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メディアとエンターテインメントにおけるAIの世界市場インサイト、2029年までの予測


Global AI In Media and Entertainment Market Insights, Forecast to 2029

ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライズ、販売・マーケティング、人材発掘などの分野での人工知能(AI)利用が、メディア・エンターテインメント分野における世界のAI... もっと見る

 

 

出版社 出版年月 電子版価格 言語
QYResearch
QYリサーチ
2023年5月19日 US$4,900
シングルユーザライセンス
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英語

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サマリー

ゲームプレイ、フェイクストーリー認識、盗作検出、制作計画・管理、パーソナライズ、販売・マーケティング、人材発掘などの分野での人工知能(AI)利用が、メディア・エンターテインメント分野における世界のAI台頭を促進しています。
市場分析と洞察世界のAI In Media and Entertainment市場
AI In Media and Entertainmentの世界市場は、予測期間中、年間平均成長率(CAGR)%で、2023年の100万米ドルから2029年には100万米ドルに成長すると予測されます。
AI In Media and Entertainmentの米国・カナダ市場は、2023年の100万米ドルから2029年には100万米ドルに達すると予測され、2023年から2029年の予測期間中にCAGR %で増加すると予測されます。
AI In Media and Entertainmentの中国市場は、2023年の100万ドルから2029年には100万ドルに達すると推定され、2023年から2029年までの予測期間中にCAGR %で増加する。
AI In Media and Entertainmentのヨーロッパ市場は、2023年の100万ドルから2029年には100万ドルに達すると推定され、2023年から2029年までの予測期間中にCAGR %で増加する。
AI In Media and Entertainmentの世界の主要企業には、Amazon Web Services, Inc.、EMG、Gearhouse South Africa Pty.Ltd.、Gravity Media、GrayMeta、International Business Machines Corp.、LMG, LLC、Matchroom Sport Ltd.、Production Resource Group, L.L.C. などがあり、2022年には世界の上位5社が収益面で約%のシェアを占めています。

レポートの内容
本レポートでは、AI In Media and Entertainmentの世界市場規模を概観しています。2018年~2022年の過去の市場収益データ、2023年の予測、2029年までのCAGRの予測など、世界市場動向の分析を行っています。
AI In Media and Entertainmentの主要生産者を調査し、主要地域や国の収益も掲載しています。AI In Media and Entertainmentの今後の市場可能性のハイライトと、この市場を様々なセグメントとサブセグメントに分けて予測するための主要地域/国の注目点。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、英国、イタリア、中東、アフリカ、その他の国々の国別データおよび市場価値分析。

本レポートでは、2018年から2023年のデータをもとに、AI In Media and Entertainmentの収益、市場シェア、主要企業の業界ランキングに焦点を当てています。世界のAI In Media and Entertainment市場における主要なステークホルダーを特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別の収益に基づき分析します。本レポートは、関係者が競争環境を理解し、より多くの洞察を得て、事業と市場戦略をより良い方法で位置づけるのに役立ちます。
本レポートでは、2018年から2029年までの、タイプ別、用途別のセグメントデータ、収益、成長率を分析しています。AI In Media and Entertainmentの収益、予測される成長動向、生産技術、用途、エンドユーザー産業の市場規模を評価および予測します。
世界の主要プレイヤーの説明的な会社プロファイル(Amazon Web Services, Inc.、EMG、Gearhouse South Africa Pty.Ltd.、Gravity Media、GrayMeta、International Business Machines Corp.、LMG, LLC、Matchroom Sport Ltd.、Production Resource Group, L.L.C. などです。

会社別
アマゾン ウェブ サービス, Inc.
EMG
ギアハウス・サウス・アフリカ Pty.Ltd.
グラビティメディア
GrayMeta(グレイメタ
インターナショナル・ビジネス・マシーンズ・コーポレーション
LMG, LLC
マッチルーム・スポーツ・リミテッド(Matchroom Sport Ltd.
プロダクション・リソース・グループ、L.L.C.
シンセシア・リミテッド
TAIT
ヴァロッサ・ラボ・リミテッド
株式会社ベリトーン
ピクセロット
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
スポーツウェイAB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
オートマチックTV
タイプ別セグメント
ハードウェア/機器
サービス
用途別セグメント
ゲーム
盗用検知
パーソナライゼーション
セールス&マーケティング
タレント発掘
コンテンツキャプチャー
スポーツ自動制作
その他
地域別
北アメリカ
米国
カナダ
欧州
ドイツ
フランス
英国
イタリア
ロシア
北欧諸国
その他のヨーロッパ
アジア・パシフィック
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア
中南米
メキシコ
ブラジル
ラテンアメリカの残りの地域
中近東・アフリカ・中南米
トルコ
サウジアラビア
UAE
MEAの残りの地域

