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ゲーミングヘッドセットの世界市場に関する洞察と2027年までの予測

ゲーミングヘッドセットの世界市場に関する洞察と2027年までの予測


Global Gaming Headset Market Insights and Forecast to 2027

ゲーミングヘッドセットは、一般的に純粋にゲームのために設計され、使用されますが、一部のゲーミングヘッドフォンは、音楽だけでなく、ゲームの効果音をチャネリングするダブルデューティが可能です。ゲーマー... もっと見る

 

 

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サマリー

ゲーミングヘッドセットは、一般的に純粋にゲームのために設計され、使用されますが、一部のゲーミングヘッドフォンは、音楽だけでなく、ゲームの効果音をチャネリングするダブルデューティが可能です。ゲーマーのニーズと要求を満たすために、ゲーミングヘッドセットには、オンラインゲーマー仲間とコミュニケーションするためのマイクなど、さまざまな機能が搭載されています。ゲーミングヘッドセットは、あらゆる種類のゲーム機やコンピューターで使用されています。また、周囲の騒音を遮断し、ゲームの世界に完全に没頭できるよう設計されているものも多くあります。
ゲーミングヘッドセット市場は中国が最大で、約43%の市場シェアを占めています。ヨーロッパは約20%のシェアを占めています。
主要企業は、Turtle Beach、Sony、Sennheiser、PDP-Pelican、Skullcandy、Microsoft(XBOX)、Plantronics、Logitech、Somic、SteelSeries、 Audio-Technica、Creative Technology、Cooler Master、Big Ben、Corsair、 Mad Catz-TRITTON、Gioteck、 Accessories 4 Technology、 Trust International、Kotion Electronic、Hama GmbH、Thrustmaster、Razer、 Geniusなどです。上位3社で約26%のシェアを占めています。

市場分析と洞察。ゲーミングヘッドセットの世界市場
ゲーミングヘッドセットの世界市場は、2020年に2014.7百万米ドルと評価されています。市場規模は、2021年から2027年の間に7.5%のCAGRで成長し、2027年末には3344.4百万米ドルに達する見込みである。

ゲーミングヘッドセットの世界的な範囲とセグメント
ゲーミングヘッドセット市場は、タイプ別、アプリケーション別に区分されています。世界のゲーミングヘッドセット市場におけるプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして利用することで、優位に立つことができるようになるでしょう。セグメント分析では、2016年から2027年までのタイプ別、アプリケーション別の売上、収益、予測に焦点を当てます。

タイプ別セグメント
オーバーイヤー
In-ear

用途別セグメント
パーソナルユース
業務用

会社別
タートルビーチ
ゼンハイザー
ソニー
ロジテック
Hyperx (HP)
ソミック
Razer
コルセア
SteelSeries
プラントロニクス
オーディオテクニカ
コションエレクトロニクス
トラストインターナショナル
クリエイティブ・テクノロジー
スラストマスター
ビッグベン
PDP-ペリカン
マッドキャッツ
クーラーマスター
KYEシステム(ジーニアス)

地域別
北アメリカ
米国
カナダ
欧州
ドイツ
フランス
英国
イタリア
ロシア
アジア太平洋地域
中国
日本
韓国
インド
オーストラリア
台湾
インドネシア
タイ
マレーシア
フィリピン
ベトナム
中南米
メキシコ
ブラジル
アルゼンチン
中東・アフリカ
トルコ
サウジアラビア
U.A.E.


