.2 Cover (Hololive) 89 12.2.1 Cover (Hololive) Company Details 89 12.2.2 Cover (Hololive) Business Overview 90 12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 91 12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) 95 12.3 Bilibili 96 12.3.1 Bilibili Company Details 96 12.3.2 Bilibili Business Overview 97 12.3.3 Bilibili Virtual Idol and VTubers Introduction 98 12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) 99 12.3.5 Bilibili Recent Development 100 12.4 Virtual eSports Project 101 12.4.1 Virtual eSports Project Company Details 101 12.4.2 Virtual eSports Project Virtual eSports Project Business Overview 101 12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction 102 12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) 103 12.4.5 Virtual eSports Project Recent Development 104 12.5 774, inc 105 12.5.1 774, inc Company Details 105 12.5.2 774, inc Business Overview 105 12.5.3 774, inc Virtual Idol and VTubers Introduction 105 12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) 107 12.6 Re:AcT (Mikai) 108 12.6.1 Re:AcT (Mikai) Company Details 108 12.6.2 Re:AcT (Mikai) Business Overview 109 12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 109 12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) 110 12.7 VShojo 110 12.7.1 VShojo Company Details 110 12.7.2 VShojo Business Overview 111 12.7.3 VShojo Virtual Idol and VTubers Introduction 111 12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) 112 12.7.5 VShojo Recent Development 113 12.8 iQIYI 113 12.8.1 iQIYI Company Details 113 12.8.2 iQIYI Business Overview 114 12.8.3 iQIYI Virtual Idol and VTubers Introduction 115 12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) 115 12.8.5 iQIYI Recent Development 116 12.9 .LIVE (Appland) 116 12.9.1 .LIVE (Appland) Company Details 116 12.9.2 .LIVE (Appland) Business Overview 117 12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 117 12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) 118 12.10 Yuehua Entertainment 119 12.10.1 Yuehua Entertainment Company Details 119 12.10.2 Yuehua Entertainment Business Overview 120 12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 120 12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) 122 12.10.5 Yuehua Entertainment Recent Development 123 12.11 Neo-Porte 124 12.11.1 Neo-Porte Company Details 124 12.11.2 Neo-Porte Business Overview 124 12.11.3 Neo-Porte Virtual Idol and VTubers Introduction 125 12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) 126 12.12 Phase-Connect 127 12.12.1 Phase-Connect Company Details 127 12.12.2 Phase-Connect Business Overview 127 12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 128 12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) 129 12.13 ALTERLY (WHIM Management) 130 12.13.1 ALTERLY (WHIM Management) Company Details 130 12.13.2 ALTERLY (WHIM Management) Business Overview 131 12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 131 12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) 132 12.13.5 ALTERLY (WHIM Management) Recent Development 133 12.14 Aogiri High School (viviON) 133 12.14.1 Aogiri High School (viviON) Company Details 133 12.14.2 Aogiri High School (viviON) Business Overview 134 12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 134 12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) 135 12.14.5 Aogiri High School (viviON) Recent Development 136 12.15 NoriPro 137 12.15.1 NoriPro Company Details 137 12.15.2 NoriPro Business Overview 137 12.15.3 NoriPro Virtual Idol and VTubers Introduction 137 12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) 138 12.16 V&U 139 12.16.1 V&U Company Details 139 12.16.2 V&U Business Overview 140 12.16.3 V&U Virtual Idol and VTubers Introduction 140 12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023) 141 13 Analyst's Viewpoints/Conclusions 142 14 Appendix 144 14.1 Research Methodology 144 14.1.1 Methodology/Research Approach 144 14.1.2 Data Source 147 14.2 Author Details 150 14.3 Disclaimer 150
SummaryThe global Virtual Idol and VTubers market is projected to grow from US$ 1,082.70 million in 2023 to US$ 4,044.33 million by 2029, at a Compound Annual Growth Rate (CAGR) of 24.56% during the forecast period. Table of Contents1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1 1.2.2 2D Vtuber 3 1.2.3 3D Vtuber 4 1.3 Market by Application 5 1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029 6 1.3.2 Livestreaming & Performance 7 1.3.3 Digital Contents & Derivative 8 1.3.4 Others 9 1.4 Assumptions and Limitations 9 1.5 Study Objectives 10 1.6 Years Considered 11 2 Global Growth Trends 12 2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029) 12 2.2 Global Virtual Idol and VTubers Growth Trends by Region 13 2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029 14 2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023) 15 2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) 16 2.3 Virtual Idol and VTubers Market Dynamics 17 2.3.1 Virtual Idol and VTubers Industry Trends 17 2.3.2 Virtual Idol and VTubers Market Drivers 17 2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 19 2.3.4 Virtual Idol and VTubers Market Future Trends 20 3 Competition Landscape by Key Players 22 3.1 Global Revenue Virtual Idol and VTubers by Players 22 3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023) 22 