世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

バーチャルアイドルとVTuberの世界市場インサイト、2029年までの予測


Global Virtual Idol and VTubers Market Insights, Forecast to 2029

バーチャルアイドルとVTuberの世界市場は、2023年の10億8,270万米ドルから2029年には40億4,433万米ドルに成長すると予測され、予測期間中の年間平均成長率(CAGR)は24.56%である。 米国とカナダのバーチャルア... もっと見る

 

 

出版社 出版年月 電子版価格 言語
QYResearch
QYリサーチ
2024年1月16日 US$4,900
シングルユーザライセンス
ライセンス・価格情報・注文方法はこちら
英語

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

サマリー

バーチャルアイドルとVTuberの世界市場は、2023年の10億8,270万米ドルから2029年には40億4,433万米ドルに成長すると予測され、予測期間中の年間平均成長率(CAGR)は24.56%である。
米国とカナダのバーチャルアイドルとVTuber市場は、2023年の1億4,432万ドルから2029年には5億9,675万ドルに達すると推定され、2023年から2029年の予測期間中のCAGRは26.69%である。
バーチャルアイドルとVTuberの中国市場は、2023年の2億4,722万ドルから2029年までに11億3,090万ドルに達すると推定され、2023年から2029年までの予測期間中に28.84%のCAGRで増加する。
バーチャルアイドルとVTuberの世界的な主要企業には、AnyColor(にじさんじ)、Cover(Hololive)、Bilibili、774、inc、Re:AcT(Mikai)、Yuehua Entertainment、iQIYI、Virtual eSports Project、2023年には、世界の上位5社の売上高シェアは約53.65%であった。

レポートの内容
本レポートでは、バーチャルアイドルとVTuberの世界市場規模を概観します。2019年~2023年の過去の市場収益データ、2024年の予測、2029年までのCAGR予測による世界市場動向の分析。
本レポートでは、バーチャルアイドルとVTuberの主要生産者を調査し、主要地域と国の収益も掲載しています。バーチャルアイドルとVTuberの今後の市場可能性のハイライトと、この市場を様々なセグメントとサブセグメントに予測するための主要地域/国の注目点。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データと市場価値分析。

本レポートでは、バーチャルアイドルとVTuberの収益、市場シェア、主要企業の業界ランキングに焦点を当て、2019年から2024年までのデータを掲載しています。世界のバーチャルアイドルとVTubers市場における主要な利害関係者を特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づいて分析します。本レポートは、利害関係者が競争状況を理解し、より多くの洞察を得て、より良い方法で事業と市場戦略を位置づけるのに役立ちます。

本レポートでは、2019年から2029年までのタイプ別、用途別のセグメントデータ、収益、成長率を分析しています。バーチャルアイドルとVTuberの収益、予測される成長動向、生産技術、用途、エンドユーザー産業の市場規模を評価・予測します。
AnyColor(にじさんじ)、Cover(Hololive)、Bilibili、774、inc、Re:AcT(みかい)、Yuehua Entertainment、iQIYI、Virtual eSports Projectなど、世界の主要プレイヤーの詳細な企業プロフィール、

市場区分
企業別
エニーカラー(にじさんじ)
カバー(ホロライブ)
ビリビリ
バーチャルeスポーツプロジェクト
株式会社774
Re:AcT(ミカイ)
VShojo
iQIYI
.LIVE(アップランド)
越華娯楽
ネオ・ポルテ
フェーズコネクト
ALTERLY(WHIMマネジメント)
青桐高等学校(viviON)
ノリプロ
V&U