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目次

1 Study Coverage
1.1 Gaming Headset Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Headset Market Size Growth Rate by Type
1.2.2 Over-ear
1.2.3 In-ear
1.3 Market by Application
1.3.1 Global Gaming Headset Market Size Growth Rate by Application
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Gaming Headset Sales Estimates and Forecasts 2016-2027
2.2 Global Gaming Headset Revenue Estimates and Forecasts 2016-2027
2.3 Global Gaming Headset Revenue by Region: 2016 VS 2021 VS 2027
2.4 Global Top Gaming Headset Regions by Sales
2.4.1 Global Top Gaming Headset Regions by Sales (2016-2021)
2.4.2 Global Top Gaming Headset Regions by Sales (2022-2027)
2.5 Global Top Gaming Headset Regions by Revenue
2.5.1 Global Top Gaming Headset Regions by Revenue (2016-2021)
2.5.2 Global Top Gaming Headset Regions by Revenue (2022-2027)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa

3 Competition by Manufacturers
3.1 Global Gaming Headset Sales by Manufacturers
3.1.1 Global Top Gaming Headset Manufacturers by Sales (2016-2021)
3.1.2 Global Top Gaming Headset Manufacturers Market Share by Sales (2016-2021)
3.1.3 Global Top 10 and Top 5 Companies by Gaming Headset Sales in 2020
3.2 Global Gaming Headset Revenue by Manufacturers
3.2.1 Global Top Gaming Headset Manufacturers by Revenue (2016-2021)
3.2.2 Global Top Gaming Headset Manufacturers Market Share by Revenue (2016-2021)
3.2.3 Global Top 10 and Top 5 Companies by Gaming Headset Revenue in 2020
3.3 Global Gaming Headset Sales Price by Manufacturers
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Gaming Headset Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Global Gaming Headset Sales by Type
4.1.1 Global Gaming Headset Historical Sales by Type (2016-2021)
4.1.2 Global Gaming Headset Forecasted Sales by Type (2022-2027)
4.1.3 Global Gaming Headset Sales Market Share by Type (2016-2027)
4.2 Global Gaming Headset Revenue by Type
4.2.1 Global Gaming Headset Historical Revenue by Type (2016-2021)
4.2.2 Global Gaming Headset Forecasted Revenue by Type (2022-2027)
4.2.3 Global Gaming Headset Revenue Market Share by Type (2016-2027)
4.3 Global Gaming Headset Price by Type
4.3.1 Global Gaming Headset Price by Type (2016-2021)
4.3.2 Global Gaming Headset Price Forecast by Type (2022-2027)

5 Market Size by Application
5.1 Global Gaming Headset Sales by Application
5.1.1 Global Gaming Headset Historical Sales by Application (2016-2021)
5.1.2 Global Gaming Headset Forecasted Sales by Application (2022-2027)
5.1.3 Global Gaming Headset Sales Market Share by Application (2016-2027)
5.2 Global Gaming Headset Revenue by Application
5.2.1 Global Gaming Headset Historical Revenue by Application (2016-2021)
5.2.2 Global Gaming Headset Forecasted Revenue by Application (2022-2027)
5.2.3 Global Gaming Headset Revenue Market Share by Application (2016-2027)
5.3 Global Gaming Headset Price by Application
5.3.1 Global Gaming Headset Price by Application (2016-2021)
5.3.2 Global Gaming Headset Price Forecast by Application (2022-2027)

6 North America
6.1 North America Gaming Headset Market Size by Type
6.1.1 North America Gaming Headset Sales by Type (2016-2027)
6.1.2 North America Gaming Headset Revenue by Type (2016-2027)
6.2 North America Gaming Headset Market Size by Application
6.2.1 North America Gaming Headset Sales by Application (2016-2027)
6.2.2 North America Gaming Headset Revenue by Application (2016-2027)
6.3 North America Gaming Headset Market Size by Country
6.3.1 North America Gaming Headset Sales by Country (2016-2027)
6.3.2 North America Gaming Headset Revenue by Country (2016-2027)
6.3.3 U.S.
6.3.4 Canada

7 Europe
7.1 Europe Gaming Headset Market Size by Type
7.1.1 Europe Gaming Headset Sales by Type (2016-2027)
7.1.2 Europe Gaming Headset Revenue by Type (2016-2027)
7.2 Europe Gaming Headset Market Size by Application
7.2.1 Europe Gaming Headset Sales by Application (2016-2027)
7.2.2 Europe Gaming Headset Revenue by Application (2016-2027)
7.3 Europe Gaming Headset Market Size by Country
7.3.1 Europe Gaming Headset Sales by Country (2016-2027)
7.3.2 Europe Gaming Headset Revenue by Country (2016-2027)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia

8 Asia Pacific
8.1 Asia Pacific Gaming Headset Market Size by Type
8.1.1 Asia Pacific Gaming Headset Sales by Type (2016-2027)
8.1.2 Asia Pacific Gaming Headset Revenue by Type (2016-2027)
8.2 Asia Pacific Gaming Headset Market Size by Application
8.2.1 Asia Pacific Gaming Headset Sales by Application (2016-2027)
8.2.2 Asia Pacific Gaming Headset Revenue by Application (2016-2027)
8.3 Asia Pacific Gaming Headset Market Size by Region
8.3.1 Asia Pacific Gaming Headset Sales by Region (2016-2027)
8.3.2 Asia Pacific Gaming Headset Revenue by Region (2016-2027)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
8.3.12 Philippines

9 Latin America
9.1 Latin America Gaming Headset Market Size by Type
9.1.1 Latin America Gaming Headset Sales by Type (2016-2027)
9.1.2 Latin America Gaming Headset Revenue by Type (2016-2027)
9.2 Latin America Gaming Headset Market Size by Application
9.2.1 Latin America Gaming Headset Sales by Application (2016-2027)
9.2.2 Latin America Gaming Headset Revenue by Application (2016-2027)
9.3 Latin America Gaming Headset Market Size by Country
9.3.1 Latin America Gaming Headset Sales by Country (2016-2027)
9.3.2 Latin America Gaming Headset Revenue by Country (2016-2027)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina

10 Middle East and Africa
10.1 Middle East and Africa Gaming Headset Market Size by Type
10.1.1 Middle East and Africa Gaming Headset Sales by Type (2016-2027)
10.1.2 Middle East and Africa Gaming Headset Revenue by Type (2016-2027)
10.2 Middle East and Africa Gaming Headset Market Size by Application
10.2.1 Middle East and Africa Gaming Headset Sales by Application (2016-2027)
10.2.2 Middle East and Africa Gaming Headset Revenue by Application (2016-2027)
10.3 Middle East and Africa Gaming Headset Market Size by Country
10.3.1 Middle East and Africa Gaming Headset Sales by Country (2016-2027)
10.3.2 Middle East and Africa Gaming Headset Revenue by Country (2016-2027)
10.3.3 Turkey
10.3.4 Saudi Arabia