3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023) 23 3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 24 3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 25 3.4 Global Virtual Idol and VTubers Market Concentration Ratio 26 3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 26 3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 26 3.5 Top 20 most popular VTubers as of January, 2024 27 3.6 Top 8 Japan-based VTuber agencys 28 3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 28 3.8 Global Key Players of Virtual Idol and VTubers, Product Type 29 3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30 3.10 Mergers & Acquisitions, Expansion Plans 31 4 Virtual Idol and VTubers Breakdown Data by Type 34 4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023) 34 4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) 34 5 Virtual Idol and VTubers Breakdown Data by Application 36 5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023) 36 5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) 37 6 North America 38 6.1 North America Virtual Idol and VTubers Market Size (2018-2029) 38 6.2 North America Virtual Idol and VTubers Market Size by Type 38 6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023) 38 6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029) 39 6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39 6.3 North America Virtual Idol and VTubers Market Size by Application 40 6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023) 40 6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029) 40 6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41 6.4 North America Virtual Idol and VTubers Market Size by Country 41 6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 41 6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023) 42 6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029) 42 6.4.4 United States 43 6.4.5 Canada 44 7 Europe 45 7.1 Europe Virtual Idol and VTubers Market Size (2018-2029) 45 7.2 Europe Virtual Idol and VTubers Market Size by Type 45 7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023) 45 7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029) 46 7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46 7.3 Europe Virtual Idol and VTubers Market Size by Application 47 7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023) 47 7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029) 47 7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48 7.4 Europe Virtual Idol and VTubers Market Size by Country 48 7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 48 7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023) 49 7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029) 49 7.4.4 Germany 50 7.4.5 France 51 7.4.6 U.K. 51 7.4.7 Italy 52 7.4.8 Russia 52 7.4.9 Nordic Countries 53 8 China 54 8.1 China Virtual Idol and VTubers Market Size (2018-2029) 54 8.2 China Virtual Idol and VTubers Market Size by Type 54 8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023) 54 8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029) 55 8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029) 55 8.3 China Virtual Idol and VTubers Market Size by Application 56 8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023) 56 8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029) 56 8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029) 57 9 Asia (excluding China) 58 9.1 Asia Virtual Idol and VTubers Market Size (2018-2029) 58 9.2 Asia Virtual Idol and VTubers Market Size by Type 58 9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023) 58 9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029) 59 9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59 9.3 Asia Virtual Idol and VTubers Market Size by Application 60 9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023) 60 9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029) 60 9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61 9.4 Asia Virtual Idol and VTubers Market Size by Region 61 9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029 61 9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023) 62 9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029) 62 9.4.4 Japan 63 9.4.5 South Korea 64 9.4.6 Southeast Asia 64 9.4.7 India 65 9.4.8 Australia 65 10 Latin America 66 10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029) 66 10.2 Latin America Virtual Idol and VTubers Market Size by Type 66 10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) 66 10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) 67 10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67 10.3 Latin America Virtual Idol and VTubers Market Size by Application 68 10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) 68 10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) 68 10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69 10.4 Latin America Virtual Idol and VTubers Market Size by Country 69 10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 69 10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) 70 10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) 70 10.4.4 Brazil 71 10.4.5 Mexico 72 11 Middle East and Africa 73 11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029) 73 11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 73 