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拡張現実とバーチャルリアリティアプリの世界市場成長(現状と展望)2024-2030年


Global Augmented Reality and Virtual Reality Apps Market Growth (Status and Outlook) 2024-2030

LPI(LPインフォメーション)の最新調査によると、世界の拡張現実とバーチャルリアリティアプリ市場規模は2023年に9億6530万米ドルとなった。下流市場での需要拡大に伴い、拡張現実とバーチャルリアリティアプリ... もっと見る

 

 

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LP Information
LPインフォメーション
2024年2月7日 US$3,660
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LPI(LPインフォメーション)の最新調査によると、世界の拡張現実とバーチャルリアリティアプリ市場規模は2023年に9億6530万米ドルとなった。下流市場での需要拡大に伴い、拡張現実とバーチャルリアリティアプリは2030年までに3億9,290万米ドルの再調整規模になると予測され、レビュー期間中のCAGRは22.2%である。
この調査レポートは、世界の拡張現実とバーチャルリアリティアプリ市場の成長可能性を明らかにしています。拡張現実とバーチャルリアリティアプリは今後の市場で安定した成長を示すと予想される。しかし、拡張現実とバーチャルリアリティアプリの普及には、製品の差別化、コストの削減、サプライチェーンの最適化が依然として重要である。市場関係者は、研究開発への投資、戦略的パートナーシップの構築、進化する消費者の嗜好に合わせた製品提供など、拡張現実・バーチャルリアリティアプリ市場がもたらす莫大な機会を活用する必要があります。
現実世界のユーザー体験を拡張するために技術が使用される場合、それは拡張現実(AR)と呼ばれる。仮想的にシミュレートされた世界にユーザーを完全に没入させるために技術が使用される場合、それは仮想現実(VR)と呼ばれる。これら2つのテクノロジーは、日々、より多くの潜在的アプリケーションを見出している。
主な特徴
本レポートは、拡張現実とバーチャルリアリティアプリ市場に関する様々な側面を反映し、業界に関する貴重な洞察を提供します。
市場規模と成長:この調査レポートは、拡張現実とバーチャルリアリティアプリ市場の現在の規模と成長の概要を提供します。過去データ、タイプ別市場区分(例:非浸透型システム用、半浸透型投影システム用)、地域別内訳などが含まれる場合があります。
市場促進要因と課題:政府規制、環境問題、技術進歩、消費者嗜好の変化など、拡張現実・バーチャルリアリティアプリ市場の成長を促進する要因を特定・分析することができます。また、インフラストラクチャーの制限、射程距離への不安、初期コストの高さなど、業界が直面する課題も浮き彫りにすることができます。
