メディアとエンターテインメントにおけるAIの世界市場インサイト、2029年までの予測Global AI In Media and Entertainment Market Insights, Forecast to 2029 ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライズ、販売・マーケティング、人材発掘などの分野での人工知能(AI)利用が、メディア・エンターテインメント分野における世界のAI... もっと見る
※当ページの内容はウェブ更新時の情報です。
サマリーゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライズ、販売・マーケティング、人材発掘などの分野での人工知能(AI)利用が、メディア・エンターテインメント分野における世界のAI台頭を促進しています。市場分析と洞察世界のAI In Media and Entertainment市場 AI In Media and Entertainmentの世界市場は、予測期間中、年間平均成長率(CAGR)%で、2023年の100万米ドルから2029年には100万米ドルに成長すると予測されます。 AI In Media and Entertainmentの米国・カナダ市場は、2023年の100万米ドルから2029年には100万米ドルに達すると予測され、2023年から2029年の予測期間中にCAGR %で増加すると予測されます。 AI In Media and Entertainmentの中国市場は、2023年の100万ドルから2029年には100万ドルに達すると推定され、2023年から2029年までの予測期間中にCAGR %で増加する。 AI In Media and Entertainmentのヨーロッパ市場は、2023年の100万ドルから2029年には100万ドルに達すると推定され、2023年から2029年までの予測期間中にCAGR %で増加する。 AI In Media and Entertainmentの世界の主要企業には、Amazon Web Services, Inc.、EMG、Gearhouse South Africa Pty.Ltd.、Gravity Media、GrayMeta、International Business Machines Corp.、LMG, LLC、Matchroom Sport Ltd.、Production Resource Group, L.L.C. などがあり、2022年には世界の上位5社が収益面で約%のシェアを占めています。 レポートの内容 本レポートでは、AI In Media and Entertainmentの世界市場規模を概観しています。2018年~2022年の過去の市場収益データ、2023年の予測、2029年までのCAGRの予測など、世界市場動向の分析を行っています。 AI In Media and Entertainmentの主要生産者を調査し、主要地域や国の収益も掲載しています。AI In Media and Entertainmentの今後の市場可能性のハイライトと、この市場を様々なセグメントとサブセグメントに分けて予測するための主要地域/国の注目点。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データおよび市場価値分析。 本レポートでは、2018年から2023年のデータをもとに、AI In Media and Entertainmentの収益、市場シェア、主要企業の業界ランキングに焦点を当てています。世界のAI In Media and Entertainment市場における主要なステークホルダーを特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づき分析します。本レポートは、関係者が競争環境を理解し、より多くの洞察を得て、事業と市場戦略をより良い方法で位置づけるのに役立ちます。 本レポートでは、2018年から2029年までの、タイプ別、用途別のセグメントデータ、収益、成長率を分析しています。AI In Media and Entertainmentの収益、予測される成長動向、生産技術、用途、エンドユーザー産業の市場規模を評価および予測します。 世界の主要プレイヤーの説明的な会社プロファイル(Amazon Web Services, Inc.、EMG、Gearhouse South Africa Pty.Ltd.、Gravity Media、GrayMeta、International Business Machines Corp.、LMG, LLC、Matchroom Sport Ltd.、Production Resource Group, L.L.C. などです。 会社別 アマゾン ウェブ サービス, Inc. EMG ギアハウス・サウス・アフリカ Pty.Ltd. グラビティメディア GrayMeta(グレイメタ インターナショナル・ビジネス・マシーンズ・コーポレーション LMG, LLC マッチルーム・スポーツ・リミテッド(Matchroom Sport Ltd. プロダクション・リソース・グループ、L.L.C. シンセシア・リミテッド TAIT ヴァロッサ・ラボ・リミテッド 株式会社ベリトーン ピクセロット PlaySight Interactive Ltd. AISportsWatch GmbH Spiideo スポーツウェイAB EVS Broadcast Equipment S.A. Hudl Move.ai オートマチックTV タイプ別セグメント ハードウェア/機器 サービス 用途別セグメント ゲーム 盗用検知 パーソナライゼーション セールス&マーケティング タレント発掘 コンテンツキャプチャー スポーツ自動制作 その他 地域別 北アメリカ 米国 カナダ 欧州 ドイツ フランス 英国 イタリア ロシア 北欧諸国 その他のヨーロッパ アジア・パシフィック 中国 日本 韓国 東南アジア インド オーストラリア その他のアジア 中南米 メキシコ ブラジル ラテンアメリカの残りの地域 中近東・アフリカ・中南米 トルコ サウジアラビア UAE MEAの残りの地域 各章の概要 第1章:報告書のスコープ、異なる市場セグメント(製品タイプ、アプリケーションなど)のエグゼクティブサマリー、各市場セグメントの市場規模、将来の発展可能性などを紹介します。市場の現状と短中期、長期の進化の可能性を高いレベルで把握することができます。 第2章 AI In Media and Entertainmentの世界レベルおよび地域レベルの収益。各地域とその主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場スペース、生産能力などを紹介しています。また、市場力学、市場の最新動向、市場の推進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介します。 第3章:AI In Media and Entertainment企業の競争環境、収益、市場シェア、業界ランキング、最新の開発計画、M&A情報などを詳細に分析。 第4章:各種市場セグメントを種類別に分析し、各市場セグメントの収益、発展可能性を網羅し、読者が異なる市場セグメントにおけるブルーオーシャン市場を見つけるのに役立つ情報を提供します。 第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、開発可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。 第6章:北米:タイプ別、アプリケーション別、国別、各セグメント別の収益。 第7章:ヨーロッパ:タイプ別、アプリケーション別、国別、各セグメントごとの収益。 第8章:中国 タイプ別、アプリケーション別、セグメント別の収益。 第9章:アジア(中国を除く) タイプ別、アプリケーション別、地域別、各セグメントごとの収益。 第10章 中東、アフリカ、中南米 タイプ別、アプリケーション別、国別、各セグメントごとの収益。 第11章:主要企業のプロフィールを提供し、製品の説明や仕様、AI In Media and Entertainmentの収益、粗利益率、最近の開発など、市場の主要企業の基本状況を詳細に紹介する。 第12章 アナリストの視点/結論 目次1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 1.2.2 Hardware/Equipment 1.2.3 Services 1.3 Market by Application 1.3.1 Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 1.3.2 Gaming 1.3.3 Plagiarism Detection 1.3.4 Personalization 1.3.5 Sales & Marketing 1.3.6 Talent Identification 1.3.7 Content Capture 1.3.8 Sports Automatic Productions 1.3.9 Others 1.4 Assumptions and Limitations 1.5 Study Objectives 1.6 Years Considered 2 Global Growth Trends 2.1 Global AI In Media and Entertainment Market Perspective (2018-2029) 2.2 Global AI In Media and Entertainment Growth Trends by Region 2.2.1 AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023) 2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2029) 2.3 AI In Media and Entertainment Market Dynamics 2.3.1 AI In Media and Entertainment Industry Trends 2.3.2 AI In Media and Entertainment Market Drivers 2.3.3 AI In Media and Entertainment Market Challenges 2.3.4 AI In Media and Entertainment Market Restraints 3 Competition Landscape by Key Players 3.1 Global Revenue AI In Media and Entertainment by Players 3.1.1 Global AI In Media and Entertainment Revenue by Players (2018-2023) 3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023) 3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Global Key Players of AI In Media and Entertainment, Ranking by Revenue, 2021 VS 2022 VS 2023 3.4 Global AI In Media and Entertainment Market Concentration Ratio 3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2022 3.5 Global Key Players of AI In Media and Entertainment Head office and Area Served 3.6 Global Key Players of AI In Media and Entertainment, Product and Application 3.7 Global Key Players of AI In Media and Entertainment, Date of Enter into This Industry 3.8 Mergers & Acquisitions, Expansion Plans 4 AI In Media and Entertainment Breakdown Data by Type 4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023) 4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2029) 5 AI In Media and Entertainment Breakdown Data by Application 5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023) 5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America AI In Media and Entertainment Market Size (2018-2029) 6.2 North America AI In Media and Entertainment Market Size by Type 6.2.1 North America AI In Media and Entertainment Market Size by Type (2018-2023) 6.2.2 North America AI In Media and Entertainment Market Size by Type (2024-2029) 6.2.3 North America AI In Media and Entertainment Market Share by Type (2018-2029) 6.3 North America AI In Media and Entertainment Market Size by Application 6.3.1 North America AI In Media and Entertainment Market Size by Application (2018-2023) 6.3.2 North America AI In Media and Entertainment Market Size by Application (2024-2029) 6.3.3 North America AI In Media and Entertainment Market Share by Application (2018-2029) 6.4 North America AI In Media and Entertainment Market Size by Country 6.4.1 North America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 6.4.2 North America AI In Media and Entertainment Market Size by Country (2018-2023) 6.4.3 North America AI In Media and Entertainment Market Size by Country (2024-2029) 6.4.4 United States 6.4.5 Canada 7 Europe 7.1 Europe AI In Media and Entertainment Market Size (2018-2029) 7.2 Europe AI In Media and Entertainment Market Size by Type 7.2.1 Europe AI In Media and Entertainment Market Size by Type (2018-2023) 7.2.2 Europe AI In Media and Entertainment Market Size by Type (2024-2029) 7.2.3 Europe AI In Media and Entertainment Market Share by Type (2018-2029) 7.3 Europe AI In Media and Entertainment Market Size by Application 7.3.1 Europe AI In Media and Entertainment Market Size by Application (2018-2023) 7.3.2 Europe AI In Media and Entertainment Market Size by Application (2024-2029) 7.3.3 Europe AI In Media and Entertainment Market Share by Application (2018-2029) 7.4 Europe AI In Media and Entertainment Market Size by Country 7.4.1 Europe AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 7.4.2 Europe AI In Media and Entertainment Market Size by Country (2018-2023) 7.4.3 Europe AI In Media and Entertainment Market Size by Country (2024-2029) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 China 8.1 China AI In Media and Entertainment Market Size (2018-2029) 8.2 China AI In Media and Entertainment Market Size by Type 8.2.1 China AI In Media and Entertainment Market Size by Type (2018-2023) 8.2.2 China AI In Media and Entertainment Market Size by Type (2024-2029) 8.2.3 China AI In Media and Entertainment Market Share by Type (2018-2029) 8.3 China AI In Media and Entertainment Market Size by Application 8.3.1 China AI In Media and Entertainment Market Size by Application (2018-2023) 8.3.2 China AI In Media and Entertainment Market Size by Application (2024-2029) 8.3.3 China AI In Media and Entertainment Market Share by Application (2018-2029) 9 Asia (excluding China) 9.1 Asia