メタバース市場調査報告書-2030年までの予測Metaverse Market Research ReportForecast Till 2030 メタバース市場調査レポート 2030年までの予測 マーケットダイナミクス 世界のメタバース市場は、予測期間中に45.2%の驚くべきCAGRを示し、2030年末までに最大市場価値105,597.5百万米ドルを突破すると予想さ... もっと見る
サマリーメタバース市場調査レポート 2030年までの予測マーケットダイナミクス 世界のメタバース市場は、予測期間中に45.2%の驚くべきCAGRを示し、2030年末までに最大市場価値105,597.5百万米ドルを突破すると予想されます。メタバースは、深遠なインタラクティブな3D仮想世界を示しています。これは、実質的に改善された物理的な現実とコンピュータ化された現実が混ざり合ってできた、集合的な仮想オープンスペースです。現実的に、それは安定的で、アップグレードされた鮮やかな経験を与える。メタバースでは、ユーザーは土地、仮想建物、および他のデジタルリソースを交換することができます。ユーザーは、カスタマイズされたアバターを利用することができ、現実の世界で人間ができることはすべて行うことができます。今日、多数の個人がメタバースのケースやアイテムを使用しており、すべてがメタバースの適応を図っています。メタバースは、高度な教育、臨床、防衛、さまざまな種類の交流など、多くの産業分野にわたってさまざまな有望な機会を提供します。これらの産業は、予測期間中に多数の有利な成長機会を創出することが期待されます。彼らは、メタバースがシステムを与えるので、彼らの基盤を作る必要はありません。 世界のメタバース市場の成長は、拡張現実(AR)、柔軟なワークスタイル、ヘッドマウントディスプレイ(HMD)、ARクラウドの革命、モノのインターネット(IoT)に関する革新、5G、仮想世界における新たな人工知能(AI)と空間技術の進歩を中心に展開されている。デジタル通貨、仮想社会とエンターテイメントイベント、Nonfungible Token (NFTs)の出現の熱狂は、おそらく将来のメタバース市場を牽引することでしょう。 メタバースは、まさに拡張シミュレーションの世界における最高のイノベーションであり、ウェブと仮想エンターテインメントのつながりに対する私たちの見方を変えるでしょう。しかし、Metaverseはまだその基本的な動きの段階にあり、サイバー攻撃は今後の世界Metaverse市場の主要な市場抑制要因になります。 市場の細分化 世界のメタバース市場は、イノベーション、アプリケーション、コンポーネント、プラットフォーム、エンドユーザーの観点で区分されています。 コンポーネント分野では、世界市場をハードウェアとソフトウェアのタイプに二分しています。プラットフォームセグメントは、ラップトップまたはデスクトップ、ポータブル、およびウェアラブルを含みます。 技術セグメントは、ブロックチェーン、VRおよびAR、ブレンドリアリティ、その他から構成されます。アプリケーションセグメントは、ゲーム、インターネットショッピング、コンテンツ作成、オンラインエンターテインメント、その他に市場を分割します。 エンドユーザーセグメントは、世界市場を買い手と企業に二分します。企業部分はさらに、BFSI、小売、メディアとエンターテイメント、教育、土地、航空と防衛、医療、エンジニアリング、その他に分類されます。 地域別分析 メタバースの世界市場は、北米、南米、中東・アフリカ、ヨーロッパ、アジア・パシフィックなどの地域別に分類されています。 技術プレーヤーは、採択と開発を促進するために、新興のMetaverseの傾向を理解する必要があります。多くの確立された市場のリーダーは、既存のインフラとメタバースパートナーの成長をエスカレートさせるために、常に革新的なデジタルビジネス戦略の開発に焦点を当てています。また、イノベーションマネジメント部門は、メタバースによる最新のメガトレンドを含む新たな機会やビジネスモデルに焦点を当てています。 ビジネスオーナーにとって、この近代化され、安定し、分散化された領域におけるユニークな技術の危険性、プライバシー、セキュリティの意味を理解することは不可欠です。 市場競争相手 世界のメタバース市場で活動する著名なテクノロジー企業には、Nextech AR Solutions Inc、Nvidia、Microsoft Corporation、Tencent Holdings Ltd、Bytedance、Epic Games、Netease Inc、Roblox Corporation、Lilith Games、Unity Software Inc.が含まれます。 COVID 19の影響 当社は、COVID-19の大流行があらゆる領域の様々な業界や業種に及ぼす影響を継続的に追跡しています。当社の調査レポートには、COVID-19が各産業に与える影響による減少や上昇を理解するのに役立つ情報が含まれています。また、我々はあなたが興味を持っている市場の需要と供給の間のギャップを識別するのに役立ちます。さらに、このレポートは、分析、改正された政府の規制、および他の多くの有用な洞察であなたを助けます。 目次TABLE OF CONTENTS1 EXECUTIVE SUMMARY 18 1.1 MARKET ATTRACTIVENESS ANALYSIS 20 2 MARKET INTRODUCTION 21 2.1 DEFINITION 21 2.2 SCOPE OF THE STUDY 21 2.3 RESEARCH OBJECTIVE 21 2.4 MARKET STRUCTURE 22 3 RESEARCH METHODOLOGY 23 4 MARKET DYNAMICS 31 4.1 INTRODUCTION 31 4.2 DRIVER 32 4.2.1 INCREASING FOCUS ON CONVERGING DIGITAL AND PHYSICAL WORLDS USING INTERNET 32 4.2.2 INCREASING TRACTION AND POPULARITY OF MIXED REALITY (MR) 33 4.3 RESTRAINT 34 4.3.1 CYBER-THREATS 34 4.4 OPPORTUNITY 34 4.4.1 TECHNOLOGICAL ADVANCEMENT 34 4.5 COVID-19 IMPACT 35 4.5.1 IMPACT ON THE IT INDUSTRY 35 4.5.2 IMPACT ON IT EXPENDITURE BY ORGANIZATIONS 35 4.5.3 IMPACT ON METAVERSE DEVELOPMENTS 35 5 MARKET FACTOR ANALYSIS 36 5.1 VALUE CHAIN 36 5.1.1 RESEARCH & DEVELOPER 36 5.1.2 SYSTEM INTEGRATORS 36 5.1.3 END USERS 36 5.2 PORTER'S FIVE FORCES MODEL 37 5.2.1 THREAT OF NEW ENTRANTS 37 5.2.2 BARGAINING POWER OF SUPPLIERS 38 5.2.3 THREAT OF SUBSTITUTES 38 5.2.4 BARGAINING POWER OF BUYERS 38 5.2.5 INTENSITY OF RIVALRY 38 6 GLOBAL METAVERSE STATUS 39 6.1 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE 39 6.2 GLOBAL METAVERSE INVESTMENTS BY REGION 39 6.3 GLOBAL METAVERSE PROJECTED USERS ANALYSIS 40 7 GLOBAL METAVERSE MARKET, BY COMPONENT 41 7.1 OVERVIEW 41 7.1.1 GLOBAL METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 42 7.2 HARDWARE 42 7.3 SOFTWARE 42 8 GLOBAL METAVERSE MARKET, BY PLATFORM 43 8.1 OVERVIEW 43 8.1.1 GLOBAL METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 44 8.2 DESKTOP/LAPTOPS 44 8.3 MOBILE 44 8.4 WEARABLES 44 9 GLOBAL METAVERSE MARKET, BY TECHNOLOGY 45 9.1 OVERVIEW 45 9.1.1 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 