競合情勢:この調査レポートは、拡張現実とバーチャルリアリティアプリ市場内の競合状況の分析を提供しています。主要企業のプロフィール、市場シェア、戦略、製品提供などが含まれる。また、新興プレーヤーとその潜在的な市場への影響もハイライトできます。
技術開発:調査レポートは、拡張現実とバーチャルリアリティアプリ産業における最新の技術開発を掘り下げることができます。これには、拡張現実とバーチャルリアリティアプリ技術の進歩、拡張現実とバーチャルリアリティアプリの新規参入企業、拡張現実とバーチャルリアリティアプリの新規投資、拡張現実とバーチャルリアリティアプリの将来を形作るその他の技術革新などが含まれます。
川下の事業者の好み:この調査レポートは、拡張現実とバーチャルリアリティアプリ市場における顧客の購買行動と採用動向を明らかにします。このレポートには、顧客の購買意思決定に影響を与える要因、拡張現実とバーチャルリアリティアプリ製品の嗜好などが含まれます。
政府の政策とインセンティブこの調査レポートは、政府の政策とインセンティブが拡張現実とバーチャルリアリティアプリ市場に与える影響を分析しています。これには、規制の枠組み、補助金、税制優遇措置、その他拡張現実とバーチャルリアリティアプリ市場の促進を目的とした施策の評価が含まれます。また、市場成長促進におけるこれらの政策の有効性も評価します。
環境への影響と持続可能性この調査レポートは、拡張現実とバーチャルリアリティアプリ市場の環境への影響と持続可能性の側面を評価しています。
市場予測と将来展望:調査レポートでは、実施した分析に基づいて、拡張現実とバーチャルリアリティアプリ産業の市場予測と展望を提供しています。これには、市場規模、成長率、地域動向、技術進歩や政策展開に関する予測などが含まれます。
提言と機会:本レポートでは最後に、業界関係者、政策立案者、投資家への提言を掲載しています。市場関係者が新たなトレンドを活用し、課題を克服し、拡張現実とバーチャルリアリティアプリ市場の成長と発展に貢献するための潜在的な機会を強調しています。
市場の細分化
拡張現実とバーチャルリアリティアプリ市場は、タイプ別と用途別に分けられます。2019-2030年の期間について、セグメント間の成長は、タイプ別、アプリケーション別の消費額の正確な計算と予測を提供します。
タイプ別セグメント
非対称システム用
半没入型プロジェクションシステム用
完全没入型ヘッドマウントシステム用
アプリケーション別
教育およびトレーニング
ビデオゲーム
メディア
観光
ソーシャルメディア
その他
本レポートは地域別にも市場を分割しています:
南北アメリカ
アメリカ
カナダ
メキシコ
ブラジル
APAC
中国
日本
韓国
東南アジア
インド
オーストラリア
ヨーロッパ
ドイツ
フランス
英国
イタリア
ロシア
中東・アフリカ
エジプト
南アフリカ
イスラエル
トルコ
GCC諸国
以下の企業は、一次専門家から収集したインプットと、企業のカバレッジ、製品ポートフォリオ、市場浸透度の分析に基づいて選択されています。
オーグメンテッド・ピクセルズ
オーラズマ
Blippar
Catchoom
DAQRI
ウィキチュード
ARサーキット
スカイビュー
アナトミー4D
ブリッパー
BuildAR.com
ヴァーチャルズ
イーオンリアリティ
グーグル
ザッパー
ウィキチュード
レザ・モフ


