![]() H5ゲームの世界市場規模、現状、予測2021-2027年Global H5 Games Market Size, Status and Forecast 2021-2027 HTML5の主な適用場面はブラウザですが、ブラウザエンジンの継続的な進化により、HTML5はすでに他のアプリケーションや技術と混在させることができ、WeChatやFacebookのようにHTML5をより幅広い場面で使用すること... もっと見る
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サマリーHTML5の主な適用場面はブラウザですが、ブラウザエンジンの継続的な進化により、HTML5はすでに他のアプリケーションや技術と混在させることができ、WeChatやFacebookのようにHTML5をより幅広い場面で使用することができます。HTML5は、Hypertext mark-up Language 5の略で、2008年に正式に発表されました。HTML5は、2012年に安定版を形成しています。2015年はHTML5にとって爆発的な年であり、中国のWeChatがHTMLのミニゲームを炎上させました。 H5ゲームのグローバルキープレイヤーはTencent、NetEaseなど。グローバルトップ3社のシェアは約40%。アジア太平洋地域が最大の市場であり、そのシェアは70%を超えています。続いてヨーロッパが約15%、北米が約10%となっています。製品別では、2Dゲームが最大のセグメントで、約80%のシェアを占めています。また、端末別では、スマートフォンが最大の端末で、約90%のシェアを占めています。 市場分析と洞察。H5ゲームの世界市場 H5ゲームの世界市場規模は、2020年の8億3,220万米ドルから2027年には2億6,390万米ドルに達し、2021-2027年の間に17.4%のCAGRで推移すると予測されています。 本レポートは、業界標準の正確な分析と高いデータの整合性により、世界のH5 Games市場で得られる主要な機会を明らかにし、プレイヤーが市場での確固たる地位を獲得するのに役立つ見事な試みを行っています。本レポートの購入者は、検証された信頼性の高い市場予測にアクセスすることができ、その中には収益面でのH5 Gamesの世界市場全体のサイズも含まれています。 本レポートは、プレイヤーが競合他社に対して優位に立ち、世界のH5 Games市場で永続的な成功を収めるための効果的なツールであることを証明しています。本レポートに掲載されている調査結果、データ、情報はすべて、信頼できる情報源の助けを借りて検証、再検証されています。本レポートを執筆したアナリストは、世界のH5 Games市場を詳細に調査するために、独自の、そして業界で最も優れた調査・分析手法を用いています。 世界のH5ゲームの範囲と市場規模 H5ゲーム市場は、企業別、地域(国)別、タイプ別、アプリケーション別に分類されています。世界のH5 Games市場に参加するプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして活用することで、優位に立つことができるでしょう。セグメント別分析では、2016年から2027年までの期間におけるタイプ別、ターミナル別の収益と予測に焦点を当てています。 タイプ別セグメント 2Dゲーム 3Dゲーム 端末別 スマートフォン タブレット コンピュータ スマートテレビ その他 地域別 北アメリカ アメリカ カナダ ヨーロッパ ドイツ フランス U.K. イタリア ロシア 北欧 その他のヨーロッパ諸国 アジア太平洋地域 中国 日本 韓国 東南アジア インド オーストラリア その他のアジア諸国 ラテンアメリカ メキシコ ブラジル その他のラテンアメリカ 中近東・アフリカ トルコ サウジアラビア アラブ首長国連邦 その他の中東・アフリカ地域 会社別 テンセント NetEase 蕪湖三旗インタラクティブ・エンターテインメント・ネットワーク・テクノロジー・グループ China Mobile Games and Entertainment Group Hoodinn Interactive Limited 大連パントール Forgame 目次1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global H5 Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 2D Games 1.2.3 3D Games 1.3 Market by Application 1.3.1 Global H5 Games Market Share by Terminal: 2016 VS 2021 VS 2027 1.3.2 Smart Phone 1.3.3 Tablet 1.3.4 Computer 1.3.5 Smart TV 1.3.6 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global H5 Games Market Perspective (2016-2027) 2.2 H5 Games Growth Trends by Regions 2.2.1 H5 Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 H5 Games Historic Market Share by Regions (2016-2021) 2.2.3 H5 Games Forecasted Market Size by Regions (2022-2027) 2.3 H5 Games Industry Dynamic 2.3.1 H5 Games Market Trends 2.3.2 H5 Games Market Drivers 2.3.3 H5 Games Market Challenges 2.3.4 H5 Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top H5 Games Players by Revenue 3.1.1 Global Top H5 Games Players by Revenue (2016-2021) 3.1.2 Global H5 Games Revenue Market Share by Players (2016-2021) 3.2 Global H5 Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by H5 Games Revenue 3.4 Global H5 Games Market Concentration Ratio 3.4.1 Global H5 Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by H5 Games Revenue in 2020 3.5 H5 Games Key Players Head office and Area Served 3.6 Key Players H5 Games Product Solution and Service 3.7 Date of Enter into H5 Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 H5 Games Breakdown Data by Type 4.1 Global H5 Games Historic Market Size by Type (2016-2021) 4.2 Global H5 Games Forecasted Market Size by Type (2022-2027) 5 H5 Games