46 9.2 BLOCKCHAIN 46 9.3 VR & AR [AUGMENTED REALITY (AR), VIRTUAL REALITY (VR)] 46 9.4 MIXED REALITY 46 9.5 OTHERS 46 10 GLOBAL METAVERSE MARKET, BY APPLICATION 47 10.1 OVERVIEW 47 10.1.1 GLOBAL METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 48 10.2 GAMING 48 10.3 ONLINE SHOPPING 48 10.4 CONTENT CREATION 48 10.5 SOCIAL MEDIA 49 10.6 OTHERS 49 11 GLOBAL METAVERSE MARKET, BY END USER 50 11.1 OVERVIEW 50 11.1.1 GLOBAL METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 51 11.2 CONSUMER 51 11.3 ENTERPRISES 51 11.3.1.1 GLOBAL METAVERSE MARKET, BY ENTERPRISE 51 11.3.2 BFSI 52 11.3.3 RETAIL 53 11.3.4 MEDIA & ENTERTAINMENT 53 11.3.5 EDUCATION 53 11.3.6 REAL ESTATE 53 11.3.7 AEROSPACE & DEFENSE 53 11.3.8 HEALTHCARE 53 11.3.9 ENGINEERING 54 11.3.10 OTHERS 54 12 GLOBAL METAVERSE MARKET, BY REGION 55 12.1 OVERVIEW 55 12.1.1 GLOBAL METAVERSE MARKET, BY REGION, 2020 VS 2030 (USD MILLION) 55 12.1.2 GLOBAL METAVERSE MARKET, BY REGION, 2020–2030 (USD MILLION) 56 12.2 NORTH AMERICA 57 12.2.1 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 58 12.2.2 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 58 12.2.3 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 59 12.2.4 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 60 12.2.5 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 61 12.2.6 NORTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 61 12.2.6.1 NORTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 62 12.2.7 US 62 12.2.8 US METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 62 12.2.9 US METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 63 12.2.10 US METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 63 12.2.11 US METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 63 12.2.12 US METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 64 12.2.12.1 US METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 64 12.2.13 CANADA 64 12.2.14 CANADA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 64 12.2.15 CANADA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 65 12.2.16 CANADA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 65 12.2.17 CANADA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 65 12.2.18 CANADA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 66 12.2.18.1 CANADA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 66 12.2.19 MEXICO 66 12.2.20 MEXICO METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 66 12.2.21 MEXICO METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 67 12.2.22 MEXICO METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 67 12.2.23 MEXICO METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 67 12.2.24 MEXICO METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 68 12.2.24.1 MEXICO METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 68 12.3 EUROPE 69 12.3.1 EUROPE: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 70 12.3.2 EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 70 12.3.3 EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 71 12.3.4 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 72 12.3.5 EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 73 12.3.6 EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 74 12.3.6.1 EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 74 12.3.7 GERMANY 75 12.3.8 GERMANY METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 75 12.3.9 GERMANY METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 75 12.3.10 GERMANY METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 75 12.3.11 GERMANY METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 76 12.3.12 GERMANY METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 76 12.3.12.1 GERMANY METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 76 12.3.13 FRANCE 77 12.3.14 FRANCE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 77 12.3.15 