11 Company Profiles
11.1 Turtle Beach
11.1.1 Turtle Beach Corporation Information
11.1.2 Turtle Beach Overview
11.1.3 Turtle Beach Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.1.4 Turtle Beach Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Turtle Beach Recent Developments
11.2 Sennheiser
11.2.1 Sennheiser Corporation Information
11.2.2 Sennheiser Overview
11.2.3 Sennheiser Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.2.4 Sennheiser Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sennheiser Recent Developments
11.3 Sony
11.3.1 Sony Corporation Information
11.3.2 Sony Overview
11.3.3 Sony Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.3.4 Sony Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Sony Recent Developments
11.4 Logitech
11.4.1 Logitech Corporation Information
11.4.2 Logitech Overview
11.4.3 Logitech Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.4.4 Logitech Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Logitech Recent Developments
11.5 Hyperx (HP)
11.5.1 Hyperx (HP) Corporation Information
11.5.2 Hyperx (HP) Overview
11.5.3 Hyperx (HP) Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.5.4 Hyperx (HP) Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Hyperx (HP) Recent Developments
11.6 Somic
11.6.1 Somic Corporation Information
11.6.2 Somic Overview
11.6.3 Somic Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.6.4 Somic Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Somic Recent Developments
11.7 Razer
11.7.1 Razer Corporation Information
11.7.2 Razer Overview
11.7.3 Razer Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.7.4 Razer Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Razer Recent Developments
11.8 Corsair
11.8.1 Corsair Corporation Information
11.8.2 Corsair Overview
11.8.3 Corsair Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.8.4 Corsair Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Corsair Recent Developments
11.9 SteelSeries
11.9.1 SteelSeries Corporation Information
11.9.2 SteelSeries Overview
11.9.3 SteelSeries Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.9.4 SteelSeries Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 SteelSeries Recent Developments
11.10 Plantronics
11.10.1 Plantronics Corporation Information
11.10.2 Plantronics Overview
11.10.3 Plantronics Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.10.4 Plantronics Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Plantronics Recent Developments
11.11 Audio-Technica
11.11.1 Audio-Technica Corporation Information
11.11.2 Audio-Technica Overview
11.11.3 Audio-Technica Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.11.4 Audio-Technica Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Audio-Technica Recent Developments
11.12 Kotion Electronic
11.12.1 Kotion Electronic Corporation Information
11.12.2 Kotion Electronic Overview
11.12.3 Kotion Electronic Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.12.4 Kotion Electronic Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Kotion Electronic Recent Developments
11.13 Trust International
11.13.1 Trust International Corporation Information
11.13.2 Trust International Overview
11.13.3 Trust International Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.13.4 Trust International Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Trust International Recent Developments
11.14 Creative Technology
11.14.1 Creative Technology Corporation Information
11.14.2 Creative Technology Overview
11.14.3 Creative Technology Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.14.4 Creative Technology Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Creative Technology Recent Developments
11.15 Thrustmaster
11.15.1 Thrustmaster Corporation Information
11.15.2 Thrustmaster Overview
11.15.3 Thrustmaster Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.15.4 Thrustmaster Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Thrustmaster Recent Developments
11.16 Big Ben
11.16.1 Big Ben Corporation Information
11.16.2 Big Ben Overview
11.16.3 Big Ben Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.16.4 Big Ben Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Big Ben Recent Developments
11.17 PDP-Pelican
11.17.1 PDP-Pelican Corporation Information
11.17.2 PDP-Pelican Overview
11.17.3 PDP-Pelican Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.17.4 PDP-Pelican Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 PDP-Pelican Recent Developments
11.18 Mad Catz
11.18.1 Mad Catz Corporation Information
11.18.2 Mad Catz Overview
11.18.3 Mad Catz Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.18.4 Mad Catz Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 Mad Catz Recent Developments
11.19 Cooler Master
11.19.1 Cooler Master Corporation Information
11.19.2 Cooler Master Overview
11.19.3 Cooler Master Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.19.4 Cooler Master Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 Cooler Master Recent Developments
11.20 KYE System Corp (Genius)
11.20.1 KYE System Corp (Genius) Corporation Information
11.20.2 KYE System Corp (Genius) Overview
11.20.3 KYE System Corp (Genius) Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.20.4 KYE System Corp (Genius) Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 KYE System Corp (Genius) Recent Developments

12 Value Chain and Sales Channels Analysis
12.1 Gaming Headset Value Chain Analysis
12.2 Gaming Headset Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Gaming Headset Production Mode & Process
12.4 Gaming Headset Sales and Marketing
12.4.1 Gaming Headset Sales Channels
12.4.2 Gaming Headset Distributors
12.5 Gaming Headset Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Gaming Headset Industry Trends
13.2 Gaming Headset Market Drivers
13.3 Gaming Headset Market Challenges
13.4 Gaming Headset Market Restraints

14 Key Findings in The Global Gaming Headset Study

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

 

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Summary

The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.

Market Analysis and Insights: Global Gaming Headset Market
The global Gaming Headset market is valued at US$ 2014.7 million in 2020. The market size will reach US$ 3344.4 million by the end of 2027, growing at a CAGR of 7.5% during 2021-2027.

Global Gaming Headset Scope and Segment
Gaming Headset market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.