各章の概要
第1章:報告書のスコープ、異なる市場セグメント(製品タイプ、アプリケーションなど)のエグゼクティブサマリー、各市場セグメントの市場規模、将来の発展可能性などを紹介します。市場の現状と短中期、長期の進化の可能性を高いレベルで把握することができます。
第2章 AI In Media and Entertainmentの世界レベルおよび地域レベルの収益。各地域とその主要国の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、今後の発展見通し、市場スペース、生産能力などを紹介しています。また、市場力学、市場の最新動向、市場の推進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介します。
第3章:AI In Media and Entertainment企業の競争環境、収益、市場シェア、業界ランキング、最新の開発計画、M&A情報などを詳細に分析。
第4章:各種市場セグメントを種類別に分析し、各市場セグメントの収益、発展可能性を網羅し、読者が異なる市場セグメントにおけるブルーオーシャン市場を見つけるのに役立つ情報を提供します。
第5章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの収益、開発可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。
第6章:北米:タイプ別、アプリケーション別、国別、各セグメント別の収益。
第7章:ヨーロッパ:タイプ別、アプリケーション別、国別、各セグメントごとの収益。
第8章:中国 タイプ別、アプリケーション別、セグメント別の収益。
第9章:アジア(中国を除く) タイプ別、アプリケーション別、地域別、各セグメントごとの収益。
第10章 中東、アフリカ、中南米 タイプ別、アプリケーション別、国別、各セグメントごとの収益。
第11章:主要企業のプロフィールを提供し、製品の説明や仕様、AI In Media and Entertainmentの収益、粗利益率、最近の開発など、市場の主要企業の基本状況を詳細に紹介する。
第12章 アナリストの視点/結論


