世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

Next Gen Content and Services


次世代コンテンツとサービスのマーケットデータ

  Actionable Benefits Evaluate market transition to cloud and its impact on hardware and services. Size the market opportunity for key media and entertainment markets an... もっと見る

 

 

出版社 出版年月 価格 図表数 言語
ABI Research
ABIリサーチ
2021年3月31日 お問い合わせください
ライセンス・価格情報
注文方法はこちら
69 英語

 

Summary

 

Actionable Benefits

  • Evaluate market transition to cloud and its impact on hardware and services.
  • Size the market opportunity for key media and entertainment markets and digital advertising.
  • Identify key players and types of digital services for bundling or value-added packaging.
  • Examine shifts in business models (SVOD, TVOD, AVOD) and distribution channels

Critical Questions Answered

  • What is the overall size of the online video market today and 5 years out?
  • What is the market opportunity for other media and entertainment segments outside of video? (Social media, digital advertising, gaming)
  • Who are the key players and services in these markets?
  • How many streaming video SVOD subscriptions are there?

Research Highlights

  • Market sizing (revenue), market shares, and forecast for social media.
  • Market sizing (revenue, users, SVOD subscriptions), market shares (revenue, SVOD subscriptions), and forecast for online video ? segmented by business model: SVOD, TVOD, EST, AVOD.
  • Market sizing (revenue), market shares, and forecast for Search and Display Advertising.
  • Market sizing (revenue and users), market shares (revenue), and forecast for video game software and services.
  • Market sizing (revenue and cloud gaming users) and forecast for cloud gaming

Who Should Read This?

  • Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
  • Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers into the media & entertainment market.
  • Cloud and fixed/mobile/edge network companies evaluating the evolving digital content and services landscape to assess market needs and demands.


ページTOPに戻る


Table of Contents

Table of Contents

Tables

  1. Cloud Content and Services Revenue, World Markets: 2013 to 2026
  2. Population by Region, World Markets: 2013 to 2026
  3. Total Streaming Video Viewers by Region, World Markets: 2013 to 2026
  4. Mobile Streaming Video Viewers by Region, World Markets: 2013 to 2026
  5. Connected TV (CTV) Streaming Video Viewers by Region, World Markets: 2013 to 2026
  6. Total Video Game Players by Region, World Markets: 2013 to 2026
  7. Mobile Game Players by Region, World Markets: 2013 to 2026
  8. Cloud Game Players by Region, World Markets: 2013 to 2026
  9. Social Networking Market Revenue by Region, World Markets: 2013 to 2026
  10. Social Networking Market Revenue by Revenue Source, World Markets: 2013 to 2026
  11. Social Networking Market Revenue by Vendor, World Markets: 2012 to 2019
  12. Search Market Revenue by Region, World Markets: 2013 to 2026
  13. Search Market Revenue by Vendor, World Markets: 2012 to 2019
  14. Digital Advertising Revenue by Region, World Markets: 2013 to 2026
  15. Digital Advertising Revenue by Market Segment, World Markets: 2013 to 2026
  16. Display Revenue by Vendor and Business Model, World Markets: 2013 to 2019
  17. Total Online Video Market Revenue by Region and Business Model, World Markets: 2013 to 2026
  18. Online Video Market Subscriptions (Total), Revenue, and ARPU by Region, World Markets: 2013 to 2026
  19. Subscription VOD (not live/linear) Subscriptions and Revenue by Region, World Markets: 2013 to 2026
  20. Subscription VOD (live/linear) Subscriptions and Revenue by Region, World Markets: 2016 to 2026
  21. Pay TV Subscriptions and Revenue by Region, World Markets: 2013 to 2024
  22. Total Online Video Revenue by Vendor, World Markets: 2012 to 2019
  23. Subscription VOD (not live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  24. Subscription VOD (not live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  25. Subscription VOD (live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  26. Subscription VOD (live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  27. Total Gaming Market Revenue by Category, World Markets: 2010 to 2026
  28. Total Gaming Market Revenue by Region, World Markets: 2010 to 2026
  29. Physical Media Revenue by Region, World Markets: 2010 to 2026
  30. Packaged Console Gaming Revenue by Region, World Markets: 2010 to 2026
  31. Packaged PC Gaming Revenue by Region, World Markets: 2010 to 2026
  32. Packaged Handheld Gaming Revenue by Region, World Markets: 2010 to 2026
  33. Digital Media Revenue by Region, World Markets: 2010 to 2026
  34. Digital Console Gaming Media Revenue by Region, World Markets: 2010 to 2026
  35. Digital PC Gaming Media Revenue by Region, World Markets: 2010 to 2026
  36. Digital Handheld Gaming Media Revenue by Region, World Markets: 2010 to 2026
  37. Digital Mobile Gaming Media Revenue by Region, World Markets: 2010 to 2026
  38. Cloud Gaming Revenue by Region, World Markets: 2019 to 2026
  39. Gaming Market Share by Vendor, World Markets: 2013 to 2019

