モバイルゲームの世界市場:技術、プラットフォーム、コネクティビティタイプ、エコシステムのステークホルダー別 2022年〜2027年Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 – 2027 概要 本レポートは、世界のモバイルゲームの機会について包括的に分析したものです。モバイルゲーム事業への洞察と、現在の制限、課題、機会の分析を提供しています。現在および将来のモバイ... もっと見る
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サマリー
概要
本レポートは、世界のモバイルゲームの機会について包括的に分析したものです。モバイルゲーム事業への洞察と、現在の制限、課題、機会の分析を提供しています。現在および将来のモバイルゲーム技術、新メディア、モバイルゲームビジネスとのダイナミクスを評価しています。
モバイルゲーム開発スタジオ、ローカルアプリストアやソーシャルネットワークを含むパブリッシング企業、ゲームエコノミー管理企業、モバイルゲームビジネスモデルとドライバー、世界とゲームビジネスの展望、モバイルネットワーク事業者などを収録しています。
人口統計やゲームタイプ別、デバイスタイプ別、接続タイプ別などの嗜好分析など、幅広いユーザー分析を収録しています。また、年齢、性別、収入、消費習慣ごとの比較分析も含まれています。
レポート調査結果の抜粋
現在、モバイルゲームプラットフォームのユーザー数はスマートフォンがトップですが、有料収益化、マイクロ取引、広告ではタブレットが高い割合を占めて
います。
タブレット端末はコンソール端末と実質的な競争を始めており、近い将来コンソール端末を追い抜く可能性があります。タブレットは現在、魅力的なミッドコアゲームプラットフォームとなっています。
アプリストアやSNSポータルの普及は、モバイルゲーム市場の発展に大きく寄与しています。開発者は、アプリストアを通じてゲームを直接販売できるようになり、ソーシャルコミュニティを構築して、収益化の幅を広げることができるようになりました。クラウドベースのパブリッシングにより、マルチスクリーンパブリッシングと、モバイル、コンソール、モバイルデバイスでのシームレスなゲームプレイが可能になり、モバイルゲームが大きく発展しました。
掲載企業
目次
Summary
この調査レポートは、世界のモバイルゲームの機会について詳細に調査・分析しています。現在および将来のモバイルゲーム技術、新メディア、モバイルゲームビジネスとのダイナミクスを評価しています。また、人口統計やゲームタイプ別、デバイスタイプ別、接続タイプ別などの嗜好分析など、幅広いユーザー分析を収録しています。
主な掲載内容(目次より抜粋)
Overview:
This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business.
The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, global and gaming business prospects, and mobile network operators.
The report includes extensive user analysis including demographics and preference analysis by game type, device type, connection type and more. It includes comparative analysis by age, gender, income and spending habits.
Select Report Findings:
Today smartphones lead the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transactions and advertising. Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.
The proliferation of app store and social networking site portals has greatly contributed to the development of the mobile gaming market. Developers can now sell games directly through the app store and can build social communities that lead to greater scope for monetization. Cloud based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly.
Companies in Report:
Table of Contents
Table of Contents:
1.0 Executive Summary
2.0 Introduction
2.1 Defining Mobile Gaming
2.2 Mobile Gaming App Development 2.3 Gaming Platform Analysis 2.4 Strategic Market Impact Analysis 2.5 Mobile Gaming Apps Types 2.5.1 Multiplayer Mobile Gaming 2.5.2 Mobile Social Gaming 2.5.3 Mobile Location Based Gaming 2.5.4 Mobile Video Gaming 2.5.5 Mobile Cloud Gaming 2.5.6 Mobile Casual Gaming 2.5.7 Free-to-Play App 2.5.8 Mobile Casino Gaming 2.5.9 Gamification App 2.6 Market Dynamic Analysis 2.6.1 Market Growth Driver Analysis 2.6.2 Market Limitation Analysis 2.7 Regulation and Fraud Analysis 2.7.1 Mobile Game Piracy and Virtual Currency Scam 2.7.2 Mobile Social Gambling Ban in Japan 2.7.3 Geographic Implication of Antipiracy Law 2.7.3.1 Japan 2.7.3.2 Russia 2.7.3.3 China 2.7.4 Zynga with PrivacyVille 2.7.5 Cyber Criminal Attack on Mobile Social Game 2.7.6 In-Game Scam Debate in Mobile Social Game 2.7.7 Open Web to Save DMCA: MiniMega vs. TomKid Game 2.7.8 RMT and Gold Farming Regulation 2.7.9 Offshore Opportunity in Asia 2.8 Value Chain Analysis 2.8.1 Mobile Game Developer 2.8.2 Mobile Game Publisher and Service Aggregators 2.8.3 Sales Channel and Platform Providers 2.8.4 Telecom Operators 2.8.5 Hardware Manufacturer 2.8.6 New Entrants Role 2.8.6.1 Technical and Legal Role of Technology Provider 2.8.6.2 Virtual Goods and Currency Provider Role 2.8.6.3 Micro Transaction Solution Provider Role 2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation 2.9.1 Major Challenges in Fragmented Distribution 2.10 Monetization Metrics Analysis 2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel 2.10.2 Game Life Cycle and KPI 2.10.3 Gaming Analytics 2.10.4 Viral vs. Retention 2.10.5 Business Monetization Metrics 2.10.6 Brand Monetization Metrics 2.10.7 Game Monetization 2.10.7.1 Crowded Game Store 2.10.7.2 Player retention and Engagement 2.10.7.3 Premium Model 2.10.7.4 Opportunity for Game Maker 2.11 Mobile Social Game Design Framework 2.11.1 F2P Mobile Social Game Design Framework 2.11.2 Benefits for using framework 2.11.3 Nine Dimensions of the Framework 2.11.4 Adding Fun in Game Design 2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral 2.11.5.1 Gaming Apps Marketing 2.11.5.2 Video Marketing 2.11.6 Role of Smart TV and Location Targeting 2.11.7 Importance of Viral 2.12 Mobile Social Gamer Engagement Panorama 2.12.1 First 3 Days Dilemma 2.12.2 7 day + Dilemma 2.12.3 Rising Mobile Gaming Engagement 2.12.4 Blending game science with art 2.12.5 Empathy Game: New Wave of Engagement 2.13 Business Model Analysis 2.13.1 Key Mobile Gaming Strategies 2.13.2 Revenue Sources and Cost Items 2.13.3 Trendy Business Model 2.13.3.1 Virtual Items and Micro Transaction 2.13.3.2 In-Game