Segment by Type
Over-ear
In-ear

Segment by Application
Personal Use
Commercial Use

By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E



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Table of Contents

1 Study Coverage
1.1 Gaming Headset Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Headset Market Size Growth Rate by Type
1.2.2 Over-ear
1.2.3 In-ear
1.3 Market by Application
1.3.1 Global Gaming Headset Market Size Growth Rate by Application
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Gaming Headset Sales Estimates and Forecasts 2016-2027
2.2 Global Gaming Headset Revenue Estimates and Forecasts 2016-2027
2.3 Global Gaming Headset Revenue by Region: 2016 VS 2021 VS 2027
2.4 Global Top Gaming Headset Regions by Sales
2.4.1 Global Top Gaming Headset Regions by Sales (2016-2021)
2.4.2 Global Top Gaming Headset Regions by Sales (2022-2027)
2.5 Global Top Gaming Headset Regions by Revenue
2.5.1 Global Top Gaming Headset Regions by Revenue (2016-2021)
2.5.2 Global Top Gaming Headset Regions by Revenue (2022-2027)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa

3 Competition by Manufacturers
3.1 Global Gaming Headset Sales by Manufacturers
3.1.1 Global Top Gaming Headset Manufacturers by Sales (2016-2021)
3.1.2 Global Top Gaming Headset Manufacturers Market Share by Sales (2016-2021)
3.1.3 Global Top 10 and Top 5 Companies by Gaming Headset Sales in 2020
3.2 Global Gaming Headset Revenue by Manufacturers
3.2.1 Global Top Gaming Headset Manufacturers by Revenue (2016-2021)
3.2.2 Global Top Gaming Headset Manufacturers Market Share by Revenue (2016-2021)
3.2.3 Global Top 10 and Top 5 Companies by Gaming Headset Revenue in 2020
3.3 Global Gaming Headset Sales Price by Manufacturers
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Gaming Headset Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Global Gaming Headset Sales by Type
4.1.1 Global Gaming Headset Historical Sales by Type (2016-2021)
4.1.2 Global Gaming Headset Forecasted Sales by Type (2022-2027)
4.1.3 Global Gaming Headset Sales Market Share by Type (2016-2027)
4.2 Global Gaming Headset Revenue by Type
4.2.1 Global Gaming Headset Historical Revenue by Type (2016-2021)
4.2.2 Global Gaming Headset Forecasted Revenue by Type (2022-2027)
4.2.3 Global Gaming Headset Revenue Market Share by Type (2016-2027)
4.3 Global Gaming Headset Price by Type
4.3.1 Global Gaming Headset Price by Type (2016-2021)
4.3.2 Global Gaming Headset Price Forecast by Type (2022-2027)

5 Market Size by Application
5.1 Global Gaming Headset Sales by Application
5.1.1 Global Gaming Headset Historical Sales by Application (2016-2021)
5.1.2 Global Gaming Headset Forecasted Sales by Application (2022-2027)
5.1.3 Global Gaming Headset Sales Market Share by Application (2016-2027)
5.2 Global Gaming Headset Revenue by Application
5.2.1 Global Gaming Headset Historical Revenue by Application (2016-2021)
5.2.2 Global Gaming Headset Forecasted Revenue by Application (2022-2027)
5.2.3 Global Gaming Headset Revenue Market Share by Application (2016-2027)
5.3 Global Gaming Headset Price by Application
5.3.1 Global Gaming Headset Price by Application (2016-2021)
5.3.2 Global Gaming Headset Price Forecast by Application (2022-2027)

6 North America
6.1 North America Gaming Headset Market Size by Type
6.1.1 North America Gaming Headset Sales by Type (2016-2027)
6.1.2 North America Gaming Headset Revenue by Type (2016-2027)
6.2 North America Gaming Headset Market Size by Application
6.2.1 North America Gaming Headset Sales by Application (2016-2027)
6.2.2 North America Gaming Headset Revenue by Application (2016-2027)
6.3 North America Gaming Headset Market Size by Country
6.3.1 North America Gaming Headset Sales by Country (2016-2027)
6.3.2 North America Gaming Headset Revenue by Country (2016-2027)
6.3.3 U.S.
6.3.4 Canada