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目次

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Augmented Reality and Virtual Reality Apps Market Size 2019-2030
2.1.2 Augmented Reality and Virtual Reality Apps Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Augmented Reality and Virtual Reality Apps Segment by Type
2.2.1 For Non-Immersive Systems
2.2.2 For Semi-Immersive Projection Systems
2.2.3 For Fully Immersive Head-Mounted Systems
2.3 Augmented Reality and Virtual Reality Apps Market Size by Type
2.3.1 Augmented Reality and Virtual Reality Apps Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Augmented Reality and Virtual Reality Apps Market Size Market Share by Type (2019-2024)
2.4 Augmented Reality and Virtual Reality Apps Segment by Application
2.4.1 Education and training
2.4.2 Video Game
2.4.3 Media
2.4.4 Tourism
2.4.5 Social Media
2.4.6 Others
2.5 Augmented Reality and Virtual Reality Apps Market Size by Application
2.5.1 Augmented Reality and Virtual Reality Apps Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Augmented Reality and Virtual Reality Apps Market Size Market Share by Application (2019-2024)
3 Augmented Reality and Virtual Reality Apps Market Size by Player
3.1 Augmented Reality and Virtual Reality Apps Market Size Market Share by Players
3.1.1 Global Augmented Reality and Virtual Reality Apps Revenue by Players (2019-2024)
3.1.2 Global Augmented Reality and Virtual Reality Apps Revenue Market Share by Players (2019-2024)
3.2 Global Augmented Reality and Virtual Reality Apps Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Augmented Reality and Virtual Reality Apps by Regions
4.1 Augmented Reality and Virtual Reality Apps Market Size by Regions (2019-2024)
4.2 Americas Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.3 APAC Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.4 Europe Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
5 Americas
5.1 Americas Augmented Reality and Virtual Reality Apps Market Size by Country (2019-2024)
5.2 Americas Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
5.3 Americas Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Augmented Reality and Virtual Reality Apps Market Size by Region (2019-2024)
6.2 APAC Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
6.3 APAC Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Augmented Reality and Virtual Reality Apps by Country (2019-2024)
7.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
7.3 Europe Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Augmented Reality and Virtual Reality Apps by Region (2019-2024)
8.2 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
8.3 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Augmented Reality and Virtual Reality Apps Market Forecast
10.1 Global Augmented Reality and Virtual Reality Apps Forecast by Regions (2025-2030)
10.1.1 Global Augmented Reality and Virtual Reality Apps Forecast by Regions (2025-2030)
10.1.2 Americas Augmented Reality and Virtual Reality Apps Forecast
10.1.3 APAC Augmented Reality and Virtual Reality Apps Forecast
10.1.4 Europe Augmented Reality and Virtual Reality Apps Forecast
10.1.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Forecast
10.2 Americas Augmented Reality and Virtual Reality Apps Forecast by Country (2025-2030)
10.2.1 United States Augmented Reality and Virtual Reality Apps Market Forecast
10.2.2 Canada Augmented Reality and Virtual Reality Apps Market Forecast
10.2.3 Mexico Augmented Reality and Virtual Reality Apps Market Forecast
10.2.4 Brazil Augmented Reality and Virtual Reality Apps Market Forecast
10.3 APAC Augmented Reality and Virtual Reality Apps Forecast by Region (2025-2030)
10.3.1 China Augmented Reality and Virtual Reality Apps Market Forecast
10.3.2 Japan Augmented Reality and Virtual Reality Apps Market Forecast
10.3.3 Korea Augmented Reality and Virtual Reality Apps Market Forecast
10.3.4 Southeast Asia Augmented Reality and Virtual Reality Apps Market Forecast
10.3.5 India Augmented Reality and Virtual Reality Apps Market Forecast
10.3.6 Australia Augmented Reality and Virtual Reality Apps Market Forecast
10.4 Europe Augmented Reality and Virtual Reality Apps Forecast by Country (2025-2030)
10.4.1 Germany Augmented Reality and Virtual Reality Apps Market Forecast
10.4.2 France Augmented Reality and Virtual Reality Apps Market Forecast
10.4.3 UK Augmented Reality and Virtual Reality Apps Market Forecast
10.4.4 Italy Augmented Reality and Virtual Reality Apps Market Forecast
10.4.5 Russia Augmented Reality and Virtual Reality Apps Market Forecast
10.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Forecast by Region (2025-2030)
10.5.1 Egypt Augmented Reality and Virtual Reality Apps Market Forecast
10.5.2 South Africa Augmented Reality and Virtual Reality Apps Market Forecast
10.5.3 Israel Augmented Reality and Virtual Reality Apps Market Forecast
10.5.4 Turkey Augmented Reality and Virtual Reality Apps Market Forecast
10.5.5 GCC Countries Augmented Reality and Virtual Reality Apps Market Forecast
10.6 Global Augmented Reality and Virtual Reality Apps Forecast by Type (2025-2030)
10.7 Global Augmented Reality and Virtual Reality Apps Forecast by Application (2025-2030)

