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モバイルゲームの世界市場:技術、プラットフォーム、コネクティビティタイプ、エコシステムのステークホルダー別 2022年〜2027年


Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 – 2027

概要 本レポートは、世界のモバイルゲームの機会について包括的に分析したものです。モバイルゲーム事業への洞察と、現在の制限、課題、機会の分析を提供しています。現在および将来のモバイ... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Mind Commerce
マインドコマース
2022年6月22日 US$2,500
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概要
本レポートは、世界のモバイルゲームの機会について包括的に分析したものです。モバイルゲーム事業への洞察と、現在の制限、課題、機会の分析を提供しています。現在および将来のモバイルゲーム技術、新メディア、モバイルゲームビジネスとのダイナミクスを評価しています。
 
モバイルゲーム開発スタジオ、ローカルアプリストアやソーシャルネットワークを含むパブリッシング企業、ゲームエコノミー管理企業、モバイルゲームビジネスモデルとドライバー、世界とゲームビジネスの展望、モバイルネットワーク事業者などを収録しています。
 
人口統計やゲームタイプ別、デバイスタイプ別、接続タイプ別などの嗜好分析など、幅広いユーザー分析を収録しています。また、年齢、性別、収入、消費習慣ごとの比較分析も含まれています。
 
レポート調査結果の抜粋
  • モバイルソーシャルゲームが最も高い市場シェアを占める
  • ブランドゲーム分野では小売業界が最も早く採用する
  • ゲームサービス分野では消費者決済が最も高い市場シェアを占める
  • ゲーム管理プロバイダは予測期間中に最も高いCAGRを経験する
現在、モバイルゲームプラットフォームのユーザー数はスマートフォンがトップですが、有料収益化、マイクロ取引、広告ではタブレットが高い割合を占めて
います。
 
タブレット端末はコンソール端末と実質的な競争を始めており、近い将来コンソール端末を追い抜く可能性があります。タブレットは現在、魅力的なミッドコアゲームプラットフォームとなっています。
 
アプリストアやSNSポータルの普及は、モバイルゲーム市場の発展に大きく寄与しています。開発者は、アプリストアを通じてゲームを直接販売できるようになり、ソーシャルコミュニティを構築して、収益化の幅を広げることができるようになりました。クラウドベースのパブリッシングにより、マルチスクリーンパブリッシングと、モバイル、コンソール、モバイルデバイスでのシームレスなゲームプレイが可能になり、モバイルゲームが大きく発展しました。
 
掲載企業
  • 360 Market
  • 51.Com
  • Activision Blizzard
  • Agate Studio
  • Airtel (Bharti)
  • AIS
  • Alphabet (Google)
  • Alternative.To
  • Amazon
  • Anino mobile
  • Anzhi
  • Appia
  • Appitalism
  • Apple
  • Apps UK Ltd.
  • AT&T
  • Badoo
  • Baidu App store
  • Bebo
  • Bemobi International
  • Capcom
  • Cellcom
  • Chillingo
  • China Mobile
  • China Telecom
  • China Unicom
  • CodeNgo
  • Cydia
  • Cyworld
  • DeNA
  • DTAC
  • EE
  • Electronic Arts
  • Etisalat
  • Facebook Games
  • F-Droid
  • Gaia Online
  • Gameloft SE
  • Gameprom
  • Games Inc.
  • Gamevil (Com2uS)
  • GetJar
  • Globe Telecom
  • Glu Mobile
  • GREE
  • GungHo Online Entertainment
  • Halfbrick
  • Hungama Games
  • IBM corporation
  • Indosat
  • InMobi
  • iWin
  • Kabam Games
  • Kairosoft
  • Kaixin001
  • KakaoTalk
  • KDDI au
  • Konami
  • Kongregate
  • Line
  • Maopao
  • Maxis
  • Mixi
  • Mobango
  • MocoSpace
  • MTNPlay
  • MTS
  • Namco Bandai
  • NetEase
  • Nintendo
  • Nook App Store
  • NTT DoCoMo
  • Nvidia (Geoforce)
  • One Store Corp.
  • Optus Mobile
  • Oracle corporation
  • Papaya Mobile
  • Renren
  • Rovio Entertainment
  • Sina Weibo
  • SingTel Mobile
  • SK Telecom
  • Slide ME
  • Socialpoint
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell Oy
  • Take-Two Interactive Software
  • Taobao App Market
  • Telenor
  • Telkomsel
  • Telstra Mobile
  • Tencent Holdings
  • The Walt Disney Company
  • T-Mobile USA
  • Twitch.TV
  • Ubisoft Entertainment SA
  • Verizon
  • Viettel
  • Vodafone
  • Vodafone Idea
  • Wandoujia
  • WildTangent
  • Xiaomi App store
  • XSplit
  • Zeptolab
  • Zynga

 



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目次

 

 

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Summary

この調査レポートは、世界のモバイルゲームの機会について詳細に調査・分析しています。現在および将来のモバイルゲーム技術、新メディア、モバイルゲームビジネスとのダイナミクスを評価しています。また、人口統計やゲームタイプ別、デバイスタイプ別、接続タイプ別などの嗜好分析など、幅広いユーザー分析を収録しています。
 
主な掲載内容(目次より抜粋)
  • 技術とアプリケーションの分析
  • 企業分析
  • 市場分析と2022年~2027年の予測
 
Overview:
This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business.
 
The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, global and gaming business prospects, and mobile network operators.
 
The report includes extensive user analysis including demographics and preference analysis by game type, device type, connection type and more. It includes comparative analysis by age, gender, income and spending habits.
 
Select Report Findings:
  • Mobile social game will hold highest market share
  • Retail industry will be the fast adopter in branded game segment
  • Consumer payment will be the highest market share within gaming service segment
  • Gaming Management provider will experience highest CAGR during forecasted period
Today smartphones lead the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transactions and advertising. Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.
 