7 Europe
7.1 Europe Gaming Headset Market Size by Type
7.1.1 Europe Gaming Headset Sales by Type (2016-2027)
7.1.2 Europe Gaming Headset Revenue by Type (2016-2027)
7.2 Europe Gaming Headset Market Size by Application
7.2.1 Europe Gaming Headset Sales by Application (2016-2027)
7.2.2 Europe Gaming Headset Revenue by Application (2016-2027)
7.3 Europe Gaming Headset Market Size by Country
7.3.1 Europe Gaming Headset Sales by Country (2016-2027)
7.3.2 Europe Gaming Headset Revenue by Country (2016-2027)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia

8 Asia Pacific
8.1 Asia Pacific Gaming Headset Market Size by Type
8.1.1 Asia Pacific Gaming Headset Sales by Type (2016-2027)
8.1.2 Asia Pacific Gaming Headset Revenue by Type (2016-2027)
8.2 Asia Pacific Gaming Headset Market Size by Application
8.2.1 Asia Pacific Gaming Headset Sales by Application (2016-2027)
8.2.2 Asia Pacific Gaming Headset Revenue by Application (2016-2027)
8.3 Asia Pacific Gaming Headset Market Size by Region
8.3.1 Asia Pacific Gaming Headset Sales by Region (2016-2027)
8.3.2 Asia Pacific Gaming Headset Revenue by Region (2016-2027)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
8.3.12 Philippines

9 Latin America
9.1 Latin America Gaming Headset Market Size by Type
9.1.1 Latin America Gaming Headset Sales by Type (2016-2027)
9.1.2 Latin America Gaming Headset Revenue by Type (2016-2027)
9.2 Latin America Gaming Headset Market Size by Application
9.2.1 Latin America Gaming Headset Sales by Application (2016-2027)
9.2.2 Latin America Gaming Headset Revenue by Application (2016-2027)
9.3 Latin America Gaming Headset Market Size by Country
9.3.1 Latin America Gaming Headset Sales by Country (2016-2027)
9.3.2 Latin America Gaming Headset Revenue by Country (2016-2027)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina

10 Middle East and Africa
10.1 Middle East and Africa Gaming Headset Market Size by Type
10.1.1 Middle East and Africa Gaming Headset Sales by Type (2016-2027)
10.1.2 Middle East and Africa Gaming Headset Revenue by Type (2016-2027)
10.2 Middle East and Africa Gaming Headset Market Size by Application
10.2.1 Middle East and Africa Gaming Headset Sales by Application (2016-2027)
10.2.2 Middle East and Africa Gaming Headset Revenue by Application (2016-2027)
10.3 Middle East and Africa Gaming Headset Market Size by Country
10.3.1 Middle East and Africa Gaming Headset Sales by Country (2016-2027)
10.3.2 Middle East and Africa Gaming Headset Revenue by Country (2016-2027)
10.3.3 Turkey
10.3.4 Saudi Arabia

