世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

Immersive Technology Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Technology, By Application, By Industry, By Region, And Segment Forecasts, 2023 - 2030


Immersive Technology Market Growth & Trends The global immersive technology market size is expected to reach USD 169.24 billion by 2030, expanding at a CAGR of 25.7% from 2023 to 2030, according... もっと見る

 

 

出版社 出版年月 電子版価格 ページ数 言語
Grand View Research
グランドビューリサーチ
2024年2月1日 US$4,950
シングルユーザライセンス(印刷不可)
ライセンス・価格情報・注文方法はこちら
125 英語

本レポートは受注生産のため、ご納品のお時間をいただきます。詳細はお問い合わせください。


 

Summary

Immersive Technology Market Growth & Trends

The global immersive technology market size is expected to reach USD 169.24 billion by 2030, expanding at a CAGR of 25.7% from 2023 to 2030, according to a new report by Grand View Research, Inc. Over the past few years, these technologies have found extensive applications in various notable sectors, such as gaming, healthcare, education, and construction, among others.

Governments around the world have recognized the potential of immersive technology to boost economic growth, increase productivity, and improve infrastructure. A notable example is the “Digital India” initiative of the Government of India. The developing process of transforming India into a digitally empowered nation has led to a massive adoption of this technology. Government focus on fostering innovation and digitization has led to increased visibility and application of VR & AR solutions in sectors such as education and healthcare.

Governments are incorporating immersive technology solutions in education to transform learning experiences. Projects such as the “EdTech Mission” in Singapore aim to integrate VR and AR solutions in classrooms to provide students with interactive and engaging educational content. This not only increases subject understanding but prepares students for a technology-driven future. Moreover, in manufacturing, the government uses this technology to increase efficiency and safety of operations.

Germany’s “Industry 4.0” initiative encourages the integration of virtual and augmented reality into production processes. This has led to the creation of smart workstations where employees use AR glasses to capture items. Besides this, the establishment of such smart workplaces has also enabled employees to access real-time feedback, thus improving accuracy of processes and reducing errors.

Immersive Technology Market Report Highlights

• The hardware component segment exhibited robust demand, driven by an increased popularity and use cases of AR and VR devices. Advancements in headsets, sensors, and haptic feedback systems have enhanced user experiences, attracting both consumers and businesses

• The augmented reality technology segment is expected to expand at a substantial CAGR through 2030 in this market

• Training and learning emerged as the dominant application segment in 2022. This segment is poised for sustained expansion through 2030, thus shaping the future of training methodologies

• Healthcare has experienced positive growth, owing to a steadily increasing adoption of VR and AR technologies across diverse application areas, including surgical training, patient therapy, aids in medical imaging, etc.

• North America dominated the market for immersive technology in 2022. This regional growth is aided by increased adoption of immersive technology products in various industries such as gaming, healthcare, education, and enterprise

• In July 2023, HCL Technologies became a part of the XR Startup Program, which is an initiative between Meta Inc. and the Indian Ministry of Electronics and Information Technology to discover, develop, and accelerate the progress of extended reality (XR) technology start-ups in India