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目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Hardware/Equipment
1.2.3 Services
1.3 Market by Application
1.3.1 Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Gaming
1.3.3 Plagiarism Detection
1.3.4 Personalization
1.3.5 Sales & Marketing
1.3.6 Talent Identification
1.3.7 Content Capture
1.3.8 Sports Automatic Productions
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI In Media and Entertainment Market Perspective (2018-2029)
2.2 Global AI In Media and Entertainment Growth Trends by Region
2.2.1 AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023)
2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2029)
2.3 AI In Media and Entertainment Market Dynamics
2.3.1 AI In Media and Entertainment Industry Trends
2.3.2 AI In Media and Entertainment Market Drivers
2.3.3 AI In Media and Entertainment Market Challenges
2.3.4 AI In Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue AI In Media and Entertainment by Players
3.1.1 Global AI In Media and Entertainment Revenue by Players (2018-2023)
3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023)
3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of AI In Media and Entertainment, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global AI In Media and Entertainment Market Concentration Ratio
3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2022
3.5 Global Key Players of AI In Media and Entertainment Head office and Area Served
3.6 Global Key Players of AI In Media and Entertainment, Product and Application
3.7 Global Key Players of AI In Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AI In Media and Entertainment Breakdown Data by Type
4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023)
4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2029)
5 AI In Media and Entertainment Breakdown Data by Application
5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023)
5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AI In Media and Entertainment Market Size (2018-2029)
6.2 North America AI In Media and Entertainment Market Size by Type
6.2.1 North America AI In Media and Entertainment Market Size by Type (2018-2023)
6.2.2 North America AI In Media and Entertainment Market Size by Type (2024-2029)
6.2.3 North America AI In Media and Entertainment Market Share by Type (2018-2029)
6.3 North America AI In Media and Entertainment Market Size by Application
6.3.1 North America AI In Media and Entertainment Market Size by Application (2018-2023)
6.3.2 North America AI In Media and Entertainment Market Size by Application (2024-2029)
6.3.3 North America AI In Media and Entertainment Market Share by Application (2018-2029)
6.4 North America AI In Media and Entertainment Market Size by Country
6.4.1 North America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America AI In Media and Entertainment Market Size by Country (2018-2023)
6.4.3 North America AI In Media and Entertainment Market Size by Country (2024-2029)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size (2018-2029)
7.2 Europe AI In Media and Entertainment Market Size by Type
7.2.1 Europe AI In Media and Entertainment Market Size by Type (2018-2023)
7.2.2 Europe AI In Media and Entertainment Market Size by Type (2024-2029)
7.2.3 Europe AI In Media and Entertainment Market Share by Type (2018-2029)
7.3 Europe AI In Media and Entertainment Market Size by Application
7.3.1 Europe AI In Media and Entertainment Market Size by Application (2018-2023)
7.3.2 Europe AI In Media and Entertainment Market Size by Application (2024-2029)
7.3.3 Europe AI In Media and Entertainment Market Share by Application (2018-2029)
7.4 Europe AI In Media and Entertainment Market Size by Country
7.4.1 Europe AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe AI In Media and Entertainment Market Size by Country (2018-2023)
7.4.3 Europe AI In Media and Entertainment Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China AI In Media and Entertainment Market Size (2018-2029)
8.2 China AI In Media and Entertainment Market Size by Type
8.2.1 China AI In Media and Entertainment Market Size by Type (2018-2023)
8.2.2 China AI In Media and Entertainment Market Size by Type (2024-2029)
8.2.3 China AI In Media and Entertainment Market Share by Type (2018-2029)
8.3 China AI In Media and Entertainment Market Size by Application
8.3.1 China AI In Media and Entertainment Market Size by Application (2018-2023)
8.3.2 China AI In Media and Entertainment Market Size by Application (2024-2029)
8.3.3 China AI In Media and Entertainment Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia AI In Media and Entertainment Market Size (2018-2029)
9.2 Asia AI In Media and Entertainment Market Size by Type
9.2.1 Asia AI In Media and Entertainment Market Size by Type (2018-2023)
9.2.2 Asia AI In Media and Entertainment Market Size by Type (2024-2029)
9.2.3 Asia AI In Media and Entertainment Market Share by Type (2018-2029)
9.3 Asia AI In Media and Entertainment Market Size by Application
9.3.1 Asia AI In Media and Entertainment Market Size by Application (2018-2023)
9.3.2 Asia AI In Media and Entertainment Market Size by Application (2024-2029)
9.3.3 Asia AI In Media and Entertainment Market Share by Application (2018-2029)
9.4 Asia AI In Media and Entertainment Market Size by Region
9.4.1 Asia AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia AI In Media and Entertainment Market Size by Region (2018-2023)
9.4.3 Asia AI In Media and Entertainment Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type
