![]() 世界のエスポーツ市場の展望、2028年Global Esports Market Outlook, 2028 ビデオゲームの人気は年を追うごとに高まっており、バーチャルワールドと呼ばれる新たなトレンドにハマるゲーマーも増えている。その名の通り、esports(エレクトリック・スポーツ)はオンラインゲームを観戦スポ... もっと見る
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サマリービデオゲームの人気は年を追うごとに高まっており、バーチャルワールドと呼ばれる新たなトレンドにハマるゲーマーも増えている。その名の通り、esports(エレクトリック・スポーツ)はオンラインゲームを観戦スポーツに変えたものだ。esportsはプロスポーツの観戦に似ているが、物理的な競技を観戦するのではなく、ビデオゲーマー同士の対戦を観戦するのである。ゲームはもはや、多くの人にとって単なる趣味ではない。プロゲーマーはプロのeスポーツに活路を見いだし、時には高額な賞金をかけて大会で競い合う。ゲームとesportsはまったく異なるものだ。エスポートとは、「リーグ戦やトーナメントでチームや個人が対戦するビデオゲームの競技レベル」と定義されている。これは、競争的で組織化されたビデオゲームの世界を表している。異なるリーグやチームの競技者が、家庭用ゲーマーに人気のある同じゲームで対決する:フォートナイト、リーグ・オブ・レジェンド、カウンターストライク、コール・オブ・デューティ、オーバーウォッチ、マッデンNFLなどだ。これらのゲーマーは、ライブイベントに参加したり、テレビやオンラインで視聴したりして、世界中の何百万人ものファンから注目され、フォローされている。1980年代のデビュー以来、esportsはプレーヤーと観客の数を増やしてきた。1980年、初の公式esportsトーナメントがロサンゼルスで開催され、1万人のゲーマーがアタリのスペースインベーダー選手権で対決した。今日、世界中で何百万人もの人々がesportsの試合を観戦している。最新の技術により、ゲーマーやストリーマーはインターネット接続があればどこからでもプレイしたり観戦したりできる。Bonafide Research社の調査レポート「Global Esports Market Outlook, 2028」によると、同市場は2022年の1億6,843万ドルから2028年には4億3,000万ドルの市場規模に達すると予測されている。市場全体の2023-2028年の年平均成長率は17.52%と予測されている。世界中で3億2,000万人以上のファンを持つesportsは、急速にゲームの主流産業となりつつある。ゲームのライブストリーミングの増加、大規模な投資、視聴者数の増加、エンゲージメント活動、リーグトーナメントのインフラが市場成長に影響を与える要因となっている。インフルエンサー、ゲーマー、イベント主催者、ゲーム開発者にとって、業界のプロ化が進むことで生まれる収益機会が、市場の成長を後押ししている。ミレニアル世代は、ゲームトーナメントの人気の増加、1対1のスポンサーシップ、ストリーミング収入、印象的な国際的な賞金プールのおかげで、esportsをプロのキャリアの選択肢と考えています。さらに、大学や専門学校は、熟練した専門家を育成するために専用のesportsプログラムを提供し始めている。![]() 目次Table of Contents1. Executive Summary 2. Market Dynamics 2.1. Market Drivers 2.2. Challenges 2.3. Opportunity 2.4. Restraints 2.5. Market Trends 2.6. Covid-19 Effect 2.7. Supply chain Analysis 2.8. Policy & Regulatory Framework 2.9. Industry Experts Views 3. Research Methodology 3.1. Secondary Research 3.2. Primary Data Collection 3.3. Market Formation & Validation 3.4. Report Writing, Quality Check & Delivery 4. Market Structure 4.1. Market Considerate 4.2. Assumptions 4.3. Limitations 4.4. Abbreviations 4.5. Sources 4.6. Definitions 5. Economic /Demographic Snapshot 6. Competitive Landscape 6.1. Competitive Dashboard 6.2. Business Strategies Adopted by Key Players 6.3. Key Players Market Share Insights and Analysis, 2022 6.4. Key Players Market Positioning Matrix 6.5. Consolidated SWOT Analysis of Key Players 6.6. Porter's Five Forces 7. Global Esports Market Outlook 7.1. Market Size By Value 7.2. Market Size and Forecast, By Geography 7.3. Market Size and Forecast, By Revenue Streams 7.4. Market Size and Forecast, By Device Type 7.5. Market Size and Forecast, By Game Type 8. North America Esports Market Outlook 8.1. Market Size By Value 8.2. Market Share By Country 8.3. Market Size and Forecast By Revenue Streams 8.4. Market Size and Forecast By Device Type 8.5. US Esports Market Outlook 8.5.1. Market Size By Value 8.5.2. Market Size and Forecast By Revenue Streams 8.5.3. Market Size and Forecast By Device Type 8.6. Canada Esports Market Outlook 8.6.1. Market Size By Value 8.6.2. Market Size and Forecast By Revenue Streams 8.6.3. Market Size and Forecast By Device Type 8.7. Mexico Esports Market Outlook 8.7.1. Market Size By Value 8.7.2. Market Size and Forecast By Revenue Streams 8.7.3. Market Size and Forecast By Device Type 9. Europe Esports Market Outlook 9.1. Market Size By Value 9.2. Market Share By Country 9.3. Market Size and Forecast By Revenue Streams 9.4. Market Size and Forecast By Device Type 9.5. Germany Esports Market Outlook 9.5.1. Market Size By Value 9.5.2. Market Size and Forecast By Revenue Streams 9.5.3. Market Size and Forecast By Device Type 9.6. UK Esports Market Outlook 9.6.1. Market Size By Value 9.6.2. Market Size and Forecast By Revenue Streams 9.6.3. Market Size and Forecast By Device Type 9.7. France Esports Market Outlook 9.7.1. Market Size By Value 9.7.2. Market Size and Forecast By Revenue Streams 9.7.3. Market Size and Forecast By Device Type 9.8. Italy Esports Market Outlook 9.8.1. Market Size By Value 9.8.2. Market Size and Forecast By Revenue Streams 9.8.3. Market Size and Forecast By Device Type 9.9. Spain Esports Market Outlook 9.9.1. Market Size By Value 9.9.2. Market Size and Forecast By Revenue Streams 9.9.3. Market Size and Forecast By Device Type 9.10. Russia Esports Market Outlook 9.10.1. Market Size By Value 9.10.2. Market Size and Forecast By Revenue Streams 9.10.3. Market Size and Forecast By Device Type 10. Asia-Pacific Esports Market Outlook 10.1. Market Size By Value 10.2. Market Share By Country 10.3. Market Size and Forecast By Revenue Streams 10.4. Market Size and Forecast By Device Type 10.5. China Esports Market Outlook 10.5.1. Market Size By Value 10.5.2. Market Size and Forecast By Revenue Streams 10.5.3. Market Size and Forecast By Device Type 10.6. Japan Esports Market Outlook 10.6.1. Market Size By Value 10.6.2. Market Size and Forecast By Revenue Streams 10.6.3. Market Size and Forecast By Device Type 10.7. India Esports Market