Ad / Branded Games 2.13.3.3 Subscription/Bundle Pack with Virtual Items Trading 2.13.3.4 In-Game Ad / Branded Game with In-Store Benefits 2.13.3.5 Premium Game with In-Store Benefits 2.13.3.6 Casino / Club Gambling Model 2.13.3.7 User Generated Model 2.13.3.8 Gamification Centric Model 2.13.4 Tips for Economic and Gamification in Business Model 2.13.4.1 Free entertainment illusion 2.13.4.2 Never set payment limit for user 2.13.4.3 Focus on detail activities 2.13.4.4 Recruit more players 2.13.4.5 Current Trend in Pricing Model 2.13.5 Advertising Model 2.13.5.1 CPC Advertising Model 2.13.5.2 CPI Advertising Model 2.13.5.3 Profitable CPI 2.13.5.4 Pricing of Virtual Goods 2.13.6 Building Mathematical Model to Set Price 2.13.7 Market Challenge and Game Balancing Method 3.0 Technology and Application Analysis 3.1 Gaming Hardware Analysis 3.2 Gaming Software Analysis 3.3 Gaming Service Analysis 3.4 Gaming Management Provider 3.5 Gaming Technology 3.5.1 Action and Adventure 3.5.2 Social Casino 3.5.3 Sports and Role Playing 3.5.4 Strategy and Brain 3.5.5 Arcade 3.5.6 Other Technologies 3.6 Connectivity Analysis 3.6.1 WiFi 3.6.2 Cellular (4G LTE/5G) 3.6.3 Wimax 3.6.4 Bluetooth/BLE 3.6.5 LPWAN Connectivity 3.7 Mobile Gaming Success Strategy Analysis 3.7.1 Features to Incorporate in Game 3.7.2 Popular vs. New Gaming IP 3.7.3 Mobile Game Production Cost 3.7.4 Successful Gaming IP line Creation 3.7.5 Minimize Marketing and User Acquisition Cost 3.7.6 Use of Monetization Strategies 3.8 Investment Trend Analysis 3.8.1 Second Screen including Mobile Devices and TV 3.8.2 Social vs. Game Network 3.8.3 Gaming Industry Transition and Fragmentation 3.8.4 Gaming Sector and Business Model 3.8.5 Value vs. Volume Regions 3.9 Wearable Gaming 3.9.1 Smartwatch as Wearable Gaming Platform 3.9.1.1 Pervasiveness 3.9.1.2 Interface 3.9.2 Potential Platform Analysis 3.9.2.1 Mind Pirate 3.9.2.2 OBJE (Obscene Interactive) 3.9.2.3 Oculus Rift 3.9.2.4 Sony 3.9.3 Privacy concerns 4.0 Company Analysis 4.1 Mobile Game Developer and Publisher 4.1.1 Activision Blizzard 4.1.2 Alphabet (Google) 4.1.3 Apple 4.1.4 Electronic Arts 4.1.5 Gameloft SE 4.1.6 Games Inc. 4.1.7 Take-Two Interactive Software 4.1.8 Glu Mobile 4.1.9 GungHo Online Entertainment 4.1.10 IBM corporation 4.1.11 InMobi 4.1.12 Kabam Games 4.1.13 MocoSpace 4.1.14 NetEase 4.1.15 Nintendo 4.1.16 Oracle corporation 4.1.17 Rovio Entertainment 4.1.18 Sony Interactive Entertainment 4.1.19 Supercell Oy 4.1.20 Tencent Holdings 4.1.21 The Walt Disney Company 4.1.22 Ubisoft Entertainment SA 4.1.23 Zynga 4.1.24 Halfbrick 4.1.25 Capcom 4.1.26 Namco Bandai 4.1.27 Gamevil (Com2uS) 4.1.28 Zeptolab 4.1.29 Square Enix 4.1.30 Gameprom 4.1.31 Kairosoft 4.1.32 Konami 4.1.33 GREE 4.1.34 DeNA 4.1.35 Sina Weibo 4.1.36 Papaya Mobile 4.1.37 Hungama Games 4.1.38 Anino mobile 4.1.39 Socialpoint 4.1.40 Agate Studio 4.1.41 Renren 4.1.42 Kaixin001 4.1.43 51.Com 4.1.44 Mixi 4.1.45 Cyworld 4.1.46 Bebo 4.1.47 Amazon 4.1.48 Gaia Online 4.1.49 Badoo 4.1.50 Chillingo 4.1.51 KakaoTalk 4.1.52 Line 4.1.53 Wandoujia 4.1.54 Baidu App store 4.1.55 Facebook Games 4.1.56 Slide ME 4.1.57 GetJar 4.1.58 CodeNgo 4.1.59 Apps UK Ltd. 4.1.60 Anzhi 4.1.61 F-Droid 4.1.62 Cydia 4.1.63 Nvidia (Geoforce) 4.1.64 Nook App Store 4.1.65 Taobao App Market 4.1.66 Bemobi International 4.1.67 Mobango 4.1.68 Appitalism 4.1.69 Kongregate 4.1.70 Maopao 4.1.71 Alternative.To 4.1.72 360 Market 4.1.73 Xiaomi App store 4.1.74 One Store Corp. 4.1.75 MTNPlay 4.2 Gaming Service Management Provider 4.2.1 WildTangent 4.2.2 iWin 4.2.3 Twitch.TV 4.2.4 Appia 4.2.5 XSplit 4.3 Carrier Analysis 4.3.1 AT&T 4.3.2 Verizon 4.3.3 T-Mobile USA 4.3.4 Vodafone 4.3.5 EE 4.3.6 Telenor 4.3.7 NTT DoCoMo 4.3.8 KDDI au 4.3.9 China Mobile 4.3.10 China Unicom 4.3.11 China Telecom 4.3.12 Airtel (Bharti) 4.3.13 Vodafone Idea 4.3.14 SK Telecom 4.3.15 Telstra Mobile 4.3.16 Optus Mobile 4.3.17 MTS 4.3.18 Telkomsel 4.3.19 Indosat 4.3.20 Viettel 4.3.21 Globe Telecom 4.3.22 Maxis 4.3.23 SingTel Mobile 4.3.24 AIS 4.3.25 DTAC 4.3.26 Etisalat 4.3.27 Cellcom 5.0 Market Analysis and Forecasts 2022 – 2027 5.1 Mobile Gaming Market 2022 – 2027 5.1.1 Global Mobile Gaming Market 5.1.2 Global Mobile Gaming Market by Platform 5.1.2.1 Global Mobile Gaming Market by Hardware Type 5.1.2.2 Global Mobile Gaming by Software Type 5.1.2.2.1 Global Mobile Gaming Software Market by Gaming Apps Type 5.1.2.2.2 Global Mobile Gaming Software Market by Gaming OS Type 5.1.2.3 Global Mobile Gaming Market by Gaming Service Type 5.1.2.3.1 Global Mobile Gaming Service Market by Consumer Payment Type 5.1.2.3.2 Global Mobile Gaming Branded Game Market by Industry Vertical 5.1.2.4 Global Mobile Gaming Market by Gaming Management Provider Type 5.1.3 Global Mobile Gaming Market by Stakeholder Type 5.1.4 Global Mobile Gaming Market by Gaming Technology Type 5.1.5 Global Mobile Gaming Market by Connectivity Type 5.1.6 Global Mobile Gaming Market