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バーチャルリアリティ(VR)の世界市場に関する洞察、2029年までの予測


Global Virtual Reality (VR) Market Insights, Forecast to 2029

市場の分析と洞察。バーチャルリアリティ(VR)の世界市場 COVID-19のパンデミックとロシア・ウクライナ戦争の影響により、2023年に30億8182万米ドルと推定されるバーチャルリアリティ(VR)の世界市場は、2023... もっと見る

 

 

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QYResearch
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2023年2月21日 US$4,900
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市場の分析と洞察。バーチャルリアリティ(VR)の世界市場
COVID-19のパンデミックとロシア・ウクライナ戦争の影響により、2023年に30億8182万米ドルと推定されるバーチャルリアリティ(VR)の世界市場は、2023年から2029年の予測期間にCAGR37.22%で成長し、2029年までに205億7319万米ドルという改訂規模に達すると予測されています。
バーチャルリアリティ(VR)の世界的な主要企業は、Oculus(メタ)、ソニー、HTC Corporation、DPVR、Pico Interactive、NoLo VRなどである。2022年、世界の上位5社の売上高シェアは約92%であった。

レポートの内容
本レポートでは、バーチャルリアリティ(VR)の世界市場規模を概観しています。2018年~2022年の歴史的な市場収益データ、2023年の予測、2029年までのCAGRの予測により、世界市場の動向を分析。
バーチャルリアリティ(VR)の主要生産者を調査し、主要地域や国の収益も記載しています。バーチャルリアリティ(VR)の今後の市場可能性のハイライトと、この市場を様々なセグメントとサブセグメントに分けて予測するための主要地域/国別の注目点。米国、カナダ、メキシコ、ブラジル、中国、日本、韓国、東南アジア、インド、ドイツ、イギリス、イタリア、中東、アフリカ、その他の国々の国別データおよび市場価値分析。
本レポートでは、2018年から2023年までのデータをもとに、主要企業のバーチャルリアリティ(VR)収益、市場シェア、産業ランキングに焦点を当てます。世界のバーチャルリアリティ(VR)市場における主要ステークホルダーを特定し、その競争環境と市場ポジショニングを最近の動向とセグメント別収益に基づき分析。本レポートは、ステークホルダーが競合状況を理解し、より深い洞察を得て、自社のビジネスや市場戦略をより良い形で位置づけるのに役立ちます。

本レポートでは、2018年から2029年までのタイプ別、アプリケーション別のセグメントデータ、収益、成長率などを分析しています。バーチャルリアリティ(VR)の収益、予測成長動向、生産技術、用途、エンドユーザー産業の市場規模を評価・予測。
Oculus(メタ)、ソニー、Pico Interactive、HTC Corporation、DPVR、NoLo VRなど、世界の主要プレイヤーの説明的な企業プロフィール。