FRANCE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 77 12.3.16 FRANCE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 77 12.3.17 FRANCE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 78 12.3.18 FRANCE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 78 12.3.18.1 FRANCE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 78 12.3.19 UK 79 12.3.20 UK METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 79 12.3.21 UK METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 79 12.3.22 UK METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 79 12.3.23 UK METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 80 12.3.24 UK METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 80 12.3.24.1 UK METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 80 12.3.25 REST OF EUROPE 81 12.3.26 REST OF EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 81 12.3.27 REST OF EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 81 12.3.28 REST OF EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 81 12.3.29 REST OF EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 82 12.3.30 REST OF EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 82 12.3.30.1 REST OF EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 82 12.4 ASIA-PACIFIC 83 12.4.1 ASIA-PACIFIC: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 84 12.4.2 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 84 12.4.3 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 85 12.4.4 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 86 12.4.5 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 86 12.4.6 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 87 12.4.6.1 ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 87 12.4.7 CHINA 88 12.4.8 CHINA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 88 12.4.9 CHINA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 88 12.4.10 CHINA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 88 12.4.11 CHINA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 89 12.4.12 CHINA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 89 12.4.12.1 CHINA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 89 12.4.13 INDIA 90 12.4.14 INDIA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 90 12.4.15 INDIA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 90 12.4.16 INDIA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 90 12.4.17 INDIA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 91 12.4.18 INDIA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 91 12.4.18.1 INDIA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 91 12.4.19 JAPAN 92 12.4.20 JAPAN METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 92 12.4.21 JAPAN METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 92 12.4.22 JAPAN METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 92 12.4.23 JAPAN METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 93 12.4.24 JAPAN METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 93 12.4.24.1 JAPAN METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 93 12.4.25 REST OF ASIA-PACIFIC 94 12.4.26 REST OF ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 94 12.4.27 REST OF ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 94 12.4.28 REST OF ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 94 12.4.29 REST OF ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 95 12.4.30 REST OF ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 95 12.4.30.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 95 12.5 MIDDLE EAST & AFRICA 96 12.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 96 12.5.2 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 97 12.5.3 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 98 12.5.4 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 98 12.5.5 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 99 12.5.