by Enterprise Type 5.1.7 Global Mobile Gaming Market by Region 5.1.7.1 North America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country 5.1.7.2 APAC Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country 5.1.7.3 Europe Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country 5.1.7.4 Latin America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country 5.1.7.5 MEA Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country 5.2 Mobile Gamer 2022 – 2027 5.2.1 Global Mobile Gamer 5.2.2 Global Mobile Gamer by Device Type 5.2.3 Global Mobile Gamer by Casual vs. Regular 5.2.4 Global Mobile Gamer by Game Category 5.2.5 Global Mobile Gamer by Gaming OS Type 5.2.6 Global Mobile Gamer by Game Payment Type 5.2.7 Global Mobile Gamer by DAU vs. WAU vs. MAU 5.2.8 Global Mobile Gamer by Gaming Technology Type 5.2.9 Global Mobile Gamer by Connectivity Type 5.2.10 Global Mobile Gamer by Regions 5.2.10.1 APAC Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country 5.2.10.2 North America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country 5.2.10.3 Europe Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country 5.2.10.4 Latin America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country 5.2.10.5 MEA Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country 5.3 Mobile Gamer: Demography Analysis 2022 – 2027 5.3.1 Mobile Gaming Yearly ARPU vs. ARPPU 5.3.2 Mobile Gaming Monthly ARPU vs. ARPPU 5.3.3 Mobile Gamer by Male vs. Female 5.3.4 Mobile Gamer by Age Bracket 5.3.5 Mobile Gamer by Yearly Income Bracket 5.3.6 Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket 5.3.7 Gaming Device Preference by Broadband Household and Age Brackets 5.3.8 Tablet Gamer Statistics 5.3.9 Virtual Goods Spending Pattern 5.3.10 Virtual Goods Unique Payer 5.3.11 Game Play Frequency 5.3.12 Game Purchase and Plan to Purchase 5.3.13 Freemium Gamer Upgrade: Free to Paid Game 5.3.14 In-Game Content Purchase 5.3.15 Social Game Play Percent 5.3.16 Social Game Play: DAU vs. WAU vs. MAU 5.3.17 Game Recommendation to Others 5.3.18 Game Genre Preference by Gender 5.3.19 Gaming Time Spend Ratio 5.3.20 Game Play Duration 5.3.21 Mobile Time Spend (Except Voice) 5.3.22 Game Play Activity Change Ratio 5.3.23 Mobile Game Play Increase Factor 5.3.24 Mobile Game Play User Benefit 5.3.25 Mobile Game Play Influence Source 5.3.26 Mobile Game Keeping Ratio by Device 5.3.27 DAU Mobile Gamer by OS 5.3.28 Mobile Gaming OS: Time Spend vs. Dedication 5.3.29 Mobile Game Play Location 5.3.30 Mobile Game Play Location in Home 5.3.31 Mobile Game Genre Interest: On-the-Go 5.3.32 Popular Mobile Game Category 5.3.33 Mobile Game Acquisition Method 5.3.34 Cross Platform Game Play 5.3.35 Game Deployment Ratio 5.3.36 Mobile Game Developer by Age Bracket 5.3.37 Day-time consumption on writing Mobile Game Apps 5.3.38 Game Developer Demography by OS 5.3.39 Game Developer Preference over Platform 5.3.40 Game Developers believe Over Brand Game 5.3.41 Gaming App vs. Other App Preference 5.3.42 Revenue Generation by Gaming App vs. Other App 5.3.43 Mobile User Using Mobile Apps 5.3.44 Social Gaming ARPU by Company 5.3.45 App Usage: Game vs. Others 5.3.46 Mobile App User Time Spend Ratio 5.3.47 Spending on Gaming App by OS 5.3.48 Mobile Game Percent by Game Category 5.3.49 Mobile Game Feature Adoption 5.3.50 Mobile Game Feature Influence 5.3.51 Mobile Game Download: Free vs. Paid 5.3.52 Mobile Game Title: Free vs. Paid 5.3.53 Mobile Game Price 5.3.54 Mobile Game Download: OTI vs. OTA 5.3.55 Mobile Game Distribution: OTI vs. OTA 5.3.56 Mobile Game Download by OS 5.3.57 Mobile Game Download by Individual Gamer 5.3.58 Profitable Mobile Game Ratio 5.3.59 Smartphone Market Share 5.3.60 Tablet Market Share 6.0 Conclusions and Recommendations Figures Figure 1: NOVA3 - Near Orbit Vanguard Alliance Figure 2: My Town 2: Location Based City Building Figure 3: Life is Crime: Social Location based Mobile Game Figure 4: Fruit Ninja: Mobile Video Game Figure 5: Mobile Cloud Gaming Network Infrastructure Figure 6: Mobile Casual Game: Angry Birds Figure 7: Snoopy Street: Free-to-Play Game Figure 8: Mobile Casino Games Example Figure 9: Simulation based Gamification Training Game Figure 10: Fake Angry Birds Game in China Figure 11: Fruit Ninja Pirated Version in China Figure 12: iPhone Smurf Village Piracy in China Figure 13: Where is My Water Game Piracy Figure 14: Kompu Gacha Game Figure 15: Privacy Points on PrivacyVille Figure 16: In-Game Malware Work Process Figure 17: In-Game Scam: Currency vs. Lead Generation Figure 18: SLAP!: Original vs. Copy Version Figure 19: Offshore Opportunity in Mobile Game Design Process Figure 20: Mobile Gaming Ecosystem Structure Figure 21: App store Game Publishing Framework Figure 22: SNS Portal Game Publishing Framework Figure 23: Mobile Gaming Value Chain Framework and Revenue Figure 24: Mobile Game OTI vs. OTA Distribution Framework Figure 