Outlook 10.7.1. Market Size By Value 10.7.2. Market Size and Forecast By Revenue Streams 10.7.3. Market Size and Forecast By Device Type 10.8. Australia Esports Market Outlook 10.8.1. Market Size By Value 10.8.2. Market Size and Forecast By Revenue Streams 10.8.3. Market Size and Forecast By Device Type 10.9. South Korea Esports Market Outlook 10.9.1. Market Size By Value 10.9.2. Market Size and Forecast By Revenue Streams 10.9.3. Market Size and Forecast By Device Type 11. South America Esports Market Outlook 11.1. Market Size By Value 11.2. Market Share By Country 11.3. Market Size and Forecast By Revenue Streams 11.4. Market Size and Forecast By Device Type 11.5. Brazil Esports Market Outlook 11.5.1. Market Size By Value 11.5.2. Market Size and Forecast By Revenue Streams 11.5.3. Market Size and Forecast By Device Type 11.6. Argentina Esports Market Outlook 11.6.1. Market Size By Value 11.6.2. Market Size and Forecast By Revenue Streams 11.6.3. Market Size and Forecast By Device Type 11.7. Columbia Esports Market Outlook 11.7.1. Market Size By Value 11.7.2. Market Size and Forecast By Revenue Streams 11.7.3. Market Size and Forecast By Device Type 12. Middle East & Africa Esports Market Outlook 12.1. Market Size By Value 12.2. Market Share By Country 12.3. Market Size and Forecast By Revenue Streams 12.4. Market Size and Forecast By Device Type 12.5. UAE Esports Market Outlook 12.5.1. Market Size By Value 12.5.2. Market Size and Forecast By Revenue Streams 12.5.3. Market Size and Forecast By Device Type 12.6. Saudi Arabia Esports Market Outlook 12.6.1. Market Size By Value 12.6.2. Market Size and Forecast By Revenue Streams 12.6.3. Market Size and Forecast By Device Type 12.7. South Africa Esports Market Outlook 12.7.1. Market Size By Value 12.7.2. Market Size and Forecast By Revenue Streams 12.7.3. Market Size and Forecast By Device Type 13. Company Profile 13.1. Activision Blizzard, Inc 13.1.1. Company Snapshot 13.1.2. Company Overview 13.1.3. Financial Highlights 13.1.4. Geographic Insights 13.1.5. Business Segment & Performance 13.1.6. Product Portfolio 13.1.7. Key Executives 13.1.8. Strategic Moves & Developments 13.2. Intel Corporation 13.3. Nvidia Corporation 13.4. Valve Corporation 13.5. Electronic Arts, Inc 13.6. Wargaming Public 13.7. Rovio Entertainment 13.8. Alphabet, Inc (YouTube) 13.9. Twitch Interactive, Inc 13.10. Facebook, Inc 13.11. Beyond The Summit 13.12. Riot Games, Inc 13.13. Sony Group Corporation 13.14. HTC Corporation 13.15. Gameloft SE 13.16. Gfinity plc 13.17. Nintendo 13.18. FACEIT 13.19. Epic games 13.20. Loco (Stoughton Street Tech Labs Limited) 14. Strategic Recommendations 15. Annexure 15.1. FAQ`s 15.2. Notes 15.3. Related Reports 16. Disclaimer List of Figures Figure 1: Global Esports Market Size (USD Million) By Region, 2022 & 2028 Figure 2: Market attractiveness Index, By Region 2028 Figure 3: Market attractiveness Index, By Segment 2028 Figure 4: Competitive Dashboard of top 5 players, 2022 Figure 5: Market Share insights of key players, 2022 Figure 6: Porter's Five Forces of Global Esports Market Figure 7: Global Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 8: Global Esports Market Share By Region (2022) Figure 9: North America Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 10: North America Esports Market Share By Country (2022) Figure 11: US Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 12: Canada Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 13: Mexico Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 14: Europe Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 15: Europe Esports Market Share By Country (2022) Figure 16: Germany Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 17: UK Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 18: France Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 19: Italy Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 20: Spain Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 21: Russia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 22: Asia-Pacific Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 23: Asia-Pacific Esports Market Share By Country (2022) Figure 24: China Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 25: Japan Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 26: India Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 27: Australia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 28: South Korea Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 29: South America Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 30: South America Esports Market Share By Country (2022) Figure 31: Brazil Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 32: Argentina Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 33: Columbia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 34: Middle East & Africa Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 35: Middle