Breakdown Data by Terminal 5.1 Global H5 Games Historic Market Size by Terminal (2016-2021) 5.2 Global H5 Games Forecasted Market Size by Terminal (2022-2027) 6 North America 6.1 North America H5 Games Market Size (2016-2027) 6.2 North America H5 Games Market Size by Type 6.2.1 North America H5 Games Market Size by Type (2016-2021) 6.2.2 North America H5 Games Market Size by Type (2022-2027) 6.2.3 North America H5 Games Market Size by Type (2016-2027) 6.3 North America H5 Games Market Size by Terminal 6.3.1 North America H5 Games Market Size by Terminal (2016-2021) 6.3.2 North America H5 Games Market Size by Terminal (2022-2027) 6.3.3 North America H5 Games Market Size by Terminal (2016-2027) 6.4 North America H5 Games Market Size by Country 6.4.1 North America H5 Games Market Size by Country (2016-2021) 6.4.2 North America H5 Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe H5 Games Market Size (2016-2027) 7.2 Europe H5 Games Market Size by Type 7.2.1 Europe H5 Games Market Size by Type (2016-2021) 7.2.2 Europe H5 Games Market Size by Type (2022-2027) 7.2.3 Europe H5 Games Market Size by Type (2016-2027) 7.3 Europe H5 Games Market Size by Terminal 7.3.1 Europe H5 Games Market Size by Terminal (2016-2021) 7.3.2 Europe H5 Games Market Size by Terminal (2022-2027) 7.3.3 Europe H5 Games Market Size by Terminal (2016-2027) 7.4 Europe H5 Games Market Size by Country 7.4.1 Europe H5 Games Market Size by Country (2016-2021) 7.4.2 Europe H5 Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific H5 Games Market Size (2016-2027) 8.2 Asia-Pacific H5 Games Market Size by Type 8.2.1 Asia-Pacific H5 Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific H5 Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific H5 Games Market Size by Type (2016-2027) 8.3 Asia-Pacific H5 Games Market Size by Terminal 8.3.1 Asia-Pacific H5 Games Market Size by Terminal (2016-2021) 8.3.2 Asia-Pacific H5 Games Market Size by Terminal (2022-2027) 8.3.3 Asia-Pacific H5 Games Market Size by Terminal (2016-2027) 8.4 Asia-Pacific H5 Games Market Size by Region 8.4.1 Asia-Pacific H5 Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific H5 Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America H5 Games Market Size (2016-2027) 9.2 Latin America H5 Games Market Size by Type 9.2.1 Latin America H5 Games Market Size by Type (2016-2021) 9.2.2 Latin America H5 Games Market Size by Type (2022-2027) 9.2.3 Latin America H5 Games Market Size by Type (2016-2027) 9.3 Latin America H5 Games Market Size by Terminal 9.3.1 Latin America H5 Games Market Size by Terminal (2016-2021) 9.3.2 Latin America H5 Games Market Size by Terminal (2022-2027) 9.3.3 Latin America H5 Games Market Size by Terminal (2016-2027) 9.4 Latin America H5 Games Market Size by Country 9.4.1 Latin America H5 Games Market Size by Country (2016-2021) 9.4.2 Latin America H5 Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa H5 Games Market Size (2016-2027) 10.2 Middle East & Africa H5 Games Market Size by Type 10.2.1 Middle East & Africa H5 Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa H5 Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa H5 Games Market Size by Type (2016-2027) 10.3 Middle East & Africa H5 Games Market Size by Terminal 10.3.1 Middle East & Africa H5 Games Market Size by Terminal (2016-2021) 10.3.2 Middle East & Africa H5 Games Market Size by Terminal (2022-2027) 10.3.3 Middle East & Africa H5 Games Market Size by Terminal (2016-2027) 10.4 Middle East & Africa H5 Games Market Size by Country 10.4.1 Middle East & Africa H5 Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa H5 Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Tencent 11.1.1 Tencent Company Details 11.1.2 Tencent Business Overview 11.1.3 Tencent H5 Games Introduction 11.1.4 Tencent Revenue in H5 Games Business (2016-2021) 11.1.5 Tencent Recent Development 11.2 NetEase 11.2.1 NetEase Company Details 11.2.2 NetEase Business Overview 11.2.3 NetEase H5 Games Introduction 11.2.4 NetEase Revenue in H5 Games Business (2016-2021) 11.2.5 NetEase Recent Development 11.3 Wuhu Sanqi Interactive Entertainment Network Technology Group 11.3.1 Wuhu Sanqi Interactive Entertainment Network Technology Group Company Details 11.3.2 Wuhu Sanqi Interactive Entertainment Network Technology Group Business Overview 11.3.3 Wuhu Sanqi Interactive Entertainment Network Technology Group H5 Games Introduction 11.3.4 Wuhu Sanqi Interactive Entertainment Network Technology Group Revenue in H5 Games Business (2016-2021) 11.3.5 Wuhu Sanqi Interactive Entertainment Network Technology Group Recent Development 11.4 China Mobile Games and Entertainment Group 11.4.1 China Mobile Games and Entertainment Group Company Details 11.4.2 China Mobile Games and Entertainment Group Business Overview 11.4.3 China Mobile Games and Entertainment Group H5 Games Introduction 11.4.4 China Mobile Games and Entertainment Group Revenue in H5 Games Business (2016-2021) 11.4.5 China Mobile Games and Entertainment Group Recent Development 11.5 Hoodinn Interactive Limited 11.5.1 Hoodinn Interactive Limited Company Details 11.5.2 Hoodinn Interactive Limited Business Overview 11.5.3 Hoodinn Interactive Limited H5 Games Introduction 11.5.4 Hoodinn Interactive Limited Revenue in H5 Games Business (2016-2021) 11.5.5 Hoodinn Interactive Limited Recent Development 11.6 Dalian Pantour 11.6.1 Dalian Pantour Company Details 11.6.2 Dalian Pantour Business Overview 11.6.3 Dalian Pantour H5 Games Introduction 11.6.4 Dalian Pantour Revenue in H5 Games Business (2016-2021) 11.6.5 Dalian Pantour Recent Development 11.7 Forgame 11.7.1 Forgame Company Details 11.7.2 Forgame Business Overview 11.7.3 Forgame H5 Games Introduction 11.7.4 Forgame Revenue in H5 Games Business (2016-2021) 11.7.5 Forgame Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
SummaryThe main application scenario of HTML5 is the browser, but due to the continuous evolution of browser engines, HTML5 can already be mixed with other applications and technologies, which allows HTML5 to be used in a wider range of scenarios-such as WeChat and Facebook. Table of Contents1 Report Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global H5 Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 2D Games 1.2.3 3D Games 1.3 Market by Application 1.3.1 Global H5 Games Market Share by Terminal: 2016 VS 2021 VS 2027 1.3.2 Smart Phone 1.3.3 Tablet 1.3.4 Computer 1.3.5 Smart TV 1.3.6 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global H5 Games Market Perspective (2016-2027) 2.2 H5 Games Growth Trends by Regions 2.2.1 H5 Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 H5 Games Historic Market Share by Regions (2016-2021) 2.2.3 H5 Games Forecasted Market Size by Regions (2022-2027) 2.3 H5 Games Industry Dynamic 