企業別
オキュラス(メタ)(Oculus (Meta)
ソニー
ピコ・インタラクティブ
HTC社
DPVR
NoLo VR

タイプ別セグメント
一体型
分割型

用途別セグメント
民生用
業務用

地域別
北米
米国
カナダ
メキシコ

アジア・パシフィック
中国
日本
インド
東南アジア
韓国
その他のアジア

欧州
ドイツ
フランス
英国
イタリア
ロシア
欧州のその他の地域

南米
ブラジル
南米のその他

中東・アフリカ
GCC諸国
南アフリカ共和国
MEAの残りの地域

各章の概要
第1章: レポートの対象範囲、各市場セグメント(製品タイプ、アプリケーションなど)の市場規模、将来の発展可能性などのエグゼクティブサマリーを紹介します。市場の現状と短中期および長期的な展開の可能性を高いレベルで把握することができます。
第2章 バーチャルリアリティ(VR)の世界レベル、地域レベルでの収益各地域および主要国の市場規模や発展可能性を定量的に分析し、世界各国の市場発展や今後の発展見込み、市場スペース、生産能力などを紹介しています。また、市場のダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界各社が直面する課題とリスク、業界の関連政策の分析などを紹介します。
第3章 バーチャルリアリティ(VR)企業の競争環境、収益、市場シェア、業界ランキング、M&A情報などを詳細に分析。
第4章:読者が異なる市場セグメントでブルーオーシャン市場を見つけることができるように、タイプ別の様々な市場セグメントの分析、収益、各市場セグメントの開発可能性をカバーします。
第5章:読者が異なる下流市場のブルーオーシャン市場を見つけるのを助けるために、アプリケーション別の様々な市場セグメントの分析、各市場セグメントの収益、および開発ポテンシャルをカバーすることを提供します。
第6章:北米のタイプ別、アプリケーション別、国別、各セグメントごとの収益。
第7章:ヨーロッパ:タイプ別、アプリケーション別、国別、各セグメントごとの収益。
第8章:アジア太平洋:タイプ別、アプリケーション別、国別、セグメント別収益。
第9章:南米:タイプ別、アプリケーション別、国別、各セグメントごとの収益。
第10章:中東・アフリカ:タイプ別、アプリケーション別、国別、各セグメント別収益。
第11章:主要企業のプロフィールを提供、製品説明や仕様、バーチャルリアリティ(VR)の収益、粗利、最近の開発など、市場の主要企業の基本状況を詳細に紹介。
第12章 アナリストの視点/結論