AI In Media and Entertainment Market Size (2018-2029) 9.2 Asia AI In Media and Entertainment Market Size by Type 9.2.1 Asia AI In Media and Entertainment Market Size by Type (2018-2023) 9.2.2 Asia AI In Media and Entertainment Market Size by Type (2024-2029) 9.2.3 Asia AI In Media and Entertainment Market Share by Type (2018-2029) 9.3 Asia AI In Media and Entertainment Market Size by Application 9.3.1 Asia AI In Media and Entertainment Market Size by Application (2018-2023) 9.3.2 Asia AI In Media and Entertainment Market Size by Application (2024-2029) 9.3.3 Asia AI In Media and Entertainment Market Share by Application (2018-2029) 9.4 Asia AI In Media and Entertainment Market Size by Region 9.4.1 Asia AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029 9.4.2 Asia AI In Media and Entertainment Market Size by Region (2018-2023) 9.4.3 Asia AI In Media and Entertainment Market Size by Region (2024-2029) 9.4.4 Japan 9.4.5 South Korea 9.4.6 China Taiwan 9.4.7 Southeast Asia 9.4.8 India 9.4.9 Australia 10 Middle East, Africa, and Latin America 10.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size (2018-2029) 10.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type 10.2.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023) 10.2.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2029) 10.2.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2029) 10.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application 10.3.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023) 10.3.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2029) 10.3.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2029) 10.4 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country 10.4.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 10.4.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023) 10.4.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2029) 10.4.4 Brazil 10.4.5 Mexico 10.4.6 Turkey 10.4.7 Saudi Arabia 10.4.8 Israel 10.4.9 GCC Countries 11 Key Players Profiles 11.1 Amazon Web Services, Inc. 11.1.1 Amazon Web Services, Inc. Company Details 11.1.2 Amazon Web Services, Inc. Business Overview 11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction 11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) 11.1.5 Amazon Web Services, Inc. Recent Developments 11.2 EMG 11.2.1 EMG Company Details 11.2.2 EMG Business Overview 11.2.3 EMG AI In Media and Entertainment Introduction 11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023) 11.2.5 EMG Recent Developments 11.3 Gearhouse South Africa Pty. Ltd. 11.3.1 Gearhouse South Africa Pty. Ltd. Company Details 11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview 11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction 11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.3.5 Gearhouse South Africa Pty. Ltd. Recent Developments 11.4 Gravity Media 11.4.1 Gravity Media Company Details 11.4.2 Gravity Media Business Overview 11.4.3 Gravity Media AI In Media and Entertainment Introduction 11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023) 11.4.5 Gravity Media Recent Developments 11.5 GrayMeta 11.5.1 GrayMeta Company Details 11.5.2 GrayMeta Business Overview 11.5.3 GrayMeta AI In Media and Entertainment Introduction 11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023) 11.5.5 GrayMeta Recent Developments 11.6 International Business Machines Corp. 11.6.1 International Business Machines Corp. Company Details 11.6.2 International Business Machines Corp. Business Overview 11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction 11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023) 11.6.5 International Business Machines Corp. Recent Developments 11.7 LMG, LLC 11.7.1 LMG, LLC Company Details 11.7.2 LMG, LLC Business Overview 11.7.3 LMG, LLC AI In Media and Entertainment Introduction 11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023) 11.7.5 LMG, LLC Recent Developments 11.8 Matchroom Sport Ltd. 11.8.1 Matchroom Sport Ltd. Company Details 11.8.2 Matchroom Sport Ltd. Business Overview 11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction 11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.8.5 Matchroom Sport Ltd. Recent Developments 11.9 Production Resource Group, L.L.C. 11.9.1 Production Resource