11 Key Players Analysis
11.1 Augmented Pixels
11.1.1 Augmented Pixels Company Information
11.1.2 Augmented Pixels Augmented Reality and Virtual Reality Apps Product Offered
11.1.3 Augmented Pixels Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Augmented Pixels Main Business Overview
11.1.5 Augmented Pixels Latest Developments
11.2 Aurasma
11.2.1 Aurasma Company Information
11.2.2 Aurasma Augmented Reality and Virtual Reality Apps Product Offered
11.2.3 Aurasma Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Aurasma Main Business Overview
11.2.5 Aurasma Latest Developments
11.3 Blippar
11.3.1 Blippar Company Information
11.3.2 Blippar Augmented Reality and Virtual Reality Apps Product Offered
11.3.3 Blippar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Blippar Main Business Overview
11.3.5 Blippar Latest Developments
11.4 Catchoom
11.4.1 Catchoom Company Information
11.4.2 Catchoom Augmented Reality and Virtual Reality Apps Product Offered
11.4.3 Catchoom Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Catchoom Main Business Overview
11.4.5 Catchoom Latest Developments
11.5 DAQRI
11.5.1 DAQRI Company Information
11.5.2 DAQRI Augmented Reality and Virtual Reality Apps Product Offered
11.5.3 DAQRI Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 DAQRI Main Business Overview
11.5.5 DAQRI Latest Developments
11.6 Wikitude
11.6.1 Wikitude Company Information
11.6.2 Wikitude Augmented Reality and Virtual Reality Apps Product Offered
11.6.3 Wikitude Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 Wikitude Main Business Overview
11.6.5 Wikitude Latest Developments
11.7 AR Circuits
11.7.1 AR Circuits Company Information
11.7.2 AR Circuits Augmented Reality and Virtual Reality Apps Product Offered
11.7.3 AR Circuits Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 AR Circuits Main Business Overview
11.7.5 AR Circuits Latest Developments
11.8 SkyView
11.8.1 SkyView Company Information
11.8.2 SkyView Augmented Reality and Virtual Reality Apps Product Offered
11.8.3 SkyView Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 SkyView Main Business Overview
11.8.5 SkyView Latest Developments
11.9 Anatomy 4D
11.9.1 Anatomy 4D Company Information
11.9.2 Anatomy 4D Augmented Reality and Virtual Reality Apps Product Offered
11.9.3 Anatomy 4D Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Anatomy 4D Main Business Overview
11.9.5 Anatomy 4D Latest Developments
11.10 Blippar
11.10.1 Blippar Company Information
11.10.2 Blippar Augmented Reality and Virtual Reality Apps Product Offered
11.10.3 Blippar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Blippar Main Business Overview
11.10.5 Blippar Latest Developments
11.11 BuildAR.com
11.11.1 BuildAR.com Company Information
11.11.2 BuildAR.com Augmented Reality and Virtual Reality Apps Product Offered
11.11.3 BuildAR.com Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 BuildAR.com Main Business Overview
11.11.5 BuildAR.com Latest Developments
11.12 Virtals
11.12.1 Virtals Company Information
11.12.2 Virtals Augmented Reality and Virtual Reality Apps Product Offered
11.12.3 Virtals Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 Virtals Main Business Overview
11.12.5 Virtals Latest Developments
11.13 EON Reality Inc.
11.13.1 EON Reality Inc. Company Information
11.13.2 EON Reality Inc. Augmented Reality and Virtual Reality Apps Product Offered
11.13.3 EON Reality Inc. Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 EON Reality Inc. Main Business Overview
11.13.5 EON Reality Inc. Latest Developments
11.14 Google
11.14.1 Google Company Information
11.14.2 Google Augmented Reality and Virtual Reality Apps Product Offered
11.14.3 Google Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Google Main Business Overview
11.14.5 Google Latest Developments
11.15 Zappar
11.15.1 Zappar Company Information
11.15.2 Zappar Augmented Reality and Virtual Reality Apps Product Offered
11.15.3 Zappar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 Zappar Main Business Overview
11.15.5 Zappar Latest Developments
11.16 Wikitude
11.16.1 Wikitude Company Information
11.16.2 Wikitude Augmented Reality and Virtual Reality Apps Product Offered
11.16.3 Wikitude Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Wikitude Main Business Overview
11.16.5 Wikitude Latest Developments
11.17 Reza Moh
11.17.1 Reza Moh Company Information
11.17.2 Reza Moh Augmented Reality and Virtual Reality Apps Product Offered
11.17.3 Reza Moh Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Reza Moh Main Business Overview
11.17.5 Reza Moh Latest Developments
12 Research Findings and Conclusion

 