25: Conversion Funnel Metrics Figure 26: Mobile Game Life Cycle Figure 27: Game Analytics Approach Figure 28: Viral vs. Retention Metrics Figure 29: Retention Metrics Figure 30: Business Monetization Metrics Checklist Figure 31: F2P Mobile Social Game Design Framework Figure 32: Framework to Identify the Psychology Figure 33: Social Game Viral Loop Figure 34: Mobile Social Gamer Engagement Day 1 - 11 Figure 35: Social Game: 7day + Engagement Figure 36: Mobile Game Pricing Model Figure 37: 3D Action-Adventure Game Dead Space Figure 38: MyNuMo Blackjack: iOS Mobile Casino Game Figure 39: Mobile Sports Game MADDEN NFL 12 Figure 40: Angry Birds: Casual Strategy Puzzle Game Figure 41: Mobile Arcade Style War Game Boom Figure 42: Racing Moto: Fast Paced Racing Game Figure 43: Nightclub City vs. Party Central Case Figure 44: Game Performance Monitor: Retention Funnel Figure 45: Apps Category vs. Gaming Apps Usage Figure 46: Communal Gameplay Trend Figure 47: Communal Game Revenue Trend Figure 48: Gaming Investment Trend in Sectors Figure 49: Value vs. Volume Region Chart Figure 50: Google Play Store Games 2010 – 2021 Figure 51: Google Play Store Average Price Apps vs. Games Figure 52: Apple Store Games 2009 – 2021 Figure 53: Apple Store Average Price Apps vs. Games Figure 54: Mixi Park with 3D Avatar Figure 55: Global Mobile Gaming Market 2022 – 2027 Figure 56: Global Mobile Gaming Market by Platform 2022 – 2027 Figure 57: Global Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 58: Global Mobile Gaming by Infrastructure Software Type 2022 – 2027 Figure 59: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 60: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 61: Global Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 62: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 63: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 64: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 65: Global Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 66: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 67: Global Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 68: Global Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 69: Global Mobile Gaming Market by Region 2022 – 2027 Figure 70: North America Mobile Gaming Market by Platform 2022 – 2027 Figure 71: North America Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 72: North America Mobile Gaming Market by Infrastructure Software Type 2022 – 2027 Figure 73: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 74: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 75: North America Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 76: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 77: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 78: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 79: North America Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 80: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 81: North America Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 82: North America Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 83: North America Mobile Gaming Market by Country 2022 – 2027 Figure 84: APAC Mobile Gaming Market by Platform 2022 – 2027 Figure 85: APAC Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 86: APAC Mobile Gaming Market by Infrastructure Software Type 2022 – 2027 Figure 87: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 88: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 89: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 90: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 91: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 92: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 93: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 94: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 95: APAC Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 96: APAC Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 97: APAC Mobile Gaming Market by Country 2022 – 2027 Figure 98: Europe Mobile Gaming Market by Platform 2022 – 2027 Figure 99: Europe Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 100: Europe Mobile Gaming Market by Software Type 2022 – 2027 Figure 101: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 102: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 103: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 104: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 105: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 106: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 107: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 108: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 109: Europe Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 110: Europe Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 111: Europe Mobile Gaming Market by Country 2022 – 2027 Figure 112: Latin America Mobile Gaming Market by Platform 