11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) 73 11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) 74 11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74 11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 75 11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) 75 11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) 75 11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76 11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 76 11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 76 11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) 77 11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) 77 11.4.4 Turkey 78 11.4.5 Saudi Arabia 79 11.4.6 UAE 79 12 Key Players Profiles 80 12.1 AnyColor (Nijisanji) 80 12.1.1 AnyColor (Nijisanji) Company Details 80 12.1.2 AnyColor (Nijisanji) Business Overview 80 12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 81 12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) 88 12.1.5 AnyColor (Nijisanji) Recent Development 89 12.2 Cover (Hololive) 89 12.2.1 Cover (Hololive) Company Details 89 12.2.2 Cover (Hololive) Business Overview 90 12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 91 12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) 95 12.3 Bilibili 96 12.3.1 Bilibili Company Details 96 12.3.2 Bilibili Business Overview 97 12.3.3 Bilibili Virtual Idol and VTubers Introduction 98 12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) 99 12.3.5 Bilibili Recent Development 100 12.4 Virtual eSports Project 101 12.4.1 Virtual eSports Project Company Details 101 12.4.2 Virtual eSports Project Virtual eSports Project Business Overview 101 12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction 102 12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) 103 12.4.5 Virtual eSports Project Recent Development 104 12.5 774, inc 105 12.5.1 774, inc Company Details 105 12.5.2 774, inc Business Overview 105 12.5.3 774, inc Virtual Idol and VTubers Introduction 105 12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) 107 12.6 Re:AcT (Mikai) 108 12.6.1 Re:AcT (Mikai) Company Details 108 12.6.2 Re:AcT (Mikai) Business Overview 109 12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 109 12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) 110 12.7 VShojo 110 12.7.1 VShojo Company Details 110 12.7.2 VShojo Business Overview 111 12.7.3 VShojo Virtual Idol and VTubers Introduction 111 12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) 112 12.7.5 VShojo Recent Development 113 12.8 iQIYI 113 12.8.1 iQIYI Company Details 113 12.8.2 iQIYI Business Overview 114 12.8.3 iQIYI Virtual Idol and VTubers Introduction 115 12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) 115 12.8.5 iQIYI Recent Development 116 12.9 .LIVE (Appland) 116 12.9.1 .LIVE (Appland) Company Details 116 12.9.2 .LIVE (Appland) Business Overview 117 12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 117 12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) 118 12.10 Yuehua Entertainment 119 12.10.1 Yuehua Entertainment Company Details 119 12.10.2 Yuehua Entertainment Business Overview 120 12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 120 12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) 122 12.10.5 Yuehua Entertainment Recent Development 123 12.11 Neo-Porte 124 12.11.1 Neo-Porte Company Details 124 12.11.2 Neo-Porte Business Overview 124 12.11.3 Neo-Porte Virtual Idol and VTubers Introduction 125 12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) 126 12.12 Phase-Connect 127 12.12.1 Phase-Connect Company Details 127 12.12.2 Phase-Connect Business Overview 127 12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 128 12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) 129 12.13 ALTERLY (WHIM Management) 130 12.13.1 ALTERLY (WHIM Management) Company Details 130 12.13.2 ALTERLY (WHIM Management) Business Overview 131 12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 131 12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) 132 12.13.5 ALTERLY (WHIM Management) Recent Development 133 12.14 Aogiri High School (viviON) 133 12.14.1 Aogiri High School (viviON) Company Details 133 12.14.2 Aogiri High School (viviON) Business Overview 134 12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 134 12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) 135 12.14.5 Aogiri High School (viviON) Recent Development 136 12.15 NoriPro 137 12.15.1 NoriPro Company Details 137 12.15.2 NoriPro Business Overview 137 12.15.3 NoriPro Virtual Idol and VTubers Introduction 137 12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) 138 12.16 V&U 139 12.16.1 V&U Company Details 139 12.16.2 V&U Business Overview 140 12.16.3 V&U Virtual Idol and VTubers Introduction 140 12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023) 141 13 Analyst's Viewpoints/Conclusions 142 14 Appendix 144 14.1 Research Methodology 144 14.1.1 Methodology/Research Approach 144 14.1.2 Data Source 147 14.2 Author Details 150 14.3 Disclaimer 150
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野(ソフトウェア)の最新刊レポート
QYResearch社のサービス・ソフトウェア分野での最新刊レポート
本レポートと同じKEY WORD()の最新刊レポート
よくあるご質問QYResearch社はどのような調査会社ですか?QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。 QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/15 10:26 157.84 円 166.62 円 202.61 円 |