10.2.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application
10.3.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country
10.4.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. Business Overview
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction
11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.1.5 Amazon Web Services, Inc. Recent Developments
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG Business Overview
11.2.3 EMG AI In Media and Entertainment Introduction
11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023)
11.2.5 EMG Recent Developments
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction
11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.3.5 Gearhouse South Africa Pty. Ltd. Recent Developments
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media Business Overview
11.4.3 Gravity Media AI In Media and Entertainment Introduction
11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023)
11.4.5 Gravity Media Recent Developments
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta Business Overview
11.5.3 GrayMeta AI In Media and Entertainment Introduction
11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023)
11.5.5 GrayMeta Recent Developments
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. Business Overview
11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction
11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023)
11.6.5 International Business Machines Corp. Recent Developments
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC Business Overview
11.7.3 LMG, LLC AI In Media and Entertainment Introduction
11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023)
11.7.5 LMG, LLC Recent Developments
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. Business Overview
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction
11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.8.5 Matchroom Sport Ltd. Recent Developments
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. Business Overview
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction
11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023)
11.9.5 Production Resource Group, L.L.C. Recent Developments
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. Business Overview
11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction
11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.10.5 Synthesia Ltd. Recent Developments
11.11 TAIT
11.11.1 TAIT Company Details
11.11.2 TAIT Business Overview
11.11.3 TAIT AI In Media and Entertainment Introduction
11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023)
11.11.5 TAIT Recent Developments
11.12 Valossa Labs Ltd.
11.12.1 Valossa Labs Ltd. Company Details
11.12.2 Valossa Labs Ltd. Business Overview
11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction
11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.12.5 Valossa Labs Ltd. Recent Developments
11.13 Veritone, Inc.
11.13.1 Veritone, Inc. Company Details
11.13.2 Veritone, Inc. Business Overview
11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction
11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.13.5 Veritone, Inc. Recent Developments
11.14 Pixellot
11.14.1 Pixellot Company Details
11.14.2 Pixellot Business Overview
11.14.3 Pixellot AI In Media and Entertainment Introduction
11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023)
11.14.5 Pixellot Recent Developments
11.15 PlaySight Interactive Ltd.
11.15.1 PlaySight Interactive Ltd. Company Details
11.15.2 PlaySight Interactive Ltd. Business Overview
11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction
11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.15.5 PlaySight Interactive Ltd. Recent Developments
11.16 AISportsWatch GmbH
11.16.1 AISportsWatch GmbH Company Details
11.16.2 AISportsWatch GmbH Business Overview
11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction
11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023)
11.16.5 AISportsWatch GmbH Recent Developments
11.17 Spiideo
11.17.1 Spiideo Company Details
11.17.2 Spiideo Business Overview
11.17.3 Spiideo AI In Media and Entertainment Introduction
11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023)
11.17.5 Spiideo Recent Developments
11.18 Sportway AB
11.18.1 Sportway AB Company Details
11.18.2 Sportway AB Business Overview
11.18.3 Sportway AB AI In Media and Entertainment Introduction
11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023)
11.18.5 Sportway AB Recent Developments
11.19 EVS Broadcast Equipment S.A.
11.19.1 EVS Broadcast Equipment S.A. Company Details
11.19.2 EVS Broadcast Equipment S.A. Business Overview
11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction
11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023)
11.19.5 EVS Broadcast Equipment S.A. Recent Developments
11.20 Hudl
11.20.1 Hudl Company Details
11.20.2 Hudl Business Overview
11.20.3 Hudl AI In Media and Entertainment Introduction
11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023)
11.20.5 Hudl Recent Developments
11.21 Move.ai
11.21.1 Move.ai Company Details
11.21.2 Move.ai Business Overview
11.21.3 Move.ai AI In Media and Entertainment Introduction
11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023)
11.21.5 Move.ai Recent Developments
11.22 AutomaticTV
11.22.1 AutomaticTV Company Details
11.22.2 AutomaticTV Business Overview
11.22.3 AutomaticTV AI In Media and Entertainment Introduction
11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023)
11.22.5 AutomaticTV Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