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 99 12.6 SOUTH AMERICA 100 12.6.1 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 100 12.6.2 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 101 12.6.3 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 102 12.6.4 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 102 12.6.5 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 103 12.6.5.1 SOUTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 103 13 COMPETITIVE LANDSCAPE 104 13.1 COMPETITIVE BENCHMARKING 104 13.2 THE SPECIFIC NATIONAL POLICIES 105 13.3 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION 106 13.4 RECENT DEVELOPMENTS 108 13.4.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 108 13.4.2 BUSINESS EXPANSIONS/ACQUISTIONS 109 13.4.3 PRODUCT LAUNCHES/DEVELOPMENTS 109 14 COMPANY PROFILES 111 14.1 META PLATFORMS, INC. 111 14.1.1 COMPANY OVERVIEW 111 14.1.2 FINANCIAL OVERVIEW 112 14.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 112 14.1.4 KEY DEVELOPMENTS 113 14.1.5 SWOT ANALYSIS 113 14.1.6 KEY STRATEGIES 113 14.2 NVIDIA 114 14.2.1 COMPANY OVERVIEW 114 14.2.2 FINANCIAL OVERVIEW 115 14.2.3 SWOT ANALYSIS 115 14.2.4 KEY DEVELOPMENTS 116 14.2.5 SWOT ANALYSIS 116 14.2.6 KEY STRATEGIES 116 14.3 MICROSOFT CORPORATION 117 14.3.1 COMPANY OVERVIEW 117 14.3.2 FINANCIAL OVERVIEW 118 14.3.3 PRODUCTS OFFERED 118 14.3.4 KEY DEVELOPMENTS 119 14.3.5 MICROSOFT CORPORATION: SWOT ANALYSIS 119 14.3.6 KEY STRATEGIES 119 14.4 TENCENT HOLDINGS LTD 120 14.4.1 COMPANY OVERVIEW 120 14.4.2 FINANCIAL OVERVIEW 121 14.4.3 PRODUCTS OFFERED 121 14.4.4 KEY DEVELOPMENTS 122 14.4.5 SWOT ANALYSIS 122 14.4.6 KEY STRATEGIES 122 14.5 BYTEDANCE 123 14.5.1 COMPANY OVERVIEW 123 14.5.2 FINANCIAL OVERVIEW 123 14.5.3 PRODUCTS OFFERED 123 14.5.4 KEY DEVELOPMENTS 123 14.5.5 SWOT ANALYSIS 124 14.5.6 KEY STRATEGIES 124 14.6 EPIC GAMES 125 14.6.1 COMPANY OVERVIEW 125 14.6.2 FINANCIAL OVERVIEW 125 14.6.3 PRODUCTS OFFERED 125 14.6.4 KEY DEVELOPMENTS 125 14.6.5 SWOT ANALYSIS 126 14.6.6 KEY STRATEGIES 126 14.7 NETEASE INC. 127 14.7.1 COMPANY OVERVIEW 127 14.7.2 FINANCIAL OVERVIEW 127 14.7.3 PRODUCTS OFFERED 128 14.7.4 KEY DEVELOPMENTS 128 14.7.5 SWOT ANALYSIS 128 14.7.6 KEY STRATEGIES 128 14.8 ROBLOX CORPORATION 129 14.8.1 COMPANY OVERVIEW 129 14.8.2 FINANCIAL OVERVIEW 129 14.8.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED 130 14.8.4 KEY DEVELOPMENTS 130 14.8.5 SWOT ANALYSIS 130 14.8.6 KEY STRATEGIES 130 14.9 LILITH GAMES 131 14.9.1 COMPANY OVERVIEW 131 14.9.2 FINANCIAL OVERVIEW 131 14.9.3 PRODUCTS OFFERED 131 14.9.4 KEY DEVELOPMENTS 131 14.10 NEXTECH AR SOLUTIONS INC. 132 14.10.1 COMPANY OVERVIEW 132 14.10.2 FINANCIAL OVERVIEW 132 14.10.3 PRODUCTS OFFERED 133 14.10.4 KEY DEVELOPMENTS 133 14.10.5 SWOT ANALYSIS 134 14.10.6 KEY STRATEGIES 134 14.11 UNITY SOFTWARE INC. 135 14.11.1 COMPANY OVERVIEW 135 14.11.2 FINANCIAL OVERVIEW 135 14.11.3 PRODUCTS OFFERED 136 14.11.4 KEY DEVELOPMENTS 136 14.11.5 SWOT ANALYSIS 136 14.11.6 KEY STRATEGIES 136
SummaryMetaverse Market Research Report Forecast till 2030 Table of ContentsTABLE OF CONTENTS1 EXECUTIVE SUMMARY 18 1.1 MARKET ATTRACTIVENESS ANALYSIS 20 2 MARKET INTRODUCTION 21 2.1 DEFINITION 21 2.2 SCOPE OF THE STUDY 21 2.3 RESEARCH OBJECTIVE 21 2.4 MARKET STRUCTURE 22 3 RESEARCH METHODOLOGY 23 4 MARKET DYNAMICS 31 4.1 INTRODUCTION 31 4.2 DRIVER 32 4.2.1 INCREASING FOCUS ON CONVERGING DIGITAL AND PHYSICAL WORLDS USING INTERNET 32 4.2.2 INCREASING TRACTION AND POPULARITY OF MIXED REALITY (MR) 33 4.3 RESTRAINT 34 4.3.1 CYBER-THREATS 34 4.4 OPPORTUNITY 34 4.4.1 TECHNOLOGICAL ADVANCEMENT 34 4.5 COVID-19 IMPACT 35 4.5.1 IMPACT ON THE IT INDUSTRY 35 4.5.2 IMPACT ON IT EXPENDITURE BY ORGANIZATIONS 35 4.5.3 IMPACT ON METAVERSE DEVELOPMENTS 35 5 MARKET FACTOR ANALYSIS 36 5.1 VALUE CHAIN 36 5.1.1 RESEARCH & DEVELOPER 36 5.1.2 SYSTEM INTEGRATORS 36 5.1.3 END USERS 36 5.2 