Group, L.L.C. Company Details 11.9.2 Production Resource Group, L.L.C. Business Overview 11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction 11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023) 11.9.5 Production Resource Group, L.L.C. Recent Developments 11.10 Synthesia Ltd. 11.10.1 Synthesia Ltd. Company Details 11.10.2 Synthesia Ltd. Business Overview 11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction 11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.10.5 Synthesia Ltd. Recent Developments 11.11 TAIT 11.11.1 TAIT Company Details 11.11.2 TAIT Business Overview 11.11.3 TAIT AI In Media and Entertainment Introduction 11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023) 11.11.5 TAIT Recent Developments 11.12 Valossa Labs Ltd. 11.12.1 Valossa Labs Ltd. Company Details 11.12.2 Valossa Labs Ltd. Business Overview 11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction 11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.12.5 Valossa Labs Ltd. Recent Developments 11.13 Veritone, Inc. 11.13.1 Veritone, Inc. Company Details 11.13.2 Veritone, Inc. Business Overview 11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction 11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) 11.13.5 Veritone, Inc. Recent Developments 11.14 Pixellot 11.14.1 Pixellot Company Details 11.14.2 Pixellot Business Overview 11.14.3 Pixellot AI In Media and Entertainment Introduction 11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023) 11.14.5 Pixellot Recent Developments 11.15 PlaySight Interactive Ltd. 11.15.1 PlaySight Interactive Ltd. Company Details 11.15.2 PlaySight Interactive Ltd. Business Overview 11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction 11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.15.5 PlaySight Interactive Ltd. Recent Developments 11.16 AISportsWatch GmbH 11.16.1 AISportsWatch GmbH Company Details 11.16.2 AISportsWatch GmbH Business Overview 11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction 11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023) 11.16.5 AISportsWatch GmbH Recent Developments 11.17 Spiideo 11.17.1 Spiideo Company Details 11.17.2 Spiideo Business Overview 11.17.3 Spiideo AI In Media and Entertainment Introduction 11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023) 11.17.5 Spiideo Recent Developments 11.18 Sportway AB 11.18.1 Sportway AB Company Details 11.18.2 Sportway AB Business Overview 11.18.3 Sportway AB AI In Media and Entertainment Introduction 11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023) 11.18.5 Sportway AB Recent Developments 11.19 EVS Broadcast Equipment S.A. 11.19.1 EVS Broadcast Equipment S.A. Company Details 11.19.2 EVS Broadcast Equipment S.A. Business Overview 11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction 11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023) 11.19.5 EVS Broadcast Equipment S.A. Recent Developments 11.20 Hudl 11.20.1 Hudl Company Details 11.20.2 Hudl Business Overview 11.20.3 Hudl AI In Media and Entertainment Introduction 11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023) 11.20.5 Hudl Recent Developments 11.21 Move.ai 11.21.1 Move.ai Company Details 11.21.2 Move.ai Business Overview 11.21.3 Move.ai AI In Media and Entertainment Introduction 11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023) 11.21.5 Move.ai Recent Developments 11.22 AutomaticTV 11.22.1 AutomaticTV Company Details 11.22.2 AutomaticTV Business Overview 11.22.3 AutomaticTV AI In Media and Entertainment Introduction 11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023) 11.22.5 AutomaticTV Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
SummaryArtificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector. Table of Contents1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 1.2.2 Hardware/Equipment 1.2.3 Services 1.3 Market by Application 1.3.1 Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 1.3.2 Gaming 1.3.3 Plagiarism Detection 1.3.4 Personalization 1.3.5 Sales & Marketing 1.3.6 Talent Identification 1.3.7 Content Capture 1.3.8 Sports Automatic Productions 1.3.9 Others 1.4 Assumptions and Limitations 1.5 Study Objectives 1.6 Years Considered 2 Global Growth Trends 2.1 Global AI In Media and Entertainment Market Perspective (2018-2029) 2.2 Global AI In Media and Entertainment Growth Trends by Region 2.2.1 AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023) 2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2029) 2.3 AI In Media and Entertainment Market Dynamics 2.3.1 AI In Media and Entertainment Industry Trends 2.3.2 AI In Media and Entertainment Market Drivers 2.3.3 AI In Media and Entertainment Market Challenges 2.3.4 AI In Media and Entertainment Market Restraints 3 Competition Landscape by Key Players 3.1 Global Revenue AI In Media and Entertainment by Players 3.1.1 Global AI In Media and Entertainment Revenue by Players (2018-2023) 3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023) 3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Global Key Players of AI In Media and Entertainment, Ranking by Revenue, 2021 VS 2022 VS 2023 3.4 Global AI In Media and Entertainment Market Concentration Ratio 3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2022 3.5 Global Key Players of AI In Media and Entertainment Head office and Area Served 3.6 Global Key Players of AI In Media and Entertainment, Product and Application 3.7 Global Key Players of AI In Media and Entertainment, Date of Enter into This Industry 3.8 Mergers & Acquisitions, Expansion Plans 4 AI In Media and Entertainment Breakdown Data by Type 4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023) 4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2029) 5 AI In Media and Entertainment Breakdown Data by Application 5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023) 5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America AI In Media and Entertainment Market Size (2018-2029) 6.2 North America AI In Media and Entertainment Market Size by Type 6.2.1 North America AI In Media and Entertainment Market Size by Type (2018-2023) 6.2.2 North America AI In Media and Entertainment Market Size by Type (2024-2029) 6.2.3 North America AI In Media and Entertainment Market Share by Type (2018-2029) 6.3 North America AI In Media and Entertainment Market Size by Application 6.3.1 North America AI In Media and Entertainment Market Size by Application (2018-2023) 6.3.2 North America AI In Media and Entertainment Market Size by Application (2024-2029) 6.3.3 North America AI In Media and Entertainment Market Share by Application (2018-2029) 6.4 North America AI In Media and Entertainment Market Size by Country 6.4.1 North America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 6.4.2 North America AI In Media and Entertainment Market Size by Country (2018-2023) 6.4.3 North America AI In Media and Entertainment Market Size by Country (2024-2029) 6.4.4 United States 6.4.5 Canada 7 Europe 7.1 Europe AI In Media and Entertainment Market Size (2018-2029) 7.2 Europe AI In Media and Entertainment Market Size by Type 7.2.1 Europe AI In Media and Entertainment Market Size by Type (2018-2023) 7.2.2 Europe AI In Media and Entertainment Market Size by Type (2024-2029) 7.2.3 Europe AI In Media and Entertainment Market Share by Type (2018-2029) 7.3 Europe AI In Media and Entertainment Market Size by Application 7.3.1 Europe AI In Media and Entertainment Market Size by Application (2018-2023) 7.3.2 Europe AI In Media and Entertainment Market Size by Application (2024-2029) 7.3.3 Europe AI In Media and Entertainment Market Share by Application (2018-2029) 7.4 Europe AI In Media and Entertainment Market Size by Country 7.4.1 Europe AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 7.4.2 Europe AI In Media and Entertainment Market Size by Country (2018-2023) 7.4.3 Europe AI In Media and Entertainment Market Size by Country (2024-2029) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 China 8.1 China AI In Media and Entertainment Market Size (2018-2029) 8.2 China AI In Media and Entertainment Market Size by Type 8.2.1 China AI In Media and Entertainment Market Size by Type (2018-2023) 8.2.2 China AI In Media and Entertainment Market Size by Type (2024-2029) 8.2.3 China AI In Media and Entertainment Market Share by Type (2018-2029) 8.3 China AI In Media and Entertainment Market Size by Application 8.3.1 China AI In Media and Entertainment Market Size by Application (2018-2023) 8.3.2 China AI In Media and Entertainment Market Size by Application (2024-2029) 8.3.3 China AI In Media and