![]() Slot Machine Market Detailed List of Key Players and End-Users Analysis and Forecast 2019-2030
Market Overview A Slot Machine is known as a slot, puggy, the slots, poker machine/pokies, fruits or maybe a gambling machine that makes a game of chance for its customers. Slot machines also are ... もっと見る
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SummaryMarket OverviewA Slot Machine is known as a slot, puggy, the slots, poker machine/pokies, fruits or maybe a gambling machine that makes a game of chance for its customers. Slot machines also are known pejoratively as one-armed bandits due to the massive mechanical levers affixed to the edges of early mechanical machines and therefore the games' ability to empty players' pockets and wallets as thieves. Market Highlights Slot Machine market is expected to project a notable CAGR in 2031 Slot Machine market to surpass USD XX.XX billion by 2030 from USD XX.XX billion in 2021 at a CAGR of XX.X% in the coming years, i.e., 2021-31. Slot machines are one among the main revenue contributors to any country despite stringent government regulations across the world. Employment opportunities including communal welfare funding is anticipated to propel the demand for slot machines within the coming years. Increasing tax revenues generated from slot machines may be a key driving factor for the legalization of online gambling. Slot Machine market: Segments Digital segment to grow with the highest CAGR during 2021-31 Slot Machine market is segmented by Product type into Digital and Mechanical. The Digital segment is anticipated to be the largest dominating segment in 2020 due to its properties such as high adaptability and user-friendly. Users can easily play with none assistance and track their winnings and losses in these slot machines. segment to grow with the highest CAGR during 2021-31 Slot Machine market is segmented by Technology into Computerization, Reels, Video Slot, Random Number Creators, Payout Percentage, Fraud, Linked Machines, and Jackpot Errors, and Others. The Computerization segment held the largest market share for Slot Machine in the recent years and is probably going to retain its dominance over the forecast period. Slot Machine Market: Key Players AMATIC Industries GmbH Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis APEX pro gaming AS APOLLO SOFT s.r.o. Aristocrat Leisure Ltd. Eclipse Gaming Systems LLC International Game Technology plc KONAMI HOLDINGS CORP. NOVOMATIC AG Scientific Games Corp. Universal Entertainment Corp. Other Prominent Players Slot Machine Market: Regions Slot Machine Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East, and Africa. Europe is one of the most dominating Slot Machine markets, and therefore the region will offer several growth opportunities to plug vendors during the forecast period. Factors like changing gambling regulations and therefore the launch of latest gambling services are contributing to the Slot Machine market growth during this region. Segmentation By Product Type Digital Mechanical By End-User Computerization Reels Video Slot Random Number Creator Payout Percentage Fraud Linked Machines, and Jackpot Errors Others Slot Machine Market Dynamics Slot Machine Market Size Supply & Demand Current Trends/Issues/Challenges Competition & Companies Involved in the Market Value Chain of the Market Market Drivers and Restraints Table of ContentsContents1. Executive Summary 2. Slot Machine Market 2.1. Product Overview 2.2. Market Definition 2.3. Segmentation 2.4. Assumptions and Acronyms 3. Research Methodology 3.1. Research Objectives 3.2. Primary Research 3.3. Secondary Research 3.4. Forecast Model 3.5. Market Size Estimation 4. Average Pricing Analysis 5. Macro-Economic Indicators 6. Market Dynamics 6.1. Growth Drivers 6.2. Restraints 6.3. Opportunity 6.4. Trends 7. Correlation & Regression Analysis 7.1. Correlation Matrix 7.2. Regression Matrix 8. Recent Development, Policies & Regulatory Landscape 9. Risk Analysis 9.1. Demand Risk Analysis 9.2. Supply Risk Analysis 10. Slot Machine Market Analysis 10.1. Porters Five Forces 10.1.1. Threat of New Entrants 10.1.2. Bargaining Power of Suppliers 10.1.3. Threat of Substitutes 10.1.4. Rivalry 10.2. PEST Analysis 10.2.1. Political 10.2.2. Economic 10.2.3. Social 10.2.4. Technological 11. Slot Machine Market 11.1. Market Size & forecast, 2020A-2030F 11.1.1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 11.1.2. By Volume (Million Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12. Slot Machine Market: Market Segmentation 12.1. By Regions 12.1.1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.2. By Product Type: Market Share (2020-2030F) 12.2.1. Digital, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.2.2. Mechanical, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3. By End-User: Market Share (2020-2030F) 12.3.1. Computerization, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.2. Reels, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.3. Video Slot, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.4. Random Number Creator, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.5. Payout Percentage, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.6. Fraud, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.7. Linked Machines and Jackpot Errors, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 12.3.8. Others, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F 13. Company Profile 13.1. AMATIC Industries GmbH 13.1.1. Company Overview 13.1.2. Company Total Revenue (Financials) 13.1.3. Market Potential 13.1.4. Global Presence 13.1.5. Key Performance Indicators 13.1.6. SWOT Analysis 13.1.7. Product Launch 13.2. APEX pro gaming AS 13.3. APOLLO SOFT s.r.o. 13.4. Aristocrat Leisure Ltd. 13.5. Eclipse Gaming Systems LLC 13.6. International Game Technology plc 13.7. KONAMI HOLDINGS CORP. 13.8. NOVOMATIC AG 13.9. Scientific Games Corp. 13.10. Universal Entertainment Corp. 13.11. Other Prominent Players Consultant Recommendation **The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.
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2025/04/30 10:26 143.57 円 163.67 円 195.09 円 |