The proliferation of app store and social networking site portals has greatly contributed to the development of the mobile gaming market. Developers can now sell games directly through the app store and can build social communities that lead to greater scope for monetization. Cloud based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly.
 
Companies in Report:
  • 360 Market
  • 51.Com
  • Activision Blizzard
  • Agate Studio
  • Airtel (Bharti)
  • AIS
  • Alphabet (Google)
  • Alternative.To
  • Amazon
  • Anino mobile
  • Anzhi
  • Appia
  • Appitalism
  • Apple
  • Apps UK Ltd.
  • AT&T
  • Badoo
  • Baidu App store
  • Bebo
  • Bemobi International
  • Capcom
  • Cellcom
  • Chillingo
  • China Mobile
  • China Telecom
  • China Unicom
  • CodeNgo
  • Cydia
  • Cyworld
  • DeNA
  • DTAC
  • EE
  • Electronic Arts
  • Etisalat
  • Facebook Games
  • F-Droid
  • Gaia Online
  • Gameloft SE
  • Gameprom
  • Games Inc.
  • Gamevil (Com2uS)
  • GetJar
  • Globe Telecom
  • Glu Mobile
  • GREE
  • GungHo Online Entertainment
  • Halfbrick
  • Hungama Games
  • IBM corporation
  • Indosat
  • InMobi
  • iWin
  • Kabam Games
  • Kairosoft
  • Kaixin001
  • KakaoTalk
  • KDDI au
  • Konami
  • Kongregate
  • Line
  • Maopao
  • Maxis
  • Mixi
  • Mobango
  • MocoSpace
  • MTNPlay
  • MTS
  • Namco Bandai
  • NetEase
  • Nintendo
  • Nook App Store
  • NTT DoCoMo
  • Nvidia (Geoforce)
  • One Store Corp.
  • Optus Mobile
  • Oracle corporation
  • Papaya Mobile
  • Renren
  • Rovio Entertainment
  • Sina Weibo
  • SingTel Mobile
  • SK Telecom
  • Slide ME
  • Socialpoint
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell Oy
  • Take-Two Interactive Software
  • Taobao App Market
  • Telenor
  • Telkomsel
  • Telstra Mobile
  • Tencent Holdings
  • The Walt Disney Company
  • T-Mobile USA
  • Twitch.TV
  • Ubisoft Entertainment SA
  • Verizon
  • Viettel
  • Vodafone
  • Vodafone Idea
  • Wandoujia
  • WildTangent
  • Xiaomi App store
  • XSplit
  • Zeptolab
  • Zynga

 