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目次

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 Integrated Type 3
1.2.3 Split Type 4
1.3 Market by Application 5
1.3.1 Global Virtual Reality (VR) Market Share by Application: 2018 VS 2022 VS 2029 6
1.3.2 Consumer 7
1.3.3 Commercial 8
1.4 Assumptions and Limitations 8
1.5 Study Objectives 9
1.6 Years Considered 10
2 Global Growth Trends 11
2.1 Global Virtual Reality (VR) Market Perspective (2018-2029) 11
2.2 Global Virtual Reality (VR) Growth Trends by Region 12
2.2.1 Global Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 13
2.2.2 Virtual Reality (VR) Historic Market Size by Region (2018-2023) 14
2.2.3 Virtual Reality (VR) Forecasted Market Size by Region (2024-2029) 15
2.3 Virtual Reality (VR) Market Dynamics 16
2.3.1 Virtual Reality (VR) Industry Trends 16
2.3.2 Virtual Reality (VR) Market Drivers 17
2.3.3 Virtual Reality (VR) Market Challenges 17
2.3.4 Virtual Reality (VR) Market Restraints 18
3 Competition Landscape by Key Players 19
3.1 Global Revenue Virtual Reality (VR) by Players 19
3.1.1 Global Virtual Reality (VR) Revenue by Players (2018-2023) 19
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2018-2023) 19
3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 20
3.3 Global Key Players of Virtual Reality (VR), Ranking by Revenue, 2021 VS 2022 VS 2023 21
3.4 Global Virtual Reality (VR) Market Concentration Ratio 22
3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5) 22
3.4.2 Global Top 3 and Top 5 Companies by Virtual Reality (VR) Revenue in 2022 23
3.5 Global Key Players of Virtual Reality (VR) Head office and Area Served 24
3.6 Global Key Players of Virtual Reality (VR), Product and Application 24
3.7 Establish Date of Global Key Players in Virtual Reality (VR) Industry 25
3.8 Mergers & Acquisitions, Expansion Plans 25
4 Virtual Reality (VR) Breakdown Data by Type 26
4.1 Global Virtual Reality (VR) Historic Market Size by Type (2018-2023) 26
4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2024-2029) 26
5 Virtual Reality (VR) Breakdown Data by Application 28
5.1 Global Virtual Reality (VR) Historic Market Size by Application (2018-2023) 28
5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2024-2029) 28
6 North America 30
6.1 North America Virtual Reality (VR) Market Size (2018-2029) 30
6.2 North America Virtual Reality (VR) Market Size by Type 30
6.2.1 North America Virtual Reality (VR) Market Size by Type (2018-2023) 30
6.2.2 North America Virtual Reality (VR) Market Size by Type (2024-2029) 31
6.2.3 North America Virtual Reality (VR) Market Share by Type (2018-2029) 31
6.3 North America Virtual Reality (VR) Market Size by Application 32
6.3.1 North America Virtual Reality (VR) Market Size by Application (2018-2023) 32
6.3.2 North America Virtual Reality (VR) Market Size by Application (2024-2029) 32
6.3.3 North America Virtual Reality (VR) Market Share by Application (2018-2029) 33
6.4 North America Virtual Reality (VR) Market Size by Country 33
6.4.1 North America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 33
6.4.2 North America Virtual Reality (VR) Market Size by Country (2018-2023) 34
6.4.3 North America Virtual Reality (VR) Market Share by Country (2024-2029) 34
6.4.4 United States 35
6.4.5 Canada 36
6.4.6 Mexico 36
7 Europe 37
7.1 Europe Virtual Reality (VR) Market Size (2018-2029) 37
7.2 Europe Virtual Reality (VR) Market Size by Type 37
7.2.1 Europe Virtual Reality (VR) Market Size by Type (2018-2023) 37
7.2.2 Europe Virtual Reality (VR) Market Size by Type (2024-2029) 38
7.2.3 Europe Virtual Reality (VR) Market Share by Type (2018-2029) 38
7.3 Europe Virtual Reality (VR) Market Size by Application 39
7.3.1 Europe Virtual Reality (VR) Market Size by Application (2018-2023) 39
7.3.2 Europe Virtual Reality (VR) Market Size by Application (2024-2029) 39
7.3.3 Europe Virtual Reality (VR) Market Share by Application (2018-2029) 40
7.4 Europe Virtual Reality (VR) Market Size by Country 40
7.4.1 Europe Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 40
7.4.2 Europe Virtual Reality (VR) Market Size by Country (2018-2023) 41
7.4.3 Europe Virtual Reality (VR) Market Size by Country (2024-2029) 41
7.4.4 Germany 42
7.4.5 France 43
7.4.6 U.K. 43
7.4.7 Italy 44
7.4.8 Russia 44
8 Asia-Pacific 45
8.1 Asia-Pacific Virtual Reality (VR) Market Size (2018-2029) 45
8.2 Asia-Pacific Virtual Reality (VR) Market Size by Type 45
8.2.1 Asia-Pacific Virtual Reality (VR) Market Size by Type (2018-2023) 45
8.2.2 Asia-Pacific Virtual Reality (VR) Market Size by Type (2024-2029) 46
8.2.3 Asia-Pacific Virtual Reality (VR) Market Share by Type (2018-2029) 46