ページTOPに戻る


Table of Contents

Table of Contents

Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.3. Research Methodology
1.3.1. Information Procurement
1.3.2. Information or Data Analysis
1.3.3. Market Formulation & Data Visualization
1.3.4. Data Validation & Publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Immersive Technology Market Variables, Trends, & Scope
3.1. Market Introduction/Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Drivers Analysis
3.3.1.1. Increasing Demand for VR and AR Applications
3.3.1.2. Advancement in Hardware, Improved Graphics Capabilities
3.3.2. Market Restraints Analysis
3.3.2.1. High Cost Associated with Development and Implementation
3.3.3. Industry Opportunities
3.3.4. Industry Challenges
3.4. Immersive Technology Market Analysis Tools
3.4.1. Porter’s Five Forces Analysis
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political landscape
3.4.2.2. Economic and Social landscape
3.4.2.3. Technological landscape
3.4.2.4. Environmental landscape
3.4.2.5. Legal landscape
Chapter 4. Immersive Technology Market: Component Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Immersive Technology Market: Component Movement Analysis, 2022 & 2030 (USD Billion)
4.3. Hardware
4.3.1. Hardware Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.3.2. Head Mounted Display (HMD)
4.3.2.1. HMD Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.3.3. Gesture Tracking Devices (GTD)
4.3.3.1. GTD Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.3.4. Project & Display Walls (PDW)
4.3.4.1. PDW Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.4. Software
4.4.1. Software Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.5. Services
4.5.1. Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.5.2. Professional Services
4.5.2.1. Professional Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
4.5.3. Managed Services
4.5.3.1. Managed Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 5. Immersive Technology Market: Technology Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Immersive Technology Market: Technology Movement Analysis, 2022 & 2030 (USD Billion)
5.3. Virtual Reality (VR)
5.3.1. Virtual Reality (VR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
5.4. Augmented Reality (AR)
5.4.1. Augmented Reality (AR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
5.5. Mixed Reality (MR)
5.5.1. Mixed Reality (MR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
5.6. Others
5.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 6. Immersive Technology Market: Application Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. Immersive Technology Market: Application Movement Analysis, 2022 & 2030 (USD Billion)
6.3. Training & Learning
6.3.1. Training & Learning Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
6.4. Emergency Services
6.4.1. Emergency Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
6.5. Product Development
6.5.1. Product Development Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
6.6. Sales & Marketing
6.6.1. Sales & Marketing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
6.7. Others
6.7.1. Other Applications Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 7. Immersive Technology Market: Industry Estimates & Trend Analysis
7.1. Segment Dashboard
7.2. Immersive Technology Market: Industry Movement Analysis, 2022 & 2030 (USD Billion)
7.3. Aerospace & Defense
7.3.1. Aerospace & Defense Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.4. Manufacturing
7.4.1. Manufacturing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.5. Automotive
7.5.1. Automotive Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.6. Education
7.6.1. Education Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.7. Media & Entertainment
7.7.1. Media & Entertainment Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.8. Gaming
7.8.1. Gaming Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.9. Healthcare
7.9.1. Healthcare Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.10. Retail & E-Commerce
7.10.1. Retail & E-Commerce Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
7.11. Others
7.11.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 8. Immersive Technology Market: Regional Estimates & Trend Analysis
8.1. Immersive Technology Market Share, By Region, 2022 & 2030 (USD Billion)
8.2. North America
8.2.1. North America Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.2.2. U.S.
8.2.2.1. U.S. Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.2.3. Canada
8.2.3.1. Canada Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.2.4. Mexico
8.2.4.1. Mexico Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3. Europe
8.3.1. Europe Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3.2. U.K.
8.3.2.1. U.K. Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3.3. Germany
8.3.3.1. Germany Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3.4. France
8.3.4.1. France Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3.5. Italy
8.3.5.1. Italy Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.3.6. Spain
8.3.6.1. Spain Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4. Asia Pacific
8.4.1. Asia Pacific Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4.2. China
8.4.2.1. China Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4.3. Japan
8.4.3.1. Japan Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4.4. India
8.4.4.1. India Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4.5. South Korea
8.4.5.1. South Korea Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.4.6. Australia
8.4.6.1. Australia Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.5. South America
8.5.1. South America Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.5.2. Brazil
8.5.2.1. Brazil Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.6. Middle East and Africa
8.6.1. Middle East and Africa Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.6.2. UAE
8.6.2.1. UAE Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
8.6.3. South Africa
8.6.3.1. South Africa Immersive Technology Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 9. Competitive Landscape
9.1. Recent Developments & Impact Analysis by Key Market Participants
9.2. Company Categorization
9.3. Company Market Positioning
9.4. Company Market Share Analysis
9.5. Company Heat Map Analysis
9.6. Strategy Mapping
9.6.1. Expansions
9.6.2. Mergers & Acquisitions
9.6.3. Partnerships & Collaborations
9.6.4. New Product Launches
9.6.5. Research And Development
9.7. Company Profiles
9.7.1. Barco NV
9.7.1.1. Participant’s Overview
9.7.1.2. Financial Performance
9.7.1.3. Product Benchmarking
9.7.1.4. Recent Developments
9.7.2. EON Reality
9.7.2.1. Participant’s Overview
9.7.2.2. Financial Performance
9.7.2.3. Product Benchmarking
9.7.2.4. Recent Developments
9.7.3. Google LLC (Alphabet Inc.)
9.7.3.1. Participant’s Overview
9.7.3.2. Financial Performance
9.7.3.3. Product Benchmarking
9.7.3.4. Recent Developments
9.7.4. HTC Corporation
9.7.4.1. Participant’s Overview
9.7.4.2. Financial Performance
9.7.4.3. Product Benchmarking
9.7.4.4. Recent Developments
9.7.5. IBM Corporation
9.7.5.1. Participant’s Overview
9.7.5.2. Financial Performance
9.7.5.3. Product Benchmarking
9.7.5.4. Recent Developments
9.7.6. Magic Leap
9.7.6.1. Participant’s Overview
9.7.6.2. Financial Performance
9.7.6.3. Product Benchmarking
9.7.6.4. Recent Developments
9.7.7. Meta
9.7.7.1. Participant’s Overview
9.7.7.2. Financial Performance
9.7.7.3. Product Benchmarking
9.7.7.4. Recent Developments
9.7.8. Microsoft Corporation
9.7.8.1. Participant’s Overview
9.7.8.2. Financial Performance
9.7.8.3. Product Benchmarking
9.7.8.4. Recent Developments
9.7.9. Samsung Electronics Co., Ltd.
9.7.9.1. Participant’s Overview
9.7.9.2. Financial Performance
9.7.9.3. Product Benchmarking
9.7.9.4. Recent Developments
9.7.10. Sony Corporation
9.7.10.1. Participant’s Overview
9.7.10.2. Financial Performance
9.7.10.3. Product Benchmarking
9.7.10.4. Recent Developments
9.7.11. Ultraleap Limited (Leap Motion, Inc.).
9.7.11.1. Participant’s Overview
9.7.11.2. Financial Performance
9.7.11.3. Product Benchmarking
9.7.11.4. Recent Developments 

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野の最新刊レポート

  • 本レポートと同分野の最新刊レポートはありません。

Grand View Research 社の最新刊レポート

本レポートと同じKEY WORD()の最新刊レポート

  • 本レポートと同じKEY WORDの最新刊レポートはありません。

よくあるご質問


Grand View Research社はどのような調査会社ですか?


グランドビューリサーチ(Grand View Research)は通信技術、化学品、材料、ヘルスケア、エネルギーなど広範な市場を対象にした調査報告書を出版しています。 もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/07/05 10:26

162.17 円

175.82 円

209.73 円

ページTOPに戻る