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Table of Contents

Table of Contents:
1.0 Executive Summary
2.0 Introduction
2.1 Defining Mobile Gaming
2.2 Mobile Gaming App Development
2.3 Gaming Platform Analysis
2.4 Strategic Market Impact Analysis
2.5 Mobile Gaming Apps Types
2.5.1 Multiplayer Mobile Gaming
2.5.2 Mobile Social Gaming
2.5.3 Mobile Location Based Gaming
2.5.4 Mobile Video Gaming
2.5.5 Mobile Cloud Gaming
2.5.6 Mobile Casual Gaming
2.5.7 Free-to-Play App
2.5.8 Mobile Casino Gaming
2.5.9 Gamification App
2.6 Market Dynamic Analysis
2.6.1 Market Growth Driver Analysis
2.6.2 Market Limitation Analysis
2.7 Regulation and Fraud Analysis
2.7.1 Mobile Game Piracy and Virtual Currency Scam
2.7.2 Mobile Social Gambling Ban in Japan
2.7.3 Geographic Implication of Antipiracy Law
2.7.3.1 Japan
2.7.3.2 Russia
2.7.3.3 China
2.7.4 Zynga with PrivacyVille
2.7.5 Cyber Criminal Attack on Mobile Social Game
2.7.6 In-Game Scam Debate in Mobile Social Game
2.7.7 Open Web to Save DMCA: MiniMega vs. TomKid Game
2.7.8 RMT and Gold Farming Regulation
2.7.9 Offshore Opportunity in Asia
2.8 Value Chain Analysis
2.8.1 Mobile Game Developer
2.8.2 Mobile Game Publisher and Service Aggregators
2.8.3 Sales Channel and Platform Providers
2.8.4 Telecom Operators
2.8.5 Hardware Manufacturer
2.8.6 New Entrants Role
2.8.6.1 Technical and Legal Role of Technology Provider
2.8.6.2 Virtual Goods and Currency Provider Role
2.8.6.3 Micro Transaction Solution Provider Role
2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation
2.9.1 Major Challenges in Fragmented Distribution
2.10 Monetization Metrics Analysis
2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel
2.10.2 Game Life Cycle and KPI
2.10.3 Gaming Analytics
2.10.4 Viral vs. Retention
2.10.5 Business Monetization Metrics
2.10.6 Brand Monetization Metrics
2.10.7 Game Monetization
2.10.7.1 Crowded Game Store
2.10.7.2 Player retention and Engagement
2.10.7.3 Premium Model
2.10.7.4 Opportunity for Game Maker
2.11 Mobile Social Game Design Framework
2.11.1 F2P Mobile Social Game Design Framework
2.11.2 Benefits for using framework
2.11.3 Nine Dimensions of the Framework
2.11.4 Adding Fun in Game Design
2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral
2.11.5.1 Gaming Apps Marketing
2.11.5.2 Video Marketing
2.11.6 Role of Smart TV and Location Targeting
2.11.7 Importance of Viral
2.12 Mobile Social Gamer Engagement Panorama
2.12.1 First 3 Days Dilemma
2.12.2 7 day + Dilemma
2.12.3 Rising Mobile Gaming Engagement
2.12.4 Blending game science with art
2.12.5 Empathy Game: New Wave of Engagement
2.13 Business Model Analysis
2.13.1 Key Mobile Gaming Strategies
2.13.2 Revenue Sources and Cost Items
2.13.3 Trendy Business Model
2.13.3.1 Virtual Items and Micro Transaction
2.13.3.2 In-Game Ad / Branded Games
2.13.3.3 Subscription/Bundle Pack with Virtual Items Trading
2.13.3.4 In-Game Ad / Branded Game with In-Store Benefits
2.13.3.5 Premium Game with In-Store Benefits
2.13.3.6 Casino / Club Gambling Model
2.13.3.7 User Generated Model
2.13.3.8 Gamification Centric Model
2.13.4 Tips for Economic and Gamification in Business Model
2.13.4.1 Free entertainment illusion
2.13.4.2 Never set payment limit for user
2.13.4.3 Focus on detail activities
2.13.4.4 Recruit more players
2.13.4.5 Current Trend in Pricing Model
2.13.5 Advertising Model
2.13.5.1 CPC Advertising Model
2.13.5.2 CPI Advertising Model
2.13.5.3 Profitable CPI
2.13.5.4 Pricing of Virtual Goods
2.13.6 Building Mathematical Model to Set Price
2.13.7 Market Challenge and Game Balancing Method
3.0 Technology and Application Analysis
3.1 Gaming Hardware Analysis
3.2 Gaming Software Analysis
3.3 Gaming Service Analysis
3.4 Gaming Management Provider
3.5 Gaming Technology
3.5.1 Action and Adventure
3.5.2 Social Casino
3.5.3 Sports and Role Playing
3.5.4 Strategy and Brain
3.5.5 Arcade
3.5.6 Other Technologies
3.6 Connectivity Analysis
3.6.1 WiFi
3.6.2 Cellular (4G LTE/5G)
3.6.3 Wimax
3.6.4 Bluetooth/BLE
3.6.5 LPWAN Connectivity
3.7 Mobile Gaming Success Strategy Analysis
3.7.1 Features to Incorporate in Game
3.7.2 Popular vs. New Gaming IP
3.7.3 Mobile Game Production Cost
3.7.4 Successful Gaming IP line Creation
3.7.5 Minimize Marketing and User Acquisition Cost
3.7.6 Use of Monetization Strategies
3.8 Investment Trend Analysis
3.8.1 Second Screen including Mobile Devices and TV
3.8.2 Social vs. Game Network
3.8.3 Gaming Industry Transition and Fragmentation
3.8.4 Gaming Sector and Business Model
3.8.5 Value vs. Volume Regions
3.9 Wearable Gaming
3.9.1 Smartwatch as Wearable Gaming Platform
3.9.1.1 Pervasiveness
3.9.1.2 Interface
3.9.2 Potential Platform Analysis
3.9.2.1 Mind Pirate
3.9.2.2 OBJE (Obscene Interactive)
3.9.2.3 Oculus Rift
3.9.2.4 Sony
3.9.3 Privacy concerns
4.0 Company Analysis
4.1 Mobile Game Developer and Publisher
4.1.1 Activision Blizzard
4.1.2 Alphabet (Google)
4.1.3 Apple
4.1.4 Electronic Arts
4.1.5 Gameloft SE
4.1.6 Games Inc.
4.1.7 Take-Two Interactive Software
4.1.8 Glu Mobile
4.1.9 GungHo Online Entertainment
4.1.10 IBM corporation
4.1.11 InMobi
4.1.12 Kabam Games
4.1.13 MocoSpace
4.1.14 NetEase
4.1.15 Nintendo
4.1.16 Oracle corporation
4.1.17 Rovio Entertainment
4.1.18 Sony Interactive Entertainment
4.1.19 Supercell Oy
4.1.20 Tencent Holdings
4.1.21 The Walt Disney Company
4.1.22 Ubisoft Entertainment SA
4.1.23 Zynga
4.1.24 Halfbrick
4.1.25 Capcom
4.1.26 Namco Bandai
4.1.27 Gamevil (Com2uS)
4.1.28 Zeptolab
4.1.29 Square Enix
4.1.30 Gameprom
4.1.31 Kairosoft
4.1.32 Konami
4.1.33 GREE
4.1.34 DeNA
4.1.35 Sina Weibo
4.1.36 Papaya Mobile
4.1.37 Hungama Games
4.1.38 Anino mobile
4.1.39 Socialpoint
4.1.40 Agate Studio
4.1.41 Renren
4.1.42 Kaixin001
4.1.43 51.Com
4.1.44 Mixi