8.3 Asia-Pacific Virtual Reality (VR) Market Size by Application 47
8.3.1 Asia-Pacific Virtual Reality (VR) Market Size by Application (2018-2023) 47
8.3.2 Asia-Pacific Virtual Reality (VR) Market Size by Application (2024-2029) 47
8.3.3 Asia-Pacific Virtual Reality (VR) Market Share by Application (2018-2029) 48
8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region 48
8.4.1 Asia-Pacific Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 48
8.4.2 Asia-Pacific Virtual Reality (VR) Market Size by Region (2018-2023) 49
8.4.3 Asia-Pacific Virtual Reality (VR) Market Size by Region (2024-2029) 49
8.4.4 China 50
8.4.5 Japan 51
8.4.6 South Korea 51
8.4.7 Southeast Asia 52
8.4.8 India 52
9 South America 53
9.1 South America Virtual Reality (VR) Market Size (2018-2029) 53
9.2 South America Virtual Reality (VR) Market Size by Type 53
9.2.1 South America Virtual Reality (VR) Market Size by Type (2018-2023) 53
9.2.2 South America Virtual Reality (VR) Market Size by Type (2024-2029) 54
9.2.3 South America Virtual Reality (VR) Market Share by Type (2018-2029) 54
9.3 South America Virtual Reality (VR) Market Size by Application 55
9.3.1 South America Virtual Reality (VR) Market Size by Application (2018-2023) 55
9.3.2 South America Virtual Reality (VR) Market Size by Application (2024-2029) 55
9.3.3 South America Virtual Reality (VR) Market Share by Application (2018-2029) 56
9.4 South America Virtual Reality (VR) Market Size by Country 56
9.4.1 South America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 56
9.4.2 South America Virtual Reality (VR) Market Size by Country (2018-2023) 57
9.4.3 South America Virtual Reality (VR) Market Size by Country (2024-2029) 57
9.4.4 Brazil 58
10 Middle East & Africa 59
10.1 Middle East & Africa Virtual Reality (VR) Market Size (2018-2029) 59
10.2 Middle East & Africa Virtual Reality (VR) Market Size by Type 59
10.2.1 Middle East & Africa Virtual Reality (VR) Market Size by Type (2018-2023) 59
10.2.2 Middle East & Africa Virtual Reality (VR) Market Size by Type (2024-2029) 60
10.2.3 Middle East & Africa Virtual Reality (VR) Market Share by Type (2018-2029) 60
10.3 Middle East & Africa Virtual Reality (VR) Market Size by Application 61
10.3.1 Middle East & Africa Virtual Reality (VR) Market Size by Application (2018-2023) 61
10.3.2 Middle East & Africa Virtual Reality (VR) Market Size by Application (2024-2029) 61
10.3.3 Middle East & Africa Virtual Reality (VR) Market Share by Application (2018-2029) 62
10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country 62
10.4.1 Middle East & Africa Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 62
10.4.2 Middle East & Africa Virtual Reality (VR) Market Size by Country (2018-2023) 63
10.4.3 Middle East & Africa Virtual Reality (VR) Market Size by Country (2024-2029) 63
10.4.4 GCC Countries 64
10.4.5 South Africa 65
11 Key Players Profiles 66
11.1 Oculus (Meta) 66
11.1.1 Oculus (Meta) Company Details 66
11.1.2 Oculus (Meta) Business Overview 66
11.1.3 Oculus (Meta) Virtual Reality (VR) Introduction 67
11.1.4 Oculus (Meta) Revenue in Virtual Reality (VR) Business (2018-2023) 68
11.1.5 Oculus (Meta) Recent Development 69
11.2 Sony 69
11.2.1 Sony Company Details 69
11.2.2 Sony Business Overview 70
11.2.3 Sony Virtual Reality (VR) Introduction 70
11.2.4 Sony Revenue in Virtual Reality (VR) Business (2018-2023) 72
11.2.5 Sony Recent Development 72
11.3 Pico Interactive 73
11.3.1 Pico Interactive Company Details 73
11.3.2 Pico Interactive Business Overview 73
11.3.3 Pico Interactive Virtual Reality (VR) Introduction 74
11.3.4 Pico Interactive Revenue in Virtual Reality (VR) Business (2018-2023) 75
11.3.5 Pico Interactive Recent Development 76
11.4 HTC Corporation 76
11.4.1 HTC Corporation Company Details 77
11.4.2 HTC Corporation Business Overview 77
11.4.3 HTC Corporation Virtual Reality (VR) Introduction 78
11.4.4 HTC Corporation Revenue in Virtual Reality (VR) Business (2018-2023) 82
11.4.5 HTC Corporation Recent Development 83
11.5 DPVR 84
11.5.1 DPVR Company Details 84
11.5.2 DPVR Business Overview 84
11.5.3 DPVR Virtual Reality (VR) Introduction 85
11.5.4 DPVR Revenue in Virtual Reality (VR) Business (2018-2023) 86
11.5.5 DPVR Recent Development 87
11.6 NoLo VR 88
11.6.1 NoLo VR Company Details 88
11.6.2 NoLo VR Business Overview 88
11.6.3 NoLo VR Virtual Reality (VR) Introduction 89
11.6.4 NoLo VR Revenue in Virtual Reality (VR) Business (2018-2023) 90
11.6.5 NoLo VR Recent Development 91
12 Analyst's Viewpoints/Conclusions 92
13 Appendix 94
13.1 Research Methodology 94
13.1.1 Methodology/Research Approach 94
13.1.2 Data Source 97
13.2 Author Details 100
13.3 Disclaimer 102