East & Africa Esports Market Share By Country (2022) Figure 36: UAE Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 37: Saudi Arabia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 38: South Africa Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) List of Table Table 1: Global Esports Market Snapshot, By Segmentation (2022 & 2028) (in USD Million) Table 2: Influencing Factors for Global Esports Market, 2022 Table 3: Top 10 Counties Economic Snapshot 2020 Table 4: Economic Snapshot of Other Prominent Countries 2020 Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars Table 6: Global Esports Market Size and Forecast, By Geography (2017 to 2028F) (In USD Million) Table 7: Global Esports Market Size and Forecast, By Revenue Streams (2017 to 2028F) (In USD Million) Table 8: Global Esports Market Size and Forecast, By Device Type (2017 to 2028F) (In USD Million) Table 9: Global Esports Market Size and Forecast, By Game Type (2017 to 2028F) (In USD Million) Table 10: North America Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 11: North America Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 12: US Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 13: US Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 14: Canada Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 15: Canada Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 16: Mexico Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 17: Mexico Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 18: Europe Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 19: Europe Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 20: Germany Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 21: Germany Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 22: UK Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 23: UK Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 24: France Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 25: France Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 26: Italy Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 27: Italy Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 28: Spain Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 29: Spain Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 30: Russia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 31: Russia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 32: Asia-Pacific Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 33: Asia-Pacific Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 34: China Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 35: China Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 36: Japan Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 37: Japan Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 38: India Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 39: India Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 40: Australia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 41: Australia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 42: South Korea Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 43: South Korea Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 44: South America Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 45: South America Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 46: Brazil Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 47: Brazil Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 48: Argentina Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 49: Argentina Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 50: Columbia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 51: Columbia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 52: Middle East & Africa Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 53: Middle East & Africa Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 54: UAE Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 55: UAE Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 56: Saudi Arabia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 57: Saudi Arabia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 58: South Africa Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 59: South Africa Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F)