4.1.45 Cyworld
4.1.46 Bebo
4.1.47 Amazon
4.1.48 Gaia Online
4.1.49 Badoo
4.1.50 Chillingo
4.1.51 KakaoTalk
4.1.52 Line
4.1.53 Wandoujia
4.1.54 Baidu App store
4.1.55 Facebook Games
4.1.56 Slide ME
4.1.57 GetJar
4.1.58 CodeNgo
4.1.59 Apps UK Ltd.
4.1.60 Anzhi
4.1.61 F-Droid
4.1.62 Cydia
4.1.63 Nvidia (Geoforce)
4.1.64 Nook App Store
4.1.65 Taobao App Market
4.1.66 Bemobi International
4.1.67 Mobango
4.1.68 Appitalism
4.1.69 Kongregate
4.1.70 Maopao
4.1.71 Alternative.To
4.1.72 360 Market
4.1.73 Xiaomi App store
4.1.74 One Store Corp.
4.1.75 MTNPlay
4.2 Gaming Service Management Provider
4.2.1 WildTangent
4.2.2 iWin
4.2.3 Twitch.TV
4.2.4 Appia
4.2.5 XSplit
4.3 Carrier Analysis
4.3.1 AT&T
4.3.2 Verizon
4.3.3 T-Mobile USA
4.3.4 Vodafone
4.3.5 EE
4.3.6 Telenor
4.3.7 NTT DoCoMo
4.3.8 KDDI au
4.3.9 China Mobile
4.3.10 China Unicom
4.3.11 China Telecom
4.3.12 Airtel (Bharti)
4.3.13 Vodafone Idea
4.3.14 SK Telecom
4.3.15 Telstra Mobile
4.3.16 Optus Mobile
4.3.17 MTS
4.3.18 Telkomsel
4.3.19 Indosat
4.3.20 Viettel
4.3.21 Globe Telecom
4.3.22 Maxis
4.3.23 SingTel Mobile
4.3.24 AIS
4.3.25 DTAC
4.3.26 Etisalat
4.3.27 Cellcom
5.0 Market Analysis and Forecasts 2022 – 2027
5.1 Mobile Gaming Market 2022 – 2027
5.1.1 Global Mobile Gaming Market
5.1.2 Global Mobile Gaming Market by Platform
5.1.2.1 Global Mobile Gaming Market by Hardware Type
5.1.2.2 Global Mobile Gaming by Software Type
5.1.2.2.1 Global Mobile Gaming Software Market by Gaming Apps Type
5.1.2.2.2 Global Mobile Gaming Software Market by Gaming OS Type
5.1.2.3 Global Mobile Gaming Market by Gaming Service Type
5.1.2.3.1 Global Mobile Gaming Service Market by Consumer Payment Type
5.1.2.3.2 Global Mobile Gaming Branded Game Market by Industry Vertical
5.1.2.4 Global Mobile Gaming Market by Gaming Management Provider Type
5.1.3 Global Mobile Gaming Market by Stakeholder Type
5.1.4 Global Mobile Gaming Market by Gaming Technology Type
5.1.5 Global Mobile Gaming Market by Connectivity Type
5.1.6 Global Mobile Gaming Market by Enterprise Type
5.1.7 Global Mobile Gaming Market by Region
5.1.7.1 North America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
5.1.7.2 APAC Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
5.1.7.3 Europe Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
5.1.7.4 Latin America Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
5.1.7.5 MEA Mobile Gaming Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
5.2 Mobile Gamer 2022 – 2027
5.2.1 Global Mobile Gamer
5.2.2 Global Mobile Gamer by Device Type
5.2.3 Global Mobile Gamer by Casual vs. Regular
5.2.4 Global Mobile Gamer by Game Category
5.2.5 Global Mobile Gamer by Gaming OS Type
5.2.6 Global Mobile Gamer by Game Payment Type
5.2.7 Global Mobile Gamer by DAU vs. WAU vs. MAU
5.2.8 Global Mobile Gamer by Gaming Technology Type
5.2.9 Global Mobile Gamer by Connectivity Type
5.2.10 Global Mobile Gamer by Regions
5.2.10.1 APAC Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
5.2.10.2 North America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
5.2.10.3 Europe Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
5.2.10.4 Latin America Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
5.2.10.5 MEA Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
5.3 Mobile Gamer: Demography Analysis 2022 – 2027
5.3.1 Mobile Gaming Yearly ARPU vs. ARPPU
5.3.2 Mobile Gaming Monthly ARPU vs. ARPPU
5.3.3 Mobile Gamer by Male vs. Female
5.3.4 Mobile Gamer by Age Bracket
5.3.5 Mobile Gamer by Yearly Income Bracket
5.3.6 Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
5.3.7 Gaming Device Preference by Broadband Household and Age Brackets
5.3.8 Tablet Gamer Statistics
5.3.9 Virtual Goods Spending Pattern
5.3.10 Virtual Goods Unique Payer
5.3.11 Game Play Frequency
5.3.12 Game Purchase and Plan to Purchase
5.3.13 Freemium Gamer Upgrade: Free to Paid Game
5.3.14 In-Game Content Purchase
5.3.15 Social Game Play Percent
5.3.16 Social Game Play: DAU vs. WAU vs. MAU
5.3.17 Game Recommendation to Others
5.3.18 Game Genre Preference by Gender
5.3.19 Gaming Time Spend Ratio
5.3.20 Game Play Duration
5.3.21 Mobile Time Spend (Except Voice)
5.3.22 Game Play Activity Change Ratio
5.3.23 Mobile Game Play Increase Factor
5.3.24 Mobile Game Play User Benefit
5.3.25 Mobile Game Play Influence Source
5.3.26 Mobile Game Keeping Ratio by Device
5.3.27 DAU Mobile Gamer by OS
5.3.28 Mobile Gaming OS: Time Spend vs. Dedication
5.3.29 Mobile Game Play Location
5.3.30 Mobile Game Play Location in Home
5.3.31 Mobile Game Genre Interest: On-the-Go
5.3.32 Popular Mobile Game Category
5.3.33 Mobile Game Acquisition Method
5.3.34 Cross Platform Game Play
5.3.35 Game Deployment Ratio
5.3.36 Mobile Game Developer by Age Bracket
5.3.37 Day-time consumption on writing Mobile Game Apps
5.3.38 Game Developer Demography by OS
5.3.39 Game Developer Preference over Platform
5.3.40 Game Developers believe Over Brand Game
5.3.41 Gaming App vs. Other App Preference
5.3.42 Revenue Generation by Gaming App vs. Other App
5.3.43 Mobile User Using Mobile Apps
5.3.44 Social Gaming ARPU by Company
5.3.45 App Usage: Game vs. Others
5.3.46 Mobile App User Time Spend Ratio
5.3.47 Spending on Gaming App by OS
5.3.48 Mobile Game Percent by Game Category
5.3.49 Mobile Game Feature Adoption
5.3.50 Mobile Game Feature Influence
5.3.51 Mobile Game Download: Free vs. Paid
5.3.52 Mobile Game Title: Free vs. Paid
5.3.53 Mobile Game Price
5.3.54 Mobile Game Download: OTI vs. OTA
5.3.55 Mobile Game Distribution: OTI vs. OTA
5.3.56 Mobile Game Download by OS
5.3.57 Mobile Game Download by Individual Gamer
5.3.58 Profitable Mobile Game Ratio
5.3.59 Smartphone Market Share
5.3.60 Tablet Market Share
6.0 Conclusions and Recommendations