Entertainment Market Share by Application (2018-2029) 9 Asia (excluding China) 9.1 Asia AI In Media and Entertainment Market Size (2018-2029) 9.2 Asia AI In Media and Entertainment Market Size by Type 9.2.1 Asia AI In Media and Entertainment Market Size by Type (2018-2023) 9.2.2 Asia AI In Media and Entertainment Market Size by Type (2024-2029) 9.2.3 Asia AI In Media and Entertainment Market Share by Type (2018-2029) 9.3 Asia AI In Media and Entertainment Market Size by Application 9.3.1 Asia AI In Media and Entertainment Market Size by Application (2018-2023) 9.3.2 Asia AI In Media and Entertainment Market Size by Application (2024-2029) 9.3.3 Asia AI In Media and Entertainment Market Share by Application (2018-2029) 9.4 Asia AI In Media and Entertainment Market Size by Region 9.4.1 Asia AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029 9.4.2 Asia AI In Media and Entertainment Market Size by Region (2018-2023) 9.4.3 Asia AI In Media and Entertainment Market Size by Region (2024-2029) 9.4.4 Japan 9.4.5 South Korea 9.4.6 China Taiwan 9.4.7 Southeast Asia 9.4.8 India 9.4.9 Australia 10 Middle East, Africa, and Latin America 10.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size (2018-2029) 10.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type 10.2.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023) 10.2.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2029) 10.2.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2029) 10.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application 10.3.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023) 10.3.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2029) 10.3.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2029) 10.4 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country 10.4.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029 10.4.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023) 10.4.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2029) 10.4.4 Brazil 10.4.5 Mexico 10.4.6 Turkey 10.4.7 Saudi Arabia 10.4.8 Israel 10.4.9 GCC Countries 11 Key Players Profiles 11.1 Amazon Web Services, Inc. 11.1.1 Amazon Web Services, Inc. Company Details 11.1.2 Amazon Web Services, Inc. Business Overview 11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction 11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) 11.1.5 Amazon Web Services, Inc. Recent Developments 11.2 EMG 11.2.1 EMG Company Details 11.2.2 EMG Business Overview 11.2.3 EMG AI In Media and Entertainment Introduction 11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023) 11.2.5 EMG Recent Developments 11.3 Gearhouse South Africa Pty. Ltd. 11.3.1 Gearhouse South Africa Pty. Ltd. Company Details 11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview 11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction 11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.3.5 Gearhouse South Africa Pty. Ltd. Recent Developments 11.4 Gravity Media 11.4.1 Gravity Media Company Details 11.4.2 Gravity Media Business Overview 11.4.3 Gravity Media AI In Media and Entertainment Introduction 11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023) 11.4.5 Gravity Media Recent Developments 11.5 GrayMeta 11.5.1 GrayMeta Company Details 11.5.2 GrayMeta Business Overview 11.5.3 GrayMeta AI In Media and Entertainment Introduction 11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023) 11.5.5 GrayMeta Recent Developments 11.6 International Business Machines Corp. 11.6.1 International Business Machines Corp. Company Details 11.6.2 International Business Machines Corp. Business Overview 11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction 11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023) 11.6.5 International Business Machines Corp. Recent Developments 11.7 LMG, LLC 11.7.1 LMG, LLC Company Details 11.7.2 LMG, LLC Business Overview 11.7.3 LMG, LLC AI In Media and Entertainment Introduction 11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023) 11.7.5 LMG, LLC Recent Developments 11.8 Matchroom Sport Ltd. 11.8.1 Matchroom Sport Ltd. Company Details 11.8.2 Matchroom Sport Ltd. Business Overview 11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction 11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.8.5 Matchroom Sport Ltd. Recent