タイプ別セグメント
2D Vtuber
3D Vtuber

用途別セグメント
ライブストリーミング&パフォーマンス
デジタルコンテンツ&派生
その他

地域別
北米
米国
カナダ

アジア太平洋
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア

ヨーロッパ
ドイツ
フランス
英国
イタリア
ロシア
北欧諸国
その他のヨーロッパ諸国

ラテンアメリカ
メキシコ
ブラジル
その他のラテンアメリカ

中東・アフリカ
トルコ
サウジアラビア
アラブ首長国連邦
その他の地域

各章の概要
第1章: レポートのスコープ、各市場セグメント(製品タイプ、用途など)の市場規模、今後の発展可能性などのエグゼクティブサマリーを紹介。市場の現状と、短期・中期・長期的な展開の可能性についてハイレベルな見解を提供しています。
第2章 バーチャルアイドルとVTuberの世界・地域別売上高各地域と主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場空間、生産能力などを紹介しています。また、市場ダイナミクス、市場の最新動向、市場の促進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介しています。
第3章:バーチャルアイドルとVTuber企業の競争環境、収益、市場シェアと業界ランキング、最新の開発計画、M&A情報などを詳細に分析。
第4章:タイプ別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる市場セグメントでブルーオーシャン市場を見つけるのを助ける。
第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、発展の可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのを助ける。
第6章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の収益。
第7章:ヨーロッパ:タイプ別、用途別、国別、セグメント別収益。
第8章:中国:タイプ別、用途別、セグメント別収益。
第9章:アジア(中国を除く):タイプ別、用途別、地域別、各セグメントの収益。
第10章:中東・アフリカ:タイプ別、用途別、国別、セグメント別収益。
第11章:主要企業のプロフィールを提供し、製品の説明と仕様、バーチャルアイドルとVTuberの収益、粗利益率、最近の開発など、市場の主要企業の基本的な状況を詳細に紹介する。
第12章 アナリストの視点/結論