Figures
Figure 1: NOVA3 - Near Orbit Vanguard Alliance
Figure 2: My Town 2: Location Based City Building
Figure 3: Life is Crime: Social Location based Mobile Game
Figure 4: Fruit Ninja: Mobile Video Game
Figure 5: Mobile Cloud Gaming Network Infrastructure
Figure 6: Mobile Casual Game: Angry Birds
Figure 7: Snoopy Street: Free-to-Play Game
Figure 8: Mobile Casino Games Example
Figure 9: Simulation based Gamification Training Game
Figure 10: Fake Angry Birds Game in China
Figure 11: Fruit Ninja Pirated Version in China
Figure 12: iPhone Smurf Village Piracy in China
Figure 13: Where is My Water Game Piracy
Figure 14: Kompu Gacha Game
Figure 15: Privacy Points on PrivacyVille
Figure 16: In-Game Malware Work Process
Figure 17: In-Game Scam: Currency vs. Lead Generation
Figure 18: SLAP!: Original vs. Copy Version
Figure 19: Offshore Opportunity in Mobile Game Design Process
Figure 20: Mobile Gaming Ecosystem Structure
Figure 21: App store Game Publishing Framework
Figure 22: SNS Portal Game Publishing Framework
Figure 23: Mobile Gaming Value Chain Framework and Revenue
Figure 24: Mobile Game OTI vs. OTA Distribution Framework
Figure 25: Conversion Funnel Metrics
Figure 26: Mobile Game Life Cycle
Figure 27: Game Analytics Approach
Figure 28: Viral vs. Retention Metrics
Figure 29: Retention Metrics
Figure 30: Business Monetization Metrics Checklist
Figure 31: F2P Mobile Social Game Design Framework
Figure 32: Framework to Identify the Psychology
Figure 33: Social Game Viral Loop
Figure 34: Mobile Social Gamer Engagement Day 1 - 11
Figure 35: Social Game: 7day + Engagement
Figure 36: Mobile Game Pricing Model
Figure 37: 3D Action-Adventure Game Dead Space
Figure 38: MyNuMo Blackjack: iOS Mobile Casino Game
Figure 39: Mobile Sports Game MADDEN NFL 12
Figure 40: Angry Birds: Casual Strategy Puzzle Game
Figure 41: Mobile Arcade Style War Game Boom
Figure 42: Racing Moto: Fast Paced Racing Game
Figure 43: Nightclub City vs. Party Central Case
Figure 44: Game Performance Monitor: Retention Funnel
Figure 45: Apps Category vs. Gaming Apps Usage
Figure 46: Communal Gameplay Trend
Figure 47: Communal Game Revenue Trend
Figure 48: Gaming Investment Trend in Sectors
Figure 49: Value vs. Volume Region Chart
Figure 50: Google Play Store Games 2010 – 2021
Figure 51: Google Play Store Average Price Apps vs. Games
Figure 52: Apple Store Games 2009 – 2021
Figure 53: Apple Store Average Price Apps vs. Games
Figure 54: Mixi Park with 3D Avatar
Figure 55: Global Mobile Gaming Market 2022 – 2027
Figure 56: Global Mobile Gaming Market by Platform 2022 – 2027
Figure 57: Global Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 58: Global Mobile Gaming by Infrastructure Software Type 2022 – 2027
Figure 59: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 60: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 61: Global Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 62: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 63: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 64: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 65: Global Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 66: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 67: Global Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 68: Global Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 69: Global Mobile Gaming Market by Region 2022 – 2027
Figure 70: North America Mobile Gaming Market by Platform 2022 – 2027
Figure 71: North America Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 72: North America Mobile Gaming Market by Infrastructure Software Type 2022 – 2027
Figure 73: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 74: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 75: North America Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 76: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 77: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 78: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 79: North America Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 80: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 81: North America Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 82: North America Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 83: North America Mobile Gaming Market by Country 2022 – 2027
Figure 84: APAC Mobile Gaming Market by Platform 2022 – 2027
Figure 85: APAC Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 86: APAC Mobile Gaming Market by Infrastructure Software Type 2022 – 2027
Figure 87: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 88: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 89: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 90: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 91: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 92: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 93: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 94: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 95: APAC Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 96: APAC Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 97: APAC Mobile Gaming Market by Country 2022 – 2027
Figure 98: Europe Mobile Gaming Market by Platform 2022 – 2027
Figure 99: Europe Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 100: Europe Mobile Gaming Market by Software Type 2022 – 2027
Figure 101: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 102: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 103: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 104: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 105: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 106: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 107: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 108: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 109: Europe Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 110: Europe Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 111: Europe Mobile Gaming Market by Country 2022 – 2027
Figure 112: Latin America Mobile Gaming Market by Platform 2022 – 2027
Figure 113: Latin America Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 114: Latin America Mobile Gaming Market by Software Type 2022 – 2027
Figure 115: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 116: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 117: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 118: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 119: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 120: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 121: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 122: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 123: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 124: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 125: Latin America Mobile Gaming Market by Country 2022 – 2027
Figure 126: MEA Mobile Gaming Market by Platform 2022 – 2027
Figure 127: MEA Mobile Gaming Market by Hardware Type 2022 – 2027