PORTER'S FIVE FORCES MODEL 37 5.2.1 THREAT OF NEW ENTRANTS 37 5.2.2 BARGAINING POWER OF SUPPLIERS 38 5.2.3 THREAT OF SUBSTITUTES 38 5.2.4 BARGAINING POWER OF BUYERS 38 5.2.5 INTENSITY OF RIVALRY 38 6 GLOBAL METAVERSE STATUS 39 6.1 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE 39 6.2 GLOBAL METAVERSE INVESTMENTS BY REGION 39 6.3 GLOBAL METAVERSE PROJECTED USERS ANALYSIS 40 7 GLOBAL METAVERSE MARKET, BY COMPONENT 41 7.1 OVERVIEW 41 7.1.1 GLOBAL METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 42 7.2 HARDWARE 42 7.3 SOFTWARE 42 8 GLOBAL METAVERSE MARKET, BY PLATFORM 43 8.1 OVERVIEW 43 8.1.1 GLOBAL METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 44 8.2 DESKTOP/LAPTOPS 44 8.3 MOBILE 44 8.4 WEARABLES 44 9 GLOBAL METAVERSE MARKET, BY TECHNOLOGY 45 9.1 OVERVIEW 45 9.1.1 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 46 9.2 BLOCKCHAIN 46 9.3 VR & AR [AUGMENTED REALITY (AR), VIRTUAL REALITY (VR)] 46 9.4 MIXED REALITY 46 9.5 OTHERS 46 10 GLOBAL METAVERSE MARKET, BY APPLICATION 47 10.1 OVERVIEW 47 10.1.1 GLOBAL METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 48 10.2 GAMING 48 10.3 ONLINE SHOPPING 48 10.4 CONTENT CREATION 48 10.5 SOCIAL MEDIA 49 10.6 OTHERS 49 11 GLOBAL METAVERSE MARKET, BY END USER 50 11.1 OVERVIEW 50 11.1.1 GLOBAL METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 51 11.2 CONSUMER 51 11.3 ENTERPRISES 51 11.3.1.1 GLOBAL METAVERSE MARKET, BY ENTERPRISE 51 11.3.2 BFSI 52 11.3.3 RETAIL 53 11.3.4 MEDIA & ENTERTAINMENT 53 11.3.5 EDUCATION 53 11.3.6 REAL ESTATE 53 11.3.7 AEROSPACE & DEFENSE 53 11.3.8 HEALTHCARE 53 11.3.9 ENGINEERING 54 11.3.10 OTHERS 54 12 GLOBAL METAVERSE MARKET, BY REGION 55 12.1 OVERVIEW 55 12.1.1 GLOBAL METAVERSE MARKET, BY REGION, 2020 VS 2030 (USD MILLION) 55 12.1.2 GLOBAL METAVERSE MARKET, BY REGION, 2020–2030 (USD MILLION) 56 12.2 NORTH AMERICA 57 12.2.1 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 58 12.2.2 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 58 12.2.3 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 59 12.2.4 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 60 12.2.5 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 61 12.2.6 NORTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 61 12.2.6.1 NORTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 62 12.2.7 US 62 12.2.8 US METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 62 12.2.9 US METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 63 12.2.10 US METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 63 12.2.11 US METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 63 12.2.12 US METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 64 12.2.12.1 US METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 64 12.2.13 CANADA 64 12.2.14 CANADA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 64 12.2.15 CANADA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 65 12.2.16 CANADA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 65 12.2.17 CANADA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 65 12.2.18 CANADA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 66 12.2.18.1 CANADA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 66 12.2.19 MEXICO 66 12.2.20 MEXICO METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 66 12.2.21 MEXICO METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 67 12.2.22 MEXICO METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 67 12.2.23 MEXICO METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 67 12.2.24 MEXICO METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 68 12.2.24.1 MEXICO METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 68 12.3 EUROPE 69 12.3.1 EUROPE: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 70 12.3.2 EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 70 12.3.3 EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 71 12.3.4 