 

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Summary

Market Analysis and Insights: Global Virtual Reality (VR) Market
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) estimated at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029.
The global key companies of Virtual Reality (VR) include Oculus (Meta), Sony, HTC Corporation, DPVR, Pico Interactive, NoLo VR, and etc. In 2022, the global top five players had a share approximately 92 % in terms of revenue.

Report Includes
This report presents an overview of global market for Virtual Reality (VR) market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Virtual Reality (VR), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality (VR), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality (VR)revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Virtual Reality (VR) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Virtual Reality (VR) revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR, and etc.

By Company
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR

Segment by Type
Integrated Type
Split Type

Segment by Application
Consumer
Commercial

By Region
North America
United States
Canada
Mexico

Asia-Pacific
China
Japan
India
Southeast Asia
Korea
Rest of Asia

Europe
Germany
France
UK
Italy
Russia
Rest of Europe

South America
Brazil
Rest of South America

Middle East & Africa
GCC Countries
South Africa
Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality (VR) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality (VR) companies competitive landscape, revenue, market share and industry ranking, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: Asia-Pacific by Type, by Application and by country, revenue for each segment.
Chapter 9: South America by Type, by Application and by country, revenue for each segment.
Chapter 10: Middle East & Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality (VR) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions



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Table of Contents

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 Integrated Type 3
1.2.3 Split Type 4
1.3 Market by Application 5
1.3.1 Global Virtual Reality (VR) Market Share by Application: 2018 VS 2022 VS 2029 6
1.3.2 Consumer 7
1.3.3 Commercial 8
1.4 Assumptions and Limitations 8
1.5 Study Objectives 9
1.6 Years Considered 10
2 Global Growth Trends 11
2.1 Global Virtual Reality (VR) Market Perspective (2018-2029) 11
2.2 Global Virtual Reality (VR) Growth Trends by Region 12
2.2.1 Global Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 13
2.2.2 Virtual Reality (VR) Historic Market Size by Region (2018-2023) 14
2.2.3 Virtual Reality (VR) Forecasted Market Size by Region (2024-2029) 15
2.3 Virtual Reality (VR) Market Dynamics 16
2.3.1 Virtual Reality (VR) Industry Trends 16
2.3.2 Virtual Reality (VR) Market Drivers 17
2.3.3 Virtual Reality (VR) Market Challenges 17
2.3.4 Virtual Reality (VR) Market Restraints 18
3 Competition Landscape by Key Players 19
3.1 Global Revenue Virtual Reality (VR) by Players 19
3.1.1 Global Virtual Reality (VR) Revenue by Players (2018-2023) 19
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2018-2023) 19
3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 20
3.3 Global Key Players of Virtual Reality (VR), Ranking by Revenue, 2021 VS 2022 VS 2023 21
3.4 Global Virtual Reality (VR) Market Concentration Ratio 22
3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5) 22
3.4.2 Global Top 3 and Top 5 Companies by Virtual Reality (VR) Revenue in 2022 23
3.5 Global Key Players of Virtual Reality (VR) Head office and Area Served 24
3.6 Global Key Players of Virtual Reality (VR), Product and Application 24
3.7 Establish Date of Global Key Players in Virtual Reality (VR) Industry 25