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Summary

According to our LPI (LP Information) latest study, the global Augmented Reality and Virtual Reality Apps market size was valued at US$ 9655.3 million in 2023. With growing demand in downstream market, the Augmented Reality and Virtual Reality Apps is forecast to a readjusted size of US$ 39290 million by 2030 with a CAGR of 22.2% during review period.
The research report highlights the growth potential of the global Augmented Reality and Virtual Reality Apps market. Augmented Reality and Virtual Reality Apps are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Augmented Reality and Virtual Reality Apps. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Augmented Reality and Virtual Reality Apps market.
When technology is used to augment a user's experience of the real world it is termed as Augmented Reality (AR). When technology is used to completely immerse the user in a virtually simulated world, it is termed as Virtual Reality (VR). These two technologies are finding more and more potential applications every day.
Key Features:
The report on Augmented Reality and Virtual Reality Apps market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the Augmented Reality and Virtual Reality Apps market. It may include historical data, market segmentation by Type (e.g., For Non-Immersive Systems, For Semi-Immersive Projection Systems), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Augmented Reality and Virtual Reality Apps market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the Augmented Reality and Virtual Reality Apps market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the Augmented Reality and Virtual Reality Apps industry. This include advancements in Augmented Reality and Virtual Reality Apps technology, Augmented Reality and Virtual Reality Apps new entrants, Augmented Reality and Virtual Reality Apps new investment, and other innovations that are shaping the future of Augmented Reality and Virtual Reality Apps.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Augmented Reality and Virtual Reality Apps market. It includes factors influencing customer ' purchasing decisions, preferences for Augmented Reality and Virtual Reality Apps product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Augmented Reality and Virtual Reality Apps market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Augmented Reality and Virtual Reality Apps market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Augmented Reality and Virtual Reality Apps market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Augmented Reality and Virtual Reality Apps industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Augmented Reality and Virtual Reality Apps market.
Market Segmentation:
Augmented Reality and Virtual Reality Apps market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Segmentation by type
For Non-Immersive Systems
For Semi-Immersive Projection Systems
For Fully Immersive Head-Mounted Systems
Segmentation by application
Education and training
Video Game
Media
Tourism
Social Media
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
AR Circuits
SkyView
Anatomy 4D
Blippar
BuildAR.com
Virtals
EON Reality Inc.
Google
Zappar
Wikitude
Reza Moh