 

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Summary

Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
Market Analysis and Insights: Global AI In Media and Entertainment Market
The global AI In Media and Entertainment market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for AI In Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of AI In Media and Entertainment include Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc. in 2022, the global top five players had a share approximately % in terms of revenue.

Report Includes
This report presents an overview of global market for AI In Media and Entertainment market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of AI In Media and Entertainment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for AI In Media and Entertainment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the AI In Media and Entertainment revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global AI In Media and Entertainment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for AI In Media and Entertainment revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd. and Production Resource Group, L.L.C., etc.

By Company
Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
TAIT
Valossa Labs Ltd.
Veritone, Inc.
Pixellot
PlaySight Interactive Ltd.
AISportsWatch GmbH
Spiideo
Sportway AB
EVS Broadcast Equipment S.A.
Hudl
Move.ai
AutomaticTV
Segment by Type
Hardware/Equipment
Services
Segment by Application
Gaming
Plagiarism Detection
Personalization
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of AI In Media and Entertainment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AI In Media and Entertainment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, AI In Media and Entertainment revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions



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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Hardware/Equipment
1.2.3 Services
1.3 Market by Application
1.3.1 Global AI In Media and Entertainment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Gaming
1.3.3 Plagiarism Detection
1.3.4 Personalization
1.3.5 Sales & Marketing
1.3.6 Talent Identification
1.3.7 Content Capture
1.3.8 Sports Automatic Productions
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI In Media and Entertainment Market Perspective (2018-2029)
2.2 Global AI In Media and Entertainment Growth Trends by Region
2.2.1 AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AI In Media and Entertainment Historic Market Size by Region (2018-2023)
2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2024-2029)
2.3 AI In Media and Entertainment Market Dynamics
2.3.1 AI In Media and Entertainment Industry Trends
2.3.2 AI In Media and Entertainment Market Drivers
2.3.3 AI In Media and Entertainment Market Challenges
2.3.4 AI In Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue AI In Media and Entertainment by Players
3.1.1 Global AI In Media and Entertainment Revenue by Players (2018-2023)
3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2018-2023)
3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of AI In Media and Entertainment, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global AI In Media and Entertainment Market Concentration Ratio
3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2022
3.5 Global Key Players of AI In Media and Entertainment Head office and Area Served
3.6 Global Key Players of AI In Media and Entertainment, Product and Application
3.7 Global Key Players of AI In Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AI In Media and Entertainment Breakdown Data by Type
4.1 Global AI In Media and Entertainment Historic Market Size by Type (2018-2023)
4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2024-2029)
5 AI In Media and Entertainment Breakdown Data by Application
5.1 Global AI In Media and Entertainment Historic Market Size by Application (2018-2023)
5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AI In Media and Entertainment Market Size (2018-2029)
6.2 North America AI In Media and Entertainment Market Size by Type
6.2.1 North America AI In Media and Entertainment Market Size by Type (2018-2023)
6.2.2 North America AI In Media and Entertainment Market Size by Type (2024-2029)
6.2.3 North America AI In Media and Entertainment Market Share by Type (2018-2029)
6.3 North America AI In Media and Entertainment Market Size by Application
6.3.1 North America AI In Media and Entertainment Market Size by Application (2018-2023)
6.3.2 North America AI In Media and Entertainment Market Size by Application (2024-2029)
6.3.3 North America AI In Media and Entertainment Market Share by Application (2018-2029)
6.4 North America AI In Media and Entertainment Market Size by Country
6.4.1 North America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America AI In Media and Entertainment Market Size by Country (2018-2023)
6.4.3 North America AI In Media and Entertainment Market Size by Country (2024-2029)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size (2018-2029)
7.2 Europe AI In Media and Entertainment Market Size by Type
7.2.1 Europe AI In Media and Entertainment Market Size by Type (2018-2023)
7.2.2 Europe AI In Media and Entertainment Market Size by Type (2024-2029)
7.2.3 Europe AI In Media and Entertainment Market Share by Type (2018-2029)
7.3 Europe AI In Media and Entertainment Market Size by Application
7.3.1 Europe AI In Media and Entertainment Market Size by Application (2018-2023)
7.3.2 Europe AI In Media and Entertainment Market Size by Application (2024-2029)
7.3.3 Europe AI In Media and Entertainment Market Share by Application (2018-2029)
7.4 Europe AI In Media and Entertainment Market Size by Country
7.4.1 Europe AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe AI In Media and Entertainment Market Size by Country (2018-2023)
7.4.3 Europe AI In Media and Entertainment Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China AI In Media and Entertainment Market Size (2018-2029)
8.2 China AI In Media and Entertainment Market Size by Type
8.2.1 China AI In Media and Entertainment Market Size by Type (2018-2023)
8.2.2 China AI In Media and Entertainment Market Size by Type (2024-2029)
8.2.3 China AI In Media and Entertainment Market Share by Type (2018-2029)
8.3 China AI In Media and Entertainment Market Size by Application
8.3.1 China AI In Media and Entertainment Market Size by Application (2018-2023)
8.3.2 China AI In Media and Entertainment Market Size by Application (2024-2029)
8.3.3 China AI In Media and Entertainment Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia AI In Media and Entertainment Market Size (2018-2029)
9.2 Asia AI In Media and Entertainment Market Size by Type
9.2.1 Asia AI In Media and Entertainment Market Size by Type (2018-2023)