SummaryVideo games are becoming more popular by each passing year and more gamers are finding their way into new trend called virtual world. As the name suggests, esports (electric sports) turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no longer just a hobby for many. Professional gamers are finding their way into professional eSports and compete against each other in competitions for sometimes high prize money. Gaming and esports are two completely different things. Esport is defined as “the playing of video games on a competitive level with teams or individuals facing each other within leagues or in tournaments.” It describes the world of competitive, organized video gaming. Competitors from different leagues or teams face off in the same games that are popular with at-home gamers: Fortnite, League of Legends, Counter-Strike, Call of Duty, Overwatch and Madden NFL, to name a few. These gamers are watched and followed by millions of fans all over the world, who attend live events or tune in on TV or online. Since its debut in the 1980s, esports has drawn increasing numbers of players and spectators. In 1980, the first official esports tournament took place in Los Angeles, when 10,000 gamers faced off in Atari’s Space Invaders Championship. Today, millions of people around the globe watch esports games. Modern technology allows gamers and streamers to play or watch from anywhere with an internet connection. According to the research report, “Global Esports Market Outlook, 2028” published by Bonafide Research, the market is anticipated to attain market size of USD 4380 Million by 2028, increasing from USD 1684.39 Million in 2022. The overall market is projected to grow with 17.52% CAGR for 2023-2028. With over 320 Million fans worldwide, esports is fast becoming a gaming mainstream industry. Increasing live streaming of games, formidable investments, rising audience reach, engagement activities, and infrastructure for league tournaments are the factors influencing the market growth. The profitable opportunities created by increasing professionalization in the industry for influencers, gamers, and event organizers, and game developers are driving the growth of the market. Millennials consider esports a professional career option, owing to the increasing popularity of gaming tournaments, one-to-one sponsorships, streaming revenues, and impressive international prize pools. Additionally, colleges and universities have started providing dedicated esports programs to develop skilled professionals.![]() Table of ContentsTable of Contents1. Executive Summary 2. Market Dynamics 2.1. Market Drivers 2.2. Challenges 2.3. Opportunity 2.4. Restraints 2.5. Market Trends 2.6. Covid-19 Effect 2.7. Supply chain Analysis 2.8. Policy & Regulatory Framework 2.9. Industry Experts Views 3. Research Methodology 3.1. Secondary Research 3.2. Primary Data Collection 3.3. Market Formation & Validation 3.4. Report Writing, Quality Check & Delivery 4. Market Structure 4.1. Market Considerate 4.2. Assumptions 4.3. Limitations 4.4. Abbreviations 4.5. Sources 4.6. Definitions 5. Economic /Demographic Snapshot 6. Competitive Landscape 6.1. Competitive Dashboard 6.2. Business Strategies Adopted by Key Players 6.3. Key Players Market Share Insights and Analysis, 2022 6.4. Key Players Market Positioning Matrix 6.5. Consolidated SWOT Analysis of Key Players 6.6. Porter's Five Forces 7. Global Esports Market Outlook 7.1. Market Size By Value 7.2. Market Size and Forecast, By Geography 7.3. Market Size and Forecast, By Revenue Streams 7.4. Market Size and Forecast, By Device Type 7.5. Market Size and Forecast, By Game Type 8. North America Esports Market Outlook 8.1. Market Size By Value 8.2. Market Share By Country 8.3. Market Size and Forecast By Revenue Streams 8.4. Market Size and Forecast By Device Type 8.5. US Esports Market Outlook 8.5.1. Market Size By Value 8.5.2. Market Size and Forecast By Revenue Streams 8.5.3. Market Size and Forecast By Device Type 8.6. Canada Esports Market Outlook 8.6.1. Market Size By Value 8.6.2. Market Size and Forecast By Revenue Streams 8.6.3. Market Size and Forecast By Device Type 8.7. Mexico Esports Market Outlook 8.7.1. Market Size By Value 8.7.2. Market Size and Forecast By Revenue Streams 8.7.3. Market Size and Forecast By Device Type 9. Europe Esports Market Outlook 9.1. Market Size By Value 9.2. Market Share By Country 9.3. Market Size and Forecast By Revenue Streams 9.4. Market Size and Forecast By Device Type 9.5. Germany Esports Market Outlook 9.5.1. Market Size By Value 9.5.2. Market Size and Forecast By Revenue Streams 9.5.3. Market Size and Forecast By Device Type 9.6. UK Esports Market Outlook 9.6.1. Market Size By Value 9.6.2. Market Size and Forecast By Revenue Streams 9.6.3. Market Size and Forecast By Device Type 9.7. France Esports Market Outlook 9.7.1. Market Size By Value 9.7.2. Market Size and Forecast By Revenue Streams 9.7.3. Market Size and Forecast By Device Type 9.8. Italy Esports Market Outlook 9.8.1. Market Size By Value 9.8.2. Market Size and Forecast By Revenue Streams 9.8.3. Market Size and Forecast By Device Type 9.9. Spain Esports Market Outlook 9.9.1. Market Size By Value 9.9.2. Market Size and Forecast By Revenue Streams 9.9.3. Market Size and Forecast By Device Type 9.10. Russia Esports Market Outlook 9.10.1. Market Size By Value 9.10.2. Market Size and Forecast By Revenue Streams 9.10.3. Market Size and Forecast By Device Type 10. Asia-Pacific Esports Market Outlook 10.1. Market Size By Value 10.2. Market Share By Country 