2022 – 2027 Figure 113: Latin America Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 114: Latin America Mobile Gaming Market by Software Type 2022 – 2027 Figure 115: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 116: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 117: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 118: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 119: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 120: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 121: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 122: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 123: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 124: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 125: Latin America Mobile Gaming Market by Country 2022 – 2027 Figure 126: MEA Mobile Gaming Market by Platform 2022 – 2027 Figure 127: MEA Mobile Gaming Market by Hardware Type 2022 – 2027 Figure 128: MEA Mobile Gaming by Software Type 2022 – 2027 Figure 129: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Figure 130: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Figure 131: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2027 Figure 132: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Figure 133: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Figure 134: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Figure 135: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2027 Figure 136: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Figure 137: MEA Mobile Gaming Market by Connectivity Type 2022 – 2027 Figure 138: MEA Mobile Gaming Market by Enterprise Type 2022 – 2027 Figure 139: MEA Mobile Gaming Market by Country 2022 – 2027 Figure 140: Global Mobile Gamer 2022 – 2027 Figure 141: Global Mobile Gamer by Device Type 2022 – 2027 Figure 142: Global Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 143: Global Mobile Gamer by Game Category 2022 – 2027 Figure 144: Global Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 145: Global Mobile Gamer by Game Payment Type 2022 – 2027 Figure 146: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 147: Global Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 148: Global Mobile Gamer by Connectivity Type 2022 – 2027 Figure 149: Global Mobile Gamer by Regions 2022 – 2027 Figure 150: APAC Mobile Gamer by Device Type 2022 – 2027 Figure 151: APAC Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 152: APAC Mobile Gamer by Game Category 2022 – 2027 Figure 153: APAC Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 154: APAC Mobile Gamer by Game Payment Type 2022 – 2027 Figure 155: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 156: APAC Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 157: APAC Mobile Gamer by Connectivity Type 2022 – 2027 Figure 158: APAC Mobile Gamer by Country 2022 – 2027 Figure 159: North America Mobile Gamer by Device Type 2022 – 2027 Figure 160: North America Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 161: North America Mobile Gamer by Game Category 2022 – 2027 Figure 162: North America Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 163: North America Mobile Gamer by Game Payment Type 2022 – 2027 Figure 164: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 165: North America Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 166: North America Mobile Gamer by Connectivity Type 2022 – 2027 Figure 167: North America Mobile Gamer by Country 2022 – 2027 Figure 168: Europe Mobile Gamer by Device Type 2022 – 2027 Figure 169: Europe Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 170: Europe Mobile Gamer by Game Category 2022 – 2027 Figure 171: Europe Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 172: Europe Mobile Gamer by Game Payment Type 2022 – 2027 Figure 173: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 174: Europe Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 175: Europe Mobile Gamer by Connectivity Type 2022 – 2027 Figure 176: Europe Mobile Gamer by Country 2022 – 2027 Figure 177: Latin America Mobile Gamer by Device Type 2022 – 2027 Figure 178: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 179: Latin America Mobile Gamer by Game Category 2022 – 2027 Figure 180: Latin America Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 181: Latin America Mobile Gamer by Game Payment Type 2022 – 2027 Figure 182: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 183: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 184: Latin America Mobile Gamer by Connectivity Type 2022 – 2027 Figure 185: Latin America Mobile Gamer by Country 2022 – 2027 Figure 186: MEA Mobile Gamer by Device Type 2022 – 2027 Figure 187: MEA Mobile Gamer by Casual vs. Regular 2022 – 2027 Figure 188: MEA Mobile Gamer by Game Category 2022 – 2027 Figure 189: MEA Mobile Gamer by Gaming OS Type 2022 – 2027 Figure 190: MEA Mobile Gamer by Game Payment Type 