ページTOPに戻る


目次

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 2D Vtuber 3
1.2.3 3D Vtuber 4
1.3 Market by Application 5
1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029 6
1.3.2 Livestreaming & Performance 7
1.3.3 Digital Contents & Derivative 8
1.3.4 Others 9
1.4 Assumptions and Limitations 9
1.5 Study Objectives 10
1.6 Years Considered 11
2 Global Growth Trends 12
2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029) 12
2.2 Global Virtual Idol and VTubers Growth Trends by Region 13
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029 14
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023) 15
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) 16
2.3 Virtual Idol and VTubers Market Dynamics 17
2.3.1 Virtual Idol and VTubers Industry Trends 17
2.3.2 Virtual Idol and VTubers Market Drivers 17
2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 19
2.3.4 Virtual Idol and VTubers Market Future Trends 20
3 Competition Landscape by Key Players 22
3.1 Global Revenue Virtual Idol and VTubers by Players 22
3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023) 22
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023) 23
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 24
3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 25
3.4 Global Virtual Idol and VTubers Market Concentration Ratio 26
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 26
3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 26
3.5 Top 20 most popular VTubers as of January, 2024 27
3.6 Top 8 Japan-based VTuber agencys 28
3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 28
3.8 Global Key Players of Virtual Idol and VTubers, Product Type 29
3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30
3.10 Mergers & Acquisitions, Expansion Plans 31
4 Virtual Idol and VTubers Breakdown Data by Type 34
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023) 34
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) 34
5 Virtual Idol and VTubers Breakdown Data by Application 36
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023) 36
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) 37
6 North America 38
6.1 North America Virtual Idol and VTubers Market Size (2018-2029) 38
6.2 North America Virtual Idol and VTubers Market Size by Type 38
6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023) 38
6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029) 39
6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39
6.3 North America Virtual Idol and VTubers Market Size by Application 40
6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023) 40
6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029) 40
6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41
6.4 North America Virtual Idol and VTubers Market Size by Country 41
6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 41
6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023) 42
6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029) 42
6.4.4 United States 43
6.4.5 Canada 44
7 Europe 45
7.1 Europe Virtual Idol and VTubers Market Size (2018-2029) 45
7.2 Europe Virtual Idol and VTubers Market Size by Type 45
7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023) 45
7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029) 46
7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46
7.3 Europe Virtual Idol and VTubers Market Size by Application 47
7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023) 47
7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029) 47
7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48
7.4 Europe Virtual Idol and VTubers Market Size by Country 48
7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 48
7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023) 49
7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029) 49
7.4.4 Germany 50
7.4.5 France 51
7.4.6 U.K. 51
7.4.7 Italy 52
7.4.8 Russia 52
7.4.9 Nordic Countries 53
8 China 54
8.1 China Virtual Idol and VTubers Market Size (2018-2029) 54
8.2 China Virtual Idol and VTubers Market Size by Type 54
8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023) 54
8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029) 55
8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029) 55
8.3 China Virtual Idol and VTubers Market Size by Application 56
8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023) 56
8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029) 56
8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029) 57
9 Asia (excluding China) 58
9.1 Asia Virtual Idol and VTubers Market Size (2018-2029) 58
9.2 Asia Virtual Idol and VTubers Market Size by Type 58
9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023) 58
9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029) 59
9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59
9.3 Asia Virtual Idol and VTubers Market Size by Application 60
9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023) 60
9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029) 60
9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61
9.4 Asia Virtual Idol and VTubers Market Size by Region 61
9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029 61
9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023) 62
9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029) 62
9.4.4 Japan 63
9.4.5 South Korea 64
9.4.6 Southeast Asia 64
9.4.7 India 65
9.4.8 Australia 65
10 Latin America 66
10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029) 66
10.2 Latin America Virtual Idol and VTubers Market Size by Type 66
10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) 66
10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) 67
10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67
10.3 Latin America Virtual Idol and VTubers Market Size by Application 68
10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) 68
10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) 68
10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69
10.4 Latin America Virtual Idol and VTubers Market Size by Country 69
10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 69
10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) 70
10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) 70
10.4.4 Brazil 71
10.4.5 Mexico 72
11 Middle East and Africa 73
11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029) 73
11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 73
11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) 73
11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) 74
11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74
11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 75
11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) 75
11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) 75
11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76
11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 76
11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 76
11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) 77
11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) 77
11.4.4 Turkey 78
11.4.5 Saudi Arabia 79
11.4.6 UAE 79
12 Key Players Profiles 80
12.1 AnyColor (Nijisanji) 80
12.1.1 AnyColor (Nijisanji) Company Details 80
12.1.2 AnyColor (Nijisanji) Business Overview 80
12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 81
12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) 88
12.1.5 AnyColor (Nijisanji) Recent Development 89
12.2 Cover (Hololive) 89
12.2.1 Cover (Hololive) Company Details 89
12.2.2 Cover (Hololive) Business Overview 90
12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 91
12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) 95
12.3 Bilibili 96
12.3.1 Bilibili Company Details 96
12.3.2 Bilibili Business Overview 97
12.3.3 Bilibili Virtual Idol and VTubers Introduction 98
12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) 99
12.3.5 Bilibili Recent Development 100
12.4 Virtual eSports Project 101
12.4.1 Virtual eSports Project Company Details 101
12.4.2 Virtual eSports Project Virtual eSports Project Business Overview 101
12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction 102
12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) 103
12.4.5 Virtual eSports Project Recent Development 104
12.5 774, inc 105
12.5.1 774, inc Company Details 105
12.5.2 774, inc Business Overview 105
12.5.3 774, inc Virtual Idol and VTubers Introduction 105
12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) 107
12.6 Re:AcT (Mikai) 108
12.6.1 Re:AcT (Mikai) Company Details 108
12.6.2 Re:AcT (Mikai) Business Overview 109
12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 109
12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) 110
12.7 VShojo 110
12.7.1 VShojo Company Details 110
12.7.2 VShojo Business Overview 111
12.7.3 VShojo Virtual Idol and VTubers Introduction 111
12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) 112
12.7.5 VShojo Recent Development 113
12.8 iQIYI 113
12.8.1 iQIYI Company Details 113
12.8.2 iQIYI Business Overview 114
12.8.3 iQIYI Virtual Idol and VTubers Introduction 115
12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) 115
12.8.5 iQIYI Recent Development 116
12.9 .LIVE (Appland) 116
12.9.1 .LIVE (Appland) Company Details 116
12.9.2 .LIVE (Appland) Business Overview 117
12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 117
12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) 118
12.10 Yuehua Entertainment 119
12.10.1 Yuehua Entertainment Company Details 119
12.10.2 Yuehua Entertainment Business Overview 120
12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 120
12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) 122
12.10.5 Yuehua Entertainment Recent Development 123
12.11 Neo-Porte 124
12.11.1 Neo-Porte Company Details 124
12.11.2 Neo-Porte Business Overview 124
12.11.3 Neo-Porte Virtual Idol and VTubers Introduction 125
12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) 126
12.12 Phase-Connect 127
12.12.1 Phase-Connect Company Details 127
12.12.2 Phase-Connect Business Overview 127
12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 128
12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) 129
12.13 ALTERLY (WHIM Management) 130
12.13.1 ALTERLY (WHIM Management) Company Details 130
12.13.2 ALTERLY (WHIM Management) Business Overview 131
12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 131
12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) 132
12.13.5 ALTERLY (WHIM Management) Recent Development 133
12.14 Aogiri High School (viviON) 133
12.14.1 Aogiri High School (viviON) Company Details 133
12.14.2 Aogiri High School (viviON) Business Overview 134
12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 134
12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) 135
12.14.5 Aogiri High School (viviON) Recent Development 136
12.15 NoriPro 137
12.15.1 NoriPro Company Details 137
12.15.2 NoriPro Business Overview 137
12.15.3 NoriPro Virtual Idol and VTubers Introduction 137
12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) 138
12.16 V&U 139
12.16.1 V&U Company Details 139
12.16.2 V&U Business Overview 140
12.16.3 V&U Virtual Idol and VTubers Introduction 140
12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023) 141
13 Analyst's Viewpoints/Conclusions 142
14 Appendix 144
14.1 Research Methodology 144
14.1.1 Methodology/Research Approach 144
14.1.2 Data Source 147
14.2 Author Details 150
14.3 Disclaimer 150