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Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Augmented Reality and Virtual Reality Apps Market Size 2019-2030
2.1.2 Augmented Reality and Virtual Reality Apps Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Augmented Reality and Virtual Reality Apps Segment by Type
2.2.1 For Non-Immersive Systems
2.2.2 For Semi-Immersive Projection Systems
2.2.3 For Fully Immersive Head-Mounted Systems
2.3 Augmented Reality and Virtual Reality Apps Market Size by Type
2.3.1 Augmented Reality and Virtual Reality Apps Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Augmented Reality and Virtual Reality Apps Market Size Market Share by Type (2019-2024)
2.4 Augmented Reality and Virtual Reality Apps Segment by Application
2.4.1 Education and training
2.4.2 Video Game
2.4.3 Media
2.4.4 Tourism
2.4.5 Social Media
2.4.6 Others
2.5 Augmented Reality and Virtual Reality Apps Market Size by Application
2.5.1 Augmented Reality and Virtual Reality Apps Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Augmented Reality and Virtual Reality Apps Market Size Market Share by Application (2019-2024)
3 Augmented Reality and Virtual Reality Apps Market Size by Player
3.1 Augmented Reality and Virtual Reality Apps Market Size Market Share by Players
3.1.1 Global Augmented Reality and Virtual Reality Apps Revenue by Players (2019-2024)
3.1.2 Global Augmented Reality and Virtual Reality Apps Revenue Market Share by Players (2019-2024)
3.2 Global Augmented Reality and Virtual Reality Apps Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Augmented Reality and Virtual Reality Apps by Regions
4.1 Augmented Reality and Virtual Reality Apps Market Size by Regions (2019-2024)
4.2 Americas Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.3 APAC Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.4 Europe Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
4.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size Growth (2019-2024)
5 Americas
5.1 Americas Augmented Reality and Virtual Reality Apps Market Size by Country (2019-2024)
5.2 Americas Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
5.3 Americas Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Augmented Reality and Virtual Reality Apps Market Size by Region (2019-2024)
6.2 APAC Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
6.3 APAC Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Augmented Reality and Virtual Reality Apps by Country (2019-2024)
7.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
7.3 Europe Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Augmented Reality and Virtual Reality Apps by Region (2019-2024)
8.2 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size by Type (2019-2024)
8.3 Middle East & Africa Augmented Reality and Virtual Reality Apps Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Augmented Reality and Virtual Reality Apps Market Forecast
10.1 Global Augmented Reality and Virtual Reality Apps Forecast by Regions (2025-2030)
10.1.1 Global Augmented Reality and Virtual Reality Apps Forecast by Regions (2025-2030)
10.1.2 Americas Augmented Reality and Virtual Reality Apps Forecast
10.1.3 APAC Augmented Reality and Virtual Reality Apps Forecast
10.1.4 Europe Augmented Reality and Virtual Reality Apps Forecast
10.1.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Forecast
10.2 Americas Augmented Reality and Virtual Reality Apps Forecast by Country (2025-2030)
10.2.1 United States Augmented Reality and Virtual Reality Apps Market Forecast
10.2.2 Canada Augmented Reality and Virtual Reality Apps Market Forecast
10.2.3 Mexico Augmented Reality and Virtual Reality Apps Market Forecast
10.2.4 Brazil Augmented Reality and Virtual Reality Apps Market Forecast
10.3 APAC Augmented Reality and Virtual Reality Apps Forecast by Region (2025-2030)
10.3.1 China Augmented Reality and Virtual Reality Apps Market Forecast
10.3.2 Japan Augmented Reality and Virtual Reality Apps Market Forecast
10.3.3 Korea Augmented Reality and Virtual Reality Apps Market Forecast
10.3.4 Southeast Asia Augmented Reality and Virtual Reality Apps Market Forecast
10.3.5 India Augmented Reality and Virtual Reality Apps Market Forecast
10.3.6 Australia Augmented Reality and Virtual Reality Apps Market Forecast
10.4 Europe Augmented Reality and Virtual Reality Apps Forecast by Country (2025-2030)
10.4.1 Germany Augmented Reality and Virtual Reality Apps Market Forecast
10.4.2 France Augmented Reality and Virtual Reality Apps Market Forecast
10.4.3 UK Augmented Reality and Virtual Reality Apps Market Forecast
10.4.4 Italy Augmented Reality and Virtual Reality Apps Market Forecast
10.4.5 Russia Augmented Reality and Virtual Reality Apps Market Forecast
10.5 Middle East & Africa Augmented Reality and Virtual Reality Apps Forecast by Region (2025-2030)
10.5.1 Egypt Augmented Reality and Virtual Reality Apps Market Forecast
10.5.2 South Africa Augmented Reality and Virtual Reality Apps Market Forecast
10.5.3 Israel Augmented Reality and Virtual Reality Apps Market Forecast
10.5.4 Turkey Augmented Reality and Virtual Reality Apps Market Forecast
10.5.5 GCC Countries Augmented Reality and Virtual Reality Apps Market Forecast
10.6 Global Augmented Reality and Virtual Reality Apps Forecast by Type (2025-2030)
10.7 Global Augmented Reality and Virtual Reality Apps Forecast by Application (2025-2030)