Developments 11.9 Production Resource Group, L.L.C. 11.9.1 Production Resource Group, L.L.C. Company Details 11.9.2 Production Resource Group, L.L.C. Business Overview 11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction 11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023) 11.9.5 Production Resource Group, L.L.C. Recent Developments 11.10 Synthesia Ltd. 11.10.1 Synthesia Ltd. Company Details 11.10.2 Synthesia Ltd. Business Overview 11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction 11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.10.5 Synthesia Ltd. Recent Developments 11.11 TAIT 11.11.1 TAIT Company Details 11.11.2 TAIT Business Overview 11.11.3 TAIT AI In Media and Entertainment Introduction 11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023) 11.11.5 TAIT Recent Developments 11.12 Valossa Labs Ltd. 11.12.1 Valossa Labs Ltd. Company Details 11.12.2 Valossa Labs Ltd. Business Overview 11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction 11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.12.5 Valossa Labs Ltd. Recent Developments 11.13 Veritone, Inc. 11.13.1 Veritone, Inc. Company Details 11.13.2 Veritone, Inc. Business Overview 11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction 11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023) 11.13.5 Veritone, Inc. Recent Developments 11.14 Pixellot 11.14.1 Pixellot Company Details 11.14.2 Pixellot Business Overview 11.14.3 Pixellot AI In Media and Entertainment Introduction 11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023) 11.14.5 Pixellot Recent Developments 11.15 PlaySight Interactive Ltd. 11.15.1 PlaySight Interactive Ltd. Company Details 11.15.2 PlaySight Interactive Ltd. Business Overview 11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction 11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023) 11.15.5 PlaySight Interactive Ltd. Recent Developments 11.16 AISportsWatch GmbH 11.16.1 AISportsWatch GmbH Company Details 11.16.2 AISportsWatch GmbH Business Overview 11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction 11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023) 11.16.5 AISportsWatch GmbH Recent Developments 11.17 Spiideo 11.17.1 Spiideo Company Details 11.17.2 Spiideo Business Overview 11.17.3 Spiideo AI In Media and Entertainment Introduction 11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023) 11.17.5 Spiideo Recent Developments 11.18 Sportway AB 11.18.1 Sportway AB Company Details 11.18.2 Sportway AB Business Overview 11.18.3 Sportway AB AI In Media and Entertainment Introduction 11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023) 11.18.5 Sportway AB Recent Developments 11.19 EVS Broadcast Equipment S.A. 11.19.1 EVS Broadcast Equipment S.A. Company Details 11.19.2 EVS Broadcast Equipment S.A. Business Overview 11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction 11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023) 11.19.5 EVS Broadcast Equipment S.A. Recent Developments 11.20 Hudl 11.20.1 Hudl Company Details 11.20.2 Hudl Business Overview 11.20.3 Hudl AI In Media and Entertainment Introduction 11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023) 11.20.5 Hudl Recent Developments 11.21 Move.ai 11.21.1 Move.ai Company Details 11.21.2 Move.ai Business Overview 11.21.3 Move.ai AI In Media and Entertainment Introduction 11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023) 11.21.5 Move.ai Recent Developments 11.22 AutomaticTV 11.22.1 AutomaticTV Company Details 11.22.2 AutomaticTV Business Overview 11.22.3 AutomaticTV AI In Media and Entertainment Introduction 11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023) 11.22.5 AutomaticTV Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。本レポートと同分野の最新刊レポート
QYResearch社の新技術分野での最新刊レポート
本レポートと同じKEY WORD(ai)の最新刊レポート
よくあるご質問QYResearch社はどのような調査会社ですか?QYリサーチ(QYResearch)は幅広い市場を対象に調査・レポート出版を行う、中国に本社をおく調査会社です。 QYResearchでは年間数百タイトルの調査レポートを出版しています。... もっと見る 調査レポートの納品までの日数はどの程度ですか?在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
注文の手続きはどのようになっていますか?1)お客様からの御問い合わせをいただきます。
お支払方法の方法はどのようになっていますか?納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
データリソース社はどのような会社ですか?当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
|
詳細検索
2024/11/22 10:26 155.52 円 163.34 円 198.56 円 |