 

ページTOPに戻る


 

Summary

The global Virtual Idol and VTubers market is projected to grow from US$ 1,082.70 million in 2023 to US$ 4,044.33 million by 2029, at a Compound Annual Growth Rate (CAGR) of 24.56% during the forecast period.
The US & Canada market for Virtual Idol and VTubers is estimated to increase from $ 144.32 million in 2023 to reach $ 596.75 million by 2029, at a CAGR of 26.69%during the forecast period of 2023 through 2029.
The China market for Virtual Idol and VTubers is estimated to increase from $ 247.22 million in 2023 to reach $ 1,130.90 million by 2029, at a CAGR of 28.84% during the forecast period of 2023 through 2029.
The global key companies of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project, In 2023, the global top five players had a share approximately 53.65% in terms of revenue.

Report Includes
This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2029.
This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2029. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project,

Market Segmentation
By Company
AnyColor (Nijisanji)
Cover (Hololive)
Bilibili
Virtual eSports Project
774, inc
Re:AcT (Mikai)
VShojo
iQIYI
.LIVE (Appland)
Yuehua Entertainment
Neo-Porte
Phase-Connect
ALTERLY (WHIM Management )
Aogiri High School (viviON)
NoriPro
V&U

Segment by Type
2D Vtuber
3D Vtuber

Segment by Application
Livestreaming & Performance
Digital Contents & Derivative
Others

By Region
North America
United States
Canada

Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia

Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe

Latin America
Mexico
Brazil
Rest of Latin America

Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Idol and VTubers companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions



ページTOPに戻る


Table of Contents

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 2D Vtuber 3
1.2.3 3D Vtuber 4
1.3 Market by Application 5
1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029 6
1.3.2 Livestreaming & Performance 7
1.3.3 Digital Contents & Derivative 8
1.3.4 Others 9
1.4 Assumptions and Limitations 9
1.5 Study Objectives 10
1.6 Years Considered 11
2 Global Growth Trends 12
2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029) 12
2.2 Global Virtual Idol and VTubers Growth Trends by Region 13
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029 14
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023) 15
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) 16
2.3 Virtual Idol and VTubers Market Dynamics 17
2.3.1 Virtual Idol and VTubers Industry Trends 17
2.3.2 Virtual Idol and VTubers Market Drivers 17
2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 19
2.3.4 Virtual Idol and VTubers Market Future Trends 20
3 Competition Landscape by Key Players 22
3.1 Global Revenue Virtual Idol and VTubers by Players 22
3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023) 22
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023) 23
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 24
3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 25
3.4 Global Virtual Idol and VTubers Market Concentration Ratio 26
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 26
3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 26
3.5 Top 20 most popular VTubers as of January, 2024 27
3.6 Top 8 Japan-based VTuber agencys 28
3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 28
3.8 Global Key Players of Virtual Idol and VTubers, Product Type 29
3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30
3.10 Mergers & Acquisitions, Expansion Plans 31
4 Virtual Idol and VTubers Breakdown Data by Type 34
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023) 34
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) 34
5 Virtual Idol and VTubers Breakdown Data by Application 36
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023) 36
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) 37
6 North America 38
6.1 North America Virtual Idol and VTubers Market Size (2018-2029) 38
6.2 North America Virtual Idol and VTubers Market Size by Type 38
6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023) 38
6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029) 39
6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39
6.3 North America Virtual Idol and VTubers Market Size by Application 40
6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023) 40
6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029) 40
6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41
6.4 North America Virtual Idol and VTubers Market Size by Country 41
6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 41
6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023) 42
6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029) 42
6.4.4 United States 43
6.4.5 Canada 44
7 Europe 45
7.1 Europe Virtual Idol and VTubers Market Size (2018-2029) 45
7.2 Europe Virtual Idol and VTubers Market Size by Type 45
7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023) 45
7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029) 46
7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46
7.3 Europe Virtual Idol and VTubers Market Size by Application 47
7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023) 47
7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029) 47
7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48
7.4 Europe Virtual Idol and VTubers Market Size by Country 48
7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 48
7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023) 49
7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029) 49
7.4.4 Germany 50
7.4.5 France 51
7.4.6 U.K. 51
7.4.7 Italy 52
7.4.8 Russia 52
7.4.9 Nordic Countries 53
8 China 54
8.1 China Virtual Idol and VTubers Market Size (2018-2029) 54
8.2 China Virtual Idol and VTubers Market Size by Type 54
8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023) 54
8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029) 55
8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029) 55
8.3 China Virtual Idol and VTubers Market Size by Application 56
8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023) 56
8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029) 56
8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029) 57
9 Asia (excluding China) 58
9.1 Asia Virtual Idol and VTubers Market Size (2018-2029) 58
9.2 Asia Virtual Idol and VTubers Market Size by Type 58
9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023) 58
9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029) 59
9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59
9.3 Asia Virtual Idol and VTubers Market Size by Application 60
9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023) 60
9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029) 60
9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61
9.4 Asia Virtual Idol and VTubers Market Size by Region 61
9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029 61
9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023) 62
9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029) 62
9.4.4 Japan 63
9.4.5 South Korea 64
9.4.6 Southeast Asia 64
9.4.7 India 65
9.4.8 Australia 65
10 Latin America 66
10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029) 66
10.2 Latin America Virtual Idol and VTubers Market Size by Type 66
10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) 66
10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) 67
10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67
10.3 Latin America Virtual Idol and VTubers Market Size by Application 68
10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) 68