11 Key Players Analysis
11.1 Augmented Pixels
11.1.1 Augmented Pixels Company Information
11.1.2 Augmented Pixels Augmented Reality and Virtual Reality Apps Product Offered
11.1.3 Augmented Pixels Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Augmented Pixels Main Business Overview
11.1.5 Augmented Pixels Latest Developments
11.2 Aurasma
11.2.1 Aurasma Company Information
11.2.2 Aurasma Augmented Reality and Virtual Reality Apps Product Offered
11.2.3 Aurasma Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Aurasma Main Business Overview
11.2.5 Aurasma Latest Developments
11.3 Blippar
11.3.1 Blippar Company Information
11.3.2 Blippar Augmented Reality and Virtual Reality Apps Product Offered
11.3.3 Blippar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Blippar Main Business Overview
11.3.5 Blippar Latest Developments
11.4 Catchoom
11.4.1 Catchoom Company Information
11.4.2 Catchoom Augmented Reality and Virtual Reality Apps Product Offered
11.4.3 Catchoom Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Catchoom Main Business Overview
11.4.5 Catchoom Latest Developments
11.5 DAQRI
11.5.1 DAQRI Company Information
11.5.2 DAQRI Augmented Reality and Virtual Reality Apps Product Offered
11.5.3 DAQRI Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 DAQRI Main Business Overview
11.5.5 DAQRI Latest Developments
11.6 Wikitude
11.6.1 Wikitude Company Information
11.6.2 Wikitude Augmented Reality and Virtual Reality Apps Product Offered
11.6.3 Wikitude Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 Wikitude Main Business Overview
11.6.5 Wikitude Latest Developments
11.7 AR Circuits
11.7.1 AR Circuits Company Information
11.7.2 AR Circuits Augmented Reality and Virtual Reality Apps Product Offered
11.7.3 AR Circuits Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 AR Circuits Main Business Overview
11.7.5 AR Circuits Latest Developments
11.8 SkyView
11.8.1 SkyView Company Information
11.8.2 SkyView Augmented Reality and Virtual Reality Apps Product Offered
11.8.3 SkyView Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 SkyView Main Business Overview
11.8.5 SkyView Latest Developments
11.9 Anatomy 4D
11.9.1 Anatomy 4D Company Information
11.9.2 Anatomy 4D Augmented Reality and Virtual Reality Apps Product Offered
11.9.3 Anatomy 4D Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Anatomy 4D Main Business Overview
11.9.5 Anatomy 4D Latest Developments
11.10 Blippar
11.10.1 Blippar Company Information
11.10.2 Blippar Augmented Reality and Virtual Reality Apps Product Offered
11.10.3 Blippar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Blippar Main Business Overview
11.10.5 Blippar Latest Developments
11.11 BuildAR.com
11.11.1 BuildAR.com Company Information
11.11.2 BuildAR.com Augmented Reality and Virtual Reality Apps Product Offered
11.11.3 BuildAR.com Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 BuildAR.com Main Business Overview
11.11.5 BuildAR.com Latest Developments
11.12 Virtals
11.12.1 Virtals Company Information
11.12.2 Virtals Augmented Reality and Virtual Reality Apps Product Offered
11.12.3 Virtals Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 Virtals Main Business Overview
11.12.5 Virtals Latest Developments
11.13 EON Reality Inc.
11.13.1 EON Reality Inc. Company Information
11.13.2 EON Reality Inc. Augmented Reality and Virtual Reality Apps Product Offered
11.13.3 EON Reality Inc. Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 EON Reality Inc. Main Business Overview
11.13.5 EON Reality Inc. Latest Developments
11.14 Google
11.14.1 Google Company Information
11.14.2 Google Augmented Reality and Virtual Reality Apps Product Offered
11.14.3 Google Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Google Main Business Overview
11.14.5 Google Latest Developments
11.15 Zappar
11.15.1 Zappar Company Information
11.15.2 Zappar Augmented Reality and Virtual Reality Apps Product Offered
11.15.3 Zappar Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 Zappar Main Business Overview
11.15.5 Zappar Latest Developments
11.16 Wikitude
11.16.1 Wikitude Company Information
11.16.2 Wikitude Augmented Reality and Virtual Reality Apps Product Offered
11.16.3 Wikitude Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Wikitude Main Business Overview
11.16.5 Wikitude Latest Developments
11.17 Reza Moh
11.17.1 Reza Moh Company Information
11.17.2 Reza Moh Augmented Reality and Virtual Reality Apps Product Offered
11.17.3 Reza Moh Augmented Reality and Virtual Reality Apps Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Reza Moh Main Business Overview
11.17.5 Reza Moh Latest Developments
12 Research Findings and Conclusion

 

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