2.3.1 H5 Games Market Trends 2.3.2 H5 Games Market Drivers 2.3.3 H5 Games Market Challenges 2.3.4 H5 Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top H5 Games Players by Revenue 3.1.1 Global Top H5 Games Players by Revenue (2016-2021) 3.1.2 Global H5 Games Revenue Market Share by Players (2016-2021) 3.2 Global H5 Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by H5 Games Revenue 3.4 Global H5 Games Market Concentration Ratio 3.4.1 Global H5 Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by H5 Games Revenue in 2020 3.5 H5 Games Key Players Head office and Area Served 3.6 Key Players H5 Games Product Solution and Service 3.7 Date of Enter into H5 Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 H5 Games Breakdown Data by Type 4.1 Global H5 Games Historic Market Size by Type (2016-2021) 4.2 Global H5 Games Forecasted Market Size by Type (2022-2027) 5 H5 Games Breakdown Data by Terminal 5.1 Global H5 Games Historic Market Size by Terminal (2016-2021) 5.2 Global H5 Games Forecasted Market Size by Terminal (2022-2027) 6 North America 6.1 North America H5 Games Market Size (2016-2027) 6.2 North America H5 Games Market Size by Type 6.2.1 North America H5 Games Market Size by Type (2016-2021) 6.2.2 North America H5 Games Market Size by Type (2022-2027) 6.2.3 North America H5 Games Market Size by Type (2016-2027) 6.3 North America H5 Games Market Size by Terminal 6.3.1 North America H5 Games Market Size by Terminal (2016-2021) 6.3.2 North America H5 Games Market Size by Terminal (2022-2027) 6.3.3 North America H5 Games Market Size by Terminal (2016-2027) 6.4 North America H5 Games Market Size by Country 6.4.1 North America H5 Games Market Size by Country (2016-2021) 6.4.2 North America H5 Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe H5 Games Market Size (2016-2027) 7.2 Europe H5 Games Market Size by Type 7.2.1 Europe H5 Games Market Size by Type (2016-2021) 7.2.2 Europe H5 Games Market Size by Type (2022-2027) 7.2.3 Europe H5 Games Market Size by Type (2016-2027) 7.3 Europe H5 Games Market Size by Terminal 7.3.1 Europe H5 Games Market Size by Terminal (2016-2021) 7.3.2 Europe H5 Games Market Size by Terminal (2022-2027) 7.3.3 Europe H5 Games Market Size by Terminal (2016-2027) 7.4 Europe H5 Games Market Size by Country 7.4.1 Europe H5 Games Market Size by Country (2016-2021) 7.4.2 Europe H5 Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific H5 Games Market Size (2016-2027) 8.2 Asia-Pacific H5 Games Market Size by Type 8.2.1 Asia-Pacific H5 Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific H5 Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific H5 Games Market Size by Type (2016-2027) 8.3 Asia-Pacific H5 Games Market Size by Terminal 8.3.1 Asia-Pacific H5 Games Market Size by Terminal (2016-2021) 8.3.2 Asia-Pacific H5 Games Market Size by Terminal (2022-2027) 8.3.3 Asia-Pacific H5 Games Market Size by Terminal (2016-2027) 8.4 Asia-Pacific H5 Games Market Size by Region 8.4.1 Asia-Pacific H5 Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific H5 Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America H5 Games Market Size (2016-2027) 9.2 Latin America H5 Games Market Size by Type 9.2.1 Latin America H5 Games Market Size by Type (2016-2021) 9.2.2 Latin America H5 Games Market Size by Type (2022-2027) 9.2.3 Latin America H5 Games Market Size by Type (2016-2027) 9.3 Latin