10.3. Market Size and Forecast By Revenue Streams 10.4. Market Size and Forecast By Device Type 10.5. China Esports Market Outlook 10.5.1. Market Size By Value 10.5.2. Market Size and Forecast By Revenue Streams 10.5.3. Market Size and Forecast By Device Type 10.6. Japan Esports Market Outlook 10.6.1. Market Size By Value 10.6.2. Market Size and Forecast By Revenue Streams 10.6.3. Market Size and Forecast By Device Type 10.7. India Esports Market Outlook 10.7.1. Market Size By Value 10.7.2. Market Size and Forecast By Revenue Streams 10.7.3. Market Size and Forecast By Device Type 10.8. Australia Esports Market Outlook 10.8.1. Market Size By Value 10.8.2. Market Size and Forecast By Revenue Streams 10.8.3. Market Size and Forecast By Device Type 10.9. South Korea Esports Market Outlook 10.9.1. Market Size By Value 10.9.2. Market Size and Forecast By Revenue Streams 10.9.3. Market Size and Forecast By Device Type 11. South America Esports Market Outlook 11.1. Market Size By Value 11.2. Market Share By Country 11.3. Market Size and Forecast By Revenue Streams 11.4. Market Size and Forecast By Device Type 11.5. Brazil Esports Market Outlook 11.5.1. Market Size By Value 11.5.2. Market Size and Forecast By Revenue Streams 11.5.3. Market Size and Forecast By Device Type 11.6. Argentina Esports Market Outlook 11.6.1. Market Size By Value 11.6.2. Market Size and Forecast By Revenue Streams 11.6.3. Market Size and Forecast By Device Type 11.7. Columbia Esports Market Outlook 11.7.1. Market Size By Value 11.7.2. Market Size and Forecast By Revenue Streams 11.7.3. Market Size and Forecast By Device Type 12. Middle East & Africa Esports Market Outlook 12.1. Market Size By Value 12.2. Market Share By Country 12.3. Market Size and Forecast By Revenue Streams 12.4. Market Size and Forecast By Device Type 12.5. UAE Esports Market Outlook 12.5.1. Market Size By Value 12.5.2. Market Size and Forecast By Revenue Streams 12.5.3. Market Size and Forecast By Device Type 12.6. Saudi Arabia Esports Market Outlook 12.6.1. Market Size By Value 12.6.2. Market Size and Forecast By Revenue Streams 12.6.3. Market Size and Forecast By Device Type 12.7. South Africa Esports Market Outlook 12.7.1. Market Size By Value 12.7.2. Market Size and Forecast By Revenue Streams 12.7.3. Market Size and Forecast By Device Type 13. Company Profile 13.1. Activision Blizzard, Inc 13.1.1. Company Snapshot 13.1.2. Company Overview 13.1.3. Financial Highlights 13.1.4. Geographic Insights 13.1.5. Business Segment & Performance 13.1.6. Product Portfolio 13.1.7. Key Executives 13.1.8. Strategic Moves & Developments 13.2. Intel Corporation 13.3. Nvidia Corporation 13.4. Valve Corporation 13.5. Electronic Arts, Inc 13.6. Wargaming Public 13.7. Rovio Entertainment 13.8. Alphabet, Inc (YouTube) 13.9. Twitch Interactive, Inc 13.10. Facebook, Inc 13.11. Beyond The Summit 13.12. Riot Games, Inc 13.13. Sony Group Corporation 13.14. HTC Corporation 13.15. Gameloft SE 13.16. Gfinity plc 13.17. Nintendo 13.18. FACEIT 13.19. Epic games 13.20. Loco (Stoughton Street Tech Labs Limited) 14. Strategic Recommendations 15. Annexure 15.1. FAQ`s 15.2. Notes 15.3. Related Reports 16. Disclaimer List of Figures Figure 1: Global Esports Market Size (USD Million) By Region, 2022 & 2028 Figure 2: Market attractiveness Index, By Region 2028 Figure 3: Market attractiveness Index, By Segment 2028 Figure 4: Competitive Dashboard of top 5 players, 2022 Figure 5: Market Share insights of key players, 2022 Figure 6: Porter's Five Forces of Global Esports Market Figure 7: Global Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 8: Global Esports Market Share By Region (2022) Figure 9: North America Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 10: North America Esports Market Share By Country (2022) Figure 11: US Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 12: Canada Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 13: Mexico Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 14: Europe Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 15: Europe Esports Market Share By Country (2022) Figure 16: Germany Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 17: UK Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 18: France Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 19: Italy Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 20: Spain Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 21: Russia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 22: Asia-Pacific Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 23: Asia-Pacific Esports Market Share By Country (2022) Figure 24: China Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 25: Japan Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 26: India Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 27: Australia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 28: South Korea Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 