9.2.2 Asia AI In Media and Entertainment Market Size by Type (2024-2029)
9.2.3 Asia AI In Media and Entertainment Market Share by Type (2018-2029)
9.3 Asia AI In Media and Entertainment Market Size by Application
9.3.1 Asia AI In Media and Entertainment Market Size by Application (2018-2023)
9.3.2 Asia AI In Media and Entertainment Market Size by Application (2024-2029)
9.3.3 Asia AI In Media and Entertainment Market Share by Application (2018-2029)
9.4 Asia AI In Media and Entertainment Market Size by Region
9.4.1 Asia AI In Media and Entertainment Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia AI In Media and Entertainment Market Size by Region (2018-2023)
9.4.3 Asia AI In Media and Entertainment Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type
10.2.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application
10.3.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country
10.4.1 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America AI In Media and Entertainment Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Details
11.1.2 Amazon Web Services, Inc. Business Overview
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction
11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.1.5 Amazon Web Services, Inc. Recent Developments
11.2 EMG
11.2.1 EMG Company Details
11.2.2 EMG Business Overview
11.2.3 EMG AI In Media and Entertainment Introduction
11.2.4 EMG Revenue in AI In Media and Entertainment Business (2018-2023)
11.2.5 EMG Recent Developments
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Details
11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction
11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.3.5 Gearhouse South Africa Pty. Ltd. Recent Developments
11.4 Gravity Media
11.4.1 Gravity Media Company Details
11.4.2 Gravity Media Business Overview
11.4.3 Gravity Media AI In Media and Entertainment Introduction
11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2018-2023)
11.4.5 Gravity Media Recent Developments
11.5 GrayMeta
11.5.1 GrayMeta Company Details
11.5.2 GrayMeta Business Overview
11.5.3 GrayMeta AI In Media and Entertainment Introduction
11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2018-2023)
11.5.5 GrayMeta Recent Developments
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Details
11.6.2 International Business Machines Corp. Business Overview
11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction
11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2018-2023)
11.6.5 International Business Machines Corp. Recent Developments
11.7 LMG, LLC
11.7.1 LMG, LLC Company Details
11.7.2 LMG, LLC Business Overview
11.7.3 LMG, LLC AI In Media and Entertainment Introduction
11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2018-2023)
11.7.5 LMG, LLC Recent Developments
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Details
11.8.2 Matchroom Sport Ltd. Business Overview
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction
11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.8.5 Matchroom Sport Ltd. Recent Developments
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Details
11.9.2 Production Resource Group, L.L.C. Business Overview
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction
11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2018-2023)
11.9.5 Production Resource Group, L.L.C. Recent Developments
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Details
11.10.2 Synthesia Ltd. Business Overview
11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction
11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.10.5 Synthesia Ltd. Recent Developments
11.11 TAIT
11.11.1 TAIT Company Details
11.11.2 TAIT Business Overview
11.11.3 TAIT AI In Media and Entertainment Introduction
11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2018-2023)
11.11.5 TAIT Recent Developments
11.12 Valossa Labs Ltd.
11.12.1 Valossa Labs Ltd. Company Details
11.12.2 Valossa Labs Ltd. Business Overview
11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction
11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.12.5 Valossa Labs Ltd. Recent Developments
11.13 Veritone, Inc.
11.13.1 Veritone, Inc. Company Details
11.13.2 Veritone, Inc. Business Overview
11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction
11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2018-2023)
11.13.5 Veritone, Inc. Recent Developments
11.14 Pixellot
11.14.1 Pixellot Company Details
11.14.2 Pixellot Business Overview
11.14.3 Pixellot AI In Media and Entertainment Introduction
11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2018-2023)
11.14.5 Pixellot Recent Developments
11.15 PlaySight Interactive Ltd.
11.15.1 PlaySight Interactive Ltd. Company Details
11.15.2 PlaySight Interactive Ltd. Business Overview
11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction
11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2018-2023)
11.15.5 PlaySight Interactive Ltd. Recent Developments
11.16 AISportsWatch GmbH
11.16.1 AISportsWatch GmbH Company Details
11.16.2 AISportsWatch GmbH Business Overview
11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction
11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2018-2023)
11.16.5 AISportsWatch GmbH Recent Developments
11.17 Spiideo
11.17.1 Spiideo Company Details
11.17.2 Spiideo Business Overview
11.17.3 Spiideo AI In Media and Entertainment Introduction
11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2018-2023)
11.17.5 Spiideo Recent Developments
11.18 Sportway AB
11.18.1 Sportway AB Company Details
11.18.2 Sportway AB Business Overview
11.18.3 Sportway AB AI In Media and Entertainment Introduction
11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2018-2023)
11.18.5 Sportway AB Recent Developments
11.19 EVS Broadcast Equipment S.A.
11.19.1 EVS Broadcast Equipment S.A. Company Details
11.19.2 EVS Broadcast Equipment S.A. Business Overview
11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction
11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2018-2023)
11.19.5 EVS Broadcast Equipment S.A. Recent Developments
11.20 Hudl
11.20.1 Hudl Company Details
11.20.2 Hudl Business Overview
11.20.3 Hudl AI In Media and Entertainment Introduction
11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2018-2023)
11.20.5 Hudl Recent Developments
11.21 Move.ai
11.21.1 Move.ai Company Details
11.21.2 Move.ai Business Overview
11.21.3 Move.ai AI In Media and Entertainment Introduction
11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2018-2023)
11.21.5 Move.ai Recent Developments
11.22 AutomaticTV
11.22.1 AutomaticTV Company Details
11.22.2 AutomaticTV Business Overview
11.22.3 AutomaticTV AI In Media and Entertainment Introduction
11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2018-2023)
11.22.5 AutomaticTV Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

 

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