America H5 Games Market Size by Terminal 9.3.1 Latin America H5 Games Market Size by Terminal (2016-2021) 9.3.2 Latin America H5 Games Market Size by Terminal (2022-2027) 9.3.3 Latin America H5 Games Market Size by Terminal (2016-2027) 9.4 Latin America H5 Games Market Size by Country 9.4.1 Latin America H5 Games Market Size by Country (2016-2021) 9.4.2 Latin America H5 Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa H5 Games Market Size (2016-2027) 10.2 Middle East & Africa H5 Games Market Size by Type 10.2.1 Middle East & Africa H5 Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa H5 Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa H5 Games Market Size by Type (2016-2027) 10.3 Middle East & Africa H5 Games Market Size by Terminal 10.3.1 Middle East & Africa H5 Games Market Size by Terminal (2016-2021) 10.3.2 Middle East & Africa H5 Games Market Size by Terminal (2022-2027) 10.3.3 Middle East & Africa H5 Games Market Size by Terminal (2016-2027) 10.4 Middle East & Africa H5 Games Market Size by Country 10.4.1 Middle East & Africa H5 Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa H5 Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Tencent 11.1.1 Tencent Company Details 11.1.2 Tencent Business Overview 11.1.3 Tencent H5 Games Introduction 11.1.4 Tencent Revenue in H5 Games Business (2016-2021) 11.1.5 Tencent Recent Development 11.2 NetEase 11.2.1 NetEase Company Details 11.2.2 NetEase Business Overview 11.2.3 NetEase H5 Games Introduction 11.2.4 NetEase Revenue in H5 Games Business (2016-2021) 11.2.5 NetEase Recent Development 11.3 Wuhu Sanqi Interactive Entertainment Network Technology Group 11.3.1 Wuhu Sanqi Interactive Entertainment Network Technology Group Company Details 11.3.2 Wuhu Sanqi Interactive Entertainment Network Technology Group Business Overview 11.3.3 Wuhu Sanqi Interactive Entertainment Network Technology Group H5 Games Introduction 11.3.4 Wuhu Sanqi Interactive Entertainment Network Technology Group Revenue in H5 Games Business (2016-2021) 11.3.5 Wuhu Sanqi Interactive Entertainment Network Technology Group Recent Development 11.4 China Mobile Games and Entertainment Group 11.4.1 China Mobile Games and Entertainment Group Company Details 11.4.2 China Mobile Games and Entertainment Group Business Overview 11.4.3 China Mobile Games and Entertainment Group H5 Games Introduction 11.4.4 China Mobile Games and Entertainment Group Revenue in H5 Games Business (2016-2021) 11.4.5 China Mobile Games and Entertainment Group Recent Development 11.5 Hoodinn Interactive Limited 11.5.1 Hoodinn Interactive Limited Company Details 11.5.2 Hoodinn Interactive Limited Business Overview 11.5.3 Hoodinn Interactive Limited H5 Games Introduction 11.5.4 Hoodinn Interactive Limited Revenue in H5 Games Business (2016-2021) 11.5.5 Hoodinn Interactive Limited Recent Development 11.6 Dalian Pantour 11.6.1 Dalian Pantour Company Details 11.6.2 Dalian Pantour Business Overview 11.6.3 Dalian Pantour H5 Games Introduction 11.6.4 Dalian Pantour Revenue in H5 Games Business (2016-2021) 11.6.5 Dalian Pantour Recent Development 11.7 Forgame 11.7.1 Forgame Company Details 11.7.2 Forgame Business Overview 11.7.3 Forgame H5 Games Introduction 11.7.4 Forgame Revenue in H5 Games Business (2016-2021) 11.7.5 Forgame Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
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