Figure 128: MEA Mobile Gaming by Software Type 2022 – 2027
Figure 129: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Figure 130: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Figure 131: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2027
Figure 132: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Figure 133: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Figure 134: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Figure 135: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2027
Figure 136: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Figure 137: MEA Mobile Gaming Market by Connectivity Type 2022 – 2027
Figure 138: MEA Mobile Gaming Market by Enterprise Type 2022 – 2027
Figure 139: MEA Mobile Gaming Market by Country 2022 – 2027
Figure 140: Global Mobile Gamer 2022 – 2027
Figure 141: Global Mobile Gamer by Device Type 2022 – 2027
Figure 142: Global Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 143: Global Mobile Gamer by Game Category 2022 – 2027
Figure 144: Global Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 145: Global Mobile Gamer by Game Payment Type 2022 – 2027
Figure 146: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 147: Global Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 148: Global Mobile Gamer by Connectivity Type 2022 – 2027
Figure 149: Global Mobile Gamer by Regions 2022 – 2027
Figure 150: APAC Mobile Gamer by Device Type 2022 – 2027
Figure 151: APAC Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 152: APAC Mobile Gamer by Game Category 2022 – 2027
Figure 153: APAC Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 154: APAC Mobile Gamer by Game Payment Type 2022 – 2027
Figure 155: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 156: APAC Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 157: APAC Mobile Gamer by Connectivity Type 2022 – 2027
Figure 158: APAC Mobile Gamer  by Country 2022 – 2027
Figure 159: North America Mobile Gamer by Device Type 2022 – 2027
Figure 160: North America Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 161: North America Mobile Gamer by Game Category 2022 – 2027
Figure 162: North America Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 163: North America Mobile Gamer by Game Payment Type 2022 – 2027
Figure 164: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 165: North America Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 166: North America Mobile Gamer by Connectivity Type 2022 – 2027
Figure 167: North America Mobile Gamer  by Country 2022 – 2027
Figure 168: Europe Mobile Gamer by Device Type 2022 – 2027
Figure 169: Europe Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 170: Europe Mobile Gamer by Game Category 2022 – 2027
Figure 171: Europe Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 172: Europe Mobile Gamer by Game Payment Type 2022 – 2027
Figure 173: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 174: Europe Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 175: Europe Mobile Gamer by Connectivity Type 2022 – 2027
Figure 176: Europe Mobile Gamer  by Country 2022 – 2027
Figure 177: Latin America Mobile Gamer by Device Type 2022 – 2027
Figure 178: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 179: Latin America Mobile Gamer by Game Category 2022 – 2027
Figure 180: Latin America Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 181: Latin America Mobile Gamer by Game Payment Type 2022 – 2027
Figure 182: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 183: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 184: Latin America Mobile Gamer by Connectivity Type 2022 – 2027
Figure 185: Latin America Mobile Gamer  by Country 2022 – 2027
Figure 186: MEA Mobile Gamer by Device Type 2022 – 2027
Figure 187: MEA Mobile Gamer by Casual vs. Regular 2022 – 2027
Figure 188: MEA Mobile Gamer by Game Category 2022 – 2027
Figure 189: MEA Mobile Gamer by Gaming OS Type 2022 – 2027
Figure 190: MEA Mobile Gamer by Game Payment Type 2022 – 2027
Figure 191: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Figure 192: MEA Mobile Gamer by Gaming Technology Type 2022 – 2027
Figure 193: MEA Mobile Gamer by Connectivity Type 2022 – 2027
Figure 194: MEA Mobile Gamer  by Country 2022 – 2027
Figure 195: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2027
Figure 196: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2027
Figure 197: Mobile Gamer by Male vs. Female 2022 – 2027
Figure 198: Mobile Gamer by Age Bracket 2022 – 2027
Figure 199: Mobile Gamer by Yearly Income Bracket 2022 – 2027
Figure 200: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
Figure 201: Gaming Device Preference by Broadband Household and Age Brackets
Figure 202: Tablet Gamer Statistics
Figure 203: Virtual Goods Spending Pattern
Figure 204: Virtual Goods Unique Payer
Figure 205: Game Play Frequency
Figure 206: Game Purchase and Plan to Purchase
Figure 207: Freemium Gamer Upgrade: Free to Paid Game
Figure 208: In-Game Content Purchase
Figure 209: Social Game Play Percent
Figure 210: Social Game Play: DAU vs. WAU vs. MAU
Figure 211: Game Recommendation to Others
Figure 212: Gaming Time Spend Ratio
Figure 213: Game Play Duration
Figure 214: Mobile Time Spend (Except Voice)
Figure 215: Game Play Activity Change Ratio
Figure 216: Mobile Game Play Increase Factor
Figure 217: Mobile Game Play User Benefit
Figure 218: Mobile Game Play Influence Source
Figure 219: Mobile Game Keeping Ratio by Device
Figure 220: DAU Mobile Gamer by OS
Figure 221: Mobile Gaming OS: Time Spend vs. Dedication
Figure 222: Mobile Game Play Location
Figure 223: Mobile Game Play Location in Home
Figure 224: Mobile Game Genre Interest: On-the-Go
Figure 225: Popular Mobile Game Category
Figure 226: Mobile Game Acquisition Method
Figure 227: Cross Platform Game Play
Figure 228: Game Deployment Ratio
Figure 229: Mobile Game Developer by Age Bracket
Figure 230: Day-time consumption on writing Mobile Game Apps
Figure 231: Game Developer Demography by OS
Figure 232: Game Developer Preference over Platform
Figure 233: Game Developers believe Over Brand Game
Figure 234: Gaming App vs. Other App Preference
Figure 235: Revenue Generation by Gaming App vs. Other App
Figure 236: Mobile User Using Mobile Apps
Figure 237: Social Gaming ARPU by Company
Figure 238: App Usage: Game vs. Others
Figure 239: Mobile App User Time Spend Ratio
Figure 240: Spending on Gaming App by OS
Figure 241: Mobile Game Percent by Game Category
Figure 242: Mobile Game Feature Adoption
Figure 243: Mobile Game Feature Influence
Figure 244: Mobile Game Download: Free vs. Paid
Figure 245: Mobile Game Title: Free vs. Paid
Figure 246: Mobile Game Price
Figure 247: Mobile Game Download: OTI vs. OTA
Figure 248: Mobile Game Distribution: OTI vs. OTA
Figure 249: Mobile Game Download by OS
Figure 250: Mobile Game Download by Individual Gamer
Figure 251: Profitable Mobile Game Download by Ratio
Figure 252: Smartphone Market Share
Figure 253: Tablet Market Share