11 Company Profiles
11.1 Turtle Beach
11.1.1 Turtle Beach Corporation Information
11.1.2 Turtle Beach Overview
11.1.3 Turtle Beach Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.1.4 Turtle Beach Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Turtle Beach Recent Developments
11.2 Sennheiser
11.2.1 Sennheiser Corporation Information
11.2.2 Sennheiser Overview
11.2.3 Sennheiser Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.2.4 Sennheiser Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sennheiser Recent Developments
11.3 Sony
11.3.1 Sony Corporation Information
11.3.2 Sony Overview
11.3.3 Sony Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.3.4 Sony Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Sony Recent Developments
11.4 Logitech
11.4.1 Logitech Corporation Information
11.4.2 Logitech Overview
11.4.3 Logitech Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.4.4 Logitech Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Logitech Recent Developments
11.5 Hyperx (HP)
11.5.1 Hyperx (HP) Corporation Information
11.5.2 Hyperx (HP) Overview
11.5.3 Hyperx (HP) Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.5.4 Hyperx (HP) Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Hyperx (HP) Recent Developments
11.6 Somic
11.6.1 Somic Corporation Information
11.6.2 Somic Overview
11.6.3 Somic Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.6.4 Somic Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Somic Recent Developments
11.7 Razer
11.7.1 Razer Corporation Information
11.7.2 Razer Overview
11.7.3 Razer Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.7.4 Razer Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Razer Recent Developments
11.8 Corsair
11.8.1 Corsair Corporation Information
11.8.2 Corsair Overview
11.8.3 Corsair Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.8.4 Corsair Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Corsair Recent Developments
11.9 SteelSeries
11.9.1 SteelSeries Corporation Information
11.9.2 SteelSeries Overview
11.9.3 SteelSeries Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.9.4 SteelSeries Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 SteelSeries Recent Developments
11.10 Plantronics
11.10.1 Plantronics Corporation Information
11.10.2 Plantronics Overview
11.10.3 Plantronics Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.10.4 Plantronics Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Plantronics Recent Developments
11.11 Audio-Technica
11.11.1 Audio-Technica Corporation Information
11.11.2 Audio-Technica Overview
11.11.3 Audio-Technica Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.11.4 Audio-Technica Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Audio-Technica Recent Developments
11.12 Kotion Electronic
11.12.1 Kotion Electronic Corporation Information
11.12.2 Kotion Electronic Overview
11.12.3 Kotion Electronic Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.12.4 Kotion Electronic Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Kotion Electronic Recent Developments
11.13 Trust International
11.13.1 Trust International Corporation Information
11.13.2 Trust International Overview
11.13.3 Trust International Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.13.4 Trust International Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Trust International Recent Developments
11.14 Creative Technology
11.14.1 Creative Technology Corporation Information
11.14.2 Creative Technology Overview
11.14.3 Creative Technology Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.14.4 Creative Technology Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Creative Technology Recent Developments
11.15 Thrustmaster
11.15.1 Thrustmaster Corporation Information
11.15.2 Thrustmaster Overview
11.15.3 Thrustmaster Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.15.4 Thrustmaster Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Thrustmaster Recent Developments
11.16 Big Ben
11.16.1 Big Ben Corporation Information
11.16.2 Big Ben Overview
11.16.3 Big Ben Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.16.4 Big Ben Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Big Ben Recent Developments
11.17 PDP-Pelican
11.17.1 PDP-Pelican Corporation Information
11.17.2 PDP-Pelican Overview
11.17.3 PDP-Pelican Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.17.4 PDP-Pelican Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 PDP-Pelican Recent Developments
11.18 Mad Catz
11.18.1 Mad Catz Corporation Information
11.18.2 Mad Catz Overview
11.18.3 Mad Catz Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.18.4 Mad Catz Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 Mad Catz Recent Developments
11.19 Cooler Master
11.19.1 Cooler Master Corporation Information
11.19.2 Cooler Master Overview
11.19.3 Cooler Master Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.19.4 Cooler Master Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 Cooler Master Recent Developments
11.20 KYE System Corp (Genius)
11.20.1 KYE System Corp (Genius) Corporation Information
11.20.2 KYE System Corp (Genius) Overview
11.20.3 KYE System Corp (Genius) Gaming Headset Sales, Price, Revenue and Gross Margin (2016-2021)
11.20.4 KYE System Corp (Genius) Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 KYE System Corp (Genius) Recent Developments

12 Value Chain and Sales Channels Analysis
12.1 Gaming Headset Value Chain Analysis
12.2 Gaming Headset Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Gaming Headset Production Mode & Process
12.4 Gaming Headset Sales and Marketing
12.4.1 Gaming Headset Sales Channels
12.4.2 Gaming Headset Distributors
12.5 Gaming Headset Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Gaming Headset Industry Trends
13.2 Gaming Headset Market Drivers
13.3 Gaming Headset Market Challenges
13.4 Gaming Headset Market Restraints

14 Key Findings in The Global Gaming Headset Study

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

 

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