2022 – 2027 Figure 191: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Figure 192: MEA Mobile Gamer by Gaming Technology Type 2022 – 2027 Figure 193: MEA Mobile Gamer by Connectivity Type 2022 – 2027 Figure 194: MEA Mobile Gamer by Country 2022 – 2027 Figure 195: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2027 Figure 196: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2027 Figure 197: Mobile Gamer by Male vs. Female 2022 – 2027 Figure 198: Mobile Gamer by Age Bracket 2022 – 2027 Figure 199: Mobile Gamer by Yearly Income Bracket 2022 – 2027 Figure 200: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket Figure 201: Gaming Device Preference by Broadband Household and Age Brackets Figure 202: Tablet Gamer Statistics Figure 203: Virtual Goods Spending Pattern Figure 204: Virtual Goods Unique Payer Figure 205: Game Play Frequency Figure 206: Game Purchase and Plan to Purchase Figure 207: Freemium Gamer Upgrade: Free to Paid Game Figure 208: In-Game Content Purchase Figure 209: Social Game Play Percent Figure 210: Social Game Play: DAU vs. WAU vs. MAU Figure 211: Game Recommendation to Others Figure 212: Gaming Time Spend Ratio Figure 213: Game Play Duration Figure 214: Mobile Time Spend (Except Voice) Figure 215: Game Play Activity Change Ratio Figure 216: Mobile Game Play Increase Factor Figure 217: Mobile Game Play User Benefit Figure 218: Mobile Game Play Influence Source Figure 219: Mobile Game Keeping Ratio by Device Figure 220: DAU Mobile Gamer by OS Figure 221: Mobile Gaming OS: Time Spend vs. Dedication Figure 222: Mobile Game Play Location Figure 223: Mobile Game Play Location in Home Figure 224: Mobile Game Genre Interest: On-the-Go Figure 225: Popular Mobile Game Category Figure 226: Mobile Game Acquisition Method Figure 227: Cross Platform Game Play Figure 228: Game Deployment Ratio Figure 229: Mobile Game Developer by Age Bracket Figure 230: Day-time consumption on writing Mobile Game Apps Figure 231: Game Developer Demography by OS Figure 232: Game Developer Preference over Platform Figure 233: Game Developers believe Over Brand Game Figure 234: Gaming App vs. Other App Preference Figure 235: Revenue Generation by Gaming App vs. Other App Figure 236: Mobile User Using Mobile Apps Figure 237: Social Gaming ARPU by Company Figure 238: App Usage: Game vs. Others Figure 239: Mobile App User Time Spend Ratio Figure 240: Spending on Gaming App by OS Figure 241: Mobile Game Percent by Game Category Figure 242: Mobile Game Feature Adoption Figure 243: Mobile Game Feature Influence Figure 244: Mobile Game Download: Free vs. Paid Figure 245: Mobile Game Title: Free vs. Paid Figure 246: Mobile Game Price Figure 247: Mobile Game Download: OTI vs. OTA Figure 248: Mobile Game Distribution: OTI vs. OTA Figure 249: Mobile Game Download by OS Figure 250: Mobile Game Download by Individual Gamer Figure 251: Profitable Mobile Game Download by Ratio Figure 252: Smartphone Market Share Figure 253: Tablet Market Share Tables Table 1: Mobile Casual Game: iOS vs. Android Table 2: Google Play vs. Apple Store Distribution Table 3: Brand Monetization Metrics Table 4: Mobile Gaming Strategies Table 5: Revenue Sources vs. Cost Items Table 6: Game Balancing Method Table 7: Parameters to Balance Need Bragging Approach Table 8: Mobile Social Game Costs vs. Revenue Table 9: Value vs. Volume Market Feature Table 10: Google Play Store Games 2010 – 2021 Table 11: Apple Store Games 2009 – 2021 Table 12: Global Mobile Gaming Market by Platform 2022 – 2027 Table 13: Global Mobile Gaming Market by Hardware Type 2022 – 2027 Table 14: Global Mobile Gaming by Software Type 2022 – 2027 Table 15: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 16: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 17: Global Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 18: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 19: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 20: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 21: Global Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 22: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 23: Global Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 24: Global Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 25: Global Mobile Gaming Market by Region 2022 – 2027 Table 26: North America Mobile Gaming Market by Platform 2022 – 2027 Table 27: North America Mobile Gaming Market by Hardware Type 2022 – 2027 Table 28: North America Mobile Gaming by Software Type 2022 – 2027 Table 29: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 30: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 31: North America Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 32: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 33: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 34: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 35: North America Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 36: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 37: North America Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 38: North America Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 39: North America Mobile Gaming Market by Country 2022 – 2027 Table 40: APAC Mobile Gaming Market by Platform 2022 – 2027 Table 41: APAC Mobile Gaming Market by Hardware Type 2022 – 2027 Table 42: APAC Mobile Gaming Market by Software Type 2022 – 2027 Table 43: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 44: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 45: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 46: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 47: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 48: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 49: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 50: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 51: APAC Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 52: APAC Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 53: APAC Mobile Gaming Market by Country 2022 – 2027 Table 54: Europe Mobile Gaming Market by Platform 2022 – 2027 Table 55: Europe Mobile Gaming Market by Hardware Type 2022 – 2027 Table 56: Europe Mobile Gaming Market by Software Type 2022 – 2027 Table 57: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 58: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 59: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 60: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 61: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 62: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 63: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 64: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 65: Europe Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 66: Europe Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 67: Europe Mobile Gaming Market by Country 2022 – 2027 Table 68: Latin America Mobile Gaming Market by Platform 2022 – 2027 Table 69: Latin America Mobile Gaming Market by Hardware Type 2022 – 2027 Table 70: Latin America Mobile Gaming Market by Software Type 2022 – 2027 Table 71: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 72: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 73: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 74: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 75: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 76: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 77: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 78: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 79: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 80: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 81: Latin America Mobile Gaming Market by Country 2022 – 2027 Table 82: MEA Mobile Gaming Market by Platform 2022 – 2027 Table 83: MEA Mobile Gaming Market by Hardware Type 2022 – 2027 Table 84: MEA Mobile Gaming by Software Type 2022 – 2027 Table 85: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027 Table 86: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2027 Table 87: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2027 Table 88: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027 Table 89: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027 Table 90: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027 Table 91: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2027 Table 92: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2027 Table 93: MEA Mobile Gaming Market by Connectivity Type 2022 – 2027 Table 94: MEA Mobile Gaming Market by Enterprise Type 2022 – 2027 Table 95: MEA Mobile Gaming Market by Contry 2022 – 2027 Table 96: Global Mobile Gamer by Device Type 2022 – 2027 Table 97: Global Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 98: Global Mobile Gamer by Game Category 2022 – 2027 Table 99: Global Mobile Gamer by Gaming OS Type 2022 – 2027 Table 100: Global Mobile Gamer by Game Payment Type 2022 – 2027 Table 101: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 102: Global Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 103: Global Mobile Gamer by Connectivity Type 2022 – 2027 Table 104: Global Mobile Gamer by Regions 2022 – 2027 Table 105: APAC Mobile Gamer by Device Type 2022 – 2027 Table 106: APAC Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 107: APAC Mobile Gamer by Game Category 2022 – 2027 Table 108: APAC Mobile Gamer by Gaming OS Type 2022 – 2027 Table 109: APAC Mobile Gamer by Game Payment Type 2022 – 2027 Table 110: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 111: APAC Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 112: APAC Mobile Gamer by Connectivity Type 2022 – 2027 Table 113: APAC Mobile Gamer by Country 2022 – 2027 Table 114: North America Mobile Gamer by Device Type 2022 – 2027 Table 115: North America Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 116: North America Mobile Gamer by Game Category 2022 – 2027 Table 117: North America Mobile Gamer by Gaming OS Type 2022 – 2027 Table 118: North America Mobile Gamer by Game Payment Type 2022 – 2027 Table 119: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 120: North America Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 121: North America Mobile Gamer by Connectivity Type 2022 – 2027 Table 122: North America Mobile Gamer by Country 2022 – 2027 Table 123: Europe Mobile Gamer by Device Type 2022 – 2027 Table 124: Europe Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 125: Europe Mobile Gamer by Game Category 2022 – 2027 Table 126: Europe Mobile Gamer by Gaming OS Type 2022 – 2027 Table 127: Europe Mobile Gamer by Game Payment Type 2022 – 2027 Table 128: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 129: Europe Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 130: Europe Mobile Gamer by Connectivity Type 2022 – 2027 Table 131: Europe Mobile Gamer by Country 2022 – 2027 Table 132: Latin America Mobile Gamer by Device Type 2022 – 2027 Table 133: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 134: Latin America Mobile Gamer by Game Category 2022 – 2027 Table 135: Latin America Mobile Gamer by Gaming OS Type 2022 – 2027 Table 136: Latin America Mobile Gamer by Game Payment Type 2022 – 2027 Table 137: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 138: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 139: Latin America Mobile Gamer by Connectivity Type 2022 – 2027 Table 140: Latin America Mobile Gamer by Country 2022 – 2027 Table 141: MEA Mobile Gamer by Device Type 2022 – 2027 Table 142: MEA Mobile Gamer by Casual vs. Regular 2022 – 2027 Table 143: MEA Mobile Gamer by Game Category 2022 – 2027 Table 144: MEA Mobile Gamer by Gaming OS Type 2022 – 2027 Table 145: MEA Mobile Gamer by Game Payment Type 2022 – 2027 Table 146: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027 Table 147: MEA Mobile Gamer by Gaming Technology Type 2022 – 2027 Table 148: MEA Mobile Gamer by Connectivity Type 2022 – 2027 Table 149: MEA Mobile Gamer by Country 2022 – 2027 Table 150: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2027 Table 151: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2027 Table 152: Mobile Gamer by Male vs. Female 2022 – 2027 Table 153: Mobile Gamer by Age Bracket 2022 – 2027 Table 154: Mobile Gamer by Yearly Income Bracket 2022 – 2027 Table 155: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket Table 156: Gaming Device Preference by Broadband Household and Age Brackets Table 157: Tablet Gamer Statistics Table 158: Virtual Goods Spending Pattern Table 159: Virtual Goods Unique Payer Table 160: Game Play Frequency Table 161: Game Purchase and Plan to Purchase Table 162: Freemium Gamer Upgrade: Free to Paid Game Table 163: In-Game Content Purchase Table 164: Social Game Play Percent Table 165: Social Game Play: DAU vs. WAU vs. MAU Table 166: Game Recommendation to Others Table 167: Game Genre Preference by Gender Table 168: Gaming Time Spend Ratio Table 169: Game Play Duration Table 170: Mobile Time Spend (Except Voice) Table 171: Game Play Activity Change Ratio Table 172: Mobile Game Play Increase Factor Table 173: Mobile Game Play User Benefit Table 174: Mobile Game Play Influence Source Table 175: Mobile Game Keeping Ratio by Device Table 176: DAU Mobile Gamer by OS Table 177: Mobile Gaming OS: Time Spend vs. Dedication Table 178: Mobile Game Play Location Table 179: Mobile Game Play Location in Home Table 180: Mobile Game Genre Interest: On-the-Go Table 181: Popular Mobile Game Category Table 182: Mobile Game Acquisition Method Table 183: Cross Platform Game Play Table 184: Game Deployment Ratio Table 185: Mobile Game Developer by Age Bracket Table 186: Day-time consumption on writing Mobile Game Apps Table 187: Game Developer Demography by OS Table 188: Game Developer Preference over Platform Table 189: Game Developers believe Over Brand Game Table 190: Gaming App vs. Other App Preference Table 191: Revenue Generation by Gaming App vs. Other App Table 192: Mobile User Using Mobile Apps Table 193: Social Gaming ARPU by Company Table 194: App Usage: Game vs. Others Table 195: Mobile App User Time Spend Ratio Table 196: Spending on Gaming App by OS Table 197: Mobile Game Percent by Game Category Table 198: Mobile Game Feature Adoption Table 199: Mobile Game Feature Influence Table 200: Mobile Game Download: Free vs. Paid Table 201: Mobile Game Title: Free vs. Paid Table 202: Mobile Game Price Table 203: Mobile Game Download: OTI vs. OTA Table 204: Mobile Game Distribution: OTI vs. OTA Table 205: Mobile Game Download by OS Table 206: Mobile Game Download by Individual Gamer Table 207: Profitable Mobile Game Ratio Table 208: Smartphone Market Share Table 209: Tablet Market Share
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