Tables

Table 1: Mobile Casual Game: iOS vs. Android
Table 2: Google Play vs. Apple Store Distribution
Table 3: Brand Monetization Metrics
Table 4: Mobile Gaming Strategies
Table 5: Revenue Sources vs. Cost Items
Table 6: Game Balancing Method
Table 7: Parameters to Balance Need Bragging Approach
Table 8: Mobile Social Game Costs vs. Revenue
Table 9: Value vs. Volume Market Feature
Table 10: Google Play Store Games 2010 – 2021
Table 11: Apple Store Games 2009 – 2021
Table 12: Global Mobile Gaming Market by Platform 2022 – 2027
Table 13: Global Mobile Gaming Market by Hardware Type 2022 – 2027
Table 14: Global Mobile Gaming by Software Type 2022 – 2027
Table 15: Global Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 16: Global Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 17: Global Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 18: Global Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 19: Global Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 20: Global Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 21: Global Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 22: Global Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 23: Global Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 24: Global Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 25: Global Mobile Gaming Market by Region 2022 – 2027
Table 26: North America Mobile Gaming Market by Platform 2022 – 2027
Table 27: North America Mobile Gaming Market by Hardware Type 2022 – 2027
Table 28: North America Mobile Gaming by Software Type 2022 – 2027
Table 29: North America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 30: North America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 31: North America Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 32: North America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 33: North America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 34: North America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 35: North America Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 36: North America Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 37: North America Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 38: North America Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 39: North America Mobile Gaming Market by Country 2022 – 2027
Table 40: APAC  Mobile Gaming Market by Platform 2022 – 2027
Table 41: APAC Mobile Gaming Market by Hardware Type 2022 – 2027
Table 42: APAC Mobile Gaming Market by Software Type 2022 – 2027
Table 43: APAC Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 44: APAC Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 45: APAC Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 46: APAC Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 47: APAC Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 48: APAC Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 49: APAC Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 50: APAC Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 51: APAC Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 52: APAC Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 53: APAC Mobile Gaming Market by Country 2022 – 2027
Table 54: Europe Mobile Gaming Market by Platform 2022 – 2027
Table 55: Europe Mobile Gaming Market by Hardware Type 2022 – 2027
Table 56: Europe Mobile Gaming Market by Software Type 2022 – 2027
Table 57: Europe Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 58: Europe Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 59: Europe Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 60: Europe Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 61: Europe Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 62: Europe Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 63: Europe Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 64: Europe Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 65: Europe Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 66: Europe Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 67: Europe Mobile Gaming Market by Country 2022 – 2027
Table 68: Latin America Mobile Gaming Market by Platform 2022 – 2027
Table 69: Latin America Mobile Gaming Market by Hardware Type 2022 – 2027
Table 70: Latin America Mobile Gaming Market by Software Type 2022 – 2027
Table 71: Latin America Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 72: Latin America Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 73: Latin America Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 74: Latin America Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 75: Latin America Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 76: Latin America Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 77: Latin America Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 78: Latin America Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 79: Latin America Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 80: Latin America Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 81: Latin America Mobile Gaming Market by Country 2022 – 2027
Table 82: MEA Mobile Gaming Market by Platform 2022 – 2027
Table 83: MEA Mobile Gaming Market by Hardware Type 2022 – 2027
Table 84: MEA Mobile Gaming by Software Type 2022 – 2027
Table 85: MEA Mobile Gaming Software Market by Gaming Apps Type 2022 – 2027
Table 86: MEA Mobile Gaming Software Market by Gaming OS Type 2022 – 2027
Table 87: MEA Mobile Gaming Market by Gaming Service Type 2022 – 2027
Table 88: MEA Mobile Gaming Service Market by Consumer Payment Type 2022 – 2027
Table 89: MEA Mobile Gaming Branded Game Market by Industry Vertical 2022 – 2027
Table 90: MEA Mobile Gaming Market by Gaming Management Provider Type 2022 – 2027
Table 91: MEA Mobile Gaming Market by Stakeholder Type 2022 – 2027
Table 92: MEA Mobile Gaming Market by Gaming Technology Type 2022 – 2027
Table 93: MEA Mobile Gaming Market by Connectivity Type 2022 – 2027
Table 94: MEA Mobile Gaming Market by Enterprise Type 2022 – 2027
Table 95: MEA Mobile Gaming Market by Contry 2022 – 2027
Table 96: Global Mobile Gamer by Device Type 2022 – 2027