3.8 Mergers & Acquisitions, Expansion Plans 25
4 Virtual Reality (VR) Breakdown Data by Type 26
4.1 Global Virtual Reality (VR) Historic Market Size by Type (2018-2023) 26
4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2024-2029) 26
5 Virtual Reality (VR) Breakdown Data by Application 28
5.1 Global Virtual Reality (VR) Historic Market Size by Application (2018-2023) 28
5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2024-2029) 28
6 North America 30
6.1 North America Virtual Reality (VR) Market Size (2018-2029) 30
6.2 North America Virtual Reality (VR) Market Size by Type 30
6.2.1 North America Virtual Reality (VR) Market Size by Type (2018-2023) 30
6.2.2 North America Virtual Reality (VR) Market Size by Type (2024-2029) 31
6.2.3 North America Virtual Reality (VR) Market Share by Type (2018-2029) 31
6.3 North America Virtual Reality (VR) Market Size by Application 32
6.3.1 North America Virtual Reality (VR) Market Size by Application (2018-2023) 32
6.3.2 North America Virtual Reality (VR) Market Size by Application (2024-2029) 32
6.3.3 North America Virtual Reality (VR) Market Share by Application (2018-2029) 33
6.4 North America Virtual Reality (VR) Market Size by Country 33
6.4.1 North America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 33
6.4.2 North America Virtual Reality (VR) Market Size by Country (2018-2023) 34
6.4.3 North America Virtual Reality (VR) Market Share by Country (2024-2029) 34
6.4.4 United States 35
6.4.5 Canada 36
6.4.6 Mexico 36
7 Europe 37
7.1 Europe Virtual Reality (VR) Market Size (2018-2029) 37
7.2 Europe Virtual Reality (VR) Market Size by Type 37
7.2.1 Europe Virtual Reality (VR) Market Size by Type (2018-2023) 37
7.2.2 Europe Virtual Reality (VR) Market Size by Type (2024-2029) 38
7.2.3 Europe Virtual Reality (VR) Market Share by Type (2018-2029) 38
7.3 Europe Virtual Reality (VR) Market Size by Application 39
7.3.1 Europe Virtual Reality (VR) Market Size by Application (2018-2023) 39
7.3.2 Europe Virtual Reality (VR) Market Size by Application (2024-2029) 39
7.3.3 Europe Virtual Reality (VR) Market Share by Application (2018-2029) 40
7.4 Europe Virtual Reality (VR) Market Size by Country 40
7.4.1 Europe Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 40
7.4.2 Europe Virtual Reality (VR) Market Size by Country (2018-2023) 41
7.4.3 Europe Virtual Reality (VR) Market Size by Country (2024-2029) 41
7.4.4 Germany 42
7.4.5 France 43
7.4.6 U.K. 43
7.4.7 Italy 44
7.4.8 Russia 44
8 Asia-Pacific 45
8.1 Asia-Pacific Virtual Reality (VR) Market Size (2018-2029) 45
8.2 Asia-Pacific Virtual Reality (VR) Market Size by Type 45
8.2.1 Asia-Pacific Virtual Reality (VR) Market Size by Type (2018-2023) 45
8.2.2 Asia-Pacific Virtual Reality (VR) Market Size by Type (2024-2029) 46
8.2.3 Asia-Pacific Virtual Reality (VR) Market Share by Type (2018-2029) 46
8.3 Asia-Pacific Virtual Reality (VR) Market Size by Application 47
8.3.1 Asia-Pacific Virtual Reality (VR) Market Size by Application (2018-2023) 47
8.3.2 Asia-Pacific Virtual Reality (VR) Market Size by Application (2024-2029) 47
8.3.3 Asia-Pacific Virtual Reality (VR) Market Share by Application (2018-2029) 48
8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region 48
8.4.1 Asia-Pacific Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 48
8.4.2 Asia-Pacific Virtual Reality (VR) Market Size by Region (2018-2023) 49
8.4.3 Asia-Pacific Virtual Reality (VR) Market Size by Region (2024-2029) 49
8.4.4 China 50
8.4.5 Japan 51
8.4.6 South Korea 51
8.4.7 Southeast Asia 52
8.4.8 India 52
9 South America 53
9.1 South America Virtual Reality (VR) Market Size (2018-2029) 53
9.2 South America Virtual Reality (VR) Market Size by Type 53
9.2.1 South America Virtual Reality (VR) Market Size by Type (2018-2023) 53