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 72 12.3.5 EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 73 12.3.6 EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 74 12.3.6.1 EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 74 12.3.7 GERMANY 75 12.3.8 GERMANY METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 75 12.3.9 GERMANY METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 75 12.3.10 GERMANY METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 75 12.3.11 GERMANY METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 76 12.3.12 GERMANY METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 76 12.3.12.1 GERMANY METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 76 12.3.13 FRANCE 77 12.3.14 FRANCE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 77 12.3.15 FRANCE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 77 12.3.16 FRANCE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 77 12.3.17 FRANCE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 78 12.3.18 FRANCE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 78 12.3.18.1 FRANCE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 78 12.3.19 UK 79 12.3.20 UK METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 79 12.3.21 UK METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 79 12.3.22 UK METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 79 12.3.23 UK METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 80 12.3.24 UK METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 80 12.3.24.1 UK METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 80 12.3.25 REST OF EUROPE 81 12.3.26 REST OF EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 81 12.3.27 REST OF EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 81 12.3.28 REST OF EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 81 12.3.29 REST OF EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 82 12.3.30 REST OF EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 82 12.3.30.1 REST OF EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 82 12.4 ASIA-PACIFIC 83 12.4.1 ASIA-PACIFIC: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 84 12.4.2 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 84 12.4.3 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 85 12.4.4 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 86 12.4.5 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 86 12.4.6 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 87 12.4.6.1 ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 87 12.4.7 CHINA 88 12.4.8 CHINA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 88 12.4.9 CHINA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 88 12.4.10 CHINA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 88 12.4.11 CHINA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 89 12.4.12 CHINA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 89 12.4.12.1 CHINA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 89 12.4.13 INDIA 90 12.4.14 INDIA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 90 12.4.15 INDIA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 90 12.4.16 INDIA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 90 12.4.17 INDIA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 91 12.4.18 INDIA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 91 12.4.18.1 INDIA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 91 12.4.19 JAPAN 92 12.4.20 JAPAN METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 92 12.4.21 JAPAN METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 92 12.4.22 JAPAN METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 92 12.4.23 JAPAN METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 93 12.4.24 JAPAN METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 93 12.4.24.1 JAPAN METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 93 12.4.25 REST OF ASIA-PACIFIC 94 12.4.26 REST OF ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 94 12.4.27 REST OF ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 94 12.4.28 REST OF ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 94 12.4.29 REST OF ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 95 12.4.30 REST OF ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 95 12.4.30.