Table 97: Global Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 98: Global Mobile Gamer by Game Category 2022 – 2027
Table 99: Global Mobile Gamer by Gaming OS Type 2022 – 2027
Table 100: Global Mobile Gamer by Game Payment Type 2022 – 2027
Table 101: Global Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 102: Global Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 103: Global Mobile Gamer by Connectivity Type 2022 – 2027
Table 104: Global Mobile Gamer by Regions 2022 – 2027
Table 105: APAC Mobile Gamer by Device Type 2022 – 2027
Table 106: APAC Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 107: APAC Mobile Gamer by Game Category 2022 – 2027
Table 108: APAC Mobile Gamer by Gaming OS Type 2022 – 2027
Table 109: APAC Mobile Gamer by Game Payment Type 2022 – 2027
Table 110: APAC Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 111: APAC Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 112: APAC Mobile Gamer by Connectivity Type 2022 – 2027
Table 113: APAC Mobile Gamer  by Country 2022 – 2027
Table 114: North America Mobile Gamer by Device Type 2022 – 2027
Table 115: North America Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 116: North America Mobile Gamer by Game Category 2022 – 2027
Table 117: North America Mobile Gamer by Gaming OS Type 2022 – 2027
Table 118: North America Mobile Gamer by Game Payment Type 2022 – 2027
Table 119: North America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 120: North America Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 121: North America Mobile Gamer by Connectivity Type 2022 – 2027
Table 122: North America Mobile Gamer  by Country 2022 – 2027
Table 123: Europe Mobile Gamer by Device Type 2022 – 2027
Table 124: Europe Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 125: Europe Mobile Gamer by Game Category 2022 – 2027
Table 126: Europe Mobile Gamer by Gaming OS Type 2022 – 2027
Table 127: Europe Mobile Gamer by Game Payment Type 2022 – 2027
Table 128: Europe Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 129: Europe Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 130: Europe Mobile Gamer by Connectivity Type 2022 – 2027
Table 131: Europe Mobile Gamer  by Country 2022 – 2027
Table 132: Latin America Mobile Gamer by Device Type 2022 – 2027
Table 133: Latin America Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 134: Latin America Mobile Gamer by Game Category 2022 – 2027
Table 135: Latin America Mobile Gamer by Gaming OS Type 2022 – 2027
Table 136: Latin America Mobile Gamer by Game Payment Type 2022 – 2027
Table 137: Latin America Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 138: Latin America Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 139: Latin America Mobile Gamer by Connectivity Type 2022 – 2027
Table 140: Latin America Mobile Gamer  by Country 2022 – 2027
Table 141: MEA Mobile Gamer by Device Type 2022 – 2027
Table 142: MEA Mobile Gamer by Casual vs. Regular 2022 – 2027
Table 143: MEA Mobile Gamer by Game Category 2022 – 2027
Table 144: MEA Mobile Gamer by Gaming OS Type 2022 – 2027
Table 145: MEA Mobile Gamer by Game Payment Type 2022 – 2027
Table 146: MEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
Table 147: MEA Mobile Gamer by Gaming Technology Type 2022 – 2027
Table 148: MEA Mobile Gamer by Connectivity Type 2022 – 2027
Table 149: MEA Mobile Gamer  by Country 2022 – 2027
Table 150: Mobile Gaming Yearly ARPU vs. ARPPU 2022 – 2027
Table 151: Mobile Gaming Monthly ARPU vs. ARPPU 2022 – 2027
Table 152: Mobile Gamer by Male vs. Female 2022 – 2027
Table 153: Mobile Gamer by Age Bracket 2022 – 2027
Table 154: Mobile Gamer by Yearly Income Bracket 2022 – 2027
Table 155: Mobile Gaming: Relative Time Spend vs. Revenue Contribution by Age Bracket
Table 156: Gaming Device Preference by Broadband Household and Age Brackets
Table 157: Tablet Gamer Statistics
Table 158: Virtual Goods Spending Pattern
Table 159: Virtual Goods Unique Payer
Table 160: Game Play Frequency
Table 161: Game Purchase and Plan to Purchase
Table 162: Freemium Gamer Upgrade: Free to Paid Game
Table 163: In-Game Content Purchase
Table 164: Social Game Play Percent
Table 165: Social Game Play: DAU vs. WAU vs. MAU
Table 166: Game Recommendation to Others
Table 167: Game Genre Preference by Gender
Table 168: Gaming Time Spend Ratio
Table 169: Game Play Duration
Table 170: Mobile Time Spend (Except Voice)
Table 171: Game Play Activity Change Ratio
Table 172: Mobile Game Play Increase Factor
Table 173: Mobile Game Play User Benefit
Table 174: Mobile Game Play Influence Source
Table 175: Mobile Game Keeping Ratio by Device
Table 176: DAU Mobile Gamer by OS
Table 177: Mobile Gaming OS: Time Spend vs. Dedication
Table 178: Mobile Game Play Location
Table 179: Mobile Game Play Location in Home
Table 180: Mobile Game Genre Interest: On-the-Go
Table 181: Popular Mobile Game Category
Table 182: Mobile Game Acquisition Method
Table 183: Cross Platform Game Play
Table 184: Game Deployment Ratio
Table 185: Mobile Game Developer by Age Bracket
Table 186: Day-time consumption on writing Mobile Game Apps
Table 187: Game Developer Demography by OS
Table 188: Game Developer Preference over Platform
Table 189: Game Developers believe Over Brand Game
Table 190: Gaming App vs. Other App Preference
Table 191: Revenue Generation by Gaming App vs. Other App
Table 192: Mobile User Using Mobile Apps
Table 193: Social Gaming ARPU by Company
Table 194: App Usage: Game vs. Others
Table 195: Mobile App User Time Spend Ratio
Table 196: Spending on Gaming App by OS
Table 197: Mobile Game Percent by Game Category
Table 198: Mobile Game Feature Adoption
Table 199: Mobile Game Feature Influence
Table 200: Mobile Game Download: Free vs. Paid
Table 201: Mobile Game Title: Free vs. Paid
Table 202: Mobile Game Price
Table 203: Mobile Game Download: OTI vs. OTA
Table 204: Mobile Game Distribution: OTI vs. OTA
Table 205: Mobile Game Download by OS
Table 206: Mobile Game Download by Individual Gamer
Table 207: Profitable Mobile Game Ratio
Table 208: Smartphone Market Share
Table 209: Tablet Market Share

 

 

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