9.2.2 South America Virtual Reality (VR) Market Size by Type (2024-2029) 54
9.2.3 South America Virtual Reality (VR) Market Share by Type (2018-2029) 54
9.3 South America Virtual Reality (VR) Market Size by Application 55
9.3.1 South America Virtual Reality (VR) Market Size by Application (2018-2023) 55
9.3.2 South America Virtual Reality (VR) Market Size by Application (2024-2029) 55
9.3.3 South America Virtual Reality (VR) Market Share by Application (2018-2029) 56
9.4 South America Virtual Reality (VR) Market Size by Country 56
9.4.1 South America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 56
9.4.2 South America Virtual Reality (VR) Market Size by Country (2018-2023) 57
9.4.3 South America Virtual Reality (VR) Market Size by Country (2024-2029) 57
9.4.4 Brazil 58
10 Middle East & Africa 59
10.1 Middle East & Africa Virtual Reality (VR) Market Size (2018-2029) 59
10.2 Middle East & Africa Virtual Reality (VR) Market Size by Type 59
10.2.1 Middle East & Africa Virtual Reality (VR) Market Size by Type (2018-2023) 59
10.2.2 Middle East & Africa Virtual Reality (VR) Market Size by Type (2024-2029) 60
10.2.3 Middle East & Africa Virtual Reality (VR) Market Share by Type (2018-2029) 60
10.3 Middle East & Africa Virtual Reality (VR) Market Size by Application 61
10.3.1 Middle East & Africa Virtual Reality (VR) Market Size by Application (2018-2023) 61
10.3.2 Middle East & Africa Virtual Reality (VR) Market Size by Application (2024-2029) 61
10.3.3 Middle East & Africa Virtual Reality (VR) Market Share by Application (2018-2029) 62
10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country 62
10.4.1 Middle East & Africa Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 62
10.4.2 Middle East & Africa Virtual Reality (VR) Market Size by Country (2018-2023) 63
10.4.3 Middle East & Africa Virtual Reality (VR) Market Size by Country (2024-2029) 63
10.4.4 GCC Countries 64
10.4.5 South Africa 65
11 Key Players Profiles 66
11.1 Oculus (Meta) 66
11.1.1 Oculus (Meta) Company Details 66
11.1.2 Oculus (Meta) Business Overview 66
11.1.3 Oculus (Meta) Virtual Reality (VR) Introduction 67
11.1.4 Oculus (Meta) Revenue in Virtual Reality (VR) Business (2018-2023) 68
11.1.5 Oculus (Meta) Recent Development 69
11.2 Sony 69
11.2.1 Sony Company Details 69
11.2.2 Sony Business Overview 70
11.2.3 Sony Virtual Reality (VR) Introduction 70
11.2.4 Sony Revenue in Virtual Reality (VR) Business (2018-2023) 72
11.2.5 Sony Recent Development 72
11.3 Pico Interactive 73
11.3.1 Pico Interactive Company Details 73
11.3.2 Pico Interactive Business Overview 73
11.3.3 Pico Interactive Virtual Reality (VR) Introduction 74
11.3.4 Pico Interactive Revenue in Virtual Reality (VR) Business (2018-2023) 75
11.3.5 Pico Interactive Recent Development 76
11.4 HTC Corporation 76
11.4.1 HTC Corporation Company Details 77
11.4.2 HTC Corporation Business Overview 77
11.4.3 HTC Corporation Virtual Reality (VR) Introduction 78
11.4.4 HTC Corporation Revenue in Virtual Reality (VR) Business (2018-2023) 82
11.4.5 HTC Corporation Recent Development 83
11.5 DPVR 84
11.5.1 DPVR Company Details 84
11.5.2 DPVR Business Overview 84
11.5.3 DPVR Virtual Reality (VR) Introduction 85
11.5.4 DPVR Revenue in Virtual Reality (VR) Business (2018-2023) 86
11.5.5 DPVR Recent Development 87
11.6 NoLo VR 88
11.6.1 NoLo VR Company Details 88
11.6.2 NoLo VR Business Overview 88
11.6.3 NoLo VR Virtual Reality (VR) Introduction 89
11.6.4 NoLo VR Revenue in Virtual Reality (VR) Business (2018-2023) 90
11.6.5 NoLo VR Recent Development 91
12 Analyst's Viewpoints/Conclusions 92
13 Appendix 94
13.1 Research Methodology 94
13.1.1 Methodology/Research Approach 94
13.1.2 Data Source 97
13.2 Author Details 100
13.3 Disclaimer 102

 

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