29: South America Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 30: South America Esports Market Share By Country (2022) Figure 31: Brazil Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 32: Argentina Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 33: Columbia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 34: Middle East & Africa Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 35: Middle East & Africa Esports Market Share By Country (2022) Figure 36: UAE Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 37: Saudi Arabia Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) Figure 38: South Africa Esports Market Size By Value (2017, 2022 & 2028F) (in USD Million) List of Table Table 1: Global Esports Market Snapshot, By Segmentation (2022 & 2028) (in USD Million) Table 2: Influencing Factors for Global Esports Market, 2022 Table 3: Top 10 Counties Economic Snapshot 2020 Table 4: Economic Snapshot of Other Prominent Countries 2020 Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars Table 6: Global Esports Market Size and Forecast, By Geography (2017 to 2028F) (In USD Million) Table 7: Global Esports Market Size and Forecast, By Revenue Streams (2017 to 2028F) (In USD Million) Table 8: Global Esports Market Size and Forecast, By Device Type (2017 to 2028F) (In USD Million) Table 9: Global Esports Market Size and Forecast, By Game Type (2017 to 2028F) (In USD Million) Table 10: North America Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 11: North America Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 12: US Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 13: US Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 14: Canada Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 15: Canada Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 16: Mexico Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 17: Mexico Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 18: Europe Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 19: Europe Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 20: Germany Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 21: Germany Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 22: UK Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 23: UK Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 24: France Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 25: France Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 26: Italy Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 27: Italy Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 28: Spain Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 29: Spain Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 30: Russia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 31: Russia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 32: Asia-Pacific Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 33: Asia-Pacific Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 34: China Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 35: China Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 36: Japan Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 37: Japan Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 38: India Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 39: India Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 40: Australia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 41: Australia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 42: South Korea Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 43: South Korea Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 44: South America Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 45: South America Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 46: Brazil Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 47: Brazil Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 48: Argentina Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 49: Argentina Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 50: Columbia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 51: Columbia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 52: Middle East & Africa Esports Market Size and Forecast By Revenue Streams (2017 to 2028F) (In USD Million) Table 53: Middle East & Africa Esports Market Size and Forecast By Device Type (2017 to 2028F) (In USD Million) Table 54: UAE Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 55: UAE Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 56: Saudi Arabia Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 57: Saudi Arabia Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F) Table 58: South Africa Esports Market Size and Forecast By Revenue Streams (2017, 2022 & 2028F) Table 59: South Africa Esports Market Size and Forecast By Device Type (2017, 2022 & 2028F)
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