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 95 12.5 MIDDLE EAST & AFRICA 96 12.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 96 12.5.2 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 97 12.5.3 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 98 12.5.4 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 98 12.5.5 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 99 12.5.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 99 12.6 SOUTH AMERICA 100 12.6.1 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 100 12.6.2 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 101 12.6.3 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 102 12.6.4 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 102 12.6.5 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 103 12.6.5.1 SOUTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 103 13 COMPETITIVE LANDSCAPE 104 13.1 COMPETITIVE BENCHMARKING 104 13.2 THE SPECIFIC NATIONAL POLICIES 105 13.3 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION 106 13.4 RECENT DEVELOPMENTS 108 13.4.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 108 13.4.2 BUSINESS EXPANSIONS/ACQUISTIONS 109 13.4.3 PRODUCT LAUNCHES/DEVELOPMENTS 109 14 COMPANY PROFILES 111 14.1 META PLATFORMS, INC. 111 14.1.1 COMPANY OVERVIEW 111 14.1.2 FINANCIAL OVERVIEW 112 14.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 112 14.1.4 KEY DEVELOPMENTS 113 14.1.5 SWOT ANALYSIS 113 14.1.6 KEY STRATEGIES 113 14.2 NVIDIA 114 14.2.1 COMPANY OVERVIEW 114 14.2.2 FINANCIAL OVERVIEW 115 14.2.3 SWOT ANALYSIS 115 14.2.4 KEY DEVELOPMENTS 116 14.2.5 SWOT ANALYSIS 116 14.2.6 KEY STRATEGIES 116 14.3 MICROSOFT CORPORATION 117 14.3.1 COMPANY OVERVIEW 117 14.3.2 FINANCIAL OVERVIEW 118 14.3.3 PRODUCTS OFFERED 118 14.3.4 KEY DEVELOPMENTS 119 14.3.5 MICROSOFT CORPORATION: SWOT ANALYSIS 119 14.3.6 KEY STRATEGIES 119 14.4 TENCENT HOLDINGS LTD 120 14.4.1 COMPANY OVERVIEW 120 14.4.2 FINANCIAL OVERVIEW 121 14.4.3 PRODUCTS OFFERED 121 14.4.4 KEY DEVELOPMENTS 122 14.4.5 SWOT ANALYSIS 122 14.4.6 KEY STRATEGIES 122 14.5 BYTEDANCE 123 14.5.1 COMPANY OVERVIEW 123 14.5.2 FINANCIAL OVERVIEW 123 14.5.3 PRODUCTS OFFERED 123 14.5.4 KEY DEVELOPMENTS 123 14.5.5 SWOT ANALYSIS 124 14.5.6 KEY STRATEGIES 124 14.6 EPIC GAMES 125 14.6.1 COMPANY OVERVIEW 125 14.6.2 FINANCIAL OVERVIEW 125 14.6.3 PRODUCTS OFFERED 125 14.6.4 KEY DEVELOPMENTS 125 14.6.5 SWOT ANALYSIS 126 14.6.6 KEY STRATEGIES 126 14.7 NETEASE INC. 127 14.7.1 COMPANY OVERVIEW 127 14.7.2 FINANCIAL OVERVIEW 127 14.7.3 PRODUCTS OFFERED 128 14.7.4 KEY DEVELOPMENTS 128 14.7.5 SWOT ANALYSIS 128 14.7.6 KEY STRATEGIES 128 14.8 ROBLOX CORPORATION 129 14.8.1 COMPANY OVERVIEW 129 14.8.2 FINANCIAL OVERVIEW 129 14.8.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED 130 14.8.4 KEY DEVELOPMENTS 130 14.8.5 SWOT ANALYSIS 130 14.8.6 KEY STRATEGIES 130 14.9 LILITH GAMES 131 14.9.1 COMPANY OVERVIEW 131 14.9.2 FINANCIAL OVERVIEW 131 14.9.3 PRODUCTS OFFERED 131 14.9.4 KEY DEVELOPMENTS 131 14.10 NEXTECH AR SOLUTIONS INC. 132 14.10.1 COMPANY OVERVIEW 132 14.10.2 FINANCIAL OVERVIEW 132 14.10.3 PRODUCTS OFFERED 133 14.10.4 KEY DEVELOPMENTS 133 14.10.5 SWOT ANALYSIS 134 14.10.6 KEY STRATEGIES 134 14.11 UNITY SOFTWARE INC. 135 14.11.1 COMPANY OVERVIEW 135 14.11.2 FINANCIAL OVERVIEW 135 14.11.3 PRODUCTS OFFERED 136 14.11.4 KEY DEVELOPMENTS 136 14.11.5 SWOT ANALYSIS 136 14.11.6 KEY STRATEGIES 136
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