10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) 68
10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69
10.4 Latin America Virtual Idol and VTubers Market Size by Country 69
10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 69
10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) 70
10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) 70
10.4.4 Brazil 71
10.4.5 Mexico 72
11 Middle East and Africa 73
11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029) 73
11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 73
11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) 73
11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) 74
11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74
11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 75
11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) 75
11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) 75
11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76
11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 76
11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 76
11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) 77
11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) 77
11.4.4 Turkey 78
11.4.5 Saudi Arabia 79
11.4.6 UAE 79
12 Key Players Profiles 80
12.1 AnyColor (Nijisanji) 80
12.1.1 AnyColor (Nijisanji) Company Details 80
12.1.2 AnyColor (Nijisanji) Business Overview 80
12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 81
12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) 88
12.1.5 AnyColor (Nijisanji) Recent Development 89
12.2 Cover (Hololive) 89
12.2.1 Cover (Hololive) Company Details 89
12.2.2 Cover (Hololive) Business Overview 90
12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 91
12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) 95
12.3 Bilibili 96
12.3.1 Bilibili Company Details 96
12.3.2 Bilibili Business Overview 97
12.3.3 Bilibili Virtual Idol and VTubers Introduction 98
12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) 99
12.3.5 Bilibili Recent Development 100
12.4 Virtual eSports Project 101
12.4.1 Virtual eSports Project Company Details 101
12.4.2 Virtual eSports Project Virtual eSports Project Business Overview 101
12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction 102
12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) 103
12.4.5 Virtual eSports Project Recent Development 104
12.5 774, inc 105
12.5.1 774, inc Company Details 105
12.5.2 774, inc Business Overview 105
12.5.3 774, inc Virtual Idol and VTubers Introduction 105
12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) 107
12.6 Re:AcT (Mikai) 108
12.6.1 Re:AcT (Mikai) Company Details 108
12.6.2 Re:AcT (Mikai) Business Overview 109
12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 109
12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) 110
12.7 VShojo 110
12.7.1 VShojo Company Details 110
12.7.2 VShojo Business Overview 111
12.7.3 VShojo Virtual Idol and VTubers Introduction 111
12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) 112
12.7.5 VShojo Recent Development 113
12.8 iQIYI 113
12.8.1 iQIYI Company Details 113
12.8.2 iQIYI Business Overview 114
12.8.3 iQIYI Virtual Idol and VTubers Introduction 115
12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) 115
12.8.5 iQIYI Recent Development 116
12.9 .LIVE (Appland) 116
12.9.1 .LIVE (Appland) Company Details 116
12.9.2 .LIVE (Appland) Business Overview 117
12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 117
12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) 118
12.10 Yuehua Entertainment 119
12.10.1 Yuehua Entertainment Company Details 119
12.10.2 Yuehua Entertainment Business Overview 120
12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 120
12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) 122
12.10.5 Yuehua Entertainment Recent Development 123
12.11 Neo-Porte 124
12.11.1 Neo-Porte Company Details 124
12.11.2 Neo-Porte Business Overview 124
12.11.3 Neo-Porte Virtual Idol and VTubers Introduction 125
12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) 126
12.12 Phase-Connect 127
12.12.1 Phase-Connect Company Details 127
12.12.2 Phase-Connect Business Overview 127
12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 128
12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) 129
12.13 ALTERLY (WHIM Management) 130
12.13.1 ALTERLY (WHIM Management) Company Details 130
12.13.2 ALTERLY (WHIM Management) Business Overview 131
12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 131
12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) 132
12.13.5 ALTERLY (WHIM Management) Recent Development 133
12.14 Aogiri High School (viviON) 133
12.14.1 Aogiri High School (viviON) Company Details 133
12.14.2 Aogiri High School (viviON) Business Overview 134
12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 134
12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) 135
12.14.5 Aogiri High School (viviON) Recent Development 136
12.15 NoriPro 137
12.15.1 NoriPro Company Details 137
12.15.2 NoriPro Business Overview 137
12.15.3 NoriPro Virtual Idol and VTubers Introduction 137
12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) 138
12.16 V&U 139
12.16.1 V&U Company Details 139
12.16.2 V&U Business Overview 140
12.16.3 V&U Virtual Idol and VTubers Introduction 140
12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023) 141
13 Analyst's Viewpoints/Conclusions 142
14 Appendix 144
14.1 Research Methodology 144
14.1.1 Methodology/Research Approach 144
14.1.2 Data Source 147
14.2 Author Details 150
14.3 Disclaimer 150

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野の最新刊レポート

  • 本レポートと同分野の最新刊レポートはありません。

本レポートと同じKEY WORD()の最新刊レポート

  • 本レポートと同じKEY WORDの最新刊レポートはありません。

よくあるご質問


QYResearch社はどのような調査会社ですか?


QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。   QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/09/20 10:26

143.76 円

160.81 円

193.57 円

ページTOPに戻る