Charts

  1. Cloud Content and Services Revenue - World Markets 2013 to 2026
  2. Population by Region - World Markets 2013 to 2026
  3. Total Streaming Video Viewers by Region - World Markets 2013 to 2026
  4. Mobile Streaming Video Viewers by Region - World Markets 2013 to 2026
  5. Connected TV (CTV) Streaming Video Viewers by Region - World Markets 2013 to 2026
  6. Total Video Game Players by Region - World Markets 2013 to 2026
  7. Mobile Game Players by Region - World Markets 2013 to 2026
  8. Cloud Game Players by Region - World Markets 2013 to 2026
  9. Social Networking Market Revenue by Region - World Markets 2013 to 2026
  10. Social Networking Market Revenue by Revenue Source - World Markets 2013 to 2026
  11. Social Networking Market Share by Vendor - World Markets 2019
  12. Search Revenue by Region - World Markets 2013 to 2026
  13. Search Revenue Market Share by Vendor - World Markets 2019
  14. Digital Advertising Revenue by Region - World Markets 2013 to 2026
  15. Digital Advertising Revenue by Market Segment - World Markets 2013 to 2026
  16. Display Revenue Market Share by Vendor - World Markets 2019
  17. Market Shares, Total Online Video - World Markets 2019
  18. Total Gaming Market Revenue by Category - World Markets 2013 to 2026
  19. Total Gaming Market Revenue by Region - World Markets 2013 to 2026
  20. Physical Media Revenue by Region - World Markets 2013 to 2026
  21. Packaged Console Gaming Revenue by Region - World Markets 2013 to 2026
  22. Packaged PC Gaming Revenue by Region - World Markets 2013 to 2026
  23. Packaged Handheld Gaming Revenue by Region - World Markets 2013 to 2026
  24. Digital Media Revenue by Region - World Markets 2013 to 2026
  25. Digital Console Gaming Media Revenue by Region - World Markets 2013 to 2026
  26. Digital PC Gaming Media Revenue by Region - World Markets 2013 to 2026
  27. Digital Handheld Gaming Media Revenue by Region - World Markets 2013 to 2026
  28. Digital Mobile Gaming Media Revenue by Region - World Markets 2013 to 2026
  29. Cloud Gaming Revenue by Region - World Markets 2013 to 2026
  30. Gaming Market Share by Vendor - World Markets 2019

Companies Mentioned

  1. Activision
  2. Daum Communications
  3. DirecTV
  4. EE
  5. ESPN
  6. Funcom
  7. Gameloft
  8. Google
  9. HBO
  10. Hulu
  11. LinkedIn
  12. Namco
  13. Netflix
  14. Nintendo
  15. NTT
  16. Opera
  17. Perfect
  18. Showtime
  19. Sky
  20. Square
  21. Square Enix
  22. Supercell
  23. Telefonica
  24. Tencent
  25. The9 Limited
  26. Twitter
  27. Ubisoft
  28. WWE
  29. Yahoo Japan
  30. YouTube

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野の最新刊レポート

  • 本レポートと同分野の最新刊レポートはありません。

本レポートと同じKEY WORD()の最新刊レポート

  • 本レポートと同じKEY WORDの最新刊レポートはありません。

よくあるご質問


ABI Research社はどのような調査会社ですか?


ABIリサーチは、米国ニューヨークに本社をおき、幅広い視点で通信関連分野についての調査レポートを出版しています。通信、移動体・無線、IoTとM2M、位置情報、自動車技術、セキュリティ等に関して、産業・... もっと見る


調査レポートの納品までの日数はどの程度ですか?


在庫のあるものは速納となりますが、平均的には 3-4日と見て下さい。
但し、一部の調査レポートでは、発注を受けた段階で内容更新をして納品をする場合もあります。
発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。



詳細検索

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

 

2024/11/